View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0021036 | AI War 2 | Gameplay Idea | Apr 18, 2019 12:22 pm | Feb 22, 2022 12:52 pm | |
Reporter | Chris_McElligottPark | Assigned To | Chris_McElligottPark | ||
Status | feature for later | Resolution | open | ||
Product Version | BETA 0.850 The Arrival of Fleets | ||||
Summary | 0021036: make the large ships work like forcefields in terms of blocking the movement of tiny ships through them. | ||||
Description | I've been considering this for a long while. The original reason I didn't do it was because the math was too coarse and ships were getting stuck on bubble forcefields because of that. But now that we're using actual floating point math it isn't a problem. The one problem that does exist is that then potentially we can use the giant ships to block wormholes from having enemies pass through them. So perhaps this should only be something that does blocking either: 1) when the ship is in motion in general 2) when the ship either is of the same faction or does not belong to a player. I don't mind AI ships sitting on things and blocking human players, that's actually kinda interesting. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 18, 2019 12:22 pm | Chris_McElligottPark | New Issue | |
Apr 18, 2019 12:22 pm | Chris_McElligottPark | Status | new => assigned |
Apr 18, 2019 12:22 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 18, 2019 12:22 pm | Chris_McElligottPark | Relationship added | child of 0021022 |
Jun 4, 2019 11:07 am | Chris_McElligottPark | Relationship deleted | child of 0021022 |
Feb 22, 2022 12:52 pm | Daniexpert | Status | assigned => feature for later |