View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0023028 | AI War 2 | Bug - Gameplay | Mar 13, 2020 11:03 pm | Aug 21, 2020 1:51 pm | |
Reporter | Flypaste | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.009 Plenty Of Tuning | ||||
Fixed in Version | Beta 2.126 Dark Spire, Eyes, and Fixes | ||||
Summary | 0023028: Eyes consider commands and ion cannons etc as valid fleets to activate on | ||||
Description | When the game decides how much of a % xp bonus to give to officer flagships, it calculates using "mobile fleets" instead of mobile + static. Eyes need to be changed to only count mobile fleets, so hacking a mass driver or building a command station doesn't effectively lock you out of the planet by making the eye permanently active. | ||||
Tags | No tags attached. | ||||
related to | 0021596 | resolved | BadgerBadger | Alternate implementations for eyes |
related to | 0023206 | resolved | BadgerBadger | Eyes still use the number of fleets as a trigger |
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Eyes now trigger off of Strength on a planet; if you have more Strength than the AI, the eye will activate |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 13, 2020 11:03 pm | Flypaste | New Issue | |
Jul 14, 2020 5:36 pm | BadgerBadger | Relationship added | related to 0021596 |
Jul 14, 2020 5:36 pm | BadgerBadger | Relationship added | related to 0023206 |
Aug 21, 2020 1:51 pm | BadgerBadger | Assigned To | => BadgerBadger |
Aug 21, 2020 1:51 pm | BadgerBadger | Status | new => resolved |
Aug 21, 2020 1:51 pm | BadgerBadger | Resolution | open => fixed |
Aug 21, 2020 1:51 pm | BadgerBadger | Fixed in Version | => Beta 2.126 Dark Spire, Eyes, and Fixes |
Aug 21, 2020 1:51 pm | BadgerBadger | Note Added: 0058154 |