View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0022299 | AI War 2 | Suggestion | Dec 2, 2019 6:19 pm | Dec 2, 2019 6:19 pm | |
Reporter | RocketAssistedPuffin | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 1.010 Extracting Those Archives | ||||
Summary | 0022299: Suggestion: Player Cap/AI_Cost_To_Purchase sliders similar to existing balance ones. | ||||
Description | Kind of like Classics "cap style" options. We can currently already affect how powerful units are, so with being able to affect the cap/cost of them, should be able to replicate those options entirely, or very close. I'd personally use it a fair bit I think as...I kind of really dislike stacking? It causes a lot of weird things and would personally rather have just a lower unit count in the first place, but I know people like the large fights - I find them a bit messy and leads to me turning on Pursuit Mode as it's too chaotic to try much else. Granted you wouldn't be able to change things like Spider Turrets...which'd just become far more powerful in this. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
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Dec 2, 2019 6:19 pm | RocketAssistedPuffin | New Issue |