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IDProjectCategoryLast Update
0022005AI War 2Balance IssueNov 7, 2019 4:24 pm
ReporterChthonic One Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version1.003 Sortable Objectives 
Fixed in Version1.005 Answering Your Top Requests 
Summary0022005: Not allowing merging defeats the purpose of ship stacking
DescriptionFleets with duplicate ships cannot stack with each other's units. Forcing players to have multiple fleets with the same unit type causes worse performance for the sake of some questionable enforced game balance.

I mean, this was a big deal, this will allow for some really massive battles on low end systems, but now we're worried about forcing players not to death ball? This doesn't even do that. All it does is make the player have to have more flagships altogether. XP as it currently is doesn't do what you want it to do.

Instead of forcing players to have multiple copies of the same ship, instead let us look at how XP is used, and how we can use it to better encourage players to spread out their forces.
TagsNo tags attached.

Activities

Chris_McElligottPark

Oct 30, 2019 4:34 pm

administrator   ~0054176

Ideally you're not having a ton of ship types that are duplicates, anyway. The main problem with merging is that it's a one-way activity if we allowed that. Then people would want to split them, and that causes problems.

As for having more ships in a given fleet (that can then stack), I ABSOLUTELY agree with you, and I think that's important. But it's something that I think gets confusing when an ARS works one way sometimes but the other way the rest of the time. I'd like to potentially have less of an emphasis on ARSes and more things that add to the ship cap of a line or two in a fleet.

In that way it's not merging (so splitting doesn't become a thing), it's instead clearly a ship cap buff for that specific ship line. I'm still thinking on the particulars of that mechanic.

BadgerBadger

Oct 30, 2019 5:22 pm

manager   ~0054181

Reducing the number of ARSs in the galaxy sounds reasonable once the "Give bonus ships to a ship line" thing is in. Note that this will also require some UI to do properly if the player gets to choose which ship line.

If you do such a UI, if you could also make it possible for the player to pick between several ship lines in an ARS to grant, that would make a lot of people happy.

Chris_McElligottPark

Oct 31, 2019 9:47 am

administrator   ~0054200

Sure, I'd be happy to do that in terms of giving people more choices at the ARS there, too.

Chris_McElligottPark

Nov 7, 2019 4:24 pm

administrator   ~0054439

We added ship-cap-doubling stuff in the prior build. :)

Issue History

Date Modified Username Field Change
Oct 29, 2019 11:38 pm Chthonic One New Issue
Oct 30, 2019 4:34 pm Chris_McElligottPark Note Added: 0054176
Oct 30, 2019 5:22 pm BadgerBadger Note Added: 0054181
Oct 31, 2019 9:47 am Chris_McElligottPark Note Added: 0054200
Nov 7, 2019 4:24 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Nov 7, 2019 4:24 pm Chris_McElligottPark Status new => resolved
Nov 7, 2019 4:24 pm Chris_McElligottPark Resolution open => fixed
Nov 7, 2019 4:24 pm Chris_McElligottPark Fixed in Version => 1.005 Answering Your Top Requests
Nov 7, 2019 4:24 pm Chris_McElligottPark Note Added: 0054439