View Issue Details

IDProjectCategoryLast Update
0023584AI War 2SuggestionNov 30, 2020 7:21 pm
ReporterIsiel Assigned ToBadgerBadger  
Status resolvedResolutionfixed 
Product VersionBeta 2.126 Dark Spire, Eyes, and Fixes 
Fixed in Version2.644 So Many Good Things All At Once 
Summary0023584: timer option for Nanocaust
DescriptionI think there should be an option for an invasion timer for the Nanocaust when you set up the game. Currently, if you don't set it to immediate, you first have to find the beacon, whose location is out of your control, and then possibly second guess yourself and decide not to activate it at all.

I feel like adding an invasion timer would remedy this, as you would have time to prepare, but the Nanocaust will show up regardless.
TagsNo tags attached.

Activities

Lord Of Nothing

Aug 25, 2020 8:06 am

reporter   ~0058177

For what it's worth I like this idea. The beacon could still be around to bring them on even earlier if we want the extra science, and then that's like a little race with the timer?

Isiel

Aug 25, 2020 1:39 pm

reporter   ~0058179

I didn't even think about that. I like that idea.

ParadoxSong

Aug 30, 2020 10:52 am

reporter   ~0058289

Adding on to this, if custom input is to be avoided, 30min/1h/2h/3h/4h/6h/8h would be fairly comprehensive for fast & slow players without making an endless list.

BadgerBadger

Nov 30, 2020 7:21 pm

manager   ~0059809

Done

Issue History

Date Modified Username Field Change
Aug 24, 2020 7:35 pm Isiel New Issue
Aug 25, 2020 8:06 am Lord Of Nothing Note Added: 0058177
Aug 25, 2020 1:39 pm Isiel Note Added: 0058179
Aug 30, 2020 10:52 am ParadoxSong Note Added: 0058289
Nov 30, 2020 7:21 pm BadgerBadger Assigned To => BadgerBadger
Nov 30, 2020 7:21 pm BadgerBadger Status new => resolved
Nov 30, 2020 7:21 pm BadgerBadger Resolution open => fixed
Nov 30, 2020 7:21 pm BadgerBadger Fixed in Version => 2.644 So Many Good Things All At Once
Nov 30, 2020 7:21 pm BadgerBadger Note Added: 0059809