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IDProjectCategoryLast Update
0023502AI War 2SuggestionAug 10, 2020 5:37 pm
ReporterDEMOCRACY_DEMOCRACY Assigned ToChris_McElligottPark  
Status assignedResolutionopen 
Product Version2.113 Dyson Growth 
Summary0023502: environemental effects
DescriptionJust a reminder for chris to explore these ideas sometime soon. possibly for dlc 3. these would be environmental effects that can happen on any gravity well that effect everyone present.
Negative:
Asteroid field: speed of all ships are slowed down to dodge asteroids, unless they are already moving that slow.

Ion storm: shields don't work

Nebula: range is reduced, units with infinite range uints only able to target half the planet's diameter

Corrosive cloud: ships without active shields and have armor under a certain amount take damage over time

Magnetic anomaly: an invincible structure in the middle of the grav well slowly pulls units into it. Doesn't do much damage (if at all) itself.

Pulsar star: all ships under a certain albedo are paralyzed periodically

Positive:
ambient power: All ships tune into the ambient power, speeding themselves up.

void: Lack of interference from anything nearby allows units to shoot farther slightly.

ship graveyard: all the wreckage hanging around gives anything stationary cloaking.

Solar charge: Ships power their shields to 150% with the assistance of a nearby star.
TagsNo tags attached.

Activities

RocketAssistedPuffin

Aug 10, 2020 5:37 pm

reporter   ~0058035

https://bugtracker.arcengames.com/view.php?id=20154

An old parent report with some possibly relevant things on it.

Issue History

Date Modified Username Field Change
Aug 3, 2020 11:06 pm DEMOCRACY_DEMOCRACY New Issue
Aug 3, 2020 11:13 pm BadgerBadger Assigned To => Chris_McElligottPark
Aug 3, 2020 11:13 pm BadgerBadger Status new => assigned
Aug 10, 2020 5:37 pm RocketAssistedPuffin Note Added: 0058035