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IDProjectCategoryLast Update
0023139AI War 2Gameplay IssueApr 21, 2020 12:15 pm
ReporterDEMOCRACY_DEMOCRACY Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version2.024 UI Focus Hotfix 
Fixed in VersionBeta 2.029 Journal And Faction Edit Framework 
Summary0023139: lost my command station upgrade
DescriptionI spent 1k science to upgrade a command station, but it's units are not upgraded. i think this has to do if the command station dies or not. the command station itself is mark 2, but the units that it owns did not mark up.

you can tell because there is a mk4 bastile and mark 5 bastile turret at the same time.
TagsNo tags attached.

Activities

DEMOCRACY_DEMOCRACY

Apr 12, 2020 11:32 pm

reporter  

bug 1.save (1,523,357 bytes)

DEMOCRACY_DEMOCRACY

Apr 13, 2020 6:24 am

reporter   ~0056799

with some testing, i figured out how to repeat: level up a command station, scrap it, repeat and it'll downgrade in marks.

Chris_McElligottPark

Apr 13, 2020 2:11 pm

administrator   ~0056809

This is for the direct upgrade at just that one planet, not the global upgrade for its whole type, right?

BadgerBadger

Apr 13, 2020 2:24 pm

manager   ~0056812

I'm not sure I see a problem with "You paid to level something up. You scrap it. You lose the levels"

Chris_McElligottPark

Apr 13, 2020 2:26 pm

administrator   ~0056813

You paid to level up the planet as a whole, though. That's attached to the fleet and should stay with it even if you get a new command station. There's apparently a bug there somewhere, if I'm understanding properly.

DEMOCRACY_DEMOCRACY

Apr 13, 2020 11:03 pm

reporter   ~0056833

right, sorry for being laconic there, was 5 in the morning for me. I don't know if this is intentional at this point, but with this "bug", it is now possible to have split mark stuff on planets. Sometimes, there's a cloaked enemy that refuses to go away, and i can't build a station keeper sentry frigate without rebuilding the command station, and the command station refuses to rebuild until all enemies leave the planet. or sometimes it's just a weak enemy force present and i can begin rebuilding as they're retreating/dying. Now that I'm aware of this feature/bug, this further disincentivizes my willingness to upgrade planets with science, since now it's possible to permanently waste science. At least rebuilding the command station instead of scrapping then replacing the CS doesn't demark it.

TL:DR: Complaint: by scrapping a command station, you waste science permanently. it's gone for good. Argument: There are cases where destroying a command station intentionally is a good move can arise, such as warden pathing manipulation, or simply rebuilding faster, or repositioning the command center if necessary.

DEMOCRACY_DEMOCRACY

Apr 13, 2020 11:13 pm

reporter   ~0056834

i.e: here you can see a split bastile and forcefield mark
20200413195746_1.jpg (283,835 bytes)

Chris_McElligottPark

Apr 14, 2020 11:19 am

administrator   ~0056846

In the above save, it has the problem demonstrated, right?

DEMOCRACY_DEMOCRACY

Apr 14, 2020 4:28 pm

reporter   ~0056855

Yes. earlier, i had upgraded my station using science, and after scrapping it to move farther away, that's when i noticed i had been unable to place the 1 mark higher stuff. this is also replicatable on other worlds.

To replicate: Level up a command station. Scrap it. rebuild it. the first time, you can still build a mark 2 station, but everything under the command station such as turrets or other defenses will no longer be one mark higher. scrap and rebuild again, and you lose the upgrade for the command station.

Chris_McElligottPark

Apr 16, 2020 4:37 pm

administrator   ~0056867

Okay, on Hatton I see that it is Mark II as a command station for reasons that make no sense. I also see zero science upgrades there. If I upgrade it via science, then it levels up further. Delete it, and create another one, and it's back lower again and it still shows no fleet upgrades from science. I'm not sure why all that is.

I did put these in, while looking into some of this:

* Techs that have already been fully unlocked now continue to show up on the tech sidebar, since having those disappear was freaking confusing.
** They now show up with a line item saying "COMPLETE" instead of some sort of science cost.

* When viewing the tooltip for a unit, it now shows how many upgrades have happened out of how many upgrades for each tech line that benefits the unit.
** This way you can tell WHY it is the mark level it is, aside from things at the fleet itself that are leveling them up.

Chris_McElligottPark

Apr 21, 2020 12:15 pm

administrator   ~0056921

Thank you!

* Fixed a rather inexplicable "bug" (really a design choice in code that made no sense in retrospect but has been there since the fleet redesign well over a year ago) where if a unit was put into a different fleet than initially expected, it would wipe out all levels from EXP or science.
** The main practical effect of this was that anytime a command station died, then any levels that you got from science upgrades to its fleet were reset to zero, which was a huge negative of course. This is now fixed.
*** This did lead to some ships or turrets being a higher level (based on the old science upgrade levels) compared to newer ones. Basically items that are a certain level won't level-down, so even though the science was taken away, they wound up still being at the higher level. But new items built would be at the lower level. This isn't something that we can fix in existing savegames (same thing with the lost levels from science in existing saves in general. But for all future upgrades, including in existing savegames if the upgrades happen in this or future versions, they will now be retained.

Issue History

Date Modified Username Field Change
Apr 12, 2020 11:32 pm DEMOCRACY_DEMOCRACY New Issue
Apr 12, 2020 11:32 pm DEMOCRACY_DEMOCRACY File Added: bug 1.save
Apr 13, 2020 6:24 am DEMOCRACY_DEMOCRACY Note Added: 0056799
Apr 13, 2020 2:11 pm Chris_McElligottPark Note Added: 0056809
Apr 13, 2020 2:24 pm BadgerBadger Note Added: 0056812
Apr 13, 2020 2:26 pm Chris_McElligottPark Note Added: 0056813
Apr 13, 2020 11:03 pm DEMOCRACY_DEMOCRACY Note Added: 0056833
Apr 13, 2020 11:13 pm DEMOCRACY_DEMOCRACY File Added: 20200413195746_1.jpg
Apr 13, 2020 11:13 pm DEMOCRACY_DEMOCRACY Note Added: 0056834
Apr 14, 2020 11:19 am Chris_McElligottPark Note Added: 0056846
Apr 14, 2020 4:28 pm DEMOCRACY_DEMOCRACY Note Added: 0056855
Apr 16, 2020 4:37 pm Chris_McElligottPark Note Added: 0056867
Apr 16, 2020 4:39 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Apr 16, 2020 4:39 pm Chris_McElligottPark Status new => assigned
Apr 21, 2020 12:15 pm Chris_McElligottPark Status assigned => resolved
Apr 21, 2020 12:15 pm Chris_McElligottPark Resolution open => fixed
Apr 21, 2020 12:15 pm Chris_McElligottPark Fixed in Version => Beta 2.029 Journal And Faction Edit Framework
Apr 21, 2020 12:15 pm Chris_McElligottPark Note Added: 0056921