View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0021489 | AI War 2 | Suggestion | Aug 10, 2019 2:34 am | Aug 12, 2019 10:29 am | |
Reporter | zharmad | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 0.880 Belatedly Finding Friends... And Enemies | ||||
Summary | 0021489: Selection group for permanent mercenaries like war siegers/harvesters? | ||||
Description | War Seigers and War Harvesters are the main ones that will be controlled by the player. It's sort of unfortunate that they can't be assigned to go with a control group. Could there be an auxiliary fleet made for them to enable that? Here is a save with them available for summoning. Of course, an alternative is to make them timed.. | ||||
Tags | No tags attached. | ||||
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They're not part of your faction. Can you actually control them? Making them have a fleet would not be too big a deal probably. |
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Yes, they can be controlled. From experiments with Mercenaries spawning a Flagship, units given to you ignore the timer set on them. |
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Huh. Having players control the mercenaries wasn't really intended, was it? It wasn't intended by me when I wrote the mercenaries. |
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You added that in for me before I had source access, specifically for these two groups. |
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Ah, okay. |
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 10, 2019 2:34 am | zharmad | New Issue | |
Aug 10, 2019 2:34 am | zharmad | File Added: Bprime.save | |
Aug 10, 2019 2:34 am | zharmad | File Added: Bprime.savemet | |
Aug 12, 2019 8:58 am | Chris_McElligottPark | Note Added: 0052542 | |
Aug 12, 2019 9:52 am | RocketAssistedPuffin | Note Added: 0052545 | |
Aug 12, 2019 10:03 am | BadgerBadger | Note Added: 0052547 | |
Aug 12, 2019 10:25 am | RocketAssistedPuffin | Note Added: 0052548 | |
Aug 12, 2019 10:29 am | BadgerBadger | Note Added: 0052549 |