View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0022889 | AI War 2 | Gameplay Idea | Feb 29, 2020 4:01 pm | Feb 29, 2020 4:16 pm | |
Reporter | StarKelp | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 2.006 Hotfix | ||||
Summary | 0022889: GCA (and other capturables) Reversion on Death | ||||
Description | These act as effective 'game over, time to reload' points if lost due to losing both their effect and the AIP. Losing that much metal gen, energy gen, or defensive strength is just not feasible. This is not truly a problem, but it could feasible be done better. (Hense why this is being put in as minor severity.) Thought: Have them give 10 AIP on capture, lose 10 AIP on loss, and always revert to neutral. This makes losing them no longer a 'have to reload' situation, and instead a small floor increase every time you lose them. | ||||
Tags | No tags attached. | ||||
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There is an option that almost does this now at game startup - there's a tab called permadeath that includes these. However there's no AIP decrease on capture, only the AIP on loss, which I feel works quite well, I've been using it in my current game. However, it is a Fallen Spire game, so perhaps the AIP would be a lot more punishing in a regular one. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 29, 2020 4:01 pm | StarKelp | New Issue | |
Feb 29, 2020 4:03 pm | StarKelp | Summary | GCA (and other capturales) Reversion on Death => GCA (and other capturables) Reversion on Death |
Feb 29, 2020 4:16 pm | Lord Of Nothing | Note Added: 0056201 |