View Issue Details

IDProjectCategoryLast Update
0021158AI War 2Gameplay IdeaApr 29, 2019 3:15 pm
ReporterChris_McElligottPark Assigned ToBadgerBadger  
Status resolvedResolutionfixed 
Fixed in VersionBETA 0.855 Galactic Markings 
Summary0021158: Flagships/battlestations should also gather science.
DescriptionFor neutral worlds, otherwise there's no way to get it there. At least I think this is probably the simplest solution to this: https://steamcommunity.com/app/573410/discussions/0/1675812484344954721/

credit Ecthelon, DD the GerbilStrangler, Nameless Terror, and themouthofsauron
TagsNo tags attached.

Activities

RocketAssistedPuffin

Apr 29, 2019 11:11 am

reporter   ~0051452

Last edited: Apr 29, 2019 11:26 am

I don't know about this. People just ended up clearing AI worlds then letting Marauders come in, shoot up the station, then take all the Science for themselves with no AIP cost.

You could do the same with the Nanocaust. You also gain Hacking with this, which means you can do Science Extraction for even more reward with no AIP.

If you still want it I'll do this, it's just really obvious to abuse. I think it would get worse with the suggested Hack to steal a Fleet. You could probably coast through bits of the game with this.

Apthorpe

Apr 29, 2019 11:30 am

reporter   ~0051453

I'm in agreement with Puffin on this. Seems very tempting to abuse.

BadgerBadger

Apr 29, 2019 11:39 am

manager   ~0051455

We could give an "Against Planet" science extraction hack that costs 5 AIP to get all the science (and then capturing the planet would only incur 15 AIP)?

Overall the balance for allowing minor factions to take planets from the AI, and the subsequent consequences might need to be thought out a bit more clearly.

Chris_McElligottPark

Apr 29, 2019 11:46 am

administrator   ~0051456

I like this idea from Badger.

BadgerBadger

Apr 29, 2019 3:15 pm

manager   ~0051460

Add a new hacking mechanism to allow extracting Science from neutral planets. It currently costs 5 AIP as well as a few hacking points.

However, this AIP is part of the "AIP for taking a planet". So if you killed the command station there's actually no AIP cost (since you paid it when killing the command station). If another faction destroyed the command station then it will cost 5 AIP, but if you eventually capture the planet it will only cost 15 AIP when you capture instead of 20.

Issue History

Date Modified Username Field Change
Apr 29, 2019 10:50 am Chris_McElligottPark New Issue
Apr 29, 2019 10:50 am Chris_McElligottPark Status new => assigned
Apr 29, 2019 10:50 am Chris_McElligottPark Assigned To => RocketAssistedPuffin
Apr 29, 2019 11:11 am RocketAssistedPuffin Note Added: 0051452
Apr 29, 2019 11:25 am RocketAssistedPuffin Note Edited: 0051452
Apr 29, 2019 11:26 am RocketAssistedPuffin Note Edited: 0051452
Apr 29, 2019 11:30 am Apthorpe Note Added: 0051453
Apr 29, 2019 11:39 am BadgerBadger Note Added: 0051455
Apr 29, 2019 11:46 am Chris_McElligottPark Note Added: 0051456
Apr 29, 2019 3:15 pm BadgerBadger Assigned To RocketAssistedPuffin => BadgerBadger
Apr 29, 2019 3:15 pm BadgerBadger Status assigned => resolved
Apr 29, 2019 3:15 pm BadgerBadger Resolution open => fixed
Apr 29, 2019 3:15 pm BadgerBadger Fixed in Version => BETA 0.855 Galactic Markings
Apr 29, 2019 3:15 pm BadgerBadger Note Added: 0051460