View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0023502 | AI War 2 | Suggestion | Aug 3, 2020 11:06 pm | Aug 10, 2020 5:37 pm | |
Reporter | DEMOCRACY_DEMOCRACY | Assigned To | Chris_McElligottPark | ||
Status | assigned | Resolution | open | ||
Product Version | 2.113 Dyson Growth | ||||
Summary | 0023502: environemental effects | ||||
Description | Just a reminder for chris to explore these ideas sometime soon. possibly for dlc 3. these would be environmental effects that can happen on any gravity well that effect everyone present. Negative: Asteroid field: speed of all ships are slowed down to dodge asteroids, unless they are already moving that slow. Ion storm: shields don't work Nebula: range is reduced, units with infinite range uints only able to target half the planet's diameter Corrosive cloud: ships without active shields and have armor under a certain amount take damage over time Magnetic anomaly: an invincible structure in the middle of the grav well slowly pulls units into it. Doesn't do much damage (if at all) itself. Pulsar star: all ships under a certain albedo are paralyzed periodically Positive: ambient power: All ships tune into the ambient power, speeding themselves up. void: Lack of interference from anything nearby allows units to shoot farther slightly. ship graveyard: all the wreckage hanging around gives anything stationary cloaking. Solar charge: Ships power their shields to 150% with the assistance of a nearby star. | ||||
Tags | No tags attached. | ||||
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https://bugtracker.arcengames.com/view.php?id=20154 An old parent report with some possibly relevant things on it. |
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 3, 2020 11:06 pm | DEMOCRACY_DEMOCRACY | New Issue | |
Aug 3, 2020 11:13 pm | BadgerBadger | Assigned To | => Chris_McElligottPark |
Aug 3, 2020 11:13 pm | BadgerBadger | Status | new => assigned |
Aug 10, 2020 5:37 pm | RocketAssistedPuffin | Note Added: 0058035 |