View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0020959 | AI War 2 | Bug - Gameplay | Mar 3, 2019 5:08 pm | Nov 3, 2019 9:18 pm | |
Reporter | wm46 | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 0.815 AI Multiplexion | ||||
Summary | 0020959: AIP Floor says it starts at 10 AIP but doesn't | ||||
Description | The AI progress floor was added in a while ago, and when you first start the game it says that the floor is 10 AIP, and that it increases by 1 for every 5 AIP. This is not true, the AIP floor only comes into play after your first 50 AIP, 50 * 20% = 10 AIP. So really, the AIP floor is starting at 0. TL;DR - Tooltip says the AIP floor starts at 10, when it really starts at 0 (but doesn't display anything below 10) | ||||
Tags | No tags attached. | ||||
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This is still present, and oddly relevant now. |
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Far as I can tell with my limited ability...there isn't actually a starting floor value anywhere. It's just set to -1 in the C# and that's it, nothing appears to update it. |
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So I'm a bit perplexed by this. The AI Floor does in fact start at 10: public FInt AIProgress_Floor => Mat.Max((FInt)ExternalConstants.Instance.Balance_StartingAIP, ExternalConstants.Instance.Balance_AIPFloorMultiplier * AIProgress_Total); It can't actually be < 10. |
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If I remember what I was thinking when I posted this: It does cap the AIP to 10, but the AIP floor does not change after killing the first command center because the actual value of the AIP floor is lower than 10. So: Start game --> 10 AIP, 10 AIP Floor Destroy AI Station --> 30 AIP, *10 AIP Floor* Destroy AI Station --> 50 AIP, *10 AIP Floor* Destroy AI Station --> 70 AIP, *13 AIP Floor* It's an odd disconnect between UI and the actual variables that isn't noted anywhere. |
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Mmmm. Well, the floor starts at 10. But it doesn't go up until you've actually earned enough AIP to push it higher. I feel like it might actually be working right. |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 3, 2019 5:08 pm | wm46 | New Issue | |
Nov 3, 2019 8:19 am | RocketAssistedPuffin | Note Added: 0054307 | |
Nov 3, 2019 8:37 am | RocketAssistedPuffin | Note Added: 0054308 | |
Nov 3, 2019 12:32 pm | BadgerBadger | Note Added: 0054310 | |
Nov 3, 2019 9:15 pm | wm46 | Note Added: 0054326 | |
Nov 3, 2019 9:18 pm | BadgerBadger | Note Added: 0054327 |