View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0023442 | AI War 2 | Bug - Gameplay | Jul 22, 2020 3:22 pm | Jul 23, 2020 10:33 am | |
Reporter | crawlers | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.105 Selection Hotfix | ||||
Fixed in Version | 2.106 Immortals and Unresponsiveness | ||||
Summary | 0023442: Remains-leaving structures cause AIP | ||||
Description | When enabling remains-leaving for things like Global command augmenter, they still cause AIP when reduced to remains. This interferes with the ability to make them not irreplaceable, since each time they die it makes the game harder. Please disable AIP gain when leaving remains or add a way to do this. It is also inconvenient to rebuild the turrets given by GCA's when they are reduced to ruins in this way, since the turrets seem to be deleted rather than leaving remains that can't be rebuilt till the GCA is repaired. | ||||
Tags | No tags attached. | ||||
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Thanks! I happened to be in the section of the code where this was, so I took a shot at it: * AIP should no longer increase when things die to remains if you have the "ships of X type die to remains instead of dying entirely" galaxy map option on. ** This is untested, but should work. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jul 22, 2020 3:22 pm | crawlers | New Issue | |
Jul 22, 2020 3:24 pm | crawlers | Description Updated | |
Jul 23, 2020 10:33 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jul 23, 2020 10:33 am | Chris_McElligottPark | Status | new => resolved |
Jul 23, 2020 10:33 am | Chris_McElligottPark | Resolution | open => fixed |
Jul 23, 2020 10:33 am | Chris_McElligottPark | Fixed in Version | => 2.106 Immortals and Unresponsiveness |
Jul 23, 2020 10:33 am | Chris_McElligottPark | Note Added: 0057804 |