View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0022027 | AI War 2 | Suggestion | Oct 31, 2019 4:20 pm | Oct 31, 2019 7:50 pm | |
Reporter | NB_FlankStrike | Assigned To | Chris_McElligottPark | ||
Status | assigned | Resolution | open | ||
Product Version | 1.003 Sortable Objectives | ||||
Summary | 0022027: Disable death sounds strategic warning on zombie units | ||||
Description | It makes the warning useless. | ||||
Tags | No tags attached. | ||||
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I like that idea. |
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I don't actually understand what "death sounds strategic warning" is referring to? |
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I think certain units will make their explosion sounds even if it's on another planet. ship_or_structure_explosion_sfx="StructureLarge_Explosion" ship_or_structure_explosion_if_on_other_planet_sfx="StructureLostOnOtherPlanet_Explosion" ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true" |
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@Badger You hear fighting sounds when units are engaged when you're on the strategic view |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 31, 2019 4:20 pm | NB_FlankStrike | New Issue | |
Oct 31, 2019 4:29 pm | Chris_McElligottPark | Note Added: 0054212 | |
Oct 31, 2019 6:13 pm | BadgerBadger | Assigned To | => Chris_McElligottPark |
Oct 31, 2019 6:13 pm | BadgerBadger | Status | new => assigned |
Oct 31, 2019 6:14 pm | BadgerBadger | Note Added: 0054225 | |
Oct 31, 2019 6:16 pm | RocketAssistedPuffin | Note Added: 0054226 | |
Oct 31, 2019 7:50 pm | NB_FlankStrike | Note Added: 0054229 |