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IDProjectCategoryLast Update
0023537AI War 2Crash/ExceptionAug 13, 2020 6:39 pm
ReporterIsiel Assigned To 
Status newResolutionopen 
Product Version2.117 Ion Cannons And Melee Units 
Summary0023537: slow loading
DescriptionMy game seems to be loading slowly lately, at almost 1000s sometimes. Part of the issue might be my low RAM, but there might be a bigger issue as the debug log had the following error in it:
TagsNo tags attached.

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Isiel

Aug 13, 2020 4:39 pm

reporter  

Null Reference Exception.txt (4,567 bytes)   
Error in thread for execution context 'executionContext'
NullReferenceException
Object reference not set to an instance of an object
===STACK FRAMES (with file info)===
FILE	METHOD	IL_OFFSET	NATIVE_OFFSET	LINE_NUMBER	COLUMN_NUMBER
	Journal_WarpGateNearKing	30	120	0	0
	HandleHelperJournals	110	410	0	0
	DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim	215	610	0	0
	<DoWorldSecondLogic_FromSimBGThread>b__2	1	55	0	0
	DoForFactions	18	107	0	0
	DoWorldSecondLogic_FromSimBGThread	102	738	0	0
	DoWorld_Second_PerSecondLogic	101	386	0	0
	DoWorldStepLogic_FromSimBGThread	116	322	0	0
	Execute	186	511	0	0
===RAW STACK TRACE===
  at Arcen.AIW2.External.SpecialFaction_Human.Journal_WarpGateNearKing (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context, System.Int32 planetsOwned) [0x0001e] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 
  at Arcen.AIW2.External.SpecialFaction_Human.HandleHelperJournals (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x0006e] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 
  at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000d7] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass59_0.<DoWorldSecondLogic_FromSimBGThread>b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 
  at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in <dc82ba80a29b499c890fb26ce57c62f1>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00066] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 
  at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6e421d499082435eaafed7b80f3211bc>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6e421d499082435eaafed7b80f3211bc>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6e421d499082435eaafed7b80f3211bc>:0 
  at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <6e421d499082435eaafed7b80f3211bc>:0 
  at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 
  at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 
  at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 
  at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
Null Reference Exception.txt (4,567 bytes)   

BadgerBadger

Aug 13, 2020 4:43 pm

manager   ~0058069

Last edited: Aug 13, 2020 4:43 pm

I note the Debug Log provided doesn't show the slow loading times.

Also, please provide your system specs.

Isiel

Aug 13, 2020 5:00 pm

reporter   ~0058070

Ha ha, that's funny. I guess I forgot to highlight that part. :P

This one contains the relevant day with the errors, as well as the next time I played which still loaded slow, but doesn't contain any errors I don't think. It should also contain all of the system specs you need.
Null Reference Exception-2.txt (31,472 bytes)   
8/10/2020 2:32:43 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
8/10/2020 2:32:43 PM	Boot up FleetOS (3.2665s)
8/10/2020 2:32:53 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: Intel(R) HD Graphics 4000
graphicsDeviceID: 358
graphicsDeviceVendor: Intel
graphicsDeviceVendorID: 32902
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 912
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-3615QM CPU @ 2.30GHz
processorCount: 8
processorFrequency: 2295
systemMemorySize: 4002
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
8/10/2020 2:32:53 PM	Check System Logs For Rogue Intelligence (9.3779s)
8/10/2020 2:32:54 PM	Game Version: 2.116
8/10/2020 2:32:54 PM	Eject Trash Into Hyperspace (1.3720s)
8/10/2020 2:32:54 PM	Check For Extra Modules (0.2459s)
8/10/2020 2:32:56 PM	Bring Cloaking Systems Online (1.5551s)
8/10/2020 2:32:56 PM	Recalculate Speed Of Light (0.2415s)
8/10/2020 2:32:56 PM	Optimize Comfort On Command Decks (0.1026s)
8/10/2020 2:32:56 PM	Generating Framerates (0.1227s)
8/10/2020 2:32:57 PM	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (NOT INSTALLED)  
8/10/2020 2:32:57 PM	Mods:  SpireRailgunShop (Enabled!)  
8/10/2020 2:32:57 PM	Check Nearby Stellar Masses (0.7429s)
8/10/2020 2:32:58 PM	Remembering Alamo (0.3886s)
8/10/2020 2:32:58 PM	Boot Audio Comms (0.1345s)
8/10/2020 2:32:58 PM	Establish Individual Audio Links (0.0863s)
8/10/2020 2:32:58 PM	Prepare Explosions and Crackles (0.2865s)
8/10/2020 2:32:58 PM	No resolution change was required.
8/10/2020 2:32:58 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
8/10/2020 2:32:58 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
8/10/2020 2:32:58 PM	Refresh Optical Lensing (0.0180s)
8/10/2020 2:32:58 PM	Revise Fundamental Physical Laws (0.1410s)
8/10/2020 2:32:59 PM	Calculate Odds Of Success (0.8622s)
8/10/2020 2:33:15 PM	Briefly Panic (16.1877s)
8/10/2020 2:33:17 PM	Install Confidence Routines (1.2633s)
8/10/2020 2:33:18 PM	Bring Commander Interface Online (1.2619s)
8/10/2020 2:33:18 PM	Motivate All Crews (0.3976s)
8/10/2020 2:33:19 PM	Locating Available Networks (0.6384s)
8/10/2020 2:33:19 PM	Externalizing Patterns (0.3597s)
8/10/2020 2:33:19 PM	Hooking Externals (0.1808s)
8/10/2020 2:33:20 PM	Handlizing Hooks (0.1338s)
8/10/2020 2:33:21 PM	Disengaging Constants (1.0674s)
8/10/2020 2:33:23 PM	Late Axionic Computations (1.9150s)
8/10/2020 2:33:23 PM	Connecting to Fleet Command (0.0920s)
8/10/2020 2:33:23 PM	Thinking Of Advice (0.3240s)
8/10/2020 2:33:25 PM	Degaussing Advice (1.5571s)
8/10/2020 2:33:25 PM	Reading Alien Diaries (0.6233s)
8/10/2020 2:33:25 PM	Naming All Known Planets (0.1706s)
8/10/2020 2:33:26 PM	Remembering Speeds (0.3395s)
8/10/2020 2:33:26 PM	Prioritizing Targets (0.1368s)
8/10/2020 2:33:26 PM	Rebooting Sensor Arrays (0.0594s)
8/10/2020 2:33:26 PM	Unloading Prismatic Grid (0.1257s)
8/10/2020 2:33:26 PM	Thinking Of Objectives (0.3115s)
8/10/2020 2:33:26 PM	Re-Aligning Objectives (0.1454s)
8/10/2020 2:33:27 PM	Inhibiting Visual Scans (0.2386s)
8/10/2020 2:33:27 PM	Synthesizing Vocals (0.2008s)
8/10/2020 2:33:27 PM	Investigating Map Signatures (0.2912s)
8/10/2020 2:33:27 PM	Ventilating Scenarios (0.0987s)
8/10/2020 2:33:27 PM	Decontaminating Targeting Systems (0.0864s)
8/10/2020 2:33:28 PM	Ejecting Tactical Core (0.1469s)
8/10/2020 2:33:28 PM	Calibrating Formations (0.0755s)
8/10/2020 2:33:28 PM	Intercepting Galactic Maps (0.0905s)
8/10/2020 2:33:28 PM	Discharging Colored Ions (0.1653s)
8/10/2020 2:33:28 PM	Replicating Ion Colors (0.0914s)
8/10/2020 2:33:28 PM	Faction Diagnostics (0.1840s)
8/10/2020 2:33:28 PM	Buffering Hackers (0.0952s)
8/10/2020 2:33:28 PM	Inverting Death (0.0803s)
8/10/2020 2:33:28 PM	Linear Field Variance (0.0879s)
8/10/2020 2:33:28 PM	Charging Marks (0.0563s)
8/10/2020 2:33:29 PM	Guarding The Posts (0.2278s)
8/10/2020 2:33:29 PM	Range Manifolds (0.0782s)
8/10/2020 2:33:29 PM	Purging ROFs (0.0480s)
8/10/2020 2:33:29 PM	Manipulating Speeds (0.0270s)
8/10/2020 2:33:29 PM	Detecting Projectiles (0.0230s)
8/10/2020 2:33:29 PM	Grouping Flow Fields (0.1137s)
8/10/2020 2:33:29 PM	Modulating Flow Field Groups (0.2099s)
8/10/2020 2:33:30 PM	Designing Fleets (0.3853s)
8/10/2020 2:33:30 PM	Thinking Of Technologies (0.1077s)
8/10/2020 2:33:30 PM	Categorizing Starboard Sensors (0.0888s)
8/10/2020 2:33:30 PM	Injecting Galactic Variables (0.0924s)
8/10/2020 2:33:30 PM	Cooking Starfields (0.1634s)
8/10/2020 2:33:33 PM	Resizing Distant Planets (3.1320s)
8/10/2020 2:33:33 PM	Categorizing All Planets (0.0150s)
8/10/2020 2:33:33 PM	Organizing Commands (0.1086s)
8/10/2020 2:33:33 PM	Calculating Firing Cones (0.0430s)
8/10/2020 2:33:36 PM	Breaking In New Ship Parts (2.7285s)
8/10/2020 2:33:36 PM	Sterilizing Test Chamber (0.1352s)
8/10/2020 2:40:33 PM	Uncoupling Aft Ports (416.3988s)
8/10/2020 2:40:36 PM	Issuing Orders (3.2624s)
8/10/2020 2:40:49 PM	Augmenting Infusers (12.9899s)
8/10/2020 2:41:25 PM	Infusing (36.1454s)
8/10/2020 2:41:30 PM	Post-Proton Surge (4.6420s)
8/10/2020 2:41:33 PM	Stimulate Modulation (3.6486s)
8/10/2020 2:41:47 PM	ArcenAssetBundleCache.InstantiatedObjects: 496
8/10/2020 2:41:48 PM	Load Surrogates (14.2555s)
8/10/2020 2:41:59 PM	Final Checks (11.9736s)
8/10/2020 2:42:00 PM	Load Historical Documents (0.2621s)
8/10/2020 2:42:00 PM	559.6 seconds total load time.
Boot up FleetOS (3.3s)
Check System Logs For Rogue Intelligence (9.4s)
Eject Trash Into Hyperspace (1.4s)
Bring Cloaking Systems Online (1.6s)
Check Nearby Stellar Masses (0.7s)
Remembering Alamo (0.4s)
Prepare Explosions and Crackles (0.3s)
Calculate Odds Of Success (0.9s)
Briefly Panic (16.2s)
Install Confidence Routines (1.3s)
Bring Commander Interface Online (1.3s)
Motivate All Crews (0.4s)
Locating Available Networks (0.6s)
Externalizing Patterns (0.4s)
Disengaging Constants (1.1s)
Late Axionic Computations (1.9s)
Thinking Of Advice (0.3s)
Degaussing Advice (1.6s)
Reading Alien Diaries (0.6s)
Remembering Speeds (0.3s)
Thinking Of Objectives (0.3s)
Investigating Map Signatures (0.3s)
Designing Fleets (0.4s)
Resizing Distant Planets (3.1s)
Breaking In New Ship Parts (2.7s)
Uncoupling Aft Ports (416.4s)
Issuing Orders (3.3s)
Augmenting Infusers (13.0s)
Infusing (36.1s)
Post-Proton Surge (4.6s)
Stimulate Modulation (3.6s)
Load Surrogates (14.3s)
Final Checks (12.0s)
Load Historical Documents (0.3s)
8/10/2020 2:42:23 PM	Hello Steam user 'Isiel'
8/10/2020 2:45:40 PM	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/The Front Lines/The Front Lines.save Source1: AnythingElse Source3: LoadingSaveGame
8/10/2020 2:45:41 PM	Finish load save in 1,382.1ms
8/10/2020 3:00:03 PM	Donating team Fireteam 44 has 2 units with strength 78. Status Assembling	 No target planet No lurk planet. Ships: Enki: 2 to hunter, path A
8/10/2020 3:00:11 PM	Donating team Fireteam 48 has 21 units with strength 1901. Status Assembling	 No target planet No lurk planet. Ships: Junction: 21 to hunter, path A
8/10/2020 3:00:15 PM	Donating team Fireteam 48 has 1 units with strength 87. Status Assembling	 No target planet No lurk planet. Ships: Junction: 1 to hunter, path A
8/10/2020 3:00:20 PM	Donating team Fireteam 48 has 2 units with strength 152. Status Assembling	 No target planet No lurk planet. Ships: Junction: 2 to hunter, path A
8/10/2020 3:00:24 PM	Donating team Fireteam 48 has 1 units with strength 87. Status Assembling	 No target planet No lurk planet. Ships: Junction: 1 to hunter, path A
8/10/2020 3:00:28 PM	Donating team Fireteam 48 has 4 units with strength 376. Status Assembling	 No target planet No lurk planet. Ships: Junction: 4 to hunter, path A
8/10/2020 3:00:32 PM	Donating team Fireteam 48 has 1 units with strength 87. Status Assembling	 No target planet No lurk planet. Ships: Junction: 1 to hunter, path A
8/10/2020 3:00:37 PM	Donating team Fireteam 48 has 3 units with strength 289. Status Assembling	 No target planet No lurk planet. Ships: Junction: 3 to hunter, path A
8/10/2020 3:00:41 PM	Donating team Fireteam 48 has 2 units with strength 152. Status Assembling	 No target planet No lurk planet. Ships: Junction: 2 to hunter, path A
8/10/2020 3:00:45 PM	Donating team Fireteam 48 has 2 units with strength 224. Status Assembling	 No target planet No lurk planet. Ships: Junction: 2 to hunter, path A
8/10/2020 3:00:49 PM	Donating team Fireteam 48 has 3 units with strength 239. Status Assembling	 No target planet No lurk planet. Ships: Junction: 3 to hunter, path A
8/10/2020 3:00:53 PM	Donating team Fireteam 49 has 3 units with strength 1392. Status Assembling	 No target planet No lurk planet. Ships: Junction: 3 to hunter, path A
8/10/2020 3:04:54 PM	Donating team Fireteam 52 has 5 units with strength 3349. Status Staging	 No target planet No lurk planet. Ships: Secundus: 1, Junction: 4 to hunter, path B
8/10/2020 3:16:23 PM	Donating team Fireteam 63 has 1 units with strength 18. Status Assembling	 No target planet No lurk planet. Ships: Stearns: 1 to hunter, path A
8/10/2020 3:33:26 PM	Donating team Fireteam 71 has 12 units with strength 940. Status Assembling	 No target planet No lurk planet. Ships: Pandy: 12 to hunter, path A
8/10/2020 4:03:38 PM	Donating team Fireteam 102 has 2 units with strength 360. Status Assembling	 No target planet No lurk planet. Ships: Hamilton: 1, Paulson: 1 to hunter, path A
8/10/2020 4:03:38 PM	Donating team Fireteam 104 has 9 units with strength 2104. Status Assembling	 No target planet No lurk planet. Ships: Paulson: 9 to hunter, path A
8/10/2020 4:42:06 PM	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/The Front Lines\Autosave.6600.save Source1: AnythingElse Source3: LoadingSaveGame
8/10/2020 4:42:07 PM	Finish load save in 1,151.1ms
8/10/2020 4:42:22 PM	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/The Front Lines\Autosave.6000.save Source1: AnythingElse Source3: LoadingSaveGame
8/10/2020 4:42:22 PM	Finish load save in 688.1ms
8/10/2020 5:31:18 PM
Error in thread for execution context 'executionContext'
NullReferenceException
Object reference not set to an instance of an object
===STACK FRAMES (with file info)===
FILE	METHOD	IL_OFFSET	NATIVE_OFFSET	LINE_NUMBER	COLUMN_NUMBER
	Journal_WarpGateNearKing	30	120	0	0
	HandleHelperJournals	110	410	0	0
	DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim	215	610	0	0
	<DoWorldSecondLogic_FromSimBGThread>b__2	1	55	0	0
	DoForFactions	18	107	0	0
	DoWorldSecondLogic_FromSimBGThread	102	738	0	0
	DoWorld_Second_PerSecondLogic	101	386	0	0
	DoWorldStepLogic_FromSimBGThread	116	322	0	0
	Execute	186	511	0	0
===RAW STACK TRACE===
  at Arcen.AIW2.External.SpecialFaction_Human.Journal_WarpGateNearKing (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context, System.Int32 planetsOwned) [0x0001e] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 
  at Arcen.AIW2.External.SpecialFaction_Human.HandleHelperJournals (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x0006e] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 
  at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000d7] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass59_0.<DoWorldSecondLogic_FromSimBGThread>b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 
  at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in <dc82ba80a29b499c890fb26ce57c62f1>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00066] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 
  at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6e421d499082435eaafed7b80f3211bc>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6e421d499082435eaafed7b80f3211bc>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6e421d499082435eaafed7b80f3211bc>:0 
  at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <6e421d499082435eaafed7b80f3211bc>:0 
  at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 
  at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 
  at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 
  at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 

8/10/2020 5:33:02 PM
Error in thread for execution context 'executionContext'
NullReferenceException
Object reference not set to an instance of an object
===STACK FRAMES (with file info)===
FILE	METHOD	IL_OFFSET	NATIVE_OFFSET	LINE_NUMBER	COLUMN_NUMBER
	Journal_WarpGateNearKing	30	120	0	0
	HandleHelperJournals	110	410	0	0
	DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim	215	610	0	0
	<DoWorldSecondLogic_FromSimBGThread>b__2	1	55	0	0
	DoForFactions	18	107	0	0
	DoWorldSecondLogic_FromSimBGThread	102	738	0	0
	DoWorld_Second_PerSecondLogic	101	386	0	0
	DoWorldStepLogic_FromSimBGThread	116	322	0	0
	Execute	186	511	0	0
===RAW STACK TRACE===
  at Arcen.AIW2.External.SpecialFaction_Human.Journal_WarpGateNearKing (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context, System.Int32 planetsOwned) [0x0001e] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 
  at Arcen.AIW2.External.SpecialFaction_Human.HandleHelperJournals (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x0006e] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 
  at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000d7] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass59_0.<DoWorldSecondLogic_FromSimBGThread>b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 
  at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in <dc82ba80a29b499c890fb26ce57c62f1>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00066] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 
  at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6e421d499082435eaafed7b80f3211bc>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6e421d499082435eaafed7b80f3211bc>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6e421d499082435eaafed7b80f3211bc>:0 
  at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <6e421d499082435eaafed7b80f3211bc>:0 
  at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 
  at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 
  at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 
  at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 

8/10/2020 5:34:35 PM
Error in thread for execution context 'executionContext'
NullReferenceException
Object reference not set to an instance of an object
===STACK FRAMES (with file info)===
FILE	METHOD	IL_OFFSET	NATIVE_OFFSET	LINE_NUMBER	COLUMN_NUMBER
	Journal_WarpGateNearKing	30	120	0	0
	HandleHelperJournals	110	410	0	0
	DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim	215	610	0	0
	<DoWorldSecondLogic_FromSimBGThread>b__2	1	55	0	0
	DoForFactions	18	107	0	0
	DoWorldSecondLogic_FromSimBGThread	102	738	0	0
	DoWorld_Second_PerSecondLogic	101	386	0	0
	DoWorldStepLogic_FromSimBGThread	116	322	0	0
	Execute	186	511	0	0
===RAW STACK TRACE===
  at Arcen.AIW2.External.SpecialFaction_Human.Journal_WarpGateNearKing (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context, System.Int32 planetsOwned) [0x0001e] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 
  at Arcen.AIW2.External.SpecialFaction_Human.HandleHelperJournals (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x0006e] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 
  at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000d7] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass59_0.<DoWorldSecondLogic_FromSimBGThread>b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 
  at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in <dc82ba80a29b499c890fb26ce57c62f1>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00066] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 
  at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6e421d499082435eaafed7b80f3211bc>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6e421d499082435eaafed7b80f3211bc>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6e421d499082435eaafed7b80f3211bc>:0 
  at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <6e421d499082435eaafed7b80f3211bc>:0 
  at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 
  at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 
  at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 
  at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 

8/12/2020 7:57:11 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
8/12/2020 7:57:12 PM	Boot up FleetOS (1.8776s)
8/12/2020 7:57:19 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: Intel(R) HD Graphics 4000
graphicsDeviceID: 358
graphicsDeviceVendor: Intel
graphicsDeviceVendorID: 32902
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 912
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-3615QM CPU @ 2.30GHz
processorCount: 8
processorFrequency: 2295
systemMemorySize: 4002
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
8/12/2020 7:57:19 PM	Check System Logs For Rogue Intelligence (7.2457s)
8/12/2020 7:57:21 PM	Game Version: 2.117
8/12/2020 7:57:21 PM	Eject Trash Into Hyperspace (1.8593s)
8/12/2020 7:57:21 PM	Check For Extra Modules (0.1901s)
8/12/2020 7:57:22 PM	Bring Cloaking Systems Online (0.9318s)
8/12/2020 7:57:22 PM	Recalculate Speed Of Light (0.1169s)
8/12/2020 7:57:22 PM	Optimize Comfort On Command Decks (0.1654s)
8/12/2020 7:57:22 PM	Generating Framerates (0.1405s)
8/12/2020 7:57:22 PM	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (NOT INSTALLED)  
8/12/2020 7:57:22 PM	Mods:  SpireRailgunShop (Enabled!)  
8/12/2020 7:57:23 PM	Check Nearby Stellar Masses (1.1327s)
8/12/2020 7:57:24 PM	Remembering Alamo (0.2651s)
8/12/2020 7:57:24 PM	Boot Audio Comms (0.2028s)
8/12/2020 7:57:24 PM	Establish Individual Audio Links (0.1053s)
8/12/2020 7:57:25 PM	Prepare Explosions and Crackles (0.5316s)
8/12/2020 7:57:25 PM	No resolution change was required.
8/12/2020 7:57:25 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
8/12/2020 7:57:25 PM	Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
8/12/2020 7:57:25 PM	Last Save File appears to have been deleted!  Name was: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/The Front Lines/Autosave.7200.save
8/12/2020 7:57:25 PM	Refresh Optical Lensing (0.0502s)
8/12/2020 7:57:25 PM	Revise Fundamental Physical Laws (0.0830s)
8/12/2020 7:57:25 PM	Calculate Odds Of Success (0.7459s)
8/12/2020 7:57:39 PM	Briefly Panic (14.0400s)
8/12/2020 7:57:41 PM	Install Confidence Routines (1.0876s)
8/12/2020 7:57:41 PM	Bring Commander Interface Online (0.8809s)
8/12/2020 7:57:42 PM	Motivate All Crews (0.4462s)
8/12/2020 7:57:42 PM	Locating Available Networks (0.4847s)
8/12/2020 7:57:43 PM	Externalizing Patterns (0.1858s)
8/12/2020 7:57:43 PM	Hooking Externals (0.2244s)
8/12/2020 7:57:43 PM	Handlizing Hooks (0.0554s)
8/12/2020 7:57:44 PM	Disengaging Constants (1.2278s)
8/12/2020 7:57:46 PM	Late Axionic Computations (1.9282s)
8/12/2020 7:57:46 PM	Connecting to Fleet Command (0.1767s)
8/12/2020 7:57:46 PM	Thinking Of Advice (0.0653s)
8/12/2020 7:57:47 PM	Degaussing Advice (0.5758s)
8/12/2020 7:57:47 PM	Reading Alien Diaries (0.1887s)
8/12/2020 7:57:47 PM	Naming All Known Planets (0.0521s)
8/12/2020 7:57:47 PM	Remembering Speeds (0.0702s)
8/12/2020 7:57:47 PM	Prioritizing Targets (0.1278s)
8/12/2020 7:57:47 PM	Rebooting Sensor Arrays (0.1533s)
8/12/2020 7:57:47 PM	Unloading Prismatic Grid (0.0353s)
8/12/2020 7:57:47 PM	Thinking Of Objectives (0.0643s)
8/12/2020 7:57:48 PM	Re-Aligning Objectives (0.0510s)
8/12/2020 7:57:48 PM	Inhibiting Visual Scans (0.1729s)
8/12/2020 7:57:48 PM	Synthesizing Vocals (0.0696s)
8/12/2020 7:57:48 PM	Investigating Map Signatures (0.1417s)
8/12/2020 7:57:48 PM	Ventilating Scenarios (0.0614s)
8/12/2020 7:57:48 PM	Decontaminating Targeting Systems (0.0524s)
8/12/2020 7:57:48 PM	Ejecting Tactical Core (0.0433s)
8/12/2020 7:57:48 PM	Calibrating Formations (0.0330s)
8/12/2020 7:57:48 PM	Intercepting Galactic Maps (0.0914s)
8/12/2020 7:57:48 PM	Discharging Colored Ions (0.0613s)
8/12/2020 7:57:48 PM	Replicating Ion Colors (0.0558s)
8/12/2020 7:57:48 PM	Faction Diagnostics (0.1723s)
8/12/2020 7:57:49 PM	Buffering Hackers (0.0971s)
8/12/2020 7:57:49 PM	Inverting Death (0.0663s)
8/12/2020 7:57:49 PM	Linear Field Variance (0.1849s)
8/12/2020 7:57:49 PM	Charging Marks (0.0523s)
8/12/2020 7:57:49 PM	Guarding The Posts (0.2312s)
8/12/2020 7:57:49 PM	Range Manifolds (0.0562s)
8/12/2020 7:57:49 PM	Purging ROFs (0.0392s)
8/12/2020 7:57:49 PM	Manipulating Speeds (0.0290s)
8/12/2020 7:57:49 PM	Detecting Projectiles (0.0220s)
8/12/2020 7:57:49 PM	Grouping Flow Fields (0.0912s)
8/12/2020 7:57:50 PM	Modulating Flow Field Groups (0.3451s)
8/12/2020 7:57:50 PM	Designing Fleets (0.4490s)
8/12/2020 7:57:50 PM	Thinking Of Technologies (0.0918s)
8/12/2020 7:57:51 PM	Categorizing Starboard Sensors (0.2876s)
8/12/2020 7:57:51 PM	Injecting Galactic Variables (0.1080s)
8/12/2020 7:57:51 PM	Surrounding Starfields (0.2833s)
8/12/2020 7:57:55 PM	Screening Distant Planets (4.2038s)
8/12/2020 7:57:55 PM	Categorizing All Planets (0.0170s)
8/12/2020 7:57:55 PM	Organizing Commands (0.0897s)
8/12/2020 7:57:55 PM	Calculating Firing Cones (0.1105s)
8/12/2020 7:58:02 PM	Remembering Lost Ship Parts (6.6909s)
8/12/2020 7:58:02 PM	Sterilizing Test Chamber (0.0851s)
8/12/2020 8:11:28 PM	Isolating Thorium (806.1599s)
8/12/2020 8:11:32 PM	Issuing Orders (3.7882s)
8/12/2020 8:11:42 PM	Augmenting Infusers (9.5678s)
8/12/2020 8:11:51 PM	Infusing (9.2360s)
8/12/2020 8:11:54 PM	Post-Proton Surge (2.7632s)
8/12/2020 8:12:06 PM	Stimulate Modulation (12.5790s)
8/12/2020 8:12:26 PM	ArcenAssetBundleCache.InstantiatedObjects: 491
8/12/2020 8:12:26 PM	Load Surrogates (19.6116s)
8/12/2020 8:12:55 PM	Final Checks (29.3713s)
8/12/2020 8:12:56 PM	Load Historical Documents (0.7329s)
8/12/2020 8:12:56 PM	946.3 seconds total load time.
Boot up FleetOS (1.9s)
Check System Logs For Rogue Intelligence (7.2s)
Eject Trash Into Hyperspace (1.9s)
Bring Cloaking Systems Online (0.9s)
Check Nearby Stellar Masses (1.1s)
Remembering Alamo (0.3s)
Prepare Explosions and Crackles (0.5s)
Calculate Odds Of Success (0.7s)
Briefly Panic (14.0s)
Install Confidence Routines (1.1s)
Bring Commander Interface Online (0.9s)
Motivate All Crews (0.4s)
Locating Available Networks (0.5s)
Disengaging Constants (1.2s)
Late Axionic Computations (1.9s)
Degaussing Advice (0.6s)
Modulating Flow Field Groups (0.3s)
Designing Fleets (0.4s)
Categorizing Starboard Sensors (0.3s)
Surrounding Starfields (0.3s)
Screening Distant Planets (4.2s)
Remembering Lost Ship Parts (6.7s)
Isolating Thorium (806.2s)
Issuing Orders (3.8s)
Augmenting Infusers (9.6s)
Infusing (9.2s)
Post-Proton Surge (2.8s)
Stimulate Modulation (12.6s)
Load Surrogates (19.6s)
Final Checks (29.4s)
Load Historical Documents (0.7s)
Null Reference Exception-2.txt (31,472 bytes)   

BadgerBadger

Aug 13, 2020 5:02 pm

manager   ~0058071

Also, do you have a save game that can be used to provoke that exception?

Isiel

Aug 13, 2020 5:11 pm

reporter   ~0058072

I don't think so. I didn't realize it was provoked by a save. I just started a new game yesterday, and I haven't been in the habit of keeping old saves. I don't think my new save will do anything, but here you go.

If it helps, my old save was similar to this one except there was one full ensemble and a level ten scourge and I forget what else, but idk if any of that matters.
Cool Beans.save (380,022 bytes)

BadgerBadger

Aug 13, 2020 6:10 pm

manager   ~0058073

I don't see how you could get that Null reference except if you were already dead, but I've added some defensive code anyway.

Isiel

Aug 13, 2020 6:39 pm

reporter   ~0058074

Yes, I forgot to add that in my previous save I had just lost because the scourge snuck through. Maybe losing triggers it.

It looks like it isn't related to the game slowly loading up, though.

Issue History

Date Modified Username Field Change
Aug 13, 2020 4:39 pm Isiel New Issue
Aug 13, 2020 4:39 pm Isiel File Added: Null Reference Exception.txt
Aug 13, 2020 4:43 pm BadgerBadger Note Added: 0058069
Aug 13, 2020 4:43 pm BadgerBadger Note Edited: 0058069
Aug 13, 2020 5:00 pm Isiel File Added: Null Reference Exception-2.txt
Aug 13, 2020 5:00 pm Isiel Note Added: 0058070
Aug 13, 2020 5:02 pm BadgerBadger Note Added: 0058071
Aug 13, 2020 5:11 pm Isiel File Added: Cool Beans.save
Aug 13, 2020 5:11 pm Isiel Note Added: 0058072
Aug 13, 2020 6:10 pm BadgerBadger Note Added: 0058073
Aug 13, 2020 6:39 pm Isiel Note Added: 0058074