View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0022954 | AI War 2 | Bug - Gameplay | Mar 6, 2020 1:36 pm | Mar 6, 2020 1:36 pm | |
Reporter | PastafarianGames | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 2.008 Transport Loading Hotfix | ||||
Summary | 0022954: Extragalactic War Poltergeist not shooting forcefields in its way | ||||
Description | I have a chokepoint in my Command Center path, which an Exogalactic Strike must go through in order to get there. This chokepoint has a forcefield on it. An Extragalactic War Poltergeist spawned as part of an Exo Strike and proceeded to bonk-bonk-bonk its hull upon the forcefield, declining to fire at the forcefield generator. I have a savegame, which I am attaching, which you can load and observe the behavior in question in the system Kazus at the Minsky wormhole. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 6, 2020 1:36 pm | PastafarianGames | New Issue | |
Mar 6, 2020 1:36 pm | PastafarianGames | File Added: bonkbonk.savemet | |
Mar 6, 2020 1:36 pm | PastafarianGames | File Added: bonkbonk.save |