View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0023739 | AI War 2 | Bug - Gameplay | Sep 14, 2020 8:55 pm | Sep 22, 2020 2:48 am | |
Reporter | Minotaar | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.500 Multiplayer Alpha Begins Now! | ||||
Fixed in Version | Beta 2.506 ExternalData Overhaul Two | ||||
Summary | 0023739: Exogalactic War units spawning in fairly vanilla game | ||||
Description | Something might be off with the player power calculations for the exo war units. I was playing an 8/8/8 game with only Astro Trains 4 and Dyson Sphere 4 enabled. The attached save is 3 minutes after the exogalactic units message appeared (5h 47m). The message triggered after I captured the top right corner of the map with a ZPG, Major Data Center, Black Widow Golem and a strikecraft coordinator, I think probably happened right after the Golem was fully repaired (I missed the message during the game so not sure). I was at 219 AIP post reductions, 402 pre reductions. Never did anything with the Dyson, it was AI controlled for the whole game. The units kept spawning every 6-7 minutes until the end of the game, I think it was only the basic units with around 50 strength each. (The normal waves would be at around 70 strength at this point). At my power level I had no real problem clearing them (having rams helped immensely), it was more that having to constantly deal with nasty threat units that wreck turret defenses was pretty annoying (even though it added a challenge to a game that was going very well for me at that point). It's sort of like playing with a permanent raid engine in that regard. I don't think it was intended for these to show up in this type of game, judging by this in the patch notes: >> Bear in mind that this is not going to be something you would ever see in the average game, and this isn't meant to be a punishment for you doing well or something like that. Before this I played a 7/7/7 game with 2 AIs and no minor factions on 2.130, and in that game exo war units only started appearing after 1 AI died at 400+ real AIP, with less frequency as well. So maybe this line "Improve the way a player's Overall Power Level is calculated" in 2.133 did it. Or it could be the Dyson's presence, but I feel like it shouldn't be shifting the calculation so massively if it isn't being used by the player. | ||||
Tags | No tags attached. | ||||
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Hey Chris, I made it possible for a player to trigger extragalactic war units toward the end of regular games like this. You should weigh on on whether this is something you like, or if they should be even harder to hit. |
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I've made it harder for the player to trigger an exogalactic attack. That said, per discussion with Chris he's okay with having exogalactic units appear for particularly strong players on difficulties >= 7. The original plan is superseded by (hopefully) more exciting gameplay |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 14, 2020 8:55 pm | Minotaar | New Issue | |
Sep 14, 2020 8:55 pm | Minotaar | File Added: exo war start.save | |
Sep 14, 2020 10:59 pm | BadgerBadger | Assigned To | => BadgerBadger |
Sep 14, 2020 10:59 pm | BadgerBadger | Status | new => closed |
Sep 14, 2020 10:59 pm | BadgerBadger | Resolution | open => fixed |
Sep 14, 2020 10:59 pm | BadgerBadger | Fixed in Version | => Beta 2.506 ExternalData Overhaul Two |
Sep 14, 2020 11:01 pm | BadgerBadger | Assigned To | BadgerBadger => Chris_McElligottPark |
Sep 14, 2020 11:01 pm | BadgerBadger | Status | closed => assigned |
Sep 14, 2020 11:01 pm | BadgerBadger | Note Added: 0058518 | |
Sep 15, 2020 5:09 am | Minotaar | Description Updated | |
Sep 22, 2020 2:47 am | BadgerBadger | Note Added: 0058610 | |
Sep 22, 2020 2:48 am | BadgerBadger | Note Edited: 0058610 | |
Sep 22, 2020 2:48 am | BadgerBadger | Assigned To | Chris_McElligottPark => BadgerBadger |
Sep 22, 2020 2:48 am | BadgerBadger | Status | assigned => resolved |