View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0022630 | AI War 2 | Bug - Gameplay | Jan 15, 2020 3:15 pm | Jan 15, 2020 3:15 pm | |
Reporter | Sigma7 | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 1.304 So You Like Combat Engineers? | ||||
Summary | 0022630: Hacking Coordinator causes doubled exogalactic strike | ||||
Description | When I hack a coordinator, I get two exogalactic strike forces - as if it's calling the resolution function twice. For comparison, hacking a GCA only causes one exogalactic strike force. Steps to reproduce: 1. (Optional?) Capture a planet with a coordinator 2. Have a fleet commence hacking. 3. Wait for hack to finish. (Attached save is 0000032:0000015 seconds before finish.) Expected results: * One exogalactic strike force. Actual results: * The messages at the top-right corner show a doubled up strike force, indicating two waves on their way. Other notes: * The "About this campaign" only reports one exo-wave, while the debug file reports two. * In a "control" save with only one AI, the response is also doubled up, thus it's not each AI reacting. | ||||
Tags | No tags attached. | ||||