View Issue Details

IDProjectCategoryLast Update
0022027AI War 2SuggestionOct 31, 2019 7:50 pm
ReporterNB_FlankStrike Assigned ToChris_McElligottPark  
Status assignedResolutionopen 
Product Version1.003 Sortable Objectives 
Summary0022027: Disable death sounds strategic warning on zombie units
DescriptionIt makes the warning useless.
TagsNo tags attached.

Activities

Chris_McElligottPark

Oct 31, 2019 4:29 pm

administrator   ~0054212

I like that idea.

BadgerBadger

Oct 31, 2019 6:14 pm

manager   ~0054225

I don't actually understand what "death sounds strategic warning" is referring to?

RocketAssistedPuffin

Oct 31, 2019 6:16 pm

reporter   ~0054226

I think certain units will make their explosion sounds even if it's on another planet.

            ship_or_structure_explosion_sfx="StructureLarge_Explosion"
            ship_or_structure_explosion_if_on_other_planet_sfx="StructureLostOnOtherPlanet_Explosion"
            ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet="true"

NB_FlankStrike

Oct 31, 2019 7:50 pm

reporter   ~0054229

@Badger
You hear fighting sounds when units are engaged when you're on the strategic view

Issue History

Date Modified Username Field Change
Oct 31, 2019 4:20 pm NB_FlankStrike New Issue
Oct 31, 2019 4:29 pm Chris_McElligottPark Note Added: 0054212
Oct 31, 2019 6:13 pm BadgerBadger Assigned To => Chris_McElligottPark
Oct 31, 2019 6:13 pm BadgerBadger Status new => assigned
Oct 31, 2019 6:14 pm BadgerBadger Note Added: 0054225
Oct 31, 2019 6:16 pm RocketAssistedPuffin Note Added: 0054226
Oct 31, 2019 7:50 pm NB_FlankStrike Note Added: 0054229