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ID | Project | Category | Date Submitted | Last Update | |
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0022167 | AI War 2 | Suggestion | Nov 10, 2019 10:23 pm | Nov 10, 2019 10:23 pm | |
Reporter | Ranakastrasz | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 1.007 The Player/AI Arms Race Intensifies | ||||
Summary | 0022167: Multishot/Splash Mechanic | ||||
Description | Remove all "Bonus damage to Stacks". Instead, when attempting to "AOE", count stacks as stacks. For multishot, hit as many separate stacks/ships as possible, and then double up on stacks, hitting them as many times as possible. In the case of Uncapped AOE (With damage cap and hence diminishing damage) just count stack counts, and hit them that many times. The damage will focus more on stacks than non-stacks, due to more units being in that stack. Overall effect should be that multishot and splash will act more normal when stacks appear, instead of being significantly stronger/weaker than normal based on.... An optimization feature (?) ---- Also, question. How do debuffs effect stacks? Because that kinda effects things. Diluted, shorter duration, full effect, fades on first death, or what? | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
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Nov 10, 2019 10:23 pm | Ranakastrasz | New Issue |