View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0022365 | AI War 2 | Gameplay Idea | Dec 13, 2019 11:50 pm | Dec 13, 2019 11:50 pm | |
Reporter | StarKelp | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 1.016 Back From Beta | ||||
Summary | 0022365: AI reinforcing planets that are currently under player attack | ||||
Description | This is not inherently a problem, but it does bring up a point: Is it a good idea for the AI to be bleeding budget into planets that have player units on them? On the player end, things like Forcefields can pop out of nowhere. On the ai end, they're bleeding resources that could be used to fortify elsewhere. Suggestion: Divert all reinforce budget from ai planets that currently have a player centerpiece back into the pool. Potential: Only divert if player centerpieces outnumber guardposts. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
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Dec 13, 2019 11:50 pm | StarKelp | New Issue |