View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0021740 | AI War 2 | Gameplay Idea | Oct 4, 2019 1:05 am | Jan 10, 2020 2:07 pm | |
Reporter | ZeusAlmighty | Assigned To | RocketAssistedPuffin | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.896 Strength and Control | ||||
Fixed in Version | 1.3 The Grand New AI | ||||
Summary | 0021740: Phase 2 Overlord -- Ramp up difficulty and reward | ||||
Description | Background/Problem: There is no reward for killing either phase of the overlord. This should grant mega EXP at the least, and perhaps some other nifty gifities like maxing your metal and huge science/hacking points But at a price, of course. The Phase 2 Overlord would be far more thematically compelling, now that it is fully exposed if it had more autonomy and generated more focused reinforcements. Discord Context: Badger: should Phase 2 be more willing to run away? that might be fun maybe "when the AI overlord is in phase 2, that AI gets bonus income. Oh, and the phase 2 overlord will actively run toward defended planets if outnumbered" Zeus i would tier some of that behind higher difficulties as their is considerable effort now that goes into clearing out phase 1 but i like it counter attack mega wave potential, on top of camping Dire Guaridans and defensive death fleets add up to a tough challenge even with a teched out armada | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 4, 2019 1:05 am | ZeusAlmighty | New Issue | |
Dec 13, 2019 9:23 pm | RocketAssistedPuffin | Assigned To | => RocketAssistedPuffin |
Dec 13, 2019 9:23 pm | RocketAssistedPuffin | Status | new => assigned |
Jan 10, 2020 2:07 pm | RocketAssistedPuffin | Status | assigned => resolved |
Jan 10, 2020 2:07 pm | RocketAssistedPuffin | Resolution | open => fixed |
Jan 10, 2020 2:07 pm | RocketAssistedPuffin | Fixed in Version | => 1.3 The Grand New AI |