View Issue Details

IDProjectCategoryLast Update
0022062AI War 2Bug - GameplayNov 3, 2019 3:56 pm
Reporterjmattspartacus Assigned To 
Status newResolutionopen 
Product Version1.003 Sortable Objectives 
Summary0022062: Galaxy map fails to open/ship models not drawing after capturing planet with large number of fleets
DescriptionI'm not sure exactly how to reproduce successfully, but I'll explain what I did leading up to this.

What I did:
1. Capture the next planet on the snake, with all fleets from the previous planet (7 offensive, 1 support and 2 defensive fleets to make a beachhead).
2. Built a command station
3. Attempt to open the galaxy map.

What happened: The UI flashed and returned me to the planet view. After this, I also noticed that ship models weren't being drawn, just the icons, no matter how far I zoomed.

The galaxy map issue seems to be relieved temporarily by reloading the save, but ship models not being drawn persisted.
TagsNo tags attached.

Activities

BadgerBadger

Nov 3, 2019 12:00 pm

manager   ~0054309

Can you upload the ArcenDebugLog.txt?

It's in <ai war 2 install Dir>/PlayerData

Also a save where this is happening, or a save right before you triggered this and instructions on what to do

jmattspartacus

Nov 3, 2019 3:39 pm

reporter   ~0054311

Updated description to match the scenario that led to the error (made a mistake about which planet I had taken).
Also made the instructions a little clearer

jmattspartacus

Nov 3, 2019 3:43 pm

reporter   ~0054312

The files are attached. This issue occurred around 11/3/2019 10:41:34 AM, I apologize if the report is a bit vague.

BadgerBadger

Nov 3, 2019 3:43 pm

manager   ~0054313

I don't see any files

jmattspartacus

Nov 3, 2019 3:56 pm

reporter   ~0054314

Trying again, I don't think it uploaded last time.
Autosave.16800.save (1,332,810 bytes)
Autosave.16800.savemet (59 bytes)   
SP
1063792665
16800
The Gauntlet
Full Ensemble
Difficulty 5
Autosave.16800.savemet (59 bytes)   
ArcenDebugLog.txt (38,154 bytes)   
11/2/2019 9:11:44 PM	Current directory used: D:/Program Files (x86)/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/SteamLibrary/steamapps/common/AI War 2/PlayerData/
11/2/2019 9:11:44 PM	Boot up FleetOS (0.4946s)
11/2/2019 9:11:44 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060
graphicsDeviceID: 7200
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
processorCount: 8
processorFrequency: 2808
systemMemorySize: 65414
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/2/2019 9:11:44 PM	Check System Logs For Rogue Intelligence (0.0559s)
11/2/2019 9:11:45 PM	Organizing Alien Translation Routines (0.2982s)
11/2/2019 9:11:45 PM	Remembering Alamo (0.0629s)
11/2/2019 9:11:45 PM	Generating Framerates (0.0389s)
11/2/2019 9:11:45 PM	Bring Cloaking Systems Online (0.0160s)
11/2/2019 9:11:45 PM	Game Version: 1.003
11/2/2019 9:11:45 PM	Eject Trash Into Hyperspace (0.0269s)
11/2/2019 9:11:45 PM	Recalculate Speed Of Light (0.0529s)
11/2/2019 9:11:45 PM	Check Nearby Stellar Masses (0.0100s)
11/2/2019 9:11:45 PM	Resolution changed to windowed 1000x600
11/2/2019 9:11:45 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/2/2019 9:11:45 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/2/2019 9:11:45 PM	Refresh Optical Lensing (0.0219s)
11/2/2019 9:11:45 PM	Revise Fundamental Physical Laws (0.1942s)
11/2/2019 9:11:45 PM	Boot Audio Comms (0.0269s)
11/2/2019 9:11:45 PM	Establish Individual Audio Links (0.0319s)
11/2/2019 9:11:45 PM	Prepare Explosions and Crackles (0.3101s)
11/2/2019 9:11:47 PM	Optimize Comfort On Command Decks (1.4118s)
11/2/2019 9:11:47 PM	Check For Extra Modules (0.0454s)
11/2/2019 9:11:47 PM	Calculate Odds Of Success (0.0630s)
11/2/2019 9:11:52 PM	Briefly Panic (5.4490s)
11/2/2019 9:11:53 PM	Install Confidence Routines (0.4354s)
11/2/2019 9:11:53 PM	Bring Commander Interface Online (0.2907s)
11/2/2019 9:11:53 PM	Motivate All Crews (0.0607s)
11/2/2019 9:11:53 PM	Externalizing Patterns (0.0282s)
11/2/2019 9:11:54 PM	Disengaging Constants (0.3904s)
11/2/2019 9:11:54 PM	Late Axionic Computations (0.6631s)
11/2/2019 9:11:54 PM	Thinking Of Advice (0.0302s)
11/2/2019 9:11:55 PM	Degaussing Advice (0.2114s)
11/2/2019 9:11:55 PM	Naming All Known Planets (0.0259s)
11/2/2019 9:11:55 PM	Remembering Speeds (0.0230s)
11/2/2019 9:11:55 PM	Prioritizing Targets (0.0250s)
11/2/2019 9:11:55 PM	Rebooting Sensor Arrays (0.0179s)
11/2/2019 9:11:55 PM	Unloading Prismatic Grid (0.0290s)
11/2/2019 9:11:55 PM	Thinking Of Objectives (0.0150s)
11/2/2019 9:11:55 PM	Re-Aligning Objectives (0.0330s)
11/2/2019 9:11:55 PM	Inhibiting Visual Scans (0.0605s)
11/2/2019 9:11:55 PM	Synthesizing Vocals (0.0299s)
11/2/2019 9:11:55 PM	Ventilating Scenarios (0.0160s)
11/2/2019 9:11:55 PM	Decontaminating Targeting Systems (0.0361s)
11/2/2019 9:11:55 PM	Ejecting Tactical Core (0.0211s)
11/2/2019 9:11:55 PM	Calibrating Formations (0.0142s)
11/2/2019 9:11:55 PM	Intercepting Galactic Maps (0.0320s)
11/2/2019 9:11:55 PM	Sterilizing Test Chamber (0.0270s)
11/2/2019 9:11:55 PM	Faction Diagnostics (0.0611s)
11/2/2019 9:11:55 PM	Buffering Hackers (0.0361s)
11/2/2019 9:11:55 PM	Inverting Death (0.0291s)
11/2/2019 9:11:55 PM	Linear Field Variance (0.1257s)
11/2/2019 9:11:55 PM	Charging Marks (0.0321s)
11/2/2019 9:11:55 PM	Range Manifolds (0.0243s)
11/2/2019 9:11:55 PM	Purging ROFs (0.0163s)
11/2/2019 9:11:55 PM	Manipulating Speeds (0.0299s)
11/2/2019 9:11:55 PM	Detecting Projectiles (0.0160s)
11/2/2019 9:11:55 PM	Grouping Flow Fields (0.0169s)
11/2/2019 9:11:55 PM	Modulating Flow Field Groups (0.0383s)
11/2/2019 9:11:56 PM	Designing Fleets (0.1609s)
11/2/2019 9:11:56 PM	Thinking Of Technologies (0.0241s)
11/2/2019 9:11:56 PM	Categorizing Starboard Sensors (0.0352s)
11/2/2019 9:11:56 PM	Injecting Galactic Variables (0.0247s)
11/2/2019 9:11:56 PM	Discharging Colored Ions (0.0570s)
11/2/2019 9:11:56 PM	Replicating Ion Colors (0.0220s)
11/2/2019 9:12:00 PM	Investigating Starfields (3.9470s)
11/2/2019 9:12:13 PM	Detecting Distant Planets (13.4569s)
11/2/2019 9:12:13 PM	Investigating Map Signatures (0.2268s)
11/2/2019 9:12:13 PM	Collating Solar Systems (0.0346s)
11/2/2019 9:12:13 PM	Categorizing All Planets (0.0091s)
11/2/2019 9:12:13 PM	Organizing Commands (0.0449s)
11/2/2019 9:12:13 PM	Calculating Firing Cones (0.0099s)
11/2/2019 9:12:18 PM	Offending Sentient Ship Parts (4.9422s)
11/2/2019 9:12:54 PM	Notify Next Of Kin (35.2503s)
11/2/2019 9:12:54 PM	Issuing Orders (0.0160s)
11/2/2019 9:12:54 PM	Augmenting Infusers (0.0150s)
11/2/2019 9:12:54 PM	Infusing (0.0879s)
11/2/2019 9:12:54 PM	Post-Proton Surge (0.0195s)
11/2/2019 9:12:54 PM	Calibrate Weapons Arrays (0.0289s)
11/2/2019 9:12:54 PM	Stimulate Modulation (0.0230s)
11/2/2019 9:12:54 PM	ArcenAssetBundleCache.InstantiatedObjects: 804
11/2/2019 9:12:55 PM	Load Surrogates (1.5819s)
11/2/2019 9:12:55 PM	Load Historical Documents (0.0089s)
11/2/2019 9:12:55 PM	71.6 seconds total load time.
Boot up FleetOS (0.5s)
Organizing Alien Translation Routines (0.3s)
Prepare Explosions and Crackles (0.3s)
Optimize Comfort On Command Decks (1.4s)
Briefly Panic (5.4s)
Install Confidence Routines (0.4s)
Bring Commander Interface Online (0.3s)
Disengaging Constants (0.4s)
Late Axionic Computations (0.7s)
Investigating Starfields (3.9s)
Detecting Distant Planets (13.5s)
Offending Sentient Ship Parts (4.9s)
Notify Next Of Kin (35.3s)
Load Surrogates (1.6s)
11/2/2019 9:12:56 PM
Hello Steam user 'Jmattspartacus'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

11/2/2019 9:14:20 PM	Resolution changed to fullscreen 1080x1920
11/2/2019 9:14:20 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/2/2019 9:14:20 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
11/2/2019 9:14:51 PM	No resolution change was required.
11/2/2019 9:14:51 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/2/2019 9:14:51 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
11/2/2019 9:25:28 PM	No resolution change was required.
11/2/2019 9:25:29 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/2/2019 9:25:29 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
11/2/2019 9:25:44 PM	Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 10 factions
11/2/2019 9:25:44 PM	World Created, Launching Server
11/2/2019 9:25:45 PM	PlayerAccount mattacus has now been put in control of faction 1.
11/2/2019 9:25:45 PM	Successfully opened host socket
11/2/2019 9:27:46 PM	Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 10 factions
11/2/2019 9:27:46 PM	World Created, Launching Server
11/2/2019 9:27:46 PM	Could not find LinkedFaction '' to assign to planet 'Sidelander', -1
11/2/2019 9:27:46 PM	PlayerAccount mattacus has now been put in control of faction 1.
11/2/2019 9:32:07 PM	Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 10 factions
11/2/2019 9:32:07 PM	World Created, Launching Server
11/2/2019 9:32:07 PM	Could not find LinkedFaction '' to assign to planet 'Sidelander', -1
11/2/2019 9:32:07 PM	PlayerAccount mattacus has now been put in control of faction 1.
11/2/2019 9:44:15 PM	Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 10 factions
11/2/2019 9:44:15 PM	World Created, Launching Server
11/2/2019 9:44:15 PM	Could not find LinkedFaction '' to assign to planet 'Sidelander', -1
11/2/2019 9:44:15 PM	PlayerAccount mattacus has now been put in control of faction 1.
11/2/2019 9:50:14 PM	Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 10 factions
11/2/2019 9:50:14 PM	World Created, Launching Server
11/2/2019 9:50:14 PM	PlayerAccount mattacus has now been put in control of faction 1.
11/2/2019 9:58:19 PM	No resolution change was required.
11/2/2019 9:58:19 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/2/2019 9:58:19 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
11/2/2019 10:21:42 PM	Start Generate Partial Map with Realistic and seed 1063792665 and planet count 80 and 16 factions
11/2/2019 10:21:42 PM	World Created, Launching Server
11/2/2019 10:21:53 PM	Start Generate Partial Map with Realistic and seed 1063792665 and planet count 80 and 16 factions
11/2/2019 10:21:53 PM	Generate Partial Map Complete
11/2/2019 10:22:04 PM	Start Generate Partial Map with Realistic and seed 1063792665 and planet count 80 and 16 factions
11/2/2019 10:22:04 PM	Generate Partial Map Complete
11/2/2019 10:22:17 PM	Start Generate Partial Map with Grid and seed 1063792665 and planet count 80 and 16 factions
11/2/2019 10:22:17 PM	Generate Partial Map Complete
11/2/2019 10:22:24 PM	Start Generate Partial Map with ClustersMicrocosm and seed 1063792665 and planet count 80 and 16 factions
11/2/2019 10:22:24 PM	Generate Partial Map Complete
11/2/2019 10:22:34 PM	Start Generate Partial Map with Snake and seed 1063792665 and planet count 80 and 16 factions
11/2/2019 10:22:34 PM	Generate Partial Map Complete
11/2/2019 10:22:54 PM	Start Generate Partial Map with Concentric and seed 1063792665 and planet count 80 and 16 factions
11/2/2019 10:22:54 PM	Generate Partial Map Complete
11/2/2019 10:23:25 PM	Start Generate Partial Map with Simple and seed 1063792665 and planet count 80 and 16 factions
11/2/2019 10:23:25 PM	Generate Partial Map Complete
11/2/2019 10:23:33 PM	Start Generate Partial Map with Simple and seed 1063792665 and planet count 80 and 16 factions
11/2/2019 10:23:33 PM	Generate Partial Map Complete
11/2/2019 10:23:39 PM	Start Generate Partial Map with Octopus and seed 1063792665 and planet count 80 and 16 factions
11/2/2019 10:23:39 PM	Generate Partial Map Complete
11/2/2019 10:23:44 PM	Start Generate Partial Map with Snake and seed 1063792665 and planet count 80 and 16 factions
11/2/2019 10:23:45 PM	Generate Partial Map Complete
11/2/2019 10:23:49 PM	Start Generate Partial Map with Honeycomb and seed 1063792665 and planet count 80 and 16 factions
11/2/2019 10:23:49 PM	Generate Partial Map Complete
11/2/2019 10:23:56 PM	Start Generate Partial Map with Encapsulated and seed 1063792665 and planet count 80 and 16 factions
11/2/2019 10:23:56 PM	Generate Partial Map Complete
11/2/2019 10:24:02 PM	Start Generate Partial Map with Encapsulated and seed 1063792665 and planet count 80 and 16 factions
11/2/2019 10:24:02 PM	Generate Partial Map Complete
11/2/2019 10:24:08 PM	Start Generate Partial Map with Wheel and seed 1063792665 and planet count 80 and 16 factions
11/2/2019 10:24:08 PM	Generate Partial Map Complete
11/2/2019 10:24:23 PM	Start Generate Partial Map with Snake and seed 1063792665 and planet count 80 and 16 factions
11/2/2019 10:24:23 PM	Generate Partial Map Complete
11/2/2019 10:29:15 PM	Start Generate FULL Map with Snake and seed 1063792665 and planet count 80 and 16 factions
11/2/2019 10:29:15 PM	Generate FULL Map Complete
11/2/2019 11:55:29 PM
-----------
<RI.Hid> Failed to read input report:
The I/O operation has been aborted because of either a thread exit or an application request.

Stack Trace: 


  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0 

11/2/2019 11:55:29 PM
ErrorsReportedByEngine:    -----------
<RI.Hid> Failed to read input report:
The I/O operation has been aborted because of either a thread exit or an application request.

Stack Trace: 


  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0 

11/2/2019 11:55:29 PM
-----------
<RI.Hid> Failed to read input report:
The requested resource is in use.

Stack Trace: 


  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0 

11/2/2019 11:55:29 PM
ErrorsReportedByEngine:    -----------
<RI.Hid> Failed to read input report:
The requested resource is in use.

Stack Trace: 


  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0 

11/3/2019 1:34:31 AM	PLAYER DISCONNECTED 0.0.0.0=>0
11/3/2019 1:34:31 AM	Successfully opened host socket
11/3/2019 1:35:24 AM	PLAYER DISCONNECTED 0.0.0.0=>0
11/3/2019 1:35:25 AM	Successfully opened host socket
11/3/2019 2:29:16 AM	PLAYER DISCONNECTED 0.0.0.0=>0
11/3/2019 10:15:58 AM	Current directory used: D:/Program Files (x86)/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/SteamLibrary/steamapps/common/AI War 2/PlayerData/
11/3/2019 10:15:58 AM	Boot up FleetOS (0.3311s)
11/3/2019 10:15:58 AM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060
graphicsDeviceID: 7200
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
processorCount: 8
processorFrequency: 2808
systemMemorySize: 65414
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/3/2019 10:15:58 AM	Check System Logs For Rogue Intelligence (0.0469s)
11/3/2019 10:15:58 AM	Organizing Alien Translation Routines (0.1795s)
11/3/2019 10:15:58 AM	Remembering Alamo (0.0386s)
11/3/2019 10:15:58 AM	Generating Framerates (0.0249s)
11/3/2019 10:15:58 AM	Bring Cloaking Systems Online (0.0130s)
11/3/2019 10:15:58 AM	Game Version: 1.003
11/3/2019 10:15:58 AM	Eject Trash Into Hyperspace (0.0209s)
11/3/2019 10:15:58 AM	Recalculate Speed Of Light (0.0269s)
11/3/2019 10:15:58 AM	Check Nearby Stellar Masses (0.0189s)
11/3/2019 10:15:58 AM	No resolution change was required.
11/3/2019 10:15:58 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/3/2019 10:15:58 AM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
11/3/2019 10:15:58 AM	Refresh Optical Lensing (0.0160s)
11/3/2019 10:15:59 AM	Revise Fundamental Physical Laws (0.1825s)
11/3/2019 10:15:59 AM	Boot Audio Comms (0.0160s)
11/3/2019 10:15:59 AM	Establish Individual Audio Links (0.0199s)
11/3/2019 10:15:59 AM	Prepare Explosions and Crackles (0.3511s)
11/3/2019 10:15:59 AM	Optimize Comfort On Command Decks (0.0888s)
11/3/2019 10:15:59 AM	Check For Extra Modules (0.0180s)
11/3/2019 10:15:59 AM	Calculate Odds Of Success (0.0339s)
11/3/2019 10:15:59 AM	Briefly Panic (0.2633s)
11/3/2019 10:16:00 AM	Install Confidence Routines (0.3082s)
11/3/2019 10:16:00 AM	Bring Commander Interface Online (0.1209s)
11/3/2019 10:16:00 AM	Motivate All Crews (0.0403s)
11/3/2019 10:16:00 AM	Externalizing Patterns (0.0170s)
11/3/2019 10:16:00 AM	Disengaging Constants (0.1051s)
11/3/2019 10:16:00 AM	Late Axionic Computations (0.1249s)
11/3/2019 10:16:00 AM	Thinking Of Advice (0.0110s)
11/3/2019 10:16:00 AM	Degaussing Advice (0.0539s)
11/3/2019 10:16:00 AM	Naming All Known Planets (0.0090s)
11/3/2019 10:16:00 AM	Remembering Speeds (0.0180s)
11/3/2019 10:16:00 AM	Prioritizing Targets (0.0159s)
11/3/2019 10:16:00 AM	Rebooting Sensor Arrays (0.0170s)
11/3/2019 10:16:00 AM	Unloading Prismatic Grid (0.0167s)
11/3/2019 10:16:00 AM	Thinking Of Objectives (0.0170s)
11/3/2019 10:16:00 AM	Re-Aligning Objectives (0.0170s)
11/3/2019 10:16:00 AM	Inhibiting Visual Scans (0.0495s)
11/3/2019 10:16:00 AM	Synthesizing Vocals (0.0100s)
11/3/2019 10:16:00 AM	Ventilating Scenarios (0.0159s)
11/3/2019 10:16:00 AM	Decontaminating Targeting Systems (0.0169s)
11/3/2019 10:16:00 AM	Ejecting Tactical Core (0.0218s)
11/3/2019 10:16:00 AM	Calibrating Formations (0.0110s)
11/3/2019 10:16:00 AM	Intercepting Galactic Maps (0.0229s)
11/3/2019 10:16:00 AM	Sterilizing Test Chamber (0.0140s)
11/3/2019 10:16:00 AM	Faction Diagnostics (0.0261s)
11/3/2019 10:16:00 AM	Buffering Hackers (0.0219s)
11/3/2019 10:16:00 AM	Inverting Death (0.0119s)
11/3/2019 10:16:01 AM	Linear Field Variance (0.0937s)
11/3/2019 10:16:01 AM	Charging Marks (0.0152s)
11/3/2019 10:16:01 AM	Range Manifolds (0.0130s)
11/3/2019 10:16:01 AM	Purging ROFs (0.0159s)
11/3/2019 10:16:01 AM	Manipulating Speeds (0.0189s)
11/3/2019 10:16:01 AM	Detecting Projectiles (0.0160s)
11/3/2019 10:16:01 AM	Grouping Flow Fields (0.0199s)
11/3/2019 10:16:01 AM	Modulating Flow Field Groups (0.0231s)
11/3/2019 10:16:01 AM	Designing Fleets (0.0409s)
11/3/2019 10:16:01 AM	Thinking Of Technologies (0.0154s)
11/3/2019 10:16:01 AM	Categorizing Starboard Sensors (0.0120s)
11/3/2019 10:16:01 AM	Injecting Galactic Variables (0.0251s)
11/3/2019 10:16:01 AM	Discharging Colored Ions (0.0339s)
11/3/2019 10:16:01 AM	Replicating Ion Colors (0.0092s)
11/3/2019 10:16:01 AM	Investigating Starfields (0.2394s)
11/3/2019 10:16:02 AM	Cleaning Distant Planets (0.5050s)
11/3/2019 10:16:02 AM	Investigating Map Signatures (0.0200s)
11/3/2019 10:16:02 AM	Collating Solar Systems (0.0120s)
11/3/2019 10:16:02 AM	Categorizing All Planets (0.0110s)
11/3/2019 10:16:02 AM	Organizing Commands (0.0359s)
11/3/2019 10:16:02 AM	Calculating Firing Cones (0.0070s)
11/3/2019 10:16:02 AM	Maliciously Weakening Ship Parts (0.7148s)
11/3/2019 10:16:05 AM	Rewire Lower Decks (2.3033s)
11/3/2019 10:16:05 AM	Issuing Orders (0.0100s)
11/3/2019 10:16:05 AM	Augmenting Infusers (0.0200s)
11/3/2019 10:16:05 AM	Infusing (0.0600s)
11/3/2019 10:16:05 AM	Post-Proton Surge (0.0079s)
11/3/2019 10:16:05 AM	Calibrate Weapons Arrays (0.0289s)
11/3/2019 10:16:05 AM	Stimulate Modulation (0.0209s)
11/3/2019 10:16:05 AM	ArcenAssetBundleCache.InstantiatedObjects: 804
11/3/2019 10:16:06 AM	Load Surrogates (1.1281s)
11/3/2019 10:16:06 AM	Load Historical Documents (0.0060s)
11/3/2019 10:16:06 AM	8.3 seconds total load time.
Boot up FleetOS (0.3s)
Prepare Explosions and Crackles (0.4s)
Briefly Panic (0.3s)
Install Confidence Routines (0.3s)
Cleaning Distant Planets (0.5s)
Maliciously Weakening Ship Parts (0.7s)
Rewire Lower Decks (2.3s)
Load Surrogates (1.1s)
11/3/2019 10:16:06 AM
Hello Steam user 'Jmattspartacus'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

11/3/2019 10:16:30 AM	Successfully opened host socket
11/3/2019 10:29:08 AM	BUG: tried to go past the end of workinShipPool. i 0 count 1
11/3/2019 10:41:34 AM
-----------
NullReferenceException: Object reference not set to an instance of an object
Stack Trace: Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () (at <2995d442cd014b88be4e8a96d7c43f69>:0)
Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at <2995d442cd014b88be4e8a96d7c43f69>:0)
Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at <2995d442cd014b88be4e8a96d7c43f69>:0)
ArcenMainGameVisuals.Update () (at <10a20c9ac76a4a4cbeccd66313b49f15>:0)



  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0 

11/3/2019 10:41:34 AM
ErrorsReportedByEngine:    -----------
NullReferenceException: Object reference not set to an instance of an object
Stack Trace: Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () (at <2995d442cd014b88be4e8a96d7c43f69>:0)
Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at <2995d442cd014b88be4e8a96d7c43f69>:0)
Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at <2995d442cd014b88be4e8a96d7c43f69>:0)
ArcenMainGameVisuals.Update () (at <10a20c9ac76a4a4cbeccd66313b49f15>:0)



  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0 

11/3/2019 10:44:20 AM	PLAYER DISCONNECTED 0.0.0.0=>0
11/3/2019 10:44:20 AM	Successfully opened host socket
11/3/2019 10:46:48 AM	PLAYER DISCONNECTED 0.0.0.0=>0
11/3/2019 3:26:39 PM	Current directory used: D:/Program Files (x86)/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/SteamLibrary/steamapps/common/AI War 2/PlayerData/
11/3/2019 3:26:39 PM	Boot up FleetOS (0.3795s)
11/3/2019 3:26:39 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1060
graphicsDeviceID: 7200
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 6052
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
processorCount: 8
processorFrequency: 2808
systemMemorySize: 65414
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
11/3/2019 3:26:39 PM	Check System Logs For Rogue Intelligence (0.0509s)
11/3/2019 3:26:39 PM	Organizing Alien Translation Routines (0.0903s)
11/3/2019 3:26:39 PM	Remembering Alamo (0.0299s)
11/3/2019 3:26:39 PM	Generating Framerates (0.0219s)
11/3/2019 3:26:39 PM	Bring Cloaking Systems Online (0.0219s)
11/3/2019 3:26:39 PM	Game Version: 1.003
11/3/2019 3:26:39 PM	Eject Trash Into Hyperspace (0.0738s)
11/3/2019 3:26:39 PM	Recalculate Speed Of Light (0.0588s)
11/3/2019 3:26:40 PM	Check Nearby Stellar Masses (0.0599s)
11/3/2019 3:26:40 PM	No resolution change was required.
11/3/2019 3:26:40 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
11/3/2019 3:26:40 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
11/3/2019 3:26:40 PM	Refresh Optical Lensing (0.0179s)
11/3/2019 3:26:40 PM	Revise Fundamental Physical Laws (0.0359s)
11/3/2019 3:26:40 PM	Boot Audio Comms (0.0120s)
11/3/2019 3:26:40 PM	Establish Individual Audio Links (0.0169s)
11/3/2019 3:26:40 PM	Prepare Explosions and Crackles (0.2952s)
11/3/2019 3:26:40 PM	Optimize Comfort On Command Decks (0.0858s)
11/3/2019 3:26:40 PM	Check For Extra Modules (0.0199s)
11/3/2019 3:26:40 PM	Calculate Odds Of Success (0.0269s)
11/3/2019 3:26:40 PM	Briefly Panic (0.2753s)
11/3/2019 3:26:41 PM	Install Confidence Routines (0.2573s)
11/3/2019 3:26:41 PM	Bring Commander Interface Online (0.1060s)
11/3/2019 3:26:41 PM	Motivate All Crews (0.0349s)
11/3/2019 3:26:41 PM	Externalizing Patterns (0.0150s)
11/3/2019 3:26:41 PM	Disengaging Constants (0.0519s)
11/3/2019 3:26:41 PM	Late Axionic Computations (0.0621s)
11/3/2019 3:26:41 PM	Thinking Of Advice (0.0080s)
11/3/2019 3:26:41 PM	Degaussing Advice (0.0229s)
11/3/2019 3:26:41 PM	Naming All Known Planets (0.0111s)
11/3/2019 3:26:41 PM	Remembering Speeds (0.0180s)
11/3/2019 3:26:41 PM	Prioritizing Targets (0.0160s)
11/3/2019 3:26:41 PM	Rebooting Sensor Arrays (0.0170s)
11/3/2019 3:26:41 PM	Unloading Prismatic Grid (0.0170s)
11/3/2019 3:26:41 PM	Thinking Of Objectives (0.0165s)
11/3/2019 3:26:41 PM	Re-Aligning Objectives (0.0178s)
11/3/2019 3:26:41 PM	Inhibiting Visual Scans (0.0279s)
11/3/2019 3:26:41 PM	Synthesizing Vocals (0.0100s)
11/3/2019 3:26:41 PM	Ventilating Scenarios (0.0150s)
11/3/2019 3:26:41 PM	Decontaminating Targeting Systems (0.0180s)
11/3/2019 3:26:41 PM	Ejecting Tactical Core (0.0160s)
11/3/2019 3:26:41 PM	Calibrating Formations (0.0170s)
11/3/2019 3:26:41 PM	Intercepting Galactic Maps (0.0175s)
11/3/2019 3:26:41 PM	Sterilizing Test Chamber (0.0190s)
11/3/2019 3:26:41 PM	Faction Diagnostics (0.0195s)
11/3/2019 3:26:41 PM	Buffering Hackers (0.0180s)
11/3/2019 3:26:41 PM	Inverting Death (0.0109s)
11/3/2019 3:26:41 PM	Linear Field Variance (0.0908s)
11/3/2019 3:26:41 PM	Charging Marks (0.0110s)
11/3/2019 3:26:41 PM	Range Manifolds (0.0156s)
11/3/2019 3:26:41 PM	Purging ROFs (0.0160s)
11/3/2019 3:26:41 PM	Manipulating Speeds (0.0185s)
11/3/2019 3:26:41 PM	Detecting Projectiles (0.0150s)
11/3/2019 3:26:41 PM	Grouping Flow Fields (0.0176s)
11/3/2019 3:26:41 PM	Modulating Flow Field Groups (0.0221s)
11/3/2019 3:26:41 PM	Designing Fleets (0.0210s)
11/3/2019 3:26:41 PM	Thinking Of Technologies (0.0099s)
11/3/2019 3:26:41 PM	Categorizing Starboard Sensors (0.0160s)
11/3/2019 3:26:41 PM	Injecting Galactic Variables (0.0200s)
11/3/2019 3:26:41 PM	Discharging Colored Ions (0.0339s)
11/3/2019 3:26:41 PM	Replicating Ion Colors (0.0091s)
11/3/2019 3:26:42 PM	Investigating Starfields (0.2281s)
11/3/2019 3:26:42 PM	Crawling Distant Planets (0.5137s)
11/3/2019 3:26:42 PM	Investigating Map Signatures (0.0179s)
11/3/2019 3:26:42 PM	Collating Solar Systems (0.0120s)
11/3/2019 3:26:42 PM	Categorizing All Planets (0.0131s)
11/3/2019 3:26:42 PM	Organizing Commands (0.0306s)
11/3/2019 3:26:42 PM	Calculating Firing Cones (0.0070s)
11/3/2019 3:26:43 PM	Ejecting Ship Parts Into Space (0.5804s)
11/3/2019 3:26:45 PM	Reversing Particle Flux (2.1469s)
11/3/2019 3:26:45 PM	Issuing Orders (0.0100s)
11/3/2019 3:26:45 PM	Augmenting Infusers (0.0179s)
11/3/2019 3:26:45 PM	Infusing (0.0312s)
11/3/2019 3:26:45 PM	Post-Proton Surge (0.0060s)
11/3/2019 3:26:45 PM	Calibrate Weapons Arrays (0.0311s)
11/3/2019 3:26:45 PM	Stimulate Modulation (0.0203s)
11/3/2019 3:26:45 PM	ArcenAssetBundleCache.InstantiatedObjects: 804
11/3/2019 3:26:46 PM	Load Surrogates (1.0897s)
11/3/2019 3:26:46 PM	Load Historical Documents (0.0070s)
11/3/2019 3:26:46 PM	7.5 seconds total load time.
Boot up FleetOS (0.4s)
Prepare Explosions and Crackles (0.3s)
Briefly Panic (0.3s)
Install Confidence Routines (0.3s)
Crawling Distant Planets (0.5s)
Ejecting Ship Parts Into Space (0.6s)
Reversing Particle Flux (2.1s)
Load Surrogates (1.1s)
11/3/2019 3:26:47 PM
Hello Steam user 'Jmattspartacus'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <cc01e0d6e0314926879295c2fa8b2702>:0 
  at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 

11/3/2019 3:26:52 PM	Successfully opened host socket
11/3/2019 3:27:10 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/3/2019 3:27:10 PM	Successfully opened host socket
11/3/2019 3:27:19 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/3/2019 3:27:20 PM	Successfully opened host socket
11/3/2019 3:27:56 PM	PLAYER DISCONNECTED 0.0.0.0=>0
ArcenDebugLog.txt (38,154 bytes)   
ErrorsReportedByEngine.txt (1,346 bytes)   
11/2/2019 11:55:29 PM (1.003) Mem: 518,344,704 Mode: Host Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
<RI.Hid> Failed to read input report:
The I/O operation has been aborted because of either a thread exit or an application request.

Stack Trace: 


11/2/2019 11:55:29 PM (1.003) Mem: 518,406,144 Mode: Host Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
<RI.Hid> Failed to read input report:
The requested resource is in use.

Stack Trace: 


11/3/2019 10:41:34 AM (1.003) Mem: 658,853,888 Mode: Host Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
NullReferenceException: Object reference not set to an instance of an object
Stack Trace: Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () (at <2995d442cd014b88be4e8a96d7c43f69>:0)
Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at <2995d442cd014b88be4e8a96d7c43f69>:0)
Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at <2995d442cd014b88be4e8a96d7c43f69>:0)
ArcenMainGameVisuals.Update () (at <10a20c9ac76a4a4cbeccd66313b49f15>:0)



ErrorsReportedByEngine.txt (1,346 bytes)   

Issue History

Date Modified Username Field Change
Nov 3, 2019 11:04 am jmattspartacus New Issue
Nov 3, 2019 12:00 pm BadgerBadger Note Added: 0054309
Nov 3, 2019 3:39 pm jmattspartacus Description Updated
Nov 3, 2019 3:39 pm jmattspartacus Note Added: 0054311
Nov 3, 2019 3:43 pm jmattspartacus Note Added: 0054312
Nov 3, 2019 3:43 pm BadgerBadger Note Added: 0054313
Nov 3, 2019 3:56 pm jmattspartacus File Added: Autosave.16800.save
Nov 3, 2019 3:56 pm jmattspartacus File Added: Autosave.16800.savemet
Nov 3, 2019 3:56 pm jmattspartacus File Added: ArcenDebugLog.txt
Nov 3, 2019 3:56 pm jmattspartacus File Added: ErrorsReportedByEngine.txt
Nov 3, 2019 3:56 pm jmattspartacus Note Added: 0054314