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IDProjectCategoryLast Update
0021133AI War 2Gameplay IssueJul 10, 2019 11:15 am
ReporterAnnoyingOrange Assigned ToRocketAssistedPuffin  
Status resolvedResolutionfixed 
Product VersionBETA 0.853 An Officer And A Bunch Of Fleets 
Fixed in Version0.875 Counterattacks You Can Taste 
Summary0021133: Transport flaghships probably should not rush into battle when set to pursuit mode.
DescriptionI know we'll get better fleet control in the future, but for now giving the transport a longer range gun would stop it from suiciding so much.
TagsNo tags attached.

Activities

AnnoyingOrange

Jul 10, 2019 8:58 am

reporter   ~0052143

This was changed in 0.867 with the increased transport range, but the problem is still here: now transports will sometimes rush a guard post or a guardian when their fleet is busy fighting fleetships, probably because the transport's weapons have a shield bypass special effect so it's technically more effective on those targets, and so they still get themselves killed very easily.
I see no reason for transports to ever pursue a target, they're not intended to be fighting units after all, so if removing their weapon is not practical it might be a good idea to give them an infinite range weapon with no special effects, low damage, and low rate of fire: that way their pursuit behaviour would be the same as sniper ships, which stay in place when attacking.

RocketAssistedPuffin

Jul 10, 2019 10:12 am

reporter   ~0052144

It's not because of the shield bypass. It's just since Guard Posts and Guardians have higher priorities in general. Auto Bombs will target them, despite not really being ideal targets.

Removing the weapon entirely isn't really possible (it'll break saves), but disabling it is fine. If the game still counts it as a military combatant, then that'd be pretty ideal actually. I'll test that.

RocketAssistedPuffin

Jul 10, 2019 11:15 am

reporter   ~0052147

* Transport Flagship weapon disabled, weapon range increased to sniper levels.
** It's still there, so it still counts as a Combatant for the purposes of selecting all Military units, but will no longer try to charge into combat or anything like that if set to Pursuit mode.
** Thanks to Annoying Orange for reporting.

Issue History

Date Modified Username Field Change
Apr 24, 2019 11:47 am AnnoyingOrange New Issue
Jul 10, 2019 8:58 am AnnoyingOrange Note Added: 0052143
Jul 10, 2019 10:12 am RocketAssistedPuffin Note Added: 0052144
Jul 10, 2019 11:15 am RocketAssistedPuffin Assigned To => RocketAssistedPuffin
Jul 10, 2019 11:15 am RocketAssistedPuffin Status new => resolved
Jul 10, 2019 11:15 am RocketAssistedPuffin Resolution open => fixed
Jul 10, 2019 11:15 am RocketAssistedPuffin Fixed in Version => 0.875 Counterattacks You Can Taste
Jul 10, 2019 11:15 am RocketAssistedPuffin Note Added: 0052147