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IDProjectCategoryLast Update
0021284AI War 2Balance IssueJun 8, 2019 12:29 pm
Reportermajordomo Assigned ToBadgerBadger  
Status resolvedResolutionfixed 
Product VersionBETA 0.865 The Return Of Deepstriking 
Fixed in VersionBETA 0.867 Smarter AI, Better Mark Spread, Player Economic Boom 
Summary0021284: Hacking of the AI Subverion node seems like a guaranteed lose
DescriptionI tried this with about 650 strength forces (several thousand ships) on the planet surrounding the node including about 6 citadels with all turrets deployed. Very quickly my forces were totally overwhelmed and within about a minute there were more than 100,000 AI ships going through my planets like they were brownies at the company picnic, and I quickly lost. I get that this is supposed to be a hard thing to pull off, but it seems just a tad extreme. The ratio of AI points recovered to number of new, angry AI ships bouncing around in my backyard made it seem not worth it at all.
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Activities

BadgerBadger

Jun 7, 2019 5:39 pm

manager   ~0051888

Do you mean the superterminal? If so, uploading a save game where I could see this happening and get a sense of what balance makes sense would be appreciated.

majordomo

Jun 7, 2019 8:19 pm

reporter   ~0051889

Maybe it is the superterminal? I uploaded a saved game.
1.save (894,687 bytes)
1.bak (877,234 bytes)
1.savemet (51 bytes)

BadgerBadger

Jun 8, 2019 12:29 pm

manager   ~0051899

Some decent sized nerfs have been handed out to superterminal hacking responses. I was able to hack for 30 AIP without losing control of the battle.

Note that you may want to play a huge battle like this out at a slower game speed, since the targeting code seems to struggle to let you kill off enough units.

Issue History

Date Modified Username Field Change
Jun 7, 2019 4:21 pm majordomo New Issue
Jun 7, 2019 5:39 pm BadgerBadger Note Added: 0051888
Jun 7, 2019 8:19 pm majordomo File Added: 1.save
Jun 7, 2019 8:19 pm majordomo File Added: 1.bak
Jun 7, 2019 8:19 pm majordomo File Added: 1.savemet
Jun 7, 2019 8:19 pm majordomo Note Added: 0051889
Jun 8, 2019 12:29 pm BadgerBadger Assigned To => BadgerBadger
Jun 8, 2019 12:29 pm BadgerBadger Status new => resolved
Jun 8, 2019 12:29 pm BadgerBadger Resolution open => fixed
Jun 8, 2019 12:29 pm BadgerBadger Fixed in Version => BETA 0.867 Smarter AI, Better Mark Spread, Player Economic Boom
Jun 8, 2019 12:29 pm BadgerBadger Note Added: 0051899