View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0023391 | AI War 2 | Gameplay Issue | Jul 13, 2020 5:09 pm | Sep 25, 2020 9:54 pm | |
Reporter | Chris_McElligottPark | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Summary | 0023391: Performance: mysterious drop from nomad planets (for Chris later). | ||||
Description | Chris: Wait, let me see if I understand. 1. If you stay on the planet view, there is no lag from them. 2. If you are on the galaxy map, it starts okay but gets slower the longer they move. 3. Going to the planet view and back to the galaxy view does not help once the galaxy view gets slow. 4. Going to the main menu and back to the galaxy view does solve it. 5. Even after it is slow on the galaxy map, going to the planet view is not slow. Is that correct? StarKelp: Yes to all, with a note on 2 that it takes hours to reach it with regular settings. I only discovered it by doing 10 planets with the fast setting. Chris: But nomad galaxy probably causes it very fast? StarKelp: I... don't think I noticed it when I was doing a Nomad Galaxy test game actually. Let me confirm that though before making that assumption. | ||||
Tags | No tags attached. | ||||
has duplicate | 0023477 | closed | BadgerBadger | Nomad PLanets eat performance in galexy map |
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Update: Also occurs during a Nomad Galaxy. |
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I was figuring this was a resource/memory leak of some sort, but I never had time to chase it. It's probably lurking in the visualization stuff that I don't know very well. I am more than happy to have Chris chase this one ;-) |
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With a repro case, it shouldn't be too bad for me. I figure it's something in the vis code, too. As long as I can make it happen reliably and relatively quickly, I can knock that out sometime during the multiplayer beta period. Have to get into and through alpha first, though. |
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Hypothesis: There's a problem in PresentationLayer_AIW2.cs, in public void CheckIfNomadMoved( Galaxy galaxy, Planet p, ref int debugCode ) I suspect that I'm doing something wrong in that area because I don't fully understand how the visual stuff works for the galaxy map. In particular I'm suspicious of something in here: p.GalaxyMapVisualObject.GalaxyMapLines.Clear(); GalaxyMapPlanet pMap = (GalaxyMapPlanet)p.GalaxyMapVisualObject; debugCode = 2460; pMap.DeactivateAndReturnToPool(); p.GalaxyMapVisualObject = null; //unset this to force a new object. <=========== If there are other pointers to this then this is a memory leak p.NomadHasMoved = false; //this is set in the Entity Sim logic and cleared here |
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Ooh yeah, that would be a memory leak, probably. And not just any sort, but one that goes out of C# and into unmanaged code. I can probably fix that pretty straightforwardly. |
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Can someone who sees this do a test and see how things do with one of these galaxies on fast forward? A nomad galaxy in particular would do well for showing an increase if it was going to happen. I've put in all the fixes, but have not tested them in this specific context and am shifting back to MP stuff at the moment. |
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Note: This is with my so named "Classic Fusion" abomination of a mod (which I can't ever give out for the most part). On a test with 2 AIs, and 1 of almost every faction possible, with 5 Nomads on Fast movement, the performance went to sub-50% on the galaxy map within 35 minutes. On a test with 2 AIs and no factions, with 10 Nomads on Fast movement and Nomad Galaxy, slowdown occurs as soon as they start moving. It appears to stop at around 50%, never going below. Performance recovers if saved, then loaded, but temporarily. |
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Thanks for the info! Sounds like I still have more to look into. |
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let me beta test the DLC and I'll help :D |
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strangely 1x gives me x.8 ish, but 4x will give me 2.5x whilst in the galaxy, which is very odd if it can handle 2.5x, I don't get why it wouldn't be able 1x the bug goes away in planet view, I've not tested without nomad planets, but if you use your dev stuff to disable them, it might show if is the cause |
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Bear in mind that when you get 250%, that's multiplied by 4. So really if you have 4x, it should be 400%, but you're only getting 250%, which is 62.5% speed instead. So you did have a drop in overall performance compared to 1x. |
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Nomad Planets eat performance in galaxy map, performance is so bad at the moment with Nomads enabled, especially if multiple. This occurs whenever they move. To help find the cause, I have made a save where over 50 nomad planets are about to move 10 seconds after load. Things get slow QUICK. Please use this save to test rather than the previous one shared. |
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Way to go Badger on fixing it! :) |
Date Modified | Username | Field | Change |
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Jul 13, 2020 5:09 pm | Chris_McElligottPark | New Issue | |
Jul 13, 2020 5:09 pm | Chris_McElligottPark | Status | new => assigned |
Jul 13, 2020 5:09 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jul 13, 2020 5:27 pm | StarKelp | Note Added: 0057575 | |
Jul 13, 2020 6:05 pm | BadgerBadger | Note Added: 0057576 | |
Jul 13, 2020 6:09 pm | BadgerBadger | Note Edited: 0057576 | |
Jul 13, 2020 9:54 pm | Chris_McElligottPark | Note Added: 0057578 | |
Jul 13, 2020 10:03 pm | BadgerBadger | Note Added: 0057579 | |
Jul 14, 2020 10:47 am | Chris_McElligottPark | Note Added: 0057583 | |
Jul 16, 2020 10:08 am | Chris_McElligottPark | Status | assigned => feedback |
Jul 16, 2020 10:08 am | Chris_McElligottPark | Note Added: 0057641 | |
Jul 21, 2020 11:52 am | RocketAssistedPuffin | Note Added: 0057742 | |
Jul 21, 2020 12:05 pm | Chris_McElligottPark | Note Added: 0057743 | |
Jul 21, 2020 12:11 pm | Puppet Master | Note Added: 0057744 | |
Jul 22, 2020 4:54 pm | Puppet Master | File Added: Slow in Galaxy.save | |
Jul 22, 2020 4:54 pm | Puppet Master | File Added: Slow in Galaxy.savemet | |
Jul 22, 2020 4:54 pm | Puppet Master | Note Added: 0057783 | |
Jul 22, 2020 5:07 pm | Chris_McElligottPark | Note Added: 0057785 | |
Jul 28, 2020 4:25 pm | Puppet Master | File Added: 10secondsToNomadageddon.save | |
Jul 28, 2020 4:25 pm | Puppet Master | File Added: 10secondsToNomadageddon.savemet | |
Jul 28, 2020 4:25 pm | Puppet Master | Note Added: 0057885 | |
Jul 28, 2020 4:26 pm | BadgerBadger | Relationship added | has duplicate 0023477 |
Jul 28, 2020 4:26 pm | BadgerBadger | Status | feedback => assigned |
Sep 25, 2020 9:54 pm | Chris_McElligottPark | Assigned To | Chris_McElligottPark => BadgerBadger |
Sep 25, 2020 9:54 pm | Chris_McElligottPark | Status | assigned => resolved |
Sep 25, 2020 9:54 pm | Chris_McElligottPark | Resolution | open => fixed |
Sep 25, 2020 9:54 pm | Chris_McElligottPark | Note Added: 0058684 |