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IDProjectCategoryLast Update
0023392AI War 2Bug - GameplayNov 5, 2020 2:09 pm
ReporterZeroTheHero Assigned ToChris_McElligottPark  
Status assignedResolutionopen 
Product Version2.097 Below Minimum 
Summary0023392: Ship Ranges Incorrect (Z Key)
DescriptionI am attacking a planet there is a zombie guardian nearby but when I press the Z key the range is no where near my attacking ships. Yet I am getting zombies my main one the force-field frigate. Unless I am missing something - I have checked everything on the planet and there is only this guardian - also there is a mix of guardians and these are also out of range but still firing?
Is this a bug or am I missing something?

I have attached save. Just unload and they will get attacked and Zombie-fied!
TagsNo tags attached.

Activities

Chris_McElligottPark

Jul 14, 2020 2:50 pm

administrator   ~0057587

Looks like the save failed to upload. Is there a range booster on the planet in some fashion, or perhaps in the galaxy settings are the ranges set to be higher than normal? It's possible that I missed having the range circles update to match some multiplier that is in play.

ZeroTheHero

Jul 14, 2020 5:50 pm

reporter   ~0057600

There are no multipliers. I think the ranges are incorrect?
BugReport.save (204,081 bytes)

ZeroTheHero

Jul 16, 2020 10:04 am

reporter   ~0057639

The AI Subverter Great Turret is the only enemy that can deal Zombification damage. But it looks as though the zombie is being generated by ANY damage!!

Chris_McElligottPark

Jul 16, 2020 10:10 am

administrator   ~0057642

If a ship has taken enough zombification damage before death, then it will go zombie when it dies even from a non-zombifying shot. This prevents problems with things like zombifiers and non-zombifiers shooting at ships all at the same time and "who hits last" being relevant.

It's possible that zombification has a bug with stacks, though, where maybe the zombification damage on a stacked unit is not being cleared out, so once the first unit is zombified, all future ones will be from that stack. It's something I'll have to look into, but I'm going to try to focus on multiplayer for a bit.

Thanks for the added context and the report!

ZeroTheHero

Jul 16, 2020 10:19 am

reporter   ~0057644

But the ships never get in range to take a single hit from the turret. I have loaded from another save (prior to going to the planet) and then moved to the edge so the range is at least 3 or 4 times the range of the turret. I still get zombies. Pretty much as the ships start taking damage. I think the code is missing the check for the type of damage. Then the turret's effect just kicks in.

RocketAssistedPuffin

Jul 16, 2020 10:27 am

reporter   ~0057646

If I recall, Zombification/Metabolization/Nanocaustation aren't something that ever replaces normal damage. It's merely an effect added onto that weapon system.

I seem to also recall that...units are meant to "shed" their effect amount when they use a wormhole, but also that I have seen units become zombies and such on a different planet from the one who caused that effect on them, recently, though on a heavily modded game again. Such effects are mostly the same however.

Chris_McElligottPark

Jul 16, 2020 11:59 am

administrator   ~0057648

Huh. Those are extremely strange things! It will be an interesting thing to untangle when I get a chance.

ZeroTheHero

Jul 30, 2020 6:45 pm

reporter   ~0057932

Added the other save file of the same time.
BugReport.savemet (52 bytes)

ZeroTheHero

Oct 7, 2020 5:51 am

reporter   ~0059061

I know your busy withy the Multiplayer - but this is easy to test!
1) load the save.
2) Go to the planet Breach.
3) Unload the transport
4) Unpause and watch it get zombified in 4 seconds - out of range.

Chris_McElligottPark

Nov 5, 2020 2:09 pm

administrator   ~0059482

I seem to recall another report of the ranges being visually reported wrong, but I'm not entirely sure what's up with that. I will get to this sometime in the near future, thank you for your patience.

Issue History

Date Modified Username Field Change
Jul 14, 2020 1:33 pm ZeroTheHero New Issue
Jul 14, 2020 1:50 pm ZeroTheHero Description Updated
Jul 14, 2020 2:50 pm Chris_McElligottPark Note Added: 0057587
Jul 14, 2020 5:50 pm ZeroTheHero File Added: BugReport.save
Jul 14, 2020 5:50 pm ZeroTheHero Note Added: 0057600
Jul 16, 2020 10:04 am ZeroTheHero Note Added: 0057639
Jul 16, 2020 10:10 am Chris_McElligottPark Note Added: 0057642
Jul 16, 2020 10:10 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Jul 16, 2020 10:10 am Chris_McElligottPark Status new => assigned
Jul 16, 2020 10:19 am ZeroTheHero Note Added: 0057644
Jul 16, 2020 10:27 am RocketAssistedPuffin Note Added: 0057646
Jul 16, 2020 11:59 am Chris_McElligottPark Note Added: 0057648
Jul 30, 2020 6:45 pm ZeroTheHero File Added: BugReport.savemet
Jul 30, 2020 6:45 pm ZeroTheHero Note Added: 0057932
Oct 7, 2020 5:51 am ZeroTheHero Note Added: 0059061
Nov 5, 2020 2:09 pm Chris_McElligottPark Note Added: 0059482