View Issue Details

IDProjectCategoryLast Update
0023406AI War 2Bug - GameplayJul 20, 2020 2:27 am
ReporterParadoxSong Assigned ToBadgerBadger  
Status resolvedResolutionfixed 
Product Version2.099 Last Rabbit Holes 
Fixed in Version2.102 Digression For Quality 
Summary0023406: Scourge builders stuck in an infinite loop of attacking 2 guard posts.
DescriptionThis is a funny one badger, and it's every builder - but not immediately- one spawner was successfully made in... an hour and a half.

Autosave.8400 is the earliest save I have with the issue, and Autosave.12000 is the last save before I manually fix it. I would've renamed them, but I don't know if that safe to do to them.

Note that the scourge changes you've already made aren't live at the time of this bug report.
TagsNo tags attached.

Activities

ParadoxSong

Jul 17, 2020 10:46 am

reporter  

Autosave.8400.save (489,840 bytes)
Autosave.12000.save (666,165 bytes)

BadgerBadger

Jul 20, 2020 2:27 am

manager   ~0057698

Last edited: Jul 20, 2020 2:27 am

If there are only non-combatant enemies on a planet, ignore any requirement that targets need to be Combatants. This prevents ships in FRD from discarding them incorrectly.

Issue History

Date Modified Username Field Change
Jul 17, 2020 10:46 am ParadoxSong New Issue
Jul 17, 2020 10:46 am ParadoxSong File Added: Autosave.8400.save
Jul 17, 2020 10:46 am ParadoxSong File Added: Autosave.12000.save
Jul 19, 2020 11:40 pm BadgerBadger Assigned To => Chris_McElligottPark
Jul 19, 2020 11:40 pm BadgerBadger Status new => assigned
Jul 20, 2020 2:27 am BadgerBadger Assigned To Chris_McElligottPark => BadgerBadger
Jul 20, 2020 2:27 am BadgerBadger Status assigned => resolved
Jul 20, 2020 2:27 am BadgerBadger Resolution open => fixed
Jul 20, 2020 2:27 am BadgerBadger Fixed in Version => 2.102 Digression For Quality
Jul 20, 2020 2:27 am BadgerBadger Note Added: 0057698
Jul 20, 2020 2:27 am BadgerBadger Note Edited: 0057698