View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0023570 | AI War 2 | Bug - Gameplay | Aug 21, 2020 1:37 pm | Aug 21, 2020 1:37 pm | |
Reporter | GreatYng | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 2.122 Empire Names | ||||
Summary | 0023570: Dead AI spawns Relic Train after victory; restarts sending waves when final AI dies | ||||
Description | In this game I had two AIs, after killing the secondary one it properly stopped sending waves. After defeating the primary AI, the secondary AI restarted sending waves, and it spawned a single Relic Train. The primary AI continued sending waves like it didn't die. In the Relic Train save a Relic Train spawned for the secondary AI after killing the final AI, and the secondary AI had been dead for at least 45 minutes. The other save is where a wave is announced for the AI that died first and has been dead for at least 1 hour. | ||||
Tags | No tags attached. | ||||