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IDProjectCategoryLast Update
0002357AI War 1 / ClassicSuggestion - Unit Abilities And BehaviorsJan 10, 2011 11:05 pm
ReporterBobTheJanitor Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version4.064 
Fixed in Version4.065 
Summary0002357: Give Spirecraft Jumpships scout-like immunities
DescriptionMaybe I'm asking for too many goodies here, but for a ship that can only carry a tiny number of ships, all I can think of to do with these is use them to seed scouts around the galaxy, for which they work fantastically... until you run into a minefield, which does just a tiny bit more than their max HP. (I think normal transports are immune to mines aren't they?) Or if you go to a planet with a black hole generator, they're then stuck there.
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Chris_McElligottPark

Jan 10, 2011 11:05 pm

administrator   ~0008178

* Spirecraft Jumpships now have immunity to minefields and to tractor beams.

Issue History

Date Modified Username Field Change
Jan 10, 2011 8:20 pm BobTheJanitor New Issue
Jan 10, 2011 11:05 pm Chris_McElligottPark Note Added: 0008178
Jan 10, 2011 11:05 pm Chris_McElligottPark Status new => resolved
Jan 10, 2011 11:05 pm Chris_McElligottPark Fixed in Version => 4.065
Jan 10, 2011 11:05 pm Chris_McElligottPark Resolution open => fixed
Jan 10, 2011 11:05 pm Chris_McElligottPark Assigned To => Chris_McElligottPark