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IDProjectCategoryLast Update
0002171AI War 1 / ClassicSuggestion - New Unit Ideas - WarheadsJan 8, 2011 12:19 am
ReportersoMe_RandoM Assigned To 
Status consideringResolutionopen 
Summary0002171: Tatical Warheads /or Mini Warheads
Descriptioni use warheads a lot in my games but i don't use them until i find super terminal to lower the AIP from using them, unless i absolutely need them but when last ai standing them i use the much more often. how about a warheads that are for tactical uses that have
1. less AIP increase, on death +55 AIP, -55 AIP
2. Cost significantly more with no AIP
3. they are smaller and faster but do minimal damage, Cost more (exclude nukes AIP)

list warheads
mrk 1 Tatical nuke (AOE, 12,000)
mrk 2 Tatical nuke (AOE,22,000)
mrk 3 Mini Nuke (AOE,Semi Planet wide explosion +1 AIP)

mrk 1 Tatical lightning (AOE 750)
mrk 2 Tatical lightning (AOE 1,500)
mrk 3 Mini lightning (4,500 same damage*8/10, +1 AIP)

mrk 1 Tatical Arm lightning (AOE 850, not nigh destructable)
mrk 2 Tatical Arm lightning (AOE 1,000, not nigh destructable)
mrk 3 Mini Arm lightning (AOE 1,500, +1 AIP)

mrk 1 Tatical Tachyon (15 sec)
mrk 2 Tatical Tachyon (25 sec)
mrk 3 Tatical Tachyon (35 sec, +1 AIP)

mrk 1 Armored EMP (AOE 1000, AIP 1, Paralyze 1:20)
mrk 2 Armored EMP (AOE 2000, AIP 2, Paralyze 2:30)
mrk 1 Armored EMP (AOE 3000, AIP 3, Paralyze 3:00)

this give warheads more incentive when thinking of using them as they suit any situation this be accessed through an tab
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soMe_RandoM

Jan 7, 2011 8:46 pm

reporter   ~0007819

with +55 -55 i was referring to floor increasing not AIP

Fleet

Jan 8, 2011 12:19 am

reporter   ~0007910

I do like the idea of lower Mk warheads of no AIP cost, and higher mark of small AIP cost. I think warheads are stuck where golems were in the past...they just don't match with the playstyles of a lot of conservative players. However, I think a better solution (in keeping with the dev's idea of how they should be) is keep AIP costs as they are, but have an option to disable the cost. We can already do that through cheats (get angry, -1) but this could get kinda repetitive.

Well...the more I think about this, with the cheat, we really do have the option of playing the game how we want with cheats, so I'm hesitant to support this since it seems that the dev's do have a solid idea of what role they want warheads to play.

Issue History

Date Modified Username Field Change
Dec 26, 2010 8:15 pm soMe_RandoM New Issue
Jan 5, 2011 1:16 am Chris_McElligottPark Status new => considering
Jan 7, 2011 8:46 pm soMe_RandoM Note Added: 0007819
Jan 8, 2011 12:19 am Fleet Note Added: 0007910