View Issue Details

IDProjectCategoryLast Update
0021944AI War 2GUINov 24, 2019 3:35 pm
ReporterRanakastrasz Assigned ToBadgerBadger  
Status resolvedResolutionfixed 
Product Version1.002 ARSes, Instigators, and Tech Vaults, Oh My 
Fixed in Version1.011 SuperCat Swats Back 
Summary0021944: Remains Consume Power.
DescriptionUnlike AI War 1, Remains appear to continue consuming power, even before they are rebuilt. This means that, on losing a planet, the ruined defenses still eat power, but the lost command center doesn't support them, resulting in a drastically higher chance of brownout.

I am unsure if this is a bug, or intended behavior. If intended, I am unsure how to manage power, without scrapping all defenses of a lost planet, then manually rebuilding it later.
TagsNo tags attached.

Activities

wm46

Oct 27, 2019 9:32 am

reporter   ~0054040

Remains were changed to cost energy because there was an issue with turrets dying and freeing up energy, then ships getting built (spending energy that the turrets used to be using), then the turrets being rebuilt causing a brown out.

RocketAssistedPuffin

Oct 27, 2019 10:12 am

reporter   ~0054041

That's what I recall being the reasoning too.

BadgerBadger

Oct 27, 2019 12:54 pm

manager   ~0054044

I think it's probably better to make the turrets just not rebuild if there's not enough energy?

It's hard to come up with something that won't confuse someone.

Ranakastrasz

Nov 11, 2019 12:17 pm

reporter   ~0054501

I see the reason. Unfortunately, it still means your power crashes extremely hard if you lose one or more planets. And while that is kinda ok, having the solution to be scrapping all the remains on the lost planet is less so.

Having turrets not rebuild without energy available seems like a good answer, and makes sense. After all, You can't build new structures, and factories can't build without energy, and extending that to rebuilding shouldn't be THAT confusing.

Ranakastrasz

Nov 11, 2019 12:20 pm

reporter   ~0054502

Also, Why can't you/How do you edit Notes here? Because I need to add more and hate doubleposting.

Power brownout is now properly lethal because of the 60 second cooldown, unlike before, and having to scrap remains to prevent it just means more effort rebuilding again, Manually.
and so, while I have no problem with brownouts having this effect, it is the lack of tools, or weird mechanics that make it hard to handle that I feel are a problem.

BadgerBadger

Nov 24, 2019 3:35 pm

manager   ~0054708

Right now remains don't cost energy. You will no longer rebuild remains if the rebuild would put you into brownout.

Issue History

Date Modified Username Field Change
Oct 25, 2019 11:24 pm Ranakastrasz New Issue
Oct 27, 2019 9:32 am wm46 Note Added: 0054040
Oct 27, 2019 10:12 am RocketAssistedPuffin Note Added: 0054041
Oct 27, 2019 12:54 pm BadgerBadger Note Added: 0054044
Nov 11, 2019 12:17 pm Ranakastrasz Note Added: 0054501
Nov 11, 2019 12:20 pm Ranakastrasz Note Added: 0054502
Nov 24, 2019 3:35 pm BadgerBadger Assigned To => BadgerBadger
Nov 24, 2019 3:35 pm BadgerBadger Status new => resolved
Nov 24, 2019 3:35 pm BadgerBadger Resolution open => fixed
Nov 24, 2019 3:35 pm BadgerBadger Fixed in Version => 1.011 SuperCat Swats Back
Nov 24, 2019 3:35 pm BadgerBadger Note Added: 0054708