View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0022832 | AI War 2 | Gameplay Idea | Feb 24, 2020 2:10 pm | Feb 24, 2020 9:40 pm | |
Reporter | vinco | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.332 The Extragalactic War Nears | ||||
Fixed in Version | 2.001 Expansion 1: The Spire Rises! | ||||
Summary | 0022832: Add post-chase final wave to spire relic recovery | ||||
Description | AIWC had a big attack spawned when a player placed a new spire hub, which served as an excellent cap on the recovery challenge. Waves were sent to both the new hub and a few other key targets. Given that the AIW2 implementation has the end of the chase and establishment of the hub as the same event, an instantaneous push on placement might be a bit too heavy handed. I'd suggest that a 1-2 minute timer start counting down (visible to the player) to trigger a wave of about 3x the immediately preceding chase strength targeted at the latest spire hub. After the first, it might not be a bad idea to also trigger a wave at the same strength/time directed at the player homeworld. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 24, 2020 2:10 pm | vinco | New Issue | |
Feb 24, 2020 9:40 pm | BadgerBadger | Assigned To | => BadgerBadger |
Feb 24, 2020 9:40 pm | BadgerBadger | Status | new => resolved |
Feb 24, 2020 9:40 pm | BadgerBadger | Resolution | open => fixed |
Feb 24, 2020 9:40 pm | BadgerBadger | Fixed in Version | => 2.001 Expansion 1: The Spire Rises! |