View Issue Details

IDProjectCategoryLast Update
0021871AI War 2Crash/ExceptionOct 23, 2019 1:37 am
ReporterOvalcircle Assigned ToBadgerBadger  
Status resolvedResolutionfixed 
Product Version1.001 Official Game Launch! 
Fixed in Version1.002 ARSes, Instigators, and Tech Vaults, Oh My 
Summary0021871: Dark Spire error after Overlord and Human Command station are dead.
DescriptionComplains about not being able to find a King unit (Since they're all dead).

Bug is at the bottom.

Also: The saves are before the Dark Spire kills the Overlord (I'm already dead). Just use debug, Kill enemies on the Homeworld and the error should pop up shortly.
TagsNo tags attached.

Activities

Ovalcircle

Oct 22, 2019 8:59 pm

reporter  

ArcenDebugLog.txt (29,220 bytes)   
10/22/2019 6:57:11 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
10/22/2019 6:57:11 PM	Boot up FleetOS (0.5918s)
10/22/2019 6:57:11 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 8.1  (6.3.0) 64bit
graphicsDeviceName: Intel(R) HD Graphics 4000
graphicsDeviceID: 358
graphicsDeviceVendor: Intel
graphicsDeviceVendorID: 32902
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 912
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
processorCount: 4
processorFrequency: 2594
systemMemorySize: 8081
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
10/22/2019 6:57:11 PM	Check System Logs For Rogue Intelligence (0.0470s)
10/22/2019 6:57:11 PM	Organizing Alien Translation Routines (0.1713s)
10/22/2019 6:57:12 PM	Remembering Alamo (0.0370s)
10/22/2019 6:57:12 PM	Generating Framerates (0.4991s)
10/22/2019 6:57:12 PM	Bring Cloaking Systems Online (0.0160s)
10/22/2019 6:57:12 PM	Game Version: 1.001
10/22/2019 6:57:12 PM	Eject Trash Into Hyperspace (0.0560s)
10/22/2019 6:57:12 PM	Recalculate Speed Of Light (0.0540s)
10/22/2019 6:57:12 PM	Check Nearby Stellar Masses (0.0300s)
10/22/2019 6:57:12 PM	Resolution changed to fullscreen 720x1280
10/22/2019 6:57:12 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/22/2019 6:57:12 PM	Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30)
10/22/2019 6:57:12 PM	Refresh Optical Lensing (0.0200s)
10/22/2019 6:57:12 PM	Revise Fundamental Physical Laws (0.2802s)
10/22/2019 6:57:13 PM	Boot Audio Comms (0.0510s)
10/22/2019 6:57:13 PM	Establish Individual Audio Links (0.0450s)
10/22/2019 6:57:13 PM	Prepare Explosions and Crackles (0.6085s)
10/22/2019 6:57:14 PM	Optimize Comfort On Command Decks (1.2490s)
10/22/2019 6:57:15 PM	Check For Extra Modules (0.1131s)
10/22/2019 6:57:15 PM	Calculate Odds Of Success (0.0810s)
10/22/2019 6:57:18 PM	Briefly Panic (3.7942s)
10/22/2019 6:57:19 PM	Install Confidence Routines (0.3883s)
10/22/2019 6:57:19 PM	Bring Commander Interface Online (0.3056s)
10/22/2019 6:57:19 PM	Motivate All Crews (0.0652s)
10/22/2019 6:57:19 PM	Externalizing Patterns (0.0420s)
10/22/2019 6:57:20 PM	Disengaging Constants (0.4043s)
10/22/2019 6:57:20 PM	Late Axionic Computations (0.7021s)
10/22/2019 6:57:20 PM	Thinking Of Advice (0.0320s)
10/22/2019 6:57:21 PM	Degaussing Advice (0.2622s)
10/22/2019 6:57:21 PM	Naming All Known Planets (0.0300s)
10/22/2019 6:57:21 PM	Remembering Speeds (0.0420s)
10/22/2019 6:57:21 PM	Prioritizing Targets (0.0250s)
10/22/2019 6:57:21 PM	Rebooting Sensor Arrays (0.0510s)
10/22/2019 6:57:21 PM	Unloading Prismatic Grid (0.0210s)
10/22/2019 6:57:21 PM	Thinking Of Objectives (0.0270s)
10/22/2019 6:57:21 PM	Re-Aligning Objectives (0.0440s)
10/22/2019 6:57:21 PM	Inhibiting Visual Scans (0.1117s)
10/22/2019 6:57:21 PM	Synthesizing Vocals (0.0270s)
10/22/2019 6:57:21 PM	Ventilating Scenarios (0.0240s)
10/22/2019 6:57:21 PM	Decontaminating Targeting Systems (0.0435s)
10/22/2019 6:57:21 PM	Ejecting Tactical Core (0.0382s)
10/22/2019 6:57:21 PM	Calibrating Formations (0.0120s)
10/22/2019 6:57:21 PM	Intercepting Galactic Maps (0.0496s)
10/22/2019 6:57:21 PM	Sterilizing Test Chamber (0.0337s)
10/22/2019 6:57:21 PM	Faction Diagnostics (0.0613s)
10/22/2019 6:57:21 PM	Buffering Hackers (0.0491s)
10/22/2019 6:57:21 PM	Inverting Death (0.0422s)
10/22/2019 6:57:21 PM	Linear Field Variance (0.1434s)
10/22/2019 6:57:22 PM	Charging Marks (0.0441s)
10/22/2019 6:57:22 PM	Range Manifolds (0.0371s)
10/22/2019 6:57:22 PM	Purging ROFs (0.0170s)
10/22/2019 6:57:22 PM	Manipulating Speeds (0.0630s)
10/22/2019 6:57:22 PM	Detecting Projectiles (0.0150s)
10/22/2019 6:57:22 PM	Grouping Flow Fields (0.0518s)
10/22/2019 6:57:22 PM	Modulating Flow Field Groups (0.0418s)
10/22/2019 6:57:22 PM	Designing Fleets (0.1154s)
10/22/2019 6:57:22 PM	Thinking Of Technologies (0.0325s)
10/22/2019 6:57:22 PM	Categorizing Starboard Sensors (0.0290s)
10/22/2019 6:57:22 PM	Injecting Galactic Variables (0.0537s)
10/22/2019 6:57:22 PM	Discharging Colored Ions (0.0545s)
10/22/2019 6:57:22 PM	Replicating Ion Colors (0.0250s)
10/22/2019 6:57:25 PM	Investigating Starfields (3.2302s)
10/22/2019 6:57:33 PM	Rejecting Distant Planets (7.6352s)
10/22/2019 6:57:43 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
10/22/2019 6:57:44 PM	Boot up FleetOS (0.5384s)
10/22/2019 6:57:44 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 8.1  (6.3.0) 64bit
graphicsDeviceName: Intel(R) HD Graphics 4000
graphicsDeviceID: 358
graphicsDeviceVendor: Intel
graphicsDeviceVendorID: 32902
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 912
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
processorCount: 4
processorFrequency: 2594
systemMemorySize: 8081
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
10/22/2019 6:57:44 PM	Check System Logs For Rogue Intelligence (0.0430s)
10/22/2019 6:57:44 PM	Organizing Alien Translation Routines (0.1131s)
10/22/2019 6:57:44 PM	Remembering Alamo (0.0420s)
10/22/2019 6:57:44 PM	Generating Framerates (0.0270s)
10/22/2019 6:57:44 PM	Bring Cloaking Systems Online (0.0110s)
10/22/2019 6:57:44 PM	Game Version: 1.001
10/22/2019 6:57:44 PM	Eject Trash Into Hyperspace (0.0230s)
10/22/2019 6:57:44 PM	Recalculate Speed Of Light (0.0430s)
10/22/2019 6:57:44 PM	Check Nearby Stellar Masses (0.0621s)
10/22/2019 6:57:44 PM	Resolution changed to fullscreen 720x1280
10/22/2019 6:57:44 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/22/2019 6:57:44 PM	Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30)
10/22/2019 6:57:44 PM	Refresh Optical Lensing (0.0400s)
10/22/2019 6:57:44 PM	Revise Fundamental Physical Laws (0.0770s)
10/22/2019 6:57:44 PM	Boot Audio Comms (0.0551s)
10/22/2019 6:57:44 PM	Establish Individual Audio Links (0.0390s)
10/22/2019 6:57:45 PM	Prepare Explosions and Crackles (0.6044s)
10/22/2019 6:57:45 PM	Optimize Comfort On Command Decks (0.1881s)
10/22/2019 6:57:45 PM	Check For Extra Modules (0.0540s)
10/22/2019 6:57:45 PM	Calculate Odds Of Success (0.0250s)
10/22/2019 6:57:45 PM	Briefly Panic (0.3072s)
10/22/2019 6:57:46 PM	Install Confidence Routines (0.3122s)
10/22/2019 6:57:46 PM	Bring Commander Interface Online (0.1240s)
10/22/2019 6:57:46 PM	Motivate All Crews (0.0424s)
10/22/2019 6:57:46 PM	Externalizing Patterns (0.0190s)
10/22/2019 6:57:46 PM	Disengaging Constants (0.0650s)
10/22/2019 6:57:46 PM	Late Axionic Computations (0.0861s)
10/22/2019 6:57:46 PM	Thinking Of Advice (0.0100s)
10/22/2019 6:57:46 PM	Degaussing Advice (0.0395s)
10/22/2019 6:57:46 PM	Naming All Known Planets (0.0245s)
10/22/2019 6:57:46 PM	Remembering Speeds (0.0349s)
10/22/2019 6:57:46 PM	Prioritizing Targets (0.0326s)
10/22/2019 6:57:46 PM	Rebooting Sensor Arrays (0.0340s)
10/22/2019 6:57:46 PM	Unloading Prismatic Grid (0.0344s)
10/22/2019 6:57:46 PM	Thinking Of Objectives (0.0340s)
10/22/2019 6:57:46 PM	Re-Aligning Objectives (0.0340s)
10/22/2019 6:57:46 PM	Inhibiting Visual Scans (0.0390s)
10/22/2019 6:57:46 PM	Synthesizing Vocals (0.0270s)
10/22/2019 6:57:46 PM	Ventilating Scenarios (0.0348s)
10/22/2019 6:57:46 PM	Decontaminating Targeting Systems (0.0342s)
10/22/2019 6:57:46 PM	Ejecting Tactical Core (0.0331s)
10/22/2019 6:57:46 PM	Calibrating Formations (0.0341s)
10/22/2019 6:57:46 PM	Intercepting Galactic Maps (0.0329s)
10/22/2019 6:57:46 PM	Sterilizing Test Chamber (0.0376s)
10/22/2019 6:57:46 PM	Faction Diagnostics (0.0376s)
10/22/2019 6:57:47 PM	Buffering Hackers (0.0426s)
10/22/2019 6:57:47 PM	Inverting Death (0.0175s)
10/22/2019 6:57:47 PM	Linear Field Variance (0.1486s)
10/22/2019 6:57:47 PM	Charging Marks (0.0120s)
10/22/2019 6:57:47 PM	Range Manifolds (0.0340s)
10/22/2019 6:57:47 PM	Purging ROFs (0.0335s)
10/22/2019 6:57:47 PM	Manipulating Speeds (0.0316s)
10/22/2019 6:57:47 PM	Detecting Projectiles (0.0321s)
10/22/2019 6:57:47 PM	Grouping Flow Fields (0.0336s)
10/22/2019 6:57:47 PM	Modulating Flow Field Groups (0.0392s)
10/22/2019 6:57:47 PM	Designing Fleets (0.0392s)
10/22/2019 6:57:47 PM	Thinking Of Technologies (0.0260s)
10/22/2019 6:57:47 PM	Categorizing Starboard Sensors (0.0296s)
10/22/2019 6:57:47 PM	Injecting Galactic Variables (0.0382s)
10/22/2019 6:57:47 PM	Discharging Colored Ions (0.0521s)
10/22/2019 6:57:47 PM	Replicating Ion Colors (0.0110s)
10/22/2019 6:57:48 PM	Investigating Starfields (0.4647s)
10/22/2019 6:57:49 PM	Discovering Distant Planets (1.3085s)
10/22/2019 6:57:49 PM	Investigating Map Signatures (0.0370s)
10/22/2019 6:57:49 PM	Collating Solar Systems (0.0419s)
10/22/2019 6:57:49 PM	Categorizing All Planets (0.0070s)
10/22/2019 6:57:49 PM	Organizing Commands (0.0631s)
10/22/2019 6:57:49 PM	Calculating Firing Cones (0.0070s)
10/22/2019 6:57:50 PM	Maliciously Weakening Ship Parts (1.2260s)
10/22/2019 6:58:08 PM	Re-Scan For Hostile Intelligences (18.1902s)
10/22/2019 6:58:08 PM	Issuing Orders (0.0070s)
10/22/2019 6:58:09 PM	Augmenting Infusers (0.0507s)
10/22/2019 6:58:09 PM	Infusing (0.3475s)
10/22/2019 6:58:09 PM	Post-Proton Surge (0.0080s)
10/22/2019 6:58:09 PM	Calibrate Weapons Arrays (0.0783s)
10/22/2019 6:58:09 PM	Stimulate Modulation (0.0240s)
10/22/2019 6:58:10 PM	ArcenAssetBundleCache.InstantiatedObjects: 804
10/22/2019 6:58:11 PM	Load Surrogates (2.5123s)
10/22/2019 6:58:11 PM	Load Historical Documents (0.0060s)
10/22/2019 6:58:12 PM	28.6 seconds total load time.
Boot up FleetOS (0.5s)
Prepare Explosions and Crackles (0.6s)
Briefly Panic (0.3s)
Install Confidence Routines (0.3s)
Investigating Starfields (0.5s)
Discovering Distant Planets (1.3s)
Maliciously Weakening Ship Parts (1.2s)
Re-Scan For Hostile Intelligences (18.2s)
Infusing (0.3s)
Load Surrogates (2.5s)
10/22/2019 6:58:13 PM
Hello Steam user 'Ovalcircle'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

10/22/2019 6:58:38 PM	Start Generate Partial Map with X and seed 325329512 and planet count 40 and 16 factions
10/22/2019 6:58:38 PM	World Created, Launching Server
10/22/2019 6:58:39 PM	Successfully opened host socket
10/22/2019 6:58:45 PM	Start Generate Partial Map with Snake and seed 325329512 and planet count 40 and 16 factions
10/22/2019 6:58:45 PM	Generate Partial Map Complete
10/22/2019 6:59:50 PM	Start Generate FULL Map with Snake and seed 325329512 and planet count 40 and 18 factions
10/22/2019 6:59:50 PM	Generate FULL Map Complete
10/22/2019 7:02:37 PM	PLAYER DISCONNECTED 0.0.0.0=>0
10/22/2019 7:57:51 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
10/22/2019 7:57:51 PM	Boot up FleetOS (0.5260s)
10/22/2019 7:57:51 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 8.1  (6.3.0) 64bit
graphicsDeviceName: Intel(R) HD Graphics 4000
graphicsDeviceID: 358
graphicsDeviceVendor: Intel
graphicsDeviceVendorID: 32902
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 912
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
processorCount: 4
processorFrequency: 2594
systemMemorySize: 8081
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
10/22/2019 7:57:51 PM	Check System Logs For Rogue Intelligence (0.0510s)
10/22/2019 7:57:52 PM	Organizing Alien Translation Routines (0.5048s)
10/22/2019 7:57:52 PM	Remembering Alamo (0.0490s)
10/22/2019 7:57:52 PM	Generating Framerates (0.0421s)
10/22/2019 7:57:52 PM	Bring Cloaking Systems Online (0.0160s)
10/22/2019 7:57:52 PM	Game Version: 1.001
10/22/2019 7:57:52 PM	Eject Trash Into Hyperspace (0.1121s)
10/22/2019 7:57:52 PM	Recalculate Speed Of Light (0.1476s)
10/22/2019 7:57:52 PM	Check Nearby Stellar Masses (0.1052s)
10/22/2019 7:57:52 PM	No resolution change was required.
10/22/2019 7:57:52 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/22/2019 7:57:52 PM	Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30)
10/22/2019 7:57:52 PM	Refresh Optical Lensing (0.0210s)
10/22/2019 7:57:53 PM	Revise Fundamental Physical Laws (0.6761s)
10/22/2019 7:57:53 PM	Boot Audio Comms (0.0343s)
10/22/2019 7:57:53 PM	Establish Individual Audio Links (0.0417s)
10/22/2019 7:57:53 PM	Prepare Explosions and Crackles (0.5820s)
10/22/2019 7:57:55 PM	Optimize Comfort On Command Decks (1.6630s)
10/22/2019 7:57:55 PM	Check For Extra Modules (0.0190s)
10/22/2019 7:57:55 PM	Calculate Odds Of Success (0.1274s)
10/22/2019 7:57:59 PM	Briefly Panic (3.6767s)
10/22/2019 7:57:59 PM	Install Confidence Routines (0.3652s)
10/22/2019 7:58:00 PM	Bring Commander Interface Online (0.2819s)
10/22/2019 7:58:00 PM	Motivate All Crews (0.0830s)
10/22/2019 7:58:00 PM	Externalizing Patterns (0.0661s)
10/22/2019 7:58:00 PM	Disengaging Constants (0.5676s)
10/22/2019 7:58:01 PM	Late Axionic Computations (0.6172s)
10/22/2019 7:58:01 PM	Thinking Of Advice (0.0343s)
10/22/2019 7:58:01 PM	Degaussing Advice (0.2843s)
10/22/2019 7:58:01 PM	Naming All Known Planets (0.0180s)
10/22/2019 7:58:01 PM	Remembering Speeds (0.0456s)
10/22/2019 7:58:01 PM	Prioritizing Targets (0.0441s)
10/22/2019 7:58:01 PM	Rebooting Sensor Arrays (0.0175s)
10/22/2019 7:58:01 PM	Unloading Prismatic Grid (0.0319s)
10/22/2019 7:58:01 PM	Thinking Of Objectives (0.0320s)
10/22/2019 7:58:01 PM	Re-Aligning Objectives (0.1032s)
10/22/2019 7:58:02 PM	Inhibiting Visual Scans (0.0708s)
10/22/2019 7:58:02 PM	Synthesizing Vocals (0.0270s)
10/22/2019 7:58:02 PM	Ventilating Scenarios (0.0251s)
10/22/2019 7:58:02 PM	Decontaminating Targeting Systems (0.0479s)
10/22/2019 7:58:02 PM	Ejecting Tactical Core (0.0210s)
10/22/2019 7:58:02 PM	Calibrating Formations (0.0248s)
10/22/2019 7:58:02 PM	Intercepting Galactic Maps (0.0814s)
10/22/2019 7:58:02 PM	Sterilizing Test Chamber (0.1416s)
10/22/2019 7:58:02 PM	Faction Diagnostics (0.0542s)
10/22/2019 7:58:02 PM	Buffering Hackers (0.0712s)
10/22/2019 7:58:02 PM	Inverting Death (0.0402s)
10/22/2019 7:58:02 PM	Linear Field Variance (0.1273s)
10/22/2019 7:58:02 PM	Charging Marks (0.0284s)
10/22/2019 7:58:02 PM	Range Manifolds (0.0395s)
10/22/2019 7:58:02 PM	Purging ROFs (0.0210s)
10/22/2019 7:58:02 PM	Manipulating Speeds (0.0478s)
10/22/2019 7:58:02 PM	Detecting Projectiles (0.0184s)
10/22/2019 7:58:02 PM	Grouping Flow Fields (0.0500s)
10/22/2019 7:58:02 PM	Modulating Flow Field Groups (0.0487s)
10/22/2019 7:58:03 PM	Designing Fleets (0.1312s)
10/22/2019 7:58:03 PM	Thinking Of Technologies (0.0285s)
10/22/2019 7:58:03 PM	Categorizing Starboard Sensors (0.0395s)
10/22/2019 7:58:03 PM	Injecting Galactic Variables (0.0824s)
10/22/2019 7:58:03 PM	Discharging Colored Ions (0.0502s)
10/22/2019 7:58:03 PM	Replicating Ion Colors (0.0235s)
10/22/2019 7:58:06 PM	Investigating Starfields (3.1326s)
10/22/2019 7:58:14 PM	Crawling Distant Planets (7.7017s)
10/22/2019 7:58:14 PM	Investigating Map Signatures (0.1036s)
10/22/2019 7:58:14 PM	Collating Solar Systems (0.0260s)
10/22/2019 7:58:14 PM	Categorizing All Planets (0.0142s)
10/22/2019 7:58:14 PM	Organizing Commands (0.1889s)
10/22/2019 7:58:14 PM	Calculating Firing Cones (0.0070s)
10/22/2019 7:58:18 PM	Fumbling With Ship Parts (4.3365s)
10/22/2019 7:58:45 PM	Upgrade Blast Capacity (26.7645s)
10/22/2019 7:58:45 PM	Issuing Orders (0.0080s)
10/22/2019 7:58:45 PM	Augmenting Infusers (0.0501s)
10/22/2019 7:58:45 PM	Infusing (0.3216s)
10/22/2019 7:58:45 PM	Post-Proton Surge (0.0100s)
10/22/2019 7:58:46 PM	Calibrate Weapons Arrays (0.0890s)
10/22/2019 7:58:46 PM	Stimulate Modulation (0.0250s)
10/22/2019 7:58:46 PM	ArcenAssetBundleCache.InstantiatedObjects: 804
10/22/2019 7:58:48 PM	Load Surrogates (2.5505s)
10/22/2019 7:58:48 PM	Load Historical Documents (0.0060s)
10/22/2019 7:58:48 PM	57.7 seconds total load time.
Boot up FleetOS (0.5s)
Organizing Alien Translation Routines (0.5s)
Revise Fundamental Physical Laws (0.7s)
Prepare Explosions and Crackles (0.6s)
Optimize Comfort On Command Decks (1.7s)
Briefly Panic (3.7s)
Install Confidence Routines (0.4s)
Bring Commander Interface Online (0.3s)
Disengaging Constants (0.6s)
Late Axionic Computations (0.6s)
Degaussing Advice (0.3s)
Investigating Starfields (3.1s)
Crawling Distant Planets (7.7s)
Fumbling With Ship Parts (4.3s)
Upgrade Blast Capacity (26.8s)
Infusing (0.3s)
Load Surrogates (2.6s)
10/22/2019 7:58:50 PM
Hello Steam user 'Ovalcircle'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

10/22/2019 7:59:05 PM	Successfully opened host socket
10/22/2019 8:23:13 PM	Start Generate Partial Map with Snake and seed 325329512 and planet count 40 and 16 factions
10/22/2019 8:23:13 PM	World Created, Launching Server
10/22/2019 8:23:19 PM	Start Generate Partial Map with D18Rings and seed 325329512 and planet count 40 and 16 factions
10/22/2019 8:23:19 PM	Generate Partial Map Complete
10/22/2019 8:23:23 PM	Start Generate Partial Map with D18Rings and seed 325329512 and planet count 10 and 16 factions
10/22/2019 8:23:23 PM	Generate Partial Map Complete
10/22/2019 8:23:33 PM	Start Generate Partial Map with D18Rings and seed 325329512 and planet count 16 and 16 factions
10/22/2019 8:23:33 PM	Generate Partial Map Complete
10/22/2019 8:23:35 PM	Start Generate Partial Map with D18Rings and seed 325329512 and planet count 16 and 16 factions
10/22/2019 8:23:35 PM	Generate Partial Map Complete
10/22/2019 8:24:00 PM	Start Generate FULL Map with D18Rings and seed 325329512 and planet count 16 and 17 factions
10/22/2019 8:24:00 PM	Generate FULL Map Complete
10/22/2019 8:43:00 PM	specialFactionContext_30_Dark Spire Error: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
  at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.AIW2.External.SpecialFaction_DarkSpire.findRandomKingPlanet (Arcen.AIW2.Core.ArcenSimContext Context) [0x0004b] in <bc572324b6c144a8b07f1233bdceddaa>:0 
  at Arcen.AIW2.External.SpecialFaction_DarkSpire+<>c__DisplayClass17_0.<DoLongRangePlanning_OnBackgroundNonSimThread_Subclass>b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00156] in <bc572324b6c144a8b07f1233bdceddaa>:0 
  at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00046] in <850f6f354ff445e3aeab04831403d67e>:0 
  at Arcen.AIW2.External.SpecialFaction_DarkSpire.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0008c] in <bc572324b6c144a8b07f1233bdceddaa>:0 
  at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00076] in <bc572324b6c144a8b07f1233bdceddaa>:0 
  at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00044] in <bc572324b6c144a8b07f1233bdceddaa>:0 
10/22/2019 8:43:24 PM	PLAYER DISCONNECTED 0.0.0.0=>0
10/22/2019 8:56:47 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
10/22/2019 8:56:47 PM	Boot up FleetOS (0.5740s)
10/22/2019 8:56:47 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 8.1  (6.3.0) 64bit
graphicsDeviceName: Intel(R) HD Graphics 4000
graphicsDeviceID: 358
graphicsDeviceVendor: Intel
graphicsDeviceVendorID: 32902
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 912
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
processorCount: 4
processorFrequency: 2594
systemMemorySize: 8081
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
10/22/2019 8:56:47 PM	Check System Logs For Rogue Intelligence (0.0480s)
10/22/2019 8:56:47 PM	Organizing Alien Translation Routines (0.1621s)
10/22/2019 8:56:47 PM	Remembering Alamo (0.0340s)
10/22/2019 8:56:47 PM	Generating Framerates (0.2196s)
10/22/2019 8:56:47 PM	Bring Cloaking Systems Online (0.0150s)
10/22/2019 8:56:47 PM	Game Version: 1.001
10/22/2019 8:56:47 PM	Eject Trash Into Hyperspace (0.0906s)
10/22/2019 8:56:47 PM	Recalculate Speed Of Light (0.0520s)
10/22/2019 8:56:47 PM	Check Nearby Stellar Masses (0.0320s)
10/22/2019 8:56:47 PM	No resolution change was required.
10/22/2019 8:56:47 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/22/2019 8:56:47 PM	Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30)
10/22/2019 8:56:47 PM	Refresh Optical Lensing (0.0210s)
10/22/2019 8:56:48 PM	Revise Fundamental Physical Laws (0.2858s)
10/22/2019 8:56:48 PM	Boot Audio Comms (0.0340s)
10/22/2019 8:56:48 PM	Establish Individual Audio Links (0.0520s)
10/22/2019 8:56:48 PM	Prepare Explosions and Crackles (0.6400s)
10/22/2019 8:56:50 PM	Optimize Comfort On Command Decks (1.3178s)
10/22/2019 8:56:50 PM	Check For Extra Modules (0.0500s)
10/22/2019 8:56:50 PM	Calculate Odds Of Success (0.0801s)
10/22/2019 8:56:53 PM	Briefly Panic (3.5630s)
10/22/2019 8:56:54 PM	Install Confidence Routines (0.3615s)
10/22/2019 8:56:54 PM	Bring Commander Interface Online (0.2624s)
10/22/2019 8:56:54 PM	Motivate All Crews (0.0681s)
10/22/2019 8:56:54 PM	Externalizing Patterns (0.0471s)
10/22/2019 8:56:54 PM	Disengaging Constants (0.3620s)
10/22/2019 8:56:55 PM	Late Axionic Computations (0.6159s)
10/22/2019 8:56:55 PM	Thinking Of Advice (0.0450s)
10/22/2019 8:56:55 PM	Degaussing Advice (0.2623s)
10/22/2019 8:56:55 PM	Naming All Known Planets (0.0292s)
10/22/2019 8:56:55 PM	Remembering Speeds (0.0310s)
10/22/2019 8:56:55 PM	Prioritizing Targets (0.0371s)
10/22/2019 8:56:55 PM	Rebooting Sensor Arrays (0.0290s)
10/22/2019 8:56:55 PM	Unloading Prismatic Grid (0.0412s)
10/22/2019 8:56:55 PM	Thinking Of Objectives (0.0120s)
10/22/2019 8:56:56 PM	Re-Aligning Objectives (0.0620s)
10/22/2019 8:56:56 PM	Inhibiting Visual Scans (0.0932s)
10/22/2019 8:56:56 PM	Synthesizing Vocals (0.0218s)
10/22/2019 8:56:56 PM	Ventilating Scenarios (0.0362s)
10/22/2019 8:56:56 PM	Decontaminating Targeting Systems (0.0305s)
10/22/2019 8:56:56 PM	Ejecting Tactical Core (0.0504s)
10/22/2019 8:56:56 PM	Calibrating Formations (0.0150s)
10/22/2019 8:56:56 PM	Intercepting Galactic Maps (0.0510s)
10/22/2019 8:56:56 PM	Sterilizing Test Chamber (0.0292s)
10/22/2019 8:56:56 PM	Faction Diagnostics (0.0623s)
10/22/2019 8:56:56 PM	Buffering Hackers (0.0594s)
10/22/2019 8:56:56 PM	Inverting Death (0.0401s)
10/22/2019 8:56:56 PM	Linear Field Variance (0.1359s)
10/22/2019 8:56:56 PM	Charging Marks (0.0306s)
10/22/2019 8:56:56 PM	Range Manifolds (0.0392s)
10/22/2019 8:56:56 PM	Purging ROFs (0.0220s)
10/22/2019 8:56:56 PM	Manipulating Speeds (0.0515s)
10/22/2019 8:56:56 PM	Detecting Projectiles (0.0191s)
10/22/2019 8:56:56 PM	Grouping Flow Fields (0.0520s)
10/22/2019 8:56:56 PM	Modulating Flow Field Groups (0.0499s)
10/22/2019 8:56:57 PM	Designing Fleets (0.1646s)
10/22/2019 8:56:57 PM	Thinking Of Technologies (0.0434s)
10/22/2019 8:56:57 PM	Categorizing Starboard Sensors (0.0924s)
10/22/2019 8:56:57 PM	Injecting Galactic Variables (0.0628s)
10/22/2019 8:56:57 PM	Discharging Colored Ions (0.0496s)
10/22/2019 8:56:57 PM	Replicating Ion Colors (0.0233s)
10/22/2019 8:57:00 PM	Investigating Starfields (2.9957s)
10/22/2019 8:57:04 PM	Browsing Distant Planets (4.4054s)
10/22/2019 8:57:04 PM	Investigating Map Signatures (0.0978s)
10/22/2019 8:57:04 PM	Collating Solar Systems (0.0280s)
10/22/2019 8:57:04 PM	Categorizing All Planets (0.0140s)
10/22/2019 8:57:04 PM	Organizing Commands (0.0661s)
10/22/2019 8:57:04 PM	Calculating Firing Cones (0.0100s)
10/22/2019 8:57:06 PM	Holding Ship Parts For Comfort (1.2449s)
10/22/2019 8:57:31 PM	Balancing Thermals (24.9687s)
10/22/2019 8:57:31 PM	Issuing Orders (0.0080s)
10/22/2019 8:57:31 PM	Augmenting Infusers (0.0495s)
10/22/2019 8:57:31 PM	Infusing (0.5014s)
10/22/2019 8:57:31 PM	Post-Proton Surge (0.0262s)
10/22/2019 8:57:31 PM	Calibrate Weapons Arrays (0.0842s)
10/22/2019 8:57:31 PM	Stimulate Modulation (0.0240s)
10/22/2019 8:57:32 PM	ArcenAssetBundleCache.InstantiatedObjects: 804
10/22/2019 8:57:34 PM	Load Surrogates (2.2429s)
10/22/2019 8:57:34 PM	Load Historical Documents (0.0060s)
10/22/2019 8:57:34 PM	47.7 seconds total load time.
Boot up FleetOS (0.6s)
Revise Fundamental Physical Laws (0.3s)
Prepare Explosions and Crackles (0.6s)
Optimize Comfort On Command Decks (1.3s)
Briefly Panic (3.6s)
Install Confidence Routines (0.4s)
Bring Commander Interface Online (0.3s)
Disengaging Constants (0.4s)
Late Axionic Computations (0.6s)
Degaussing Advice (0.3s)
Investigating Starfields (3.0s)
Browsing Distant Planets (4.4s)
Holding Ship Parts For Comfort (1.2s)
Balancing Thermals (25.0s)
Infusing (0.5s)
Load Surrogates (2.2s)
10/22/2019 8:57:35 PM
Hello Steam user 'Ovalcircle'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b767637ee7f242c89ef063f5a736b53c>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

10/22/2019 8:57:44 PM	Successfully opened host socket
10/22/2019 8:58:08 PM	PLAYER DISCONNECTED 0.0.0.0=>0
10/22/2019 8:58:08 PM	Successfully opened host socket
10/22/2019 8:58:22 PM	PLAYER DISCONNECTED 0.0.0.0=>0
10/22/2019 8:58:22 PM	Successfully opened host socket
10/22/2019 8:58:29 PM	PLAYER DISCONNECTED 0.0.0.0=>0
ArcenDebugLog.txt (29,220 bytes)   
20191022204304_1.jpg (168,388 bytes)   
20191022204304_1.jpg (168,388 bytes)   
Autosave.2400.save (365,487 bytes)

BadgerBadger

Oct 23, 2019 1:37 am

manager   ~0053843

Fixed

Issue History

Date Modified Username Field Change
Oct 22, 2019 8:59 pm Ovalcircle New Issue
Oct 22, 2019 8:59 pm Ovalcircle File Added: ArcenDebugLog.txt
Oct 22, 2019 8:59 pm Ovalcircle File Added: 20191022204304_1.jpg
Oct 22, 2019 8:59 pm Ovalcircle File Added: Autosave.2400.savemet
Oct 22, 2019 8:59 pm Ovalcircle File Added: Autosave.2400.save
Oct 23, 2019 1:37 am BadgerBadger Assigned To => BadgerBadger
Oct 23, 2019 1:37 am BadgerBadger Status new => resolved
Oct 23, 2019 1:37 am BadgerBadger Resolution open => fixed
Oct 23, 2019 1:37 am BadgerBadger Fixed in Version => 1.002 ARSes, Instigators, and Tech Vaults, Oh My
Oct 23, 2019 1:37 am BadgerBadger Note Added: 0053843