View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0023508 | AI War 2 | Bug - Gameplay | Aug 5, 2020 8:36 pm | Dec 12, 2020 2:41 pm | |
Reporter | StarKelp | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.115 Imperial Summons | ||||
Summary | 0023508: I cannot play the game without my mod | ||||
Description | Upon attempting to disable one of my mods, I am unable to load into the custom game lobby. Turning it back on lets me start a new game with no issues. Entire log is attached; here is the exception specifically. 8/5/2020 7:34:52 PM Start load save: E:/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 8/5/2020 7:34:52 PM Finish load save in 45.1ms 8/5/2020 7:34:52 PM Fixed null map type on long-term setup data to be a random type of Linked Rings instead. 8/5/2020 7:34:52 PM Error on button click: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GenerateMap (Arcen.AIW2.Core.Tutorial TutOrNullToUse) [0x000c6] in <3d23f33921184d41ab47b48b21c1c91b>:0 at Arcen.AIW2.Core.Engine_AIW2.LoadGameNoCampaignNameSet (System.String FullSaveGameName, Arcen.AIW2.Core.StartWorldSource1 StartSource1, Arcen.AIW2.Core.StartWorldSource2 StartSource2) [0x00361] in <3d23f33921184d41ab47b48b21c1c91b>:0 at Arcen.AIW2.External.Window_MainMenu+bCustomStartGame.StartCustomGame (System.Boolean StartInSinglePlayer) [0x00078] in <c1201fb336ee4084b23cceeab0ac606a>:0 at Arcen.AIW2.External.Window_MainMenu+bCustomStartGame.HandleClick_Subclass (MouseHandlingInput input) [0x00001] in <c1201fb336ee4084b23cceeab0ac606a>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x0000f] in <c1201fb336ee4084b23cceeab0ac606a>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00029] in <9b42e553d9c04e4e88b2ffa24ea132f2>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in <9b42e553d9c04e4e88b2ffa24ea132f2>:0 | ||||
Tags | No tags attached. | ||||
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ArcenDebugLog.txt (7,718 bytes)
8/5/2020 7:34:15 PM Current directory used: E:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: E:/Steam/steamapps/common/AI War 2/PlayerData/ 8/5/2020 7:34:15 PM Boot up FleetOS (0.2871s) 8/5/2020 7:34:15 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8066 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz processorCount: 8 processorFrequency: 3392 systemMemorySize: 16341 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/5/2020 7:34:15 PM Check System Logs For Rogue Intelligence (0.1809s) 8/5/2020 7:34:15 PM Game Version: 2.115 8/5/2020 7:34:15 PM Eject Trash Into Hyperspace (0.0919s) 8/5/2020 7:34:15 PM Check For Extra Modules (0.0290s) 8/5/2020 7:34:15 PM Bring Cloaking Systems Online (0.0240s) 8/5/2020 7:34:15 PM Recalculate Speed Of Light (0.0280s) 8/5/2020 7:34:15 PM Optimize Comfort On Command Decks (0.0280s) 8/5/2020 7:34:15 PM Generating Framerates (0.0120s) 8/5/2020 7:34:15 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 8/5/2020 7:34:15 PM Mods: PreceptsOfThePrecursors (Disabled) SpireRailgunShop (Disabled) 8/5/2020 7:34:15 PM Check Nearby Stellar Masses (0.0550s) 8/5/2020 7:34:15 PM Remembering Alamo (0.0210s) 8/5/2020 7:34:15 PM Boot Audio Comms (0.0170s) 8/5/2020 7:34:16 PM Establish Individual Audio Links (0.0270s) 8/5/2020 7:34:16 PM Prepare Explosions and Crackles (0.0310s) 8/5/2020 7:34:16 PM No resolution change was required. 8/5/2020 7:34:16 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/5/2020 7:34:16 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 8/5/2020 7:34:16 PM Last Save File appears to have been deleted! 8/5/2020 7:34:16 PM Refresh Optical Lensing (0.0350s) 8/5/2020 7:34:16 PM Revise Fundamental Physical Laws (0.0120s) 8/5/2020 7:34:16 PM Calculate Odds Of Success (0.0430s) 8/5/2020 7:34:16 PM Briefly Panic (0.2639s) 8/5/2020 7:34:16 PM Install Confidence Routines (0.3168s) 8/5/2020 7:34:16 PM Bring Commander Interface Online (0.1279s) 8/5/2020 7:34:16 PM Motivate All Crews (0.0510s) 8/5/2020 7:34:16 PM Locating Available Networks (0.0210s) 8/5/2020 7:34:16 PM Externalizing Patterns (0.0280s) 8/5/2020 7:34:16 PM Hooking Externals (0.0180s) 8/5/2020 7:34:16 PM Handlizing Hooks (0.0150s) 8/5/2020 7:34:17 PM Disengaging Constants (0.0360s) 8/5/2020 7:34:17 PM Late Axionic Computations (0.0560s) 8/5/2020 7:34:17 PM Connecting to Fleet Command (0.0130s) 8/5/2020 7:34:17 PM Thinking Of Advice (0.0160s) 8/5/2020 7:34:17 PM Degaussing Advice (0.0220s) 8/5/2020 7:34:17 PM Reading Alien Diaries (0.0150s) 8/5/2020 7:34:17 PM Naming All Known Planets (0.0140s) 8/5/2020 7:34:17 PM Remembering Speeds (0.0180s) 8/5/2020 7:34:17 PM Prioritizing Targets (0.0160s) 8/5/2020 7:34:17 PM Rebooting Sensor Arrays (0.0170s) 8/5/2020 7:34:17 PM Unloading Prismatic Grid (0.0170s) 8/5/2020 7:34:17 PM Thinking Of Objectives (0.0170s) 8/5/2020 7:34:17 PM Re-Aligning Objectives (0.0170s) 8/5/2020 7:34:17 PM Inhibiting Visual Scans (0.0200s) 8/5/2020 7:34:17 PM Synthesizing Vocals (0.0140s) 8/5/2020 7:34:17 PM Investigating Map Signatures (0.0210s) 8/5/2020 7:34:17 PM Ventilating Scenarios (0.0120s) 8/5/2020 7:34:17 PM Decontaminating Targeting Systems (0.0160s) 8/5/2020 7:34:17 PM Ejecting Tactical Core (0.0170s) 8/5/2020 7:34:17 PM Calibrating Formations (0.0170s) 8/5/2020 7:34:17 PM Intercepting Galactic Maps (0.0170s) 8/5/2020 7:34:17 PM Discharging Colored Ions (0.0290s) 8/5/2020 7:34:17 PM Replicating Ion Colors (0.0110s) 8/5/2020 7:34:17 PM Faction Diagnostics (0.0230s) 8/5/2020 7:34:17 PM Buffering Hackers (0.0180s) 8/5/2020 7:34:17 PM Inverting Death (0.0110s) 8/5/2020 7:34:17 PM Linear Field Variance (0.0190s) 8/5/2020 7:34:17 PM Charging Marks (0.0150s) 8/5/2020 7:34:17 PM Guarding The Posts (0.1069s) 8/5/2020 7:34:17 PM Range Manifolds (0.0140s) 8/5/2020 7:34:17 PM Purging ROFs (0.0150s) 8/5/2020 7:34:17 PM Manipulating Speeds (0.0180s) 8/5/2020 7:34:17 PM Detecting Projectiles (0.0150s) 8/5/2020 7:34:17 PM Grouping Flow Fields (0.0190s) 8/5/2020 7:34:17 PM Modulating Flow Field Groups (0.0330s) 8/5/2020 7:34:17 PM Designing Fleets (0.0210s) 8/5/2020 7:34:17 PM Thinking Of Technologies (0.0150s) 8/5/2020 7:34:17 PM Categorizing Starboard Sensors (0.0140s) 8/5/2020 7:34:17 PM Injecting Galactic Variables (0.0210s) 8/5/2020 7:34:17 PM Initiating Starfields (0.0230s) 8/5/2020 7:34:17 PM Cleaning Distant Planets (0.1809s) 8/5/2020 7:34:18 PM Categorizing All Planets (0.0130s) 8/5/2020 7:34:18 PM Organizing Commands (0.0260s) 8/5/2020 7:34:18 PM Calculating Firing Cones (0.0130s) 8/5/2020 7:34:18 PM Violating Ship Part Bylaws (0.5782s) 8/5/2020 7:34:18 PM Sterilizing Test Chamber (0.0200s) 8/5/2020 7:34:21 PM Reactivate Cold Fusion Reactor (3.0810s) 8/5/2020 7:34:21 PM Issuing Orders (0.0280s) 8/5/2020 7:34:21 PM Augmenting Infusers (0.0110s) 8/5/2020 7:34:21 PM Infusing (0.0290s) 8/5/2020 7:34:21 PM Post-Proton Surge (0.0110s) 8/5/2020 7:34:21 PM Stimulate Modulation (0.0470s) 8/5/2020 7:34:21 PM ArcenAssetBundleCache.InstantiatedObjects: 980 8/5/2020 7:34:21 PM Load Surrogates (0.1289s) 8/5/2020 7:34:22 PM Final Checks (1.0082s) 8/5/2020 7:34:23 PM Load Historical Documents (0.0090s) 8/5/2020 7:34:23 PM 7.8 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Violating Ship Part Bylaws (0.6s) Reactivate Cold Fusion Reactor (3.1s) Final Checks (1.0s) 8/5/2020 7:34:23 PM Hello Steam user 'StarKelp' 8/5/2020 7:34:52 PM Start load save: E:/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 8/5/2020 7:34:52 PM Finish load save in 45.1ms 8/5/2020 7:34:52 PM Fixed null map type on long-term setup data to be a random type of Linked Rings instead. 8/5/2020 7:34:52 PM Error on button click: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GenerateMap (Arcen.AIW2.Core.Tutorial TutOrNullToUse) [0x000c6] in <3d23f33921184d41ab47b48b21c1c91b>:0 at Arcen.AIW2.Core.Engine_AIW2.LoadGameNoCampaignNameSet (System.String FullSaveGameName, Arcen.AIW2.Core.StartWorldSource1 StartSource1, Arcen.AIW2.Core.StartWorldSource2 StartSource2) [0x00361] in <3d23f33921184d41ab47b48b21c1c91b>:0 at Arcen.AIW2.External.Window_MainMenu+bCustomStartGame.StartCustomGame (System.Boolean StartInSinglePlayer) [0x00078] in <c1201fb336ee4084b23cceeab0ac606a>:0 at Arcen.AIW2.External.Window_MainMenu+bCustomStartGame.HandleClick_Subclass (MouseHandlingInput input) [0x00001] in <c1201fb336ee4084b23cceeab0ac606a>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x0000f] in <c1201fb336ee4084b23cceeab0ac606a>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00029] in <9b42e553d9c04e4e88b2ffa24ea132f2>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in <9b42e553d9c04e4e88b2ffa24ea132f2>:0 |
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File as requested. |
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This should no longer happen. Thanks! |
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 5, 2020 8:36 pm | StarKelp | New Issue | |
Aug 5, 2020 8:36 pm | StarKelp | File Added: ArcenDebugLog.txt | |
Aug 5, 2020 8:55 pm | StarKelp | File Added: LastLobbySettings.save | |
Aug 5, 2020 8:55 pm | StarKelp | Note Added: 0057960 | |
Aug 7, 2020 2:08 am | BadgerBadger | Assigned To | => Chris_McElligottPark |
Aug 7, 2020 2:08 am | BadgerBadger | Status | new => assigned |
Dec 12, 2020 2:41 pm | Chris_McElligottPark | Status | assigned => resolved |
Dec 12, 2020 2:41 pm | Chris_McElligottPark | Resolution | open => fixed |
Dec 12, 2020 2:41 pm | Chris_McElligottPark | Note Added: 0059927 |