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IDProjectCategoryLast Update
0002108AI War 1 / ClassicBug - OtherJan 3, 2011 11:44 am
ReporterMoonshine Fox Assigned ToChris_McElligottPark  
Status closedResolutionno change required 
Product Version4.053 
Summary0002108: Spire Penetrator triggers planet-wide attack.
DescriptionIf I move a Spire Penetrator ALONE onto an enemy world (well, I have a scout as well), every single ship will go out of sleep and travel to attack me. I've been able to do this twice now. Just move the Penetrator onto a planet with a lot of ships sleeping, and the instant the Penetrator enters, the ships activate and flow through the wormhole to attack.

They won't touch the Penetrator however.
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keith.lamothe

Dec 22, 2010 2:32 pm

administrator   ~0006738

My guess is the "if human has 2x the total firepower of the AI garrison on this planet, free the whole garrison" logic. Possibly the penetrator should be given an artificially low firepower value.

Moonshine Fox

Dec 22, 2010 2:36 pm

reporter   ~0006739

Preferrably yeah. It's rather a shock to get the whole planet to go live and hunt your butt, when all you wanted to do was to take out a single structure/unit with a permacloaked unit >.<

Chris_McElligottPark

Dec 22, 2010 2:41 pm

administrator   ~0006740

This is just a factor of the AIs being stirred up by your having 2x their firepower (in that one ship). As such, it's not directly a bug, though there are some ongoing shifts to firepower going on.

Issue History

Date Modified Username Field Change
Dec 22, 2010 2:28 pm Moonshine Fox New Issue
Dec 22, 2010 2:32 pm keith.lamothe Note Added: 0006738
Dec 22, 2010 2:36 pm Moonshine Fox Note Added: 0006739
Dec 22, 2010 2:41 pm Chris_McElligottPark Note Added: 0006740
Dec 22, 2010 2:41 pm Chris_McElligottPark Status new => resolved
Dec 22, 2010 2:41 pm Chris_McElligottPark Resolution open => no change required
Dec 22, 2010 2:41 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 3, 2011 11:44 am Chris_McElligottPark Status resolved => closed