View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0021949 | AI War 2 | Suggestion | Oct 26, 2019 12:19 am | Aug 21, 2020 1:50 pm | |
Reporter | Ranakastrasz | Assigned To | BadgerBadger | ||
Status | closed | Resolution | no change required | ||
Product Version | 1.002 ARSes, Instigators, and Tech Vaults, Oh My | ||||
Summary | 0021949: Experience Penalty based on Ship Lines instead of Fleet count | ||||
Description | Currently, it appears that Experience is reduced by two factors. Highest ship tier on planet you own compared to dying enemy ship, and number of fleets. However, as long as we have all those custom fleets for organization, you can end up increasing or reducing the number of fleets depending on how much you are willing to fight the control interface. The new Factors. Fleet power ratio, and number of recipients. Tier is ignored entirely. Instead, we take the Ratio between all your enemy fleetpower and All your plus allied fleetpower, on the planet. Then, you use some threshold math. Inf:1(Inf%) - 1:10(1000%) - Heavily outnumbered. 200% experience. - Surgical Strikes, essentially. But only double. 10:1(1000%) - 2:1(200%) - outnumbered, 150% experience. Bad situation, but not horrible. 2:1(200%) - 5:4(125%) - Somewhat outnumbered. 125% experience. 5:4(125%) - 4:5(80%) - Evenly matched. 100% Experience. Evenly matched, so base 100% experience. 4:5(80%) - 1:2(50%) - somewhat overwelming. 50% experience. Penalty for having an advantage. This also ends where Eyes activate, which is a clue. 1:2(50%) - 1:10(10%) - Overwelming. 25% experience. You have such an advantage that you won't learn much. 1:10(10%) - 1:Inf(0%) - Heavily outnumbering. 5% experience. You won't learn much if you have 10x or more of the power. Note that as a battle goes on, the penalty will get worse, because you end up outnumbering the enemy badly. But, knowing the AI, that won't last. They will run away or send in reinforcements. Past that, they always attack in massive waves, comparable to your defenses, so yea.... Also, you could totally smooth the curve out if you wanted, but I don't think it is needed. Also Also, Those are numbers I pulled out of my hat, so don't take them as "required". The ratios can be screwed with however you want, as can the bonuses/maluses. Also, given those penalties, I think this will grant significantly more experience in general. Hard to say, and you can just increase experience requireed to fix it. Alternatively, and my first idea, albiet much less clean. So, instead of Fleet Count, use Ship Line Count instead. At least for offensive fleets. The other fleets are a bit more complex. That said, the math isn't freely available for current functionality, so I can only give equivelents. Each line has a weight of 1, and a combat flagship also adds 1 or 2(Has a weapon, or has a Golem/Fortress tier weapon. Not sure if it scales). Whatever the cost is per flagship now, that will be replaced by a 4. So 4 ship lines (base 3 plus 1 unlock, or original fleet with 4) will give you the current cost. 6 would count as a fleet and a half, while an empty transport has zero weight. If it has 1 line of bombers, then it has a 1/4th weight. Past that, I am unsure how to handle Citadels, Battlestations, or command centers, because they tend to have less or way, way more lines, which are really not comparable. Plus, I don't know how to handle you sending in ships, but not the flagship. Golems and spire starships clearly have a lot of combat power, so should be counted. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 26, 2019 12:19 am | Ranakastrasz | New Issue | |
Aug 21, 2020 1:50 pm | BadgerBadger | Assigned To | => BadgerBadger |
Aug 21, 2020 1:50 pm | BadgerBadger | Status | new => closed |
Aug 21, 2020 1:50 pm | BadgerBadger | Resolution | open => no change required |
Aug 21, 2020 1:50 pm | BadgerBadger | Note Added: 0058151 |