View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0020952 | AI War 2 | Bug - Gameplay | Mar 2, 2019 10:34 am | Jun 5, 2020 12:46 pm | |
Reporter | wm46 | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.815 AI Multiplexion | ||||
Summary | 0020952: Warden fleet doesn't know how to act when separated by human planets | ||||
Description | If you happen to capture a chokepoint planet that cuts the AI's planets into two general regions, the AI warden fleet on one half of the region will just stop functioning all together. This can make the AI way easier than it should be, because as you defeat the AI that does respond to defense in the one region, the warden in the nonfunctioning region still gets reinforced. This will stay like this until you defeat all the AI warden bases in the vestigial side, at which point the only way for the AI to reinforce will be from the functioning side. | ||||
Tags | No tags attached. | ||||
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https://www.mediafire.com/file/pyzf6nftyp26e44/Autosave.9600.save/file Use the scout all debug option and you'll find two planets on the left side of the galaxy, Prism and Malin, that have completely nonfunctioning warden fleets present on them. |
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Badger has since fixed this with fire teams. :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 2, 2019 10:34 am | wm46 | New Issue | |
Mar 2, 2019 10:45 am | wm46 | Note Added: 0050862 | |
Jun 5, 2020 12:46 pm | Chris_McElligottPark | Assigned To | => BadgerBadger |
Jun 5, 2020 12:46 pm | Chris_McElligottPark | Status | new => resolved |
Jun 5, 2020 12:46 pm | Chris_McElligottPark | Resolution | open => fixed |
Jun 5, 2020 12:46 pm | Chris_McElligottPark | Note Added: 0057194 |