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IDProjectCategoryLast Update
0023634AI War 2GUISep 2, 2020 4:40 pm
ReporterDEMOCRACY_DEMOCRACY Assigned To 
Status newResolutionopen 
Product Version2.130 Redux: Dutch Cities and Softer Eyeballs 
Summary0023634: Add in suspend metal spending feature
DescriptionA part of classic that was pretty handy to have was the "suspend metal spending" feature, which let us dictate the threshold for metal expenditures per control group. For example, mercenaries which were an excellent metal sink could have their space dock be set to control group 5, and the value for suspending metal spending if below x could be 3 million metal, meaning that you could have a reserve of 3 million metal to build other things, while automatically spending metal to prevent wastage of metal.

Why do i want this in ai war 2? it's a nice way to easily prioritize which fleet could get reinforcements quicker during long pitched battles. For example, you could prioritize your main fighting force to have no metal limit, but your chaff force to have a metal limit of 2 million, so you don't starve yourself on (relativley) weak units. I'm thinking of having this be a part of flagship fleets,but if possible it could be applicable to mobile factories and their engineers.
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BadgerBadger

Sep 2, 2020 4:40 pm

manager   ~0058338

Last edited: Sep 2, 2020 4:40 pm

This has been discussed since early on, and the primary blocker is the need for a non-trivial UI interface. Actually making it work is probably not that hard.

Issue History

Date Modified Username Field Change
Sep 2, 2020 3:43 pm DEMOCRACY_DEMOCRACY New Issue
Sep 2, 2020 4:40 pm BadgerBadger Note Added: 0058338
Sep 2, 2020 4:40 pm BadgerBadger Note Edited: 0058338