View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0024024 | AI War 2 | Balance Issue | Oct 24, 2020 2:24 pm | Oct 26, 2020 8:42 pm | |
Reporter | GreatYng | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.618 Astro Reserve Tuning | ||||
Fixed in Version | Beta 2.622 Hangar Ship Diversity | ||||
Summary | 0024024: The number of guards accompanying an Astro Train is getting a bit out of hand | ||||
Description | I have the Astro Train faction set to intensity 10, but I still expected most of the difficulty to come from their projects or the Trains themselves. I read in the changelog that the number of guards increases as Trains get killed, but at this point they are far more dangerous than the Trains themselves. I fear the Guards more than the finished Astro Train projects. These Train Guards can and will solo an entire planet, without needing any extra AI attention. I faced high Mark heavy Astro Trains before in a previous campaign and those were pretty intimidating even when the Seeker Turrets were still OP; at this point in the campaign I've only just gotten to Mark 2 Medium Trains. In 'Trains Guards' there is a Combat Astro Train on Huinen along with 99 Train Guards, and another 139 on the planet next door that have yet to come over. That's 238 Train Guards for one train. Also the Train itself is directly targeting structures on the planet, it's not just moving on along a fixed route anymore. Other Train types do this as well, but this only happens on planets with an Astro Train Stations. In 'Train Guards 2' there are 187 Guards at Uden (and some may already have died). They pretty much nuked the Mark 4 Lost Spire Frigate that happened to be at the wormhole. In 'Train Guards 3' I have the misfortune of there being two trains on the planet of Ulvenhout at the same time, but there is no station so the Trains themselves keep following their route. There are still 435 Train Guards at the planet, half of which are Mark 2 so that's 215 strength worth of Guards. I don't think the Trains are very old either, meaning they got those Guards together quickly as well. Also the Mark 2 Guards seem to abandon the Train they came in with and try to move somewhere else. For reference, the waves sent by the AI range in strength from 24 to 48. | ||||
Tags | No tags attached. | ||||
|
|
|
On the whole I'm not sure that this is a bug. It's more guards than expected, but people have been complaining that astro trains were too easy since I first added them, so perhaps this is desirable. |
|
So there are a couple things worth noting. In all the saves I looked at you have a ton of spider turrets, which are preventing the guards from leaving your planets. I've added a few new mechanisms; Astro Trains are now better at going directly to their stations, and not just attacking things Astro Train Guards now attrition (slowly) if they aren't on a planet with their train |
|
I've also reduced the amount of astro train guards as well |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 24, 2020 2:24 pm | GreatYng | New Issue | |
Oct 24, 2020 2:24 pm | GreatYng | File Added: Train Guard 2.save | |
Oct 24, 2020 2:24 pm | GreatYng | File Added: Train Guard 3.save | |
Oct 24, 2020 2:24 pm | GreatYng | File Added: Train Guard.save | |
Oct 26, 2020 3:31 pm | BadgerBadger | Note Added: 0059380 | |
Oct 26, 2020 7:37 pm | BadgerBadger | Note Added: 0059385 | |
Oct 26, 2020 8:42 pm | BadgerBadger | Assigned To | => BadgerBadger |
Oct 26, 2020 8:42 pm | BadgerBadger | Status | new => resolved |
Oct 26, 2020 8:42 pm | BadgerBadger | Resolution | open => fixed |
Oct 26, 2020 8:42 pm | BadgerBadger | Fixed in Version | => Beta 2.622 Hangar Ship Diversity |
Oct 26, 2020 8:42 pm | BadgerBadger | Note Added: 0059388 |