View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0022381 | AI War 2 | Bug - Gameplay | Dec 17, 2019 10:00 pm | Nov 23, 2020 8:36 pm | |
Reporter | NRSirLimbo | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.017 Random AI Types | ||||
Fixed in Version | 2.638 Why Do We Fall, Master Wayne? | ||||
Summary | 0022381: Negative Hacking Points | ||||
Description | Found a small bug: When hacking an IGC on an enemy-controlled planet the hacking points aren't deducted immediately, so when starting another hack in the meantime and the owned hacking points not being enough for both the player ends up with negative hacking points. I highly doubt this is only for the IGC-hack, probably for all the hacks using this mechanic of only deducting the hacking points if the hack is successful. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 17, 2019 10:00 pm | NRSirLimbo | New Issue | |
Dec 17, 2019 10:00 pm | NRSirLimbo | File Added: 20191218035723_1.jpg | |
Nov 23, 2020 8:36 pm | BadgerBadger | Assigned To | => BadgerBadger |
Nov 23, 2020 8:36 pm | BadgerBadger | Status | new => resolved |
Nov 23, 2020 8:36 pm | BadgerBadger | Resolution | open => fixed |
Nov 23, 2020 8:36 pm | BadgerBadger | Fixed in Version | => 2.638 Why Do We Fall, Master Wayne? |
Nov 23, 2020 8:36 pm | BadgerBadger | Note Added: 0059775 |