View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0023423 | AI War 2 | Bug - Gameplay | Jul 19, 2020 8:53 am | Jul 19, 2020 8:54 am | |
Reporter | ArnaudB | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 2.101 Connection Status: Confirmed | ||||
Summary | 0023423: Raptors disregard their bonus for target-picking | ||||
Description | I noticed it after playing a bit with raptors this morning. They have immense range in this game due to the 1.2 range lobby setting, so they always have the AI units showing up from the wormholes or hack in their firing range. I hacked the ARS and noticed that many, many, many raptors have only 772 (base) damage rather than the 4420-something damage (with bonus), despite having both the AI units responding to the Hacks AND the hunter units coming from the Wormhole in their range. This was also noticing the trend over multiple planets (they don't go after guard released from guard posts first for instance). You can test in the save with the Spire Archive right on the planet. I played at 2.5 speed for the test, and had no problem whatsoever running the simulation (not much around at that point), so it shouldn't be targeting cycle taking too long. | ||||
Tags | No tags attached. | ||||