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IDProjectCategoryLast Update
0002149AI War 1 / ClassicSuggestion - AI Type IdeasJan 5, 2011 1:15 am
ReportersoMe_RandoM Assigned ToChris_McElligottPark  
Status consideringResolutionopen 
Summary0002149: AI Type: Sub Ai project
DescriptionAn Ai that an side to the major Ai types. it an sub project when the war was in place and was an experiment that when created and tested take over the Ai main Style. This Ai has the ability to have various and multiple tatics and goals of an Random Ai, But through out it was coded in an way to have ability to lurn tatics from it counter part the other Ai. it mimics most of the goal of it former enemy. once you start playing it only acts when you attack or the other Ai attacking and moving ships. they hardly use Specail forces Gaurd post but the Ai will send ships out like a flock following it Counter part doing what it does on the grand scale. so it follow the other Ai around, doing what it does and will do what the other ai does when the they are attacking units. it will lurn that attacking an devour golem is not an good idea. and have slow progression for evolution through AIP, getting high enough AIP could cause it to adapt it current ships tatics, and also unlock new technology it however has limitation at core planet. it also has second AI home planet Station used during the war. it small Sever Farm but Harden and highly defended, it serves as primary Ai processing and only becomes available (perma cloaked) once Decoy or Original Ai hone planet destroyed.

well whould you think this be an good ai. as it difficulty would increase depending on the other Ai level.
and would you vrs it as both of the Ai as doom>? so it would be random AI type Doom + other AI Doom styles of goalss and tatics?
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Issue History

Date Modified Username Field Change
Dec 25, 2010 5:48 am soMe_RandoM New Issue
Jan 5, 2011 1:15 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 5, 2011 1:15 am Chris_McElligottPark Status new => considering