View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0022660 | AI War 2 | Crash/Exception | Jan 18, 2020 4:15 am | Jan 18, 2020 4:15 am | |
Reporter | Ryulong | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 1.304 So You Like Combat Engineers? | ||||
Summary | 0022660: Error message; raid engine didn't show notification when I moved on-planet | ||||
Description | 1/18/2020 1:10:11 AM Error occurred in sim planning context perSecondNonSimPlanningLongRangeContext NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER <DoLocalFactionPerSecondNonSimUpdate_OnBackgroundNonSimThread_NonBlocking>b__4 116 270 0 0 DoForEntities 68 387 0 0 DoLocalFactionPerSecondNonSimUpdate_OnBackgroundNonSimThread_NonBlocking 2215 9514 0 0 DoPerSecondNonSimUpdate_OnBackgroundNonSimThread_NonBlocking 11 74 0 0 DoPerSecondNonSimUpdate_OnBackgroundNonSimThread_NonBlocking 1 51 0 0 <DoCentralLoop>b__5_0 1 42 0 0 DoForFactions 18 107 0 0 DoCentralLoop 12 234 0 0 Execute 17 74 0 0 InnerRun 80 239 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_Human+<>c__DisplayClass50_3.<DoLocalFactionPerSecondNonSimUpdate_OnBackgroundNonSimThread_NonBlocking>b__4 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00074] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.EntityRollupType Rollup, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00044] in <eacb90e41d89494b9d277d2e295e2ae9>:0 at Arcen.AIW2.External.SpecialFaction_Human.DoLocalFactionPerSecondNonSimUpdate_OnBackgroundNonSimThread_NonBlocking (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x008a7] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondNonSimUpdate_OnBackgroundNonSimThread_NonBlocking (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000b] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.Core.Faction.DoPerSecondNonSimUpdate_OnBackgroundNonSimThread_NonBlocking (Arcen.AIW2.Core.ArcenSimContext Context) [0x00001] in <eacb90e41d89494b9d277d2e295e2ae9>:0 at Arcen.AIW2.External.PerSecondNonSimPlanning.<DoCentralLoop>b__5_0 (Arcen.AIW2.Core.Faction faction) [0x00001] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in <eacb90e41d89494b9d277d2e295e2ae9>:0 at Arcen.AIW2.External.PerSecondNonSimPlanning.DoCentralLoop () [0x0000c] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.PerSecondNonSimPlanning.Execute () [0x00011] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00050] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 This popped up as soon as I moved my raid frigates onto Quillion. I notice the raid engine is not counting down, but as I continue to leave ships on-planet the AI does spawn a raid engine wave as expected. | ||||
Tags | No tags attached. | ||||