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IDProjectCategoryLast Update
0023633AI War 2Gameplay IdeaSep 1, 2020 8:42 pm
ReporterZeusAlmighty Assigned To 
Status newResolutionopen 
Product Version2.130 Redux: Dutch Cities and Softer Eyeballs 
Summary0023633: New basegame frigates to round out deficient techs
DescriptionIn the base game, there are several underperforming techs when it comes to frigates. These proposals aim to round these out while respecting the theme of the techs and addressing the techs respective deficiencies:

Plasma Frigate (Technologist -- basegame)
Technologist has only one frigate and that is DLC 1's Torpedo frigate. A "Plasma Frigate" works within the basegame framework. This frigate could be a variant of the siege frigate (base stats) but it has a x5 multiplier against ALL shields and a x2 multiplier against bubbleshields. This unit would devastate bubbleshields and is otherwise a solid generalist that specializes in draining the shields of your enemies. This makes it contrast nicely with fusion weapons

Volatile Tesla Frigate (Splash -- basegame)
As with the Plasma Frigate, this concept is to fill a void in the Splash tech by having a new basegame frigate that compensates for the splash tech's weakness against non-strikecraft. The Tesla Frigate could be a variant of the assault frigate (base stats) but it has the tesla weapon that targets up to 50 units with the eyebot bonus (multiplier to damage based on targets energy usage). Has a long weapon cooldown (15 seconds). Additionally, when this unit dies, it does AOE damage 3x its base damage. This unit would then be solid against super units given their high energy usage and makes this unit do solid damage even if it dies prematurely.

Assassin (Ambush Frigate -- basegame)
Like the Plasma frigate and volatile tesla frigate, there is a lack of a base game Ambush Frigate, and ambush is generally among the weaker techs at the moment. The Assassin has the base stats of the Apparation (including cloaking and the defensive bonus) but revised weapons. It has the "burst fire" mechanic (https://bugtracker.arcengames.com/view.php?id=22368) to allow it to unleash a fast salvo but otherwise has a long weapon cooldown. It does high single target base damage and has the eyebot damage bonus against units with high energy and/or bonus damage against high mass units
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Issue History

Date Modified Username Field Change
Sep 1, 2020 8:41 pm ZeusAlmighty New Issue
Sep 1, 2020 8:42 pm ZeusAlmighty Relationship added related to 0023627