View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0021689 | AI War 2 | Gameplay Idea | Sep 26, 2019 7:54 pm | Sep 30, 2019 4:17 pm | |
Reporter | Asteroid | Assigned To | Chris_McElligottPark | ||
Status | considering | Resolution | open | ||
Product Version | 0.891 Vast Tracts of... Ship Graphics | ||||
Summary | 0021689: Heat a.k.a. "Local AIP" | ||||
Description | It would be interesting and very "AI-like" to have a heatmap of what it considers threats covering the galaxy. The game clearly has a kind of threat evaluation going on already, but this idea is about giving the player some visibility on it and allowing limited manipulation of it to trick the AI. - Heat on a system would basically act as additional AIP on top of the base amount, as far as any AI actions local to that system are concerned: reinforcements, waves, sending the Warden/Hunter fleets, and so on. - Temporary AIP is exciting for the player because AI reactions are more dramatic right after you take action somewhere. But in the long run they become less overwhelming, letting the player focus attention elsewhere. - Hacks might be required to have information on heat - or not. - Give the player a way of locally reducing heat, either temporarily (perhaps it increases above the initial value once the effect is over) or permanently: hacking, special ship or fleet abilities, special capturables... - Give the player a way of tricking the AI into assigning high heat to an area so it concentrates forces and reinforcements there - nice way of creating a diversion. Tricks like this should probably be one-use i.e. consumable buildings, so the AI doesn't feel too idiotic. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 26, 2019 7:54 pm | Asteroid | New Issue | |
Sep 30, 2019 4:17 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Sep 30, 2019 4:17 pm | Chris_McElligottPark | Status | new => considering |