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IDProjectCategoryLast Update
0022681AI War 2Bug - GameplayJan 21, 2020 3:20 pm
ReporterAstilious Assigned ToBadgerBadger  
Status resolvedResolutionfixed 
Product Version1.304 So You Like Combat Engineers? 
Fixed in Version1.308 Mega Performance 
Summary0022681: Nanocaust... issues
DescriptionThere are a few things going on here, I don't know if this should be multiple reports:

1. The nanocaust are attacking my HW before 30 min. I gather they aren't supposed to do that. Though the game situation is... different (see 3).
2. I killed the nanocaust main hive and nothing changed. I'm actually not sure what is supposed to happen, but when I reloaded the game they all died, so I'm guess that was supposed to happen? Obviously this doesn't persist through saves, but if you load "Astilious 5", move the fleet on "Bal" over to the nanocaust base, unload nearby, run the transport away (nanocaust like to focus it) and focus the hive with everything else I was able to replicate the situation. Keep playing and nanocaust remains, reload and they die.
3. Not a bug, but I killed the nanocaust 10 base before 15m as seen in the "Astilious 5" save. This is under fairly ideal conditions from a player perspective, but maybe you'll want to make it tougher.
4. Are fireteams supposed to move faster than daggers even in regular combat? I understand giving them a speed boost to travel around the map with, but having that massive boost in combat situations seems excessive.
TagsNo tags attached.

Activities

Astilious

Jan 21, 2020 6:32 am

reporter  

Nanocaust HW Early.save (796,030 bytes)
Astilious 5.save (693,286 bytes)

Strategic Sage

Jan 21, 2020 6:36 am

reporter   ~0055686

Last edited: Jan 21, 2020 9:56 am

FYI I can confirm number 2. Also, they tend to not rebuild control centers nearly as well unless you just loaded the game, in which case they spam them. So I think something's wrong in the logic there.

Strategic Sage

Jan 21, 2020 6:39 am

reporter   ~0055687

Meant to say the second point there in Astilious' explanation. Not sure what happened with that completely unintended link.

BadgerBadger

Jan 21, 2020 10:58 am

manager   ~0055690

I believe I've improved most of these cases. I also note that the Long Range Planning threads for the nanocaust on this map tend to get stuck/run extremely slowly, which might help account for why the nanocaust didn't come back to help their hive.

Astilious

Jan 21, 2020 3:14 pm

reporter   ~0055696

They come back pretty quick. The hive is just so weak that my fleet kills it in about 30s. Even super speed boosted fireteams aren't that fast.

BadgerBadger

Jan 21, 2020 3:20 pm

manager   ~0055697

I'll add some tankiness to the hive while I'm at it.

Issue History

Date Modified Username Field Change
Jan 21, 2020 6:32 am Astilious New Issue
Jan 21, 2020 6:32 am Astilious File Added: Nanocaust HW Early.save
Jan 21, 2020 6:32 am Astilious File Added: Astilious 5.save
Jan 21, 2020 6:36 am Strategic Sage Note Added: 0055686
Jan 21, 2020 6:39 am Strategic Sage Note Added: 0055687
Jan 21, 2020 9:56 am BadgerBadger Note Edited: 0055686
Jan 21, 2020 10:58 am BadgerBadger Assigned To => BadgerBadger
Jan 21, 2020 10:58 am BadgerBadger Status new => resolved
Jan 21, 2020 10:58 am BadgerBadger Resolution open => fixed
Jan 21, 2020 10:58 am BadgerBadger Fixed in Version => 1.308 Mega Performance
Jan 21, 2020 10:58 am BadgerBadger Note Added: 0055690
Jan 21, 2020 3:14 pm Astilious Note Added: 0055696
Jan 21, 2020 3:20 pm BadgerBadger Note Added: 0055697