View Issue Details

IDProjectCategoryLast Update
0024027AI War 2Crash/ExceptionOct 24, 2020 7:16 pm
ReporterUFO Assigned To 
Status newResolutionopen 
Product VersionBeta 2.620 Hotfixes 
Summary0024027: Exception in entity tooltip text generation
DescriptionException in entity tooltip text generation
TagsNo tags attached.

Activities

UFO

Oct 24, 2020 7:16 pm

reporter  

20201025030907_1.jpg (505,872 bytes)
ArcenDebugLog.txt (70,542 bytes)   
10/24/2020 1:44:57 PM	Current directory used: C:/Program Files/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/
10/24/2020 1:44:57 PM	Boot up FleetOS (0.2564s)
10/24/2020 1:44:57 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti
graphicsDeviceID: 7298
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 4018
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3408
systemMemorySize: 16339
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
10/24/2020 1:44:57 PM	Check System Logs For Rogue Intelligence (0.1386s)
10/24/2020 1:44:57 PM	Game Version: 2.619
10/24/2020 1:44:57 PM	Eject Trash Into Hyperspace (0.0680s)
10/24/2020 1:44:57 PM	Check For Extra Modules (0.0213s)
10/24/2020 1:44:57 PM	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
10/24/2020 1:44:57 PM	Bring Cloaking Systems Online (0.0164s)
10/24/2020 1:44:57 PM	Recalculate Speed Of Light (0.0159s)
10/24/2020 1:44:57 PM	Optimize Comfort On Command Decks (0.0174s)
10/24/2020 1:44:57 PM	Generating Framerates (0.0049s)
10/24/2020 1:44:57 PM	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (NOT INSTALLED)  
10/24/2020 1:44:57 PM	Mods:  ExtendedShipVariants (Disabled)  ExtendedShipVariants_FallenSpire (Disabled)  MoreStartingOptions (Disabled)  SKCivilianIndustry (Disabled)  SpireRailgunShop (Disabled)  
10/24/2020 1:44:57 PM	Check Nearby Stellar Masses (0.0352s)
10/24/2020 1:44:57 PM	Remembering Alamo (0.0119s)
10/24/2020 1:44:57 PM	Boot Audio Comms (0.0064s)
10/24/2020 1:44:57 PM	Establish Individual Audio Links (0.0114s)
10/24/2020 1:44:57 PM	Prepare Explosions and Crackles (0.0164s)
10/24/2020 1:44:57 PM	No resolution change was required.
10/24/2020 1:44:57 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/24/2020 1:44:57 PM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
10/24/2020 1:44:57 PM	Refresh Optical Lensing (0.0074s)
10/24/2020 1:44:57 PM	Revise Fundamental Physical Laws (0.0050s)
10/24/2020 1:44:57 PM	Calculate Odds Of Success (0.0298s)
10/24/2020 1:44:58 PM	Briefly Panic (0.2882s)
10/24/2020 1:44:58 PM	Null Text! ()  ButtonSettings
10/24/2020 1:44:58 PM	Null Text! ()  ButtonChat
10/24/2020 1:44:58 PM	Install Confidence Routines (0.2430s)
10/24/2020 1:44:58 PM	Bring Commander Interface Online (0.0903s)
10/24/2020 1:44:58 PM	Motivate All Crews (0.0312s)
10/24/2020 1:44:58 PM	Locating Available Networks (0.0203s)
10/24/2020 1:44:58 PM	Externalizing Patterns (0.0179s)
10/24/2020 1:44:58 PM	Hooking Externals (0.0074s)
10/24/2020 1:44:58 PM	Handlizing Hooks (0.0084s)
10/24/2020 1:44:58 PM	Disengaging Constants (0.0268s)
10/24/2020 1:44:58 PM	Late Axionic Computations (0.0407s)
10/24/2020 1:44:58 PM	Sentinel Alertness Diagnostic (0.0055s)
10/24/2020 1:44:58 PM	Connecting to Fleet Command (0.0080s)
10/24/2020 1:44:58 PM	Thinking Of Advice (0.0084s)
10/24/2020 1:44:58 PM	Degaussing Advice (0.0134s)
10/24/2020 1:44:58 PM	Reading Alien Diaries (0.0084s)
10/24/2020 1:44:58 PM	Naming All Known Planets (0.0060s)
10/24/2020 1:44:58 PM	Remembering Speeds (0.0084s)
10/24/2020 1:44:58 PM	Prioritizing Targets (0.0079s)
10/24/2020 1:44:58 PM	Rebooting Sensor Arrays (0.0079s)
10/24/2020 1:44:58 PM	Unloading Prismatic Grid (0.0079s)
10/24/2020 1:44:58 PM	Thinking Of Objectives (0.0090s)
10/24/2020 1:44:58 PM	Inhibiting Visual Scans (0.0119s)
10/24/2020 1:44:58 PM	Synthesizing Vocals (0.0060s)
10/24/2020 1:44:58 PM	Investigating Map Signatures (0.0109s)
10/24/2020 1:44:58 PM	Ventilating Scenarios (0.0064s)
10/24/2020 1:44:58 PM	Decontaminating Targeting Systems (0.0069s)
10/24/2020 1:44:58 PM	Ejecting Tactical Core (0.0084s)
10/24/2020 1:44:58 PM	Calibrating Formations (0.0079s)
10/24/2020 1:44:58 PM	Intercepting Galactic Maps (0.0089s)
10/24/2020 1:44:58 PM	Discharging Colored Ions (0.0169s)
10/24/2020 1:44:58 PM	Replicating Ion Colors (0.0050s)
10/24/2020 1:44:58 PM	Faction Diagnostics (0.0139s)
10/24/2020 1:44:58 PM	Buffering Hackers (0.0124s)
10/24/2020 1:44:58 PM	Inverting Death (0.0055s)
10/24/2020 1:44:58 PM	Linear Field Variance (0.0089s)
10/24/2020 1:44:58 PM	Charging Marks (0.0069s)
10/24/2020 1:44:59 PM	Guarding The Posts (0.1111s)
10/24/2020 1:44:59 PM	Range Manifolds (0.0055s)
10/24/2020 1:44:59 PM	Purging ROFs (0.0074s)
10/24/2020 1:44:59 PM	Manipulating Speeds (0.0089s)
10/24/2020 1:44:59 PM	Detecting Projectiles (0.0074s)
10/24/2020 1:44:59 PM	Grouping Flow Fields (0.0109s)
10/24/2020 1:44:59 PM	Modulating Flow Field Groups (0.0233s)
10/24/2020 1:44:59 PM	Designing Fleets (0.0223s)
10/24/2020 1:44:59 PM	Thinking Of Technologies (0.0079s)
10/24/2020 1:44:59 PM	Categorizing Starboard Sensors (0.0059s)
10/24/2020 1:44:59 PM	Injecting Galactic Variables (0.0109s)
10/24/2020 1:44:59 PM	Fearing Starfields (0.0139s)
10/24/2020 1:44:59 PM	Combing Distant Planets (0.1215s)
10/24/2020 1:44:59 PM	Categorizing All Planets (0.0054s)
10/24/2020 1:44:59 PM	Organizing Commands (0.0149s)
10/24/2020 1:44:59 PM	Calculating Firing Cones (0.0055s)
10/24/2020 1:44:59 PM	Divulge Ship Part Schematics To Enemy (0.4221s)
10/24/2020 1:44:59 PM	Re-Aligning Objectives (0.0139s)
10/24/2020 1:44:59 PM	Sterilizing Test Chamber (0.0109s)
10/24/2020 1:45:02 PM	Harvesting Magnetic Monopoles (2.5004s)
10/24/2020 1:45:02 PM	Issuing Orders (0.0184s)
10/24/2020 1:45:02 PM	Augmenting Infusers (0.0050s)
10/24/2020 1:45:02 PM	Infusing (0.0188s)
10/24/2020 1:45:02 PM	Post-Proton Surge (0.0050s)
10/24/2020 1:45:02 PM	Stimulate Modulation (0.0293s)
10/24/2020 1:45:02 PM	ArcenAssetBundleCache.InstantiatedObjects: 980
10/24/2020 1:45:02 PM	Load Surrogates (0.0818s)
10/24/2020 1:45:03 PM	Final Checks (0.6845s)
10/24/2020 1:45:03 PM	Load Historical Documents (0.0025s)
10/24/2020 1:45:03 PM	5.8 seconds total load time.
Boot up FleetOS (0.3s)
Briefly Panic (0.3s)
Divulge Ship Part Schematics To Enemy (0.4s)
Harvesting Magnetic Monopoles (2.5s)
Final Checks (0.7s)
10/24/2020 1:45:03 PM	Hello Steam user 'starshatter'
10/24/2020 1:45:06 PM	Start load save: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
10/24/2020 1:45:06 PM	PlayerAccount UFO has now been put in control of faction 1.
10/24/2020 1:45:06 PM	Clear out factions that should not be in UI based on savegame: 10  Macrophage Infestation - Tamed  Scourge  Marauders  Devourer Golem  Outguard  Cross Planet Attack  Anti-Player Zombie  Anti-Everyone Zombie  Anti-AI Zombie  AI Reserves
10/24/2020 1:45:06 PM	loading as template
10/24/2020 1:45:06 PM	Added the faction AIReserves.
10/24/2020 1:45:06 PM	Added the faction AntiAIZombie.
10/24/2020 1:45:06 PM	Added the faction AntiEveryoneZombie.
10/24/2020 1:45:06 PM	Added the faction AntiPlayerZombie.
10/24/2020 1:45:06 PM	Added the faction CPALogic.
10/24/2020 1:45:06 PM	Added the faction Mercenary.
10/24/2020 1:45:06 PM	Finish load save in 182.0ms
10/24/2020 1:45:06 PM
DoActualSimStep exception at debugStage 5300, exception: System.Exception: GenerateMap error at debugStage 2200.  Exception: System.Exception: Could not find random faction data
  at Arcen.AIW2.External.BaseScenario.AddExtraFactionRandomness (System.Collections.Generic.List`1[T] CurrentFactions, System.String extraRandomness) [0x000e1] in <451d0b39b9ca427d8c584eff862bd0a9>:0 
  at Arcen.AIW2.External.BaseScenario.HandleRandomFactions (System.Collections.Generic.List`1[T] CurrentFactions) [0x00038] in <451d0b39b9ca427d8c584eff862bd0a9>:0 
  at Arcen.AIW2.Core.World_AIW2.GenerateMap (Arcen.AIW2.Core.Tutorial TutOrNullToUse) [0x002e9] in <5cce5bd643c243c19859670b94931ba5>:0 
  at Arcen.AIW2.Core.World_AIW2.GenerateMap (Arcen.AIW2.Core.Tutorial TutOrNullToUse) [0x0047c] in <5cce5bd643c243c19859670b94931ba5>:0 
  at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x002b7] in <451d0b39b9ca427d8c584eff862bd0a9>:0 

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <53638ad4d0054663b0a62c2aaff11252>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <53638ad4d0054663b0a62c2aaff11252>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <53638ad4d0054663b0a62c2aaff11252>:0 
  at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <451d0b39b9ca427d8c584eff862bd0a9>:0 
  at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5cce5bd643c243c19859670b94931ba5>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <53638ad4d0054663b0a62c2aaff11252>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5cce5bd643c243c19859670b94931ba5>:0 
  at ArcenGameController.Update () [0x00000] in <4c4e830c76004c9aaa0c85c9eba75a91>:0 

10/24/2020 1:45:09 PM	Unable to run sim steps for 3.00s, because of: !World.Instance.IsLoaded
10/24/2020 1:45:12 PM	Unable to run sim steps for 3.00s, because of: !World.Instance.IsLoaded
10/24/2020 1:45:15 PM	Unable to run sim steps for 3.00s, because of: !World.Instance.IsLoaded
10/24/2020 1:45:18 PM	Unable to run sim steps for 3.01s, because of: !World.Instance.IsLoaded
10/24/2020 1:45:21 PM	Unable to run sim steps for 3.01s, because of: !World.Instance.IsLoaded
10/24/2020 1:45:24 PM	Unable to run sim steps for 3.00s, because of: !World.Instance.IsLoaded
10/24/2020 1:45:27 PM	Unable to run sim steps for 3.00s, because of: !World.Instance.IsLoaded
10/24/2020 1:54:17 PM	Current directory used: C:/Program Files/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/
10/24/2020 1:54:17 PM	Boot up FleetOS (0.2539s)
10/24/2020 1:54:17 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti
graphicsDeviceID: 7298
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 4018
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3408
systemMemorySize: 16339
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
10/24/2020 1:54:17 PM	Check System Logs For Rogue Intelligence (0.1600s)
10/24/2020 1:54:18 PM	Game Version: 2.619
10/24/2020 1:54:18 PM	Eject Trash Into Hyperspace (0.0645s)
10/24/2020 1:54:18 PM	Check For Extra Modules (0.0179s)
10/24/2020 1:54:18 PM	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
10/24/2020 1:54:18 PM	Bring Cloaking Systems Online (0.0159s)
10/24/2020 1:54:18 PM	Recalculate Speed Of Light (0.0144s)
10/24/2020 1:54:18 PM	Optimize Comfort On Command Decks (0.0164s)
10/24/2020 1:54:18 PM	Generating Framerates (0.0045s)
10/24/2020 1:54:18 PM	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (NOT INSTALLED)  
10/24/2020 1:54:18 PM	Mods:  ExtendedShipVariants (Disabled)  ExtendedShipVariants_FallenSpire (Disabled)  MoreStartingOptions (Disabled)  SKCivilianIndustry (Disabled)  SpireRailgunShop (Disabled)  
10/24/2020 1:54:18 PM	Check Nearby Stellar Masses (0.0347s)
10/24/2020 1:54:18 PM	Remembering Alamo (0.0124s)
10/24/2020 1:54:18 PM	Boot Audio Comms (0.0124s)
10/24/2020 1:54:18 PM	Establish Individual Audio Links (0.0144s)
10/24/2020 1:54:18 PM	Prepare Explosions and Crackles (0.0179s)
10/24/2020 1:54:18 PM	No resolution change was required.
10/24/2020 1:54:18 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/24/2020 1:54:18 PM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
10/24/2020 1:54:18 PM	Refresh Optical Lensing (0.0074s)
10/24/2020 1:54:18 PM	Revise Fundamental Physical Laws (0.0040s)
10/24/2020 1:54:18 PM	Calculate Odds Of Success (0.0461s)
10/24/2020 1:54:18 PM	Briefly Panic (0.2688s)
10/24/2020 1:54:18 PM	Null Text! ()  ButtonSettings
10/24/2020 1:54:18 PM	Null Text! ()  ButtonChat
10/24/2020 1:54:18 PM	Install Confidence Routines (0.2237s)
10/24/2020 1:54:18 PM	Bring Commander Interface Online (0.0873s)
10/24/2020 1:54:18 PM	Motivate All Crews (0.0352s)
10/24/2020 1:54:18 PM	Locating Available Networks (0.0169s)
10/24/2020 1:54:18 PM	Externalizing Patterns (0.0263s)
10/24/2020 1:54:18 PM	Hooking Externals (0.0094s)
10/24/2020 1:54:18 PM	Handlizing Hooks (0.0084s)
10/24/2020 1:54:18 PM	Disengaging Constants (0.0263s)
10/24/2020 1:54:18 PM	Late Axionic Computations (0.0392s)
10/24/2020 1:54:18 PM	Sentinel Alertness Diagnostic (0.0045s)
10/24/2020 1:54:18 PM	Connecting to Fleet Command (0.0084s)
10/24/2020 1:54:18 PM	Thinking Of Advice (0.0084s)
10/24/2020 1:54:19 PM	Degaussing Advice (0.0129s)
10/24/2020 1:54:19 PM	Reading Alien Diaries (0.0084s)
10/24/2020 1:54:19 PM	Naming All Known Planets (0.0045s)
10/24/2020 1:54:19 PM	Remembering Speeds (0.0089s)
10/24/2020 1:54:19 PM	Prioritizing Targets (0.0079s)
10/24/2020 1:54:19 PM	Rebooting Sensor Arrays (0.0079s)
10/24/2020 1:54:19 PM	Unloading Prismatic Grid (0.0084s)
10/24/2020 1:54:19 PM	Thinking Of Objectives (0.0084s)
10/24/2020 1:54:19 PM	Inhibiting Visual Scans (0.0109s)
10/24/2020 1:54:19 PM	Synthesizing Vocals (0.0064s)
10/24/2020 1:54:19 PM	Investigating Map Signatures (0.0119s)
10/24/2020 1:54:19 PM	Ventilating Scenarios (0.0060s)
10/24/2020 1:54:19 PM	Decontaminating Targeting Systems (0.0074s)
10/24/2020 1:54:19 PM	Ejecting Tactical Core (0.0084s)
10/24/2020 1:54:19 PM	Calibrating Formations (0.0079s)
10/24/2020 1:54:19 PM	Intercepting Galactic Maps (0.0084s)
10/24/2020 1:54:19 PM	Discharging Colored Ions (0.0174s)
10/24/2020 1:54:19 PM	Replicating Ion Colors (0.0045s)
10/24/2020 1:54:19 PM	Faction Diagnostics (0.0139s)
10/24/2020 1:54:19 PM	Buffering Hackers (0.0134s)
10/24/2020 1:54:19 PM	Inverting Death (0.0060s)
10/24/2020 1:54:19 PM	Linear Field Variance (0.0089s)
10/24/2020 1:54:19 PM	Charging Marks (0.0069s)
10/24/2020 1:54:19 PM	Guarding The Posts (0.1131s)
10/24/2020 1:54:19 PM	Range Manifolds (0.0060s)
10/24/2020 1:54:19 PM	Purging ROFs (0.0074s)
10/24/2020 1:54:19 PM	Manipulating Speeds (0.0085s)
10/24/2020 1:54:19 PM	Detecting Projectiles (0.0079s)
10/24/2020 1:54:19 PM	Grouping Flow Fields (0.0104s)
10/24/2020 1:54:19 PM	Modulating Flow Field Groups (0.0214s)
10/24/2020 1:54:19 PM	Designing Fleets (0.0174s)
10/24/2020 1:54:19 PM	Thinking Of Technologies (0.0089s)
10/24/2020 1:54:19 PM	Categorizing Starboard Sensors (0.0064s)
10/24/2020 1:54:19 PM	Injecting Galactic Variables (0.0109s)
10/24/2020 1:54:19 PM	Challenging Starfields (0.0134s)
10/24/2020 1:54:19 PM	Verifying Distant Planets (0.1225s)
10/24/2020 1:54:19 PM	Categorizing All Planets (0.0074s)
10/24/2020 1:54:19 PM	Organizing Commands (0.0144s)
10/24/2020 1:54:19 PM	Calculating Firing Cones (0.0050s)
10/24/2020 1:54:20 PM	Ejecting Ship Parts Into Space (0.4221s)
10/24/2020 1:54:20 PM	Re-Aligning Objectives (0.0129s)
10/24/2020 1:54:20 PM	Sterilizing Test Chamber (0.0104s)
10/24/2020 1:54:22 PM	Harvesting Magnetic Monopoles (2.3907s)
10/24/2020 1:54:22 PM	Issuing Orders (0.0184s)
10/24/2020 1:54:22 PM	Augmenting Infusers (0.0050s)
10/24/2020 1:54:22 PM	Infusing (0.0179s)
10/24/2020 1:54:22 PM	Post-Proton Surge (0.0050s)
10/24/2020 1:54:22 PM	Stimulate Modulation (0.0288s)
10/24/2020 1:54:22 PM	ArcenAssetBundleCache.InstantiatedObjects: 980
10/24/2020 1:54:22 PM	Load Surrogates (0.0774s)
10/24/2020 1:54:23 PM	Final Checks (0.6974s)
10/24/2020 1:54:23 PM	Load Historical Documents (0.0025s)
10/24/2020 1:54:23 PM	5.7 seconds total load time.
Boot up FleetOS (0.3s)
Briefly Panic (0.3s)
Ejecting Ship Parts Into Space (0.4s)
Harvesting Magnetic Monopoles (2.4s)
Final Checks (0.7s)
10/24/2020 1:54:23 PM	Hello Steam user 'starshatter'
10/24/2020 1:54:29 PM	Start load save: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/Save/O M G\222.save Source1: AnythingElse Source3: LoadingSaveGame
10/24/2020 1:54:29 PM	Finish load save in 280.5ms
10/24/2020 8:06:51 PM	Current directory used: C:/Program Files/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/
10/24/2020 8:06:51 PM	Boot up FleetOS (0.2799s)
10/24/2020 8:06:51 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti
graphicsDeviceID: 7298
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 4018
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3408
systemMemorySize: 16339
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
10/24/2020 8:06:51 PM	Check System Logs For Rogue Intelligence (0.2899s)
10/24/2020 8:06:51 PM	Game Version: 2.620
10/24/2020 8:06:51 PM	Eject Trash Into Hyperspace (0.1657s)
10/24/2020 8:06:51 PM	Check For Extra Modules (0.0367s)
10/24/2020 8:06:51 PM	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
10/24/2020 8:06:51 PM	Bring Cloaking Systems Online (0.0556s)
10/24/2020 8:06:51 PM	Recalculate Speed Of Light (0.0238s)
10/24/2020 8:06:51 PM	Optimize Comfort On Command Decks (0.0228s)
10/24/2020 8:06:51 PM	Generating Framerates (0.0089s)
10/24/2020 8:06:51 PM	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (NOT INSTALLED)  
10/24/2020 8:06:51 PM	Mods:  ExtendedShipVariants (Disabled)  ExtendedShipVariants_FallenSpire (Disabled)  MoreStartingOptions (Disabled)  SKCivilianIndustry (Disabled)  SpireRailgunShop (Disabled)  
10/24/2020 8:06:51 PM	Check Nearby Stellar Masses (0.1523s)
10/24/2020 8:06:51 PM	Remembering Alamo (0.0273s)
10/24/2020 8:06:51 PM	Boot Audio Comms (0.0139s)
10/24/2020 8:06:51 PM	Establish Individual Audio Links (0.0188s)
10/24/2020 8:06:51 PM	Prepare Explosions and Crackles (0.0308s)
10/24/2020 8:06:51 PM	No resolution change was required.
10/24/2020 8:06:51 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/24/2020 8:06:51 PM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
10/24/2020 8:06:51 PM	Refresh Optical Lensing (0.0114s)
10/24/2020 8:06:52 PM	Revise Fundamental Physical Laws (0.0099s)
10/24/2020 8:06:52 PM	Calculate Odds Of Success (0.0436s)
10/24/2020 8:06:52 PM	Briefly Panic (0.2396s)
10/24/2020 8:06:52 PM	Install Confidence Routines (0.2287s)
10/24/2020 8:06:52 PM	Bring Commander Interface Online (0.1240s)
10/24/2020 8:06:52 PM	Motivate All Crews (0.0476s)
10/24/2020 8:06:52 PM	Locating Available Networks (0.0511s)
10/24/2020 8:06:52 PM	Externalizing Patterns (0.0337s)
10/24/2020 8:06:52 PM	Hooking Externals (0.0109s)
10/24/2020 8:06:52 PM	Handlizing Hooks (0.0129s)
10/24/2020 8:06:52 PM	Disengaging Constants (0.1061s)
10/24/2020 8:06:53 PM	Late Axionic Computations (0.1585s)
10/24/2020 8:06:53 PM	Sentinel Alertness Diagnostic (0.0095s)
10/24/2020 8:06:53 PM	Connecting to Fleet Command (0.0099s)
10/24/2020 8:06:53 PM	Thinking Of Advice (0.0109s)
10/24/2020 8:06:53 PM	Degaussing Advice (0.0709s)
10/24/2020 8:06:53 PM	Reading Alien Diaries (0.0566s)
10/24/2020 8:06:53 PM	Naming All Known Planets (0.0099s)
10/24/2020 8:06:53 PM	Remembering Speeds (0.0099s)
10/24/2020 8:06:53 PM	Prioritizing Targets (0.0109s)
10/24/2020 8:06:53 PM	Rebooting Sensor Arrays (0.0104s)
10/24/2020 8:06:53 PM	Unloading Prismatic Grid (0.0104s)
10/24/2020 8:06:53 PM	Thinking Of Objectives (0.0104s)
10/24/2020 8:06:53 PM	Inhibiting Visual Scans (0.0308s)
10/24/2020 8:06:53 PM	Synthesizing Vocals (0.0109s)
10/24/2020 8:06:53 PM	Investigating Map Signatures (0.0233s)
10/24/2020 8:06:53 PM	Ventilating Scenarios (0.0099s)
10/24/2020 8:06:53 PM	Decontaminating Targeting Systems (0.0099s)
10/24/2020 8:06:53 PM	Ejecting Tactical Core (0.0109s)
10/24/2020 8:06:53 PM	Calibrating Formations (0.0099s)
10/24/2020 8:06:53 PM	Intercepting Galactic Maps (0.0139s)
10/24/2020 8:06:53 PM	Discharging Colored Ions (0.0199s)
10/24/2020 8:06:53 PM	Replicating Ion Colors (0.0099s)
10/24/2020 8:06:53 PM	Faction Diagnostics (0.0258s)
10/24/2020 8:06:53 PM	Buffering Hackers (0.0302s)
10/24/2020 8:06:53 PM	Inverting Death (0.0144s)
10/24/2020 8:06:53 PM	Linear Field Variance (0.0184s)
10/24/2020 8:06:53 PM	Charging Marks (0.0109s)
10/24/2020 8:06:53 PM	Guarding The Posts (0.1121s)
10/24/2020 8:06:53 PM	Range Manifolds (0.0104s)
10/24/2020 8:06:53 PM	Purging ROFs (0.0089s)
10/24/2020 8:06:53 PM	Manipulating Speeds (0.0094s)
10/24/2020 8:06:53 PM	Detecting Projectiles (0.0084s)
10/24/2020 8:06:53 PM	Grouping Flow Fields (0.0159s)
10/24/2020 8:06:53 PM	Modulating Flow Field Groups (0.0308s)
10/24/2020 8:06:53 PM	Designing Fleets (0.0630s)
10/24/2020 8:06:53 PM	Thinking Of Technologies (0.0228s)
10/24/2020 8:06:53 PM	Categorizing Starboard Sensors (0.0164s)
10/24/2020 8:06:53 PM	Injecting Galactic Variables (0.0208s)
10/24/2020 8:06:53 PM	Brandishing Starfields (0.0317s)
10/24/2020 8:06:54 PM	Reconstituting Distant Planets (0.4766s)
10/24/2020 8:06:54 PM	Categorizing All Planets (0.0060s)
10/24/2020 8:06:54 PM	Organizing Commands (0.0299s)
10/24/2020 8:06:54 PM	Calculating Firing Cones (0.0045s)
10/24/2020 8:06:55 PM	Declaring Ship Parts At Customs (0.7015s)
10/24/2020 8:06:55 PM	Re-Aligning Objectives (0.0372s)
10/24/2020 8:06:55 PM	Sterilizing Test Chamber (0.0248s)
10/24/2020 8:07:02 PM	Harmonizing Prisms (7.2819s)
10/24/2020 8:07:02 PM	Issuing Orders (0.0209s)
10/24/2020 8:07:02 PM	Augmenting Infusers (0.0109s)
10/24/2020 8:07:02 PM	Infusing (0.0457s)
10/24/2020 8:07:02 PM	Post-Proton Surge (0.0050s)
10/24/2020 8:07:02 PM	Stimulate Modulation (0.0288s)
10/24/2020 8:07:02 PM	ArcenAssetBundleCache.InstantiatedObjects: 980
10/24/2020 8:07:02 PM	Load Surrogates (0.1870s)
10/24/2020 8:07:03 PM	Final Checks (0.7113s)
10/24/2020 8:07:03 PM	Load Historical Documents (0.0030s)
10/24/2020 8:07:03 PM	12.6 seconds total load time.
Boot up FleetOS (0.3s)
Check System Logs For Rogue Intelligence (0.3s)
Reconstituting Distant Planets (0.5s)
Declaring Ship Parts At Customs (0.7s)
Harmonizing Prisms (7.3s)
Final Checks (0.7s)
10/24/2020 8:07:03 PM	Hello Steam user 'starshatter'
10/24/2020 8:08:04 PM	Start load save: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
10/24/2020 8:08:04 PM	PlayerAccount UFO has now been put in control of faction 1.
10/24/2020 8:08:04 PM	Clear out factions that should not be in UI based on savegame: 10  Macrophage Infestation - Tamed  Scourge  Marauders  Devourer Golem  Outguard  Cross Planet Attack  Anti-Player Zombie  Anti-Everyone Zombie  Anti-AI Zombie  AI Reserves
10/24/2020 8:08:04 PM	loading as template
10/24/2020 8:08:04 PM	Added the faction AIReserves.
10/24/2020 8:08:04 PM	Added the faction AntiAIZombie.
10/24/2020 8:08:04 PM	Added the faction AntiEveryoneZombie.
10/24/2020 8:08:04 PM	Added the faction AntiPlayerZombie.
10/24/2020 8:08:04 PM	Added the faction CPALogic.
10/24/2020 8:08:04 PM	Added the faction Mercenary.
10/24/2020 8:08:04 PM	Finish load save in 225.3ms
10/24/2020 8:08:04 PM	Start Generate Partial Map with X and seed 393000344 and planet count 60 and 23 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
10/24/2020 8:08:04 PM	PlayerAccount UFO has now been put in control of faction 1.
10/24/2020 8:08:04 PM	Fixed 1380 missing planet factions.
10/24/2020 8:08:04 PM	Generate Partial Map Complete  47ms
10/24/2020 8:09:41 PM	Start Generate Partial Map with D18Bubbles and seed 393000344 and planet count 60 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
10/24/2020 8:09:41 PM	PlayerAccount UFO has now been put in control of faction 1.
10/24/2020 8:09:41 PM	Fixed 1495 missing planet factions.
10/24/2020 8:09:41 PM	Generate Partial Map Complete  19ms
10/24/2020 8:09:50 PM	Start Generate Partial Map with D18Bubbles and seed 34660686 and planet count 60 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
10/24/2020 8:09:50 PM	PlayerAccount UFO has now been put in control of faction 1.
10/24/2020 8:09:50 PM	Fixed 1472 missing planet factions.
10/24/2020 8:09:50 PM	Generate Partial Map Complete  13ms
10/24/2020 8:09:51 PM	Start Generate Partial Map with D18Bubbles and seed 819267657 and planet count 60 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
10/24/2020 8:09:51 PM	PlayerAccount UFO has now been put in control of faction 1.
10/24/2020 8:09:51 PM	Fixed 1403 missing planet factions.
10/24/2020 8:09:51 PM	Generate Partial Map Complete  12ms
10/24/2020 8:09:54 PM	Skipped an extra mapgen call that was substantially the same as one that was run 2.57 seconds ago.
10/24/2020 8:10:01 PM	Start Generate Partial Map with Wheel and seed 819267657 and planet count 60 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
10/24/2020 8:10:01 PM	PlayerAccount UFO has now been put in control of faction 1.
10/24/2020 8:10:01 PM	Fixed 1380 missing planet factions.
10/24/2020 8:10:01 PM	Generate Partial Map Complete  15ms
10/24/2020 8:10:05 PM	Start Generate Partial Map with Realistic and seed 819267657 and planet count 60 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
10/24/2020 8:10:05 PM	PlayerAccount UFO has now been put in control of faction 1.
10/24/2020 8:10:05 PM	Fixed 1380 missing planet factions.
10/24/2020 8:10:05 PM	Generate Partial Map Complete  45ms
10/24/2020 8:11:36 PM	Start Generate FULL Map with Realistic and seed 819267657 and planet count 60 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything)
10/24/2020 8:11:36 PM	Generate FULL Map Complete  220ms
10/24/2020 8:12:12 PM	Thread 'specialFactionContext_9_EnragedMacrophage_idx_8' is in state Running after 250 seconds, so killing it now
10/24/2020 8:12:12 PM	Thread 'specialFactionContext_23_TamedMacrophage_idx_22' is in state Running after 250 seconds, so killing it now
10/24/2020 8:26:35 PM	Start load save: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/Save/UFO attack\1.save Source1: AnythingElse Source3: LoadingSaveGame
10/24/2020 8:26:35 PM	Finish load save in 114.1ms
10/24/2020 8:31:36 PM	Start load save: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/Save/UFO attack\1.save Source1: AnythingElse Source3: LoadingSaveGame
10/24/2020 8:31:36 PM	Finish load save in 97.1ms
10/24/2020 8:34:25 PM	Start load save: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/Save/UFO attack\1.save Source1: AnythingElse Source3: LoadingSaveGame
10/24/2020 8:34:25 PM	Finish load save in 90.6ms
10/24/2020 8:40:32 PM	Start load save: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/Save/007\1.save Source1: AnythingElse Source3: LoadingSaveGame
10/24/2020 8:40:32 PM	Added the faction CPALogic.
10/24/2020 8:40:32 PM	Fixed 60 missing planet factions.
10/24/2020 8:40:32 PM	Finish load save in 154.4ms
10/24/2020 8:58:13 PM	Current directory used: C:/Program Files/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/
10/24/2020 8:58:13 PM	Boot up FleetOS (0.2600s)
10/24/2020 8:58:13 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti
graphicsDeviceID: 7298
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 4018
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3408
systemMemorySize: 16339
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
10/24/2020 8:58:13 PM	Check System Logs For Rogue Intelligence (0.2008s)
10/24/2020 8:58:13 PM	Game Version: 2.620
10/24/2020 8:58:13 PM	Eject Trash Into Hyperspace (0.0799s)
10/24/2020 8:58:13 PM	Check For Extra Modules (0.0184s)
10/24/2020 8:58:13 PM	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
10/24/2020 8:58:13 PM	Bring Cloaking Systems Online (0.0179s)
10/24/2020 8:58:13 PM	Recalculate Speed Of Light (0.0174s)
10/24/2020 8:58:13 PM	Optimize Comfort On Command Decks (0.0188s)
10/24/2020 8:58:13 PM	Generating Framerates (0.0074s)
10/24/2020 8:58:13 PM	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (NOT INSTALLED)  
10/24/2020 8:58:13 PM	Mods:  ExtendedShipVariants (Disabled)  ExtendedShipVariants_FallenSpire (Disabled)  MoreStartingOptions (Disabled)  SKCivilianIndustry (Disabled)  SpireRailgunShop (Disabled)  
10/24/2020 8:58:13 PM	Check Nearby Stellar Masses (0.0496s)
10/24/2020 8:58:13 PM	Remembering Alamo (0.0268s)
10/24/2020 8:58:13 PM	Boot Audio Comms (0.0094s)
10/24/2020 8:58:13 PM	Establish Individual Audio Links (0.0164s)
10/24/2020 8:58:13 PM	Prepare Explosions and Crackles (0.0208s)
10/24/2020 8:58:13 PM	No resolution change was required.
10/24/2020 8:58:13 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/24/2020 8:58:13 PM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
10/24/2020 8:58:13 PM	Refresh Optical Lensing (0.0149s)
10/24/2020 8:58:13 PM	Revise Fundamental Physical Laws (0.0129s)
10/24/2020 8:58:13 PM	Calculate Odds Of Success (0.0422s)
10/24/2020 8:58:14 PM	Briefly Panic (0.5423s)
10/24/2020 8:58:14 PM	Install Confidence Routines (0.2306s)
10/24/2020 8:58:14 PM	Bring Commander Interface Online (0.0878s)
10/24/2020 8:58:14 PM	Motivate All Crews (0.0317s)
10/24/2020 8:58:14 PM	Locating Available Networks (0.0258s)
10/24/2020 8:58:14 PM	Externalizing Patterns (0.0149s)
10/24/2020 8:58:14 PM	Hooking Externals (0.0055s)
10/24/2020 8:58:14 PM	Handlizing Hooks (0.0139s)
10/24/2020 8:58:14 PM	Disengaging Constants (0.0278s)
10/24/2020 8:58:14 PM	Late Axionic Computations (0.0879s)
10/24/2020 8:58:15 PM	Sentinel Alertness Diagnostic (0.0069s)
10/24/2020 8:58:15 PM	Connecting to Fleet Command (0.0069s)
10/24/2020 8:58:15 PM	Thinking Of Advice (0.0089s)
10/24/2020 8:58:15 PM	Degaussing Advice (0.0169s)
10/24/2020 8:58:15 PM	Reading Alien Diaries (0.0119s)
10/24/2020 8:58:15 PM	Naming All Known Planets (0.0055s)
10/24/2020 8:58:15 PM	Remembering Speeds (0.0094s)
10/24/2020 8:58:15 PM	Prioritizing Targets (0.0079s)
10/24/2020 8:58:15 PM	Rebooting Sensor Arrays (0.0079s)
10/24/2020 8:58:15 PM	Unloading Prismatic Grid (0.0074s)
10/24/2020 8:58:15 PM	Thinking Of Objectives (0.0084s)
10/24/2020 8:58:15 PM	Inhibiting Visual Scans (0.0119s)
10/24/2020 8:58:15 PM	Synthesizing Vocals (0.0060s)
10/24/2020 8:58:15 PM	Investigating Map Signatures (0.0129s)
10/24/2020 8:58:15 PM	Ventilating Scenarios (0.0074s)
10/24/2020 8:58:15 PM	Decontaminating Targeting Systems (0.0069s)
10/24/2020 8:58:15 PM	Ejecting Tactical Core (0.0084s)
10/24/2020 8:58:15 PM	Calibrating Formations (0.0079s)
10/24/2020 8:58:15 PM	Intercepting Galactic Maps (0.0089s)
10/24/2020 8:58:15 PM	Discharging Colored Ions (0.0169s)
10/24/2020 8:58:15 PM	Replicating Ion Colors (0.0049s)
10/24/2020 8:58:15 PM	Faction Diagnostics (0.0134s)
10/24/2020 8:58:15 PM	Buffering Hackers (0.0134s)
10/24/2020 8:58:15 PM	Inverting Death (0.0055s)
10/24/2020 8:58:15 PM	Linear Field Variance (0.0099s)
10/24/2020 8:58:15 PM	Charging Marks (0.0064s)
10/24/2020 8:58:15 PM	Guarding The Posts (0.1111s)
10/24/2020 8:58:15 PM	Range Manifolds (0.0060s)
10/24/2020 8:58:15 PM	Purging ROFs (0.0064s)
10/24/2020 8:58:15 PM	Manipulating Speeds (0.0099s)
10/24/2020 8:58:15 PM	Detecting Projectiles (0.0074s)
10/24/2020 8:58:15 PM	Grouping Flow Fields (0.0104s)
10/24/2020 8:58:15 PM	Modulating Flow Field Groups (0.0238s)
10/24/2020 8:58:15 PM	Designing Fleets (0.0219s)
10/24/2020 8:58:15 PM	Thinking Of Technologies (0.0084s)
10/24/2020 8:58:15 PM	Categorizing Starboard Sensors (0.0059s)
10/24/2020 8:58:15 PM	Injecting Galactic Variables (0.0114s)
10/24/2020 8:58:15 PM	Grappling Starfields (0.0159s)
10/24/2020 8:58:15 PM	Discovering Distant Planets (0.2693s)
10/24/2020 8:58:15 PM	Categorizing All Planets (0.0079s)
10/24/2020 8:58:15 PM	Organizing Commands (0.0169s)
10/24/2020 8:58:15 PM	Calculating Firing Cones (0.0074s)
10/24/2020 8:58:16 PM	Developing New Ship Parts (0.4540s)
10/24/2020 8:58:16 PM	Re-Aligning Objectives (0.0139s)
10/24/2020 8:58:16 PM	Sterilizing Test Chamber (0.0114s)
10/24/2020 8:58:23 PM	Recording Result: 42 (7.5879s)
10/24/2020 8:58:23 PM	Issuing Orders (0.0194s)
10/24/2020 8:58:23 PM	Augmenting Infusers (0.0054s)
10/24/2020 8:58:23 PM	Infusing (0.0198s)
10/24/2020 8:58:23 PM	Post-Proton Surge (0.0050s)
10/24/2020 8:58:23 PM	Stimulate Modulation (0.0293s)
10/24/2020 8:58:24 PM	ArcenAssetBundleCache.InstantiatedObjects: 980
10/24/2020 8:58:24 PM	Load Surrogates (0.0879s)
10/24/2020 8:58:24 PM	Final Checks (0.7055s)
10/24/2020 8:58:24 PM	Load Historical Documents (0.0030s)
10/24/2020 8:58:24 PM	11.6 seconds total load time.
Boot up FleetOS (0.3s)
Briefly Panic (0.5s)
Discovering Distant Planets (0.3s)
Developing New Ship Parts (0.5s)
Recording Result: 42 (7.6s)
Final Checks (0.7s)
10/24/2020 8:58:24 PM	Hello Steam user 'starshatter'
10/24/2020 8:58:43 PM	Start load save: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/Save/UFO attack\1.save Source1: AnythingElse Source3: LoadingSaveGame
10/24/2020 8:58:43 PM	Finish load save in 236.3ms
10/24/2020 9:02:05 PM	Start load save: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/Save/UFO attack\1.save Source1: AnythingElse Source3: LoadingSaveGame
10/24/2020 9:02:05 PM	Finish load save in 121.7ms
10/24/2020 9:02:52 PM	Start load save: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
10/24/2020 9:02:52 PM	PlayerAccount UFO has now been put in control of faction 1.
10/24/2020 9:02:53 PM	Clear out factions that should not be in UI based on savegame: 10  Macrophage Infestation - Tamed  Scourge  Marauders  Devourer Golem  Outguard  Cross Planet Attack  Anti-Player Zombie  Anti-Everyone Zombie  Anti-AI Zombie  AI Reserves
10/24/2020 9:02:53 PM	loading as template
10/24/2020 9:02:53 PM	Added the faction AIReserves.
10/24/2020 9:02:53 PM	Added the faction AntiAIZombie.
10/24/2020 9:02:53 PM	Added the faction AntiEveryoneZombie.
10/24/2020 9:02:53 PM	Added the faction AntiPlayerZombie.
10/24/2020 9:02:53 PM	Added the faction CPALogic.
10/24/2020 9:02:53 PM	Added the faction Mercenary.
10/24/2020 9:02:53 PM	Finish load save in 87.2ms
10/24/2020 9:02:53 PM	Start Generate Partial Map with Realistic and seed 394635676 and planet count 60 and 23 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
10/24/2020 9:02:53 PM	PlayerAccount UFO has now been put in control of faction 1.
10/24/2020 9:02:53 PM	Fixed 1380 missing planet factions.
10/24/2020 9:02:53 PM	Generate Partial Map Complete  64ms
10/24/2020 9:03:04 PM	Start load save: C:/Program Files/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/1-Basic\Scenario 2 - Classic Fleet - Difficulty 5 - Double AIs.save Source1: AnythingElse Source3: LoadingQuickStart
10/24/2020 9:03:04 PM	Added the faction CPALogic.
10/24/2020 9:03:04 PM	PlayerAccount UFO has now been put in control of faction 12.
10/24/2020 9:03:04 PM	Clear out factions that should not be in UI based on savegame: 11  Cross Planet Attack  Scourge  Nanocaust  Marauders  Human Resistance Fighters  Devourer Golem  Outguard  AI Reserves  Anti-Everyone Zombie  Anti-Player Zombie  Anti-AI Zombie
10/24/2020 9:03:04 PM	loading as template
10/24/2020 9:03:04 PM	Added the faction AIReserves.
10/24/2020 9:03:04 PM	Added the faction AntiAIZombie.
10/24/2020 9:03:04 PM	Added the faction AntiEveryoneZombie.
10/24/2020 9:03:04 PM	Added the faction AntiPlayerZombie.
10/24/2020 9:03:04 PM	Added the faction CPALogic.
10/24/2020 9:03:04 PM	Added the faction Mercenary.
10/24/2020 9:03:04 PM	Finish load save in 233.4ms
10/24/2020 9:03:04 PM	Start Generate Partial Map with Realistic and seed 191863113 and planet count 80 and 25 factions (AnythingElse LoadingQuickStart)
10/24/2020 9:03:04 PM	Fixed 2000 missing planet factions.
10/24/2020 9:03:04 PM	Generate Partial Map Complete  103ms
10/24/2020 9:03:04 PM	Start Generate FULL Map with Realistic and seed 191863113 and planet count 80 and 25 factions (AnythingElse LoadingQuickStart)
10/24/2020 9:03:04 PM	Generate FULL Map Complete  188ms
10/24/2020 9:07:11 PM	Current directory used: C:/Program Files/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/
10/24/2020 9:07:11 PM	Boot up FleetOS (0.2614s)
10/24/2020 9:07:11 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti
graphicsDeviceID: 7298
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 4018
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3408
systemMemorySize: 16339
supportedRenderTargetCount: 8
supportsComputeShaders: True
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10/24/2020 9:07:11 PM	Check System Logs For Rogue Intelligence (0.1827s)
10/24/2020 9:07:11 PM	Game Version: 2.620
10/24/2020 9:07:11 PM	Eject Trash Into Hyperspace (0.0689s)
10/24/2020 9:07:11 PM	Check For Extra Modules (0.0183s)
10/24/2020 9:07:11 PM	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
10/24/2020 9:07:11 PM	Bring Cloaking Systems Online (0.0159s)
10/24/2020 9:07:11 PM	Recalculate Speed Of Light (0.0179s)
10/24/2020 9:07:11 PM	Optimize Comfort On Command Decks (0.0228s)
10/24/2020 9:07:11 PM	Generating Framerates (0.0084s)
10/24/2020 9:07:11 PM	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (NOT INSTALLED)  
10/24/2020 9:07:11 PM	Mods:  ExtendedShipVariants (Disabled)  ExtendedShipVariants_FallenSpire (Disabled)  MoreStartingOptions (Disabled)  SKCivilianIndustry (Disabled)  SpireRailgunShop (Disabled)  
10/24/2020 9:07:11 PM	Check Nearby Stellar Masses (0.0347s)
10/24/2020 9:07:11 PM	Remembering Alamo (0.0154s)
10/24/2020 9:07:11 PM	Boot Audio Comms (0.0089s)
10/24/2020 9:07:11 PM	Establish Individual Audio Links (0.0228s)
10/24/2020 9:07:11 PM	Prepare Explosions and Crackles (0.0218s)
10/24/2020 9:07:11 PM	No resolution change was required.
10/24/2020 9:07:11 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/24/2020 9:07:11 PM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
10/24/2020 9:07:11 PM	Refresh Optical Lensing (0.0079s)
10/24/2020 9:07:11 PM	Revise Fundamental Physical Laws (0.0064s)
10/24/2020 9:07:11 PM	Calculate Odds Of Success (0.0402s)
10/24/2020 9:07:11 PM	Briefly Panic (0.2282s)
10/24/2020 9:07:12 PM	Install Confidence Routines (0.2311s)
10/24/2020 9:07:12 PM	Bring Commander Interface Online (0.0833s)
10/24/2020 9:07:12 PM	Motivate All Crews (0.0293s)
10/24/2020 9:07:12 PM	Locating Available Networks (0.0134s)
10/24/2020 9:07:12 PM	Externalizing Patterns (0.0198s)
10/24/2020 9:07:12 PM	Hooking Externals (0.0040s)
10/24/2020 9:07:12 PM	Handlizing Hooks (0.0089s)
10/24/2020 9:07:12 PM	Disengaging Constants (0.0258s)
10/24/2020 9:07:12 PM	Late Axionic Computations (0.0476s)
10/24/2020 9:07:12 PM	Sentinel Alertness Diagnostic (0.0055s)
10/24/2020 9:07:12 PM	Connecting to Fleet Command (0.0079s)
10/24/2020 9:07:12 PM	Thinking Of Advice (0.0079s)
10/24/2020 9:07:12 PM	Degaussing Advice (0.0129s)
10/24/2020 9:07:12 PM	Reading Alien Diaries (0.0084s)
10/24/2020 9:07:12 PM	Naming All Known Planets (0.0060s)
10/24/2020 9:07:12 PM	Remembering Speeds (0.0084s)
10/24/2020 9:07:12 PM	Prioritizing Targets (0.0079s)
10/24/2020 9:07:12 PM	Rebooting Sensor Arrays (0.0079s)
10/24/2020 9:07:12 PM	Unloading Prismatic Grid (0.0079s)
10/24/2020 9:07:12 PM	Thinking Of Objectives (0.0089s)
10/24/2020 9:07:12 PM	Inhibiting Visual Scans (0.0114s)
10/24/2020 9:07:12 PM	Synthesizing Vocals (0.0064s)
10/24/2020 9:07:12 PM	Investigating Map Signatures (0.0114s)
10/24/2020 9:07:12 PM	Ventilating Scenarios (0.0055s)
10/24/2020 9:07:12 PM	Decontaminating Targeting Systems (0.0074s)
10/24/2020 9:07:12 PM	Ejecting Tactical Core (0.0084s)
10/24/2020 9:07:12 PM	Calibrating Formations (0.0079s)
10/24/2020 9:07:12 PM	Intercepting Galactic Maps (0.0084s)
10/24/2020 9:07:12 PM	Discharging Colored Ions (0.0174s)
10/24/2020 9:07:12 PM	Replicating Ion Colors (0.0050s)
10/24/2020 9:07:12 PM	Faction Diagnostics (0.0134s)
10/24/2020 9:07:12 PM	Buffering Hackers (0.0139s)
10/24/2020 9:07:12 PM	Inverting Death (0.0055s)
10/24/2020 9:07:12 PM	Linear Field Variance (0.0099s)
10/24/2020 9:07:12 PM	Charging Marks (0.0064s)
10/24/2020 9:07:12 PM	Guarding The Posts (0.1116s)
10/24/2020 9:07:12 PM	Range Manifolds (0.0055s)
10/24/2020 9:07:12 PM	Purging ROFs (0.0074s)
10/24/2020 9:07:12 PM	Manipulating Speeds (0.0085s)
10/24/2020 9:07:12 PM	Detecting Projectiles (0.0074s)
10/24/2020 9:07:12 PM	Grouping Flow Fields (0.0105s)
10/24/2020 9:07:12 PM	Modulating Flow Field Groups (0.0209s)
10/24/2020 9:07:12 PM	Designing Fleets (0.0149s)
10/24/2020 9:07:12 PM	Thinking Of Technologies (0.0079s)
10/24/2020 9:07:12 PM	Categorizing Starboard Sensors (0.0059s)
10/24/2020 9:07:12 PM	Injecting Galactic Variables (0.0109s)
10/24/2020 9:07:12 PM	Taunting Starfields (0.0144s)
10/24/2020 9:07:13 PM	Cleaning Distant Planets (0.1269s)
10/24/2020 9:07:13 PM	Categorizing All Planets (0.0055s)
10/24/2020 9:07:13 PM	Organizing Commands (0.0149s)
10/24/2020 9:07:13 PM	Calculating Firing Cones (0.0060s)
10/24/2020 9:07:13 PM	Holding Ship Parts For Comfort (0.4166s)
10/24/2020 9:07:13 PM	Re-Aligning Objectives (0.0174s)
10/24/2020 9:07:13 PM	Sterilizing Test Chamber (0.0139s)
10/24/2020 9:07:15 PM	Harvesting Magnetic Monopoles (2.3709s)
10/24/2020 9:07:15 PM	Issuing Orders (0.0184s)
10/24/2020 9:07:15 PM	Augmenting Infusers (0.0045s)
10/24/2020 9:07:15 PM	Infusing (0.0184s)
10/24/2020 9:07:15 PM	Post-Proton Surge (0.0045s)
10/24/2020 9:07:15 PM	Stimulate Modulation (0.0293s)
10/24/2020 9:07:16 PM	ArcenAssetBundleCache.InstantiatedObjects: 980
10/24/2020 9:07:16 PM	Load Surrogates (0.0794s)
10/24/2020 9:07:16 PM	Final Checks (0.6954s)
10/24/2020 9:07:16 PM	Load Historical Documents (0.0025s)
10/24/2020 9:07:16 PM	5.7 seconds total load time.
Boot up FleetOS (0.3s)
Holding Ship Parts For Comfort (0.4s)
Harvesting Magnetic Monopoles (2.4s)
Final Checks (0.7s)
10/24/2020 9:07:16 PM	Hello Steam user 'starshatter'
10/24/2020 9:07:21 PM	Start load save: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/Save/UFO attack\1.save Source1: AnythingElse Source3: LoadingSaveGame
10/24/2020 9:07:22 PM	Finish load save in 310.3ms
10/24/2020 10:25:27 PM	Start load save: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/Save/UFO attack\1234.save Source1: AnythingElse Source3: LoadingSaveGame
10/24/2020 10:25:27 PM	Finish load save in 113.2ms
10/24/2020 10:34:53 PM	Start load save: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/Save/UFO attack\1234.save Source1: AnythingElse Source3: LoadingSaveGame
10/24/2020 10:34:53 PM	Finish load save in 106.1ms
10/24/2020 10:45:14 PM	Donating team Fireteam 13 has 33 units with strength 1618. Status Assembling	 No target planet No lurk planet. Ships: Mnemon: 33 to hunter, path A
10/24/2020 11:20:43 PM	Start load save: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/Save/UFO attack\Autosave.2400.save Source1: AnythingElse Source3: LoadingSaveGame
10/24/2020 11:20:44 PM	Finish load save in 122.2ms
10/25/2020 12:11:51 AM	Donating team Fireteam 33 has 2 units with strength 108. Status Assembling	 No target planet No lurk planet. Ships: Timbale: 2 to hunter, path A
10/25/2020 12:12:44 AM	Start load save: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/Save/UFO attack\path.save Source1: AnythingElse Source3: LoadingSaveGame
10/25/2020 12:12:45 AM	Finish load save in 123.3ms
10/25/2020 12:16:35 AM	Start load save: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/Save/UFO attack\path.save Source1: AnythingElse Source3: LoadingSaveGame
10/25/2020 12:16:35 AM	Finish load save in 112.5ms
10/25/2020 12:19:07 AM	Start load save: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/Save/UFO attack\GG.save Source1: AnythingElse Source3: LoadingSaveGame
10/25/2020 12:19:08 AM	Finish load save in 180.2ms
10/25/2020 12:33:37 AM	Current directory used: C:/Program Files/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/
10/25/2020 12:33:37 AM	Boot up FleetOS (0.2505s)
10/25/2020 12:33:37 AM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
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graphicsDeviceVendor: NVIDIA
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graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 4018
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npotSupport: Full
processorType: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3408
systemMemorySize: 16339
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
10/25/2020 12:33:37 AM	Check System Logs For Rogue Intelligence (0.1573s)
10/25/2020 12:33:37 AM	Game Version: 2.620
10/25/2020 12:33:37 AM	Eject Trash Into Hyperspace (0.0734s)
10/25/2020 12:33:37 AM	Check For Extra Modules (0.0184s)
10/25/2020 12:33:37 AM	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
10/25/2020 12:33:37 AM	Bring Cloaking Systems Online (0.0184s)
10/25/2020 12:33:37 AM	Recalculate Speed Of Light (0.0139s)
10/25/2020 12:33:37 AM	Optimize Comfort On Command Decks (0.0169s)
10/25/2020 12:33:37 AM	Generating Framerates (0.0050s)
10/25/2020 12:33:38 AM	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (NOT INSTALLED)  
10/25/2020 12:33:38 AM	Mods:  ExtendedShipVariants (Disabled)  ExtendedShipVariants_FallenSpire (Disabled)  MoreStartingOptions (Disabled)  SKCivilianIndustry (Disabled)  SpireRailgunShop (Disabled)  
10/25/2020 12:33:38 AM	Check Nearby Stellar Masses (0.0466s)
10/25/2020 12:33:38 AM	Remembering Alamo (0.0179s)
10/25/2020 12:33:38 AM	Boot Audio Comms (0.0193s)
10/25/2020 12:33:38 AM	Establish Individual Audio Links (0.0134s)
10/25/2020 12:33:38 AM	Prepare Explosions and Crackles (0.0238s)
10/25/2020 12:33:38 AM	No resolution change was required.
10/25/2020 12:33:38 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/25/2020 12:33:38 AM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
10/25/2020 12:33:38 AM	Refresh Optical Lensing (0.0114s)
10/25/2020 12:33:38 AM	Revise Fundamental Physical Laws (0.0119s)
10/25/2020 12:33:38 AM	Calculate Odds Of Success (0.0436s)
10/25/2020 12:33:38 AM	Briefly Panic (0.2792s)
10/25/2020 12:33:38 AM	Install Confidence Routines (0.2247s)
10/25/2020 12:33:38 AM	Bring Commander Interface Online (0.0853s)
10/25/2020 12:33:38 AM	Motivate All Crews (0.0372s)
10/25/2020 12:33:38 AM	Locating Available Networks (0.0233s)
10/25/2020 12:33:38 AM	Externalizing Patterns (0.0188s)
10/25/2020 12:33:38 AM	Hooking Externals (0.0069s)
10/25/2020 12:33:38 AM	Handlizing Hooks (0.0089s)
10/25/2020 12:33:38 AM	Disengaging Constants (0.0283s)
10/25/2020 12:33:38 AM	Late Axionic Computations (0.0397s)
10/25/2020 12:33:38 AM	Sentinel Alertness Diagnostic (0.0045s)
10/25/2020 12:33:38 AM	Connecting to Fleet Command (0.0109s)
10/25/2020 12:33:38 AM	Thinking Of Advice (0.0055s)
10/25/2020 12:33:38 AM	Degaussing Advice (0.0139s)
10/25/2020 12:33:38 AM	Reading Alien Diaries (0.0089s)
10/25/2020 12:33:38 AM	Naming All Known Planets (0.0045s)
10/25/2020 12:33:38 AM	Remembering Speeds (0.0094s)
10/25/2020 12:33:38 AM	Prioritizing Targets (0.0079s)
10/25/2020 12:33:38 AM	Rebooting Sensor Arrays (0.0079s)
10/25/2020 12:33:38 AM	Unloading Prismatic Grid (0.0079s)
10/25/2020 12:33:39 AM	Thinking Of Objectives (0.0089s)
10/25/2020 12:33:39 AM	Inhibiting Visual Scans (0.0109s)
10/25/2020 12:33:39 AM	Synthesizing Vocals (0.0064s)
10/25/2020 12:33:39 AM	Investigating Map Signatures (0.0114s)
10/25/2020 12:33:39 AM	Ventilating Scenarios (0.0060s)
10/25/2020 12:33:39 AM	Decontaminating Targeting Systems (0.0074s)
10/25/2020 12:33:39 AM	Ejecting Tactical Core (0.0084s)
10/25/2020 12:33:39 AM	Calibrating Formations (0.0079s)
10/25/2020 12:33:39 AM	Intercepting Galactic Maps (0.0089s)
10/25/2020 12:33:39 AM	Discharging Colored Ions (0.0169s)
10/25/2020 12:33:39 AM	Replicating Ion Colors (0.0045s)
10/25/2020 12:33:39 AM	Faction Diagnostics (0.0134s)
10/25/2020 12:33:39 AM	Buffering Hackers (0.0134s)
10/25/2020 12:33:39 AM	Inverting Death (0.0060s)
10/25/2020 12:33:39 AM	Linear Field Variance (0.0094s)
10/25/2020 12:33:39 AM	Charging Marks (0.0069s)
10/25/2020 12:33:39 AM	Guarding The Posts (0.1091s)
10/25/2020 12:33:39 AM	Range Manifolds (0.0060s)
10/25/2020 12:33:39 AM	Purging ROFs (0.0074s)
10/25/2020 12:33:39 AM	Manipulating Speeds (0.0094s)
10/25/2020 12:33:39 AM	Detecting Projectiles (0.0069s)
10/25/2020 12:33:39 AM	Grouping Flow Fields (0.0104s)
10/25/2020 12:33:39 AM	Modulating Flow Field Groups (0.0238s)
10/25/2020 12:33:39 AM	Designing Fleets (0.0198s)
10/25/2020 12:33:39 AM	Thinking Of Technologies (0.0074s)
10/25/2020 12:33:39 AM	Categorizing Starboard Sensors (0.0065s)
10/25/2020 12:33:39 AM	Injecting Galactic Variables (0.0109s)
10/25/2020 12:33:39 AM	Digging Up Starfields (0.0144s)
10/25/2020 12:33:39 AM	Pinpointing Distant Planets (0.1141s)
10/25/2020 12:33:39 AM	Categorizing All Planets (0.0064s)
10/25/2020 12:33:39 AM	Organizing Commands (0.0179s)
10/25/2020 12:33:39 AM	Calculating Firing Cones (0.0054s)
10/25/2020 12:33:39 AM	Demoting Insubordinate Ship Parts (0.4315s)
10/25/2020 12:33:39 AM	Re-Aligning Objectives (0.0129s)
10/25/2020 12:33:39 AM	Sterilizing Test Chamber (0.0089s)
10/25/2020 12:33:42 AM	Ensure Ordnance Functional (2.4760s)
10/25/2020 12:33:42 AM	Issuing Orders (0.0184s)
10/25/2020 12:33:42 AM	Augmenting Infusers (0.0050s)
10/25/2020 12:33:42 AM	Infusing (0.0188s)
10/25/2020 12:33:42 AM	Post-Proton Surge (0.0045s)
10/25/2020 12:33:42 AM	Stimulate Modulation (0.0298s)
10/25/2020 12:33:42 AM	ArcenAssetBundleCache.InstantiatedObjects: 980
10/25/2020 12:33:42 AM	Load Surrogates (0.0804s)
10/25/2020 12:33:43 AM	Final Checks (0.6818s)
10/25/2020 12:33:43 AM	Load Historical Documents (0.0030s)
10/25/2020 12:33:43 AM	5.9 seconds total load time.
Boot up FleetOS (0.3s)
Briefly Panic (0.3s)
Demoting Insubordinate Ship Parts (0.4s)
Ensure Ordnance Functional (2.5s)
Final Checks (0.7s)
10/25/2020 12:33:43 AM	Hello Steam user 'starshatter'
10/25/2020 12:33:53 AM	Start load save: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/Save/UFO attack\GG.save Source1: AnythingElse Source3: LoadingSaveGame
10/25/2020 12:33:53 AM	Finish load save in 266.1ms
10/25/2020 2:01:51 AM	Current directory used: C:/Program Files/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/
10/25/2020 2:01:51 AM	Boot up FleetOS (0.2565s)
10/25/2020 2:01:51 AM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
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systemMemorySize: 16339
supportedRenderTargetCount: 8
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10/25/2020 2:01:51 AM	Check System Logs For Rogue Intelligence (0.1456s)
10/25/2020 2:01:51 AM	Game Version: 2.620
10/25/2020 2:01:51 AM	Eject Trash Into Hyperspace (0.0719s)
10/25/2020 2:01:51 AM	Check For Extra Modules (0.0184s)
10/25/2020 2:01:51 AM	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
10/25/2020 2:01:51 AM	Bring Cloaking Systems Online (0.0213s)
10/25/2020 2:01:51 AM	Recalculate Speed Of Light (0.0159s)
10/25/2020 2:01:51 AM	Optimize Comfort On Command Decks (0.0164s)
10/25/2020 2:01:51 AM	Generating Framerates (0.0055s)
10/25/2020 2:01:51 AM	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (NOT INSTALLED)  
10/25/2020 2:01:51 AM	Mods:  ExtendedShipVariants (Disabled)  ExtendedShipVariants_FallenSpire (Disabled)  MoreStartingOptions (Disabled)  SKCivilianIndustry (Disabled)  SpireRailgunShop (Disabled)  
10/25/2020 2:01:51 AM	Check Nearby Stellar Masses (0.0347s)
10/25/2020 2:01:51 AM	Remembering Alamo (0.0169s)
10/25/2020 2:01:51 AM	Boot Audio Comms (0.0064s)
10/25/2020 2:01:51 AM	Establish Individual Audio Links (0.0114s)
10/25/2020 2:01:51 AM	Prepare Explosions and Crackles (0.0198s)
10/25/2020 2:01:51 AM	No resolution change was required.
10/25/2020 2:01:51 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/25/2020 2:01:51 AM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
10/25/2020 2:01:51 AM	Refresh Optical Lensing (0.0079s)
10/25/2020 2:01:51 AM	Revise Fundamental Physical Laws (0.0040s)
10/25/2020 2:01:51 AM	Calculate Odds Of Success (0.0293s)
10/25/2020 2:01:52 AM	Briefly Panic (0.2936s)
10/25/2020 2:01:52 AM	Install Confidence Routines (0.2237s)
10/25/2020 2:01:52 AM	Bring Commander Interface Online (0.0883s)
10/25/2020 2:01:52 AM	Motivate All Crews (0.0407s)
10/25/2020 2:01:52 AM	Locating Available Networks (0.0238s)
10/25/2020 2:01:52 AM	Externalizing Patterns (0.0169s)
10/25/2020 2:01:52 AM	Hooking Externals (0.0055s)
10/25/2020 2:01:52 AM	Handlizing Hooks (0.0099s)
10/25/2020 2:01:52 AM	Disengaging Constants (0.0293s)
10/25/2020 2:01:52 AM	Late Axionic Computations (0.0352s)
10/25/2020 2:01:52 AM	Sentinel Alertness Diagnostic (0.0055s)
10/25/2020 2:01:52 AM	Connecting to Fleet Command (0.0084s)
10/25/2020 2:01:52 AM	Thinking Of Advice (0.0079s)
10/25/2020 2:01:52 AM	Degaussing Advice (0.0134s)
10/25/2020 2:01:52 AM	Reading Alien Diaries (0.0099s)
10/25/2020 2:01:52 AM	Naming All Known Planets (0.0050s)
10/25/2020 2:01:52 AM	Remembering Speeds (0.0084s)
10/25/2020 2:01:52 AM	Prioritizing Targets (0.0079s)
10/25/2020 2:01:52 AM	Rebooting Sensor Arrays (0.0084s)
10/25/2020 2:01:52 AM	Unloading Prismatic Grid (0.0079s)
10/25/2020 2:01:52 AM	Thinking Of Objectives (0.0089s)
10/25/2020 2:01:52 AM	Inhibiting Visual Scans (0.0109s)
10/25/2020 2:01:52 AM	Synthesizing Vocals (0.0074s)
10/25/2020 2:01:52 AM	Investigating Map Signatures (0.0104s)
10/25/2020 2:01:52 AM	Ventilating Scenarios (0.0050s)
10/25/2020 2:01:52 AM	Decontaminating Targeting Systems (0.0079s)
10/25/2020 2:01:52 AM	Ejecting Tactical Core (0.0089s)
10/25/2020 2:01:52 AM	Calibrating Formations (0.0079s)
10/25/2020 2:01:52 AM	Intercepting Galactic Maps (0.0089s)
10/25/2020 2:01:52 AM	Discharging Colored Ions (0.0169s)
10/25/2020 2:01:52 AM	Replicating Ion Colors (0.0050s)
10/25/2020 2:01:52 AM	Faction Diagnostics (0.0129s)
10/25/2020 2:01:52 AM	Buffering Hackers (0.0129s)
10/25/2020 2:01:52 AM	Inverting Death (0.0055s)
10/25/2020 2:01:52 AM	Linear Field Variance (0.0094s)
10/25/2020 2:01:52 AM	Charging Marks (0.0069s)
10/25/2020 2:01:53 AM	Guarding The Posts (0.1111s)
10/25/2020 2:01:53 AM	Range Manifolds (0.0059s)
10/25/2020 2:01:53 AM	Purging ROFs (0.0074s)
10/25/2020 2:01:53 AM	Manipulating Speeds (0.0090s)
10/25/2020 2:01:53 AM	Detecting Projectiles (0.0079s)
10/25/2020 2:01:53 AM	Grouping Flow Fields (0.0101s)
10/25/2020 2:01:53 AM	Modulating Flow Field Groups (0.0214s)
10/25/2020 2:01:53 AM	Designing Fleets (0.0179s)
10/25/2020 2:01:53 AM	Thinking Of Technologies (0.0099s)
10/25/2020 2:01:53 AM	Categorizing Starboard Sensors (0.0069s)
10/25/2020 2:01:53 AM	Injecting Galactic Variables (0.0119s)
10/25/2020 2:01:53 AM	Ignoring Starfields (0.0134s)
10/25/2020 2:01:53 AM	Rejecting Distant Planets (0.1319s)
10/25/2020 2:01:53 AM	Categorizing All Planets (0.0040s)
10/25/2020 2:01:53 AM	Organizing Commands (0.0179s)
10/25/2020 2:01:53 AM	Calculating Firing Cones (0.0050s)
10/25/2020 2:01:53 AM	Violating Ship Part Bylaws (0.4290s)
10/25/2020 2:01:53 AM	Re-Aligning Objectives (0.0134s)
10/25/2020 2:01:53 AM	Sterilizing Test Chamber (0.0104s)
10/25/2020 2:01:56 AM	Detecting Power Spikes (2.4468s)
10/25/2020 2:01:56 AM	Issuing Orders (0.0188s)
10/25/2020 2:01:56 AM	Augmenting Infusers (0.0055s)
10/25/2020 2:01:56 AM	Infusing (0.0184s)
10/25/2020 2:01:56 AM	Post-Proton Surge (0.0050s)
10/25/2020 2:01:56 AM	Stimulate Modulation (0.0298s)
10/25/2020 2:01:56 AM	ArcenAssetBundleCache.InstantiatedObjects: 980
10/25/2020 2:01:56 AM	Load Surrogates (0.0813s)
10/25/2020 2:01:57 AM	Final Checks (0.6830s)
10/25/2020 2:01:57 AM	Load Historical Documents (0.0030s)
10/25/2020 2:01:57 AM	5.8 seconds total load time.
Boot up FleetOS (0.3s)
Briefly Panic (0.3s)
Violating Ship Part Bylaws (0.4s)
Detecting Power Spikes (2.4s)
Final Checks (0.7s)
10/25/2020 2:01:57 AM	Hello Steam user 'starshatter'
10/25/2020 2:02:08 AM	Start load save: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/Save/UFO attack\path211123.save Source1: AnythingElse Source3: LoadingSaveGame
10/25/2020 2:02:08 AM	Finish load save in 255.8ms
10/25/2020 2:18:37 AM	Reconquest Seeding for Cavalos: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4
10/25/2020 2:20:33 AM	Start load save: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/Save/UFO attack\52.save Source1: AnythingElse Source3: LoadingSaveGame
10/25/2020 2:20:33 AM	Finish load save in 197.2ms
10/25/2020 2:20:42 AM	Start load save: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/Save/UFO attack\5.save Source1: AnythingElse Source3: LoadingSaveGame
10/25/2020 2:20:42 AM	Finish load save in 118.1ms
10/25/2020 2:20:55 AM	Start load save: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/Save/UFO attack\52.save Source1: AnythingElse Source3: LoadingSaveGame
10/25/2020 2:20:55 AM	Finish load save in 168.7ms
10/25/2020 2:22:49 AM	Donating team Fireteam 42 has 54 units with strength 2854. Status Staging	 No target planet No lurk planet. Ships: Cavalos: 54 to hunter, path B
10/25/2020 2:22:49 AM	Donating team Fireteam 39 has 35 units with strength 3017. Status Staging	 No target planet No lurk planet. Ships: Cavalos: 35 to hunter, path B
10/25/2020 2:22:49 AM	Donating team Fireteam 40 has 60 units with strength 2647. Status Staging	 No target planet No lurk planet. Ships: Murra: 3, Cavalos: 57 to hunter, path B
10/25/2020 2:22:49 AM	Donating team Fireteam 41 has 27 units with strength 2726. Status Staging	 No target planet No lurk planet. Ships: Murra: 3, Cavalos: 24 to hunter, path B
10/25/2020 2:26:57 AM	Start load save: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/Save/UFO attack\52.save Source1: AnythingElse Source3: LoadingSaveGame
10/25/2020 2:26:57 AM	Finish load save in 191.5ms
10/25/2020 2:28:49 AM	Donating team Fireteam 44 has 48 units with strength 2528. Status Staging	 No target planet No lurk planet. Ships: Cavalos: 48 to hunter, path B
10/25/2020 2:28:49 AM	Donating team Fireteam 42 has 66 units with strength 2992. Status Staging	 No target planet No lurk planet. Ships: Cavalos: 66 to hunter, path B
10/25/2020 2:28:49 AM	Donating team Fireteam 43 has 18 units with strength 2421. Status Staging	 No target planet No lurk planet. Ships: Cavalos: 18 to hunter, path B
10/25/2020 2:28:49 AM	Donating team Fireteam 41 has 38 units with strength 3117. Status Staging	 No target planet No lurk planet. Ships: Murra: 1, Cavalos: 37 to hunter, path B
10/25/2020 2:31:27 AM	Donating team Fireteam 46 has 1 units with strength 60. Status Assembling	 No target planet No lurk planet. Ships: Murra: 1 to hunter, path A
10/25/2020 2:31:33 AM	Donating team Fireteam 47 has 1 units with strength 16. Status Assembling	 No target planet No lurk planet. Ships: Murra: 1 to hunter, path A
10/25/2020 2:36:44 AM	Donating team Fireteam 50 has 4 units with strength 230. Status Assembling	 No target planet No lurk planet. Ships: Alaspin: 4 to hunter, path A
10/25/2020 2:38:11 AM	Donating team Fireteam 57 has 17 units with strength 2120. Status Assembling	 No target planet No lurk planet. Ships: Zanzibar: 17 to hunter, path A
10/25/2020 2:39:05 AM	Start load save: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/Save/UFO attack\52.save Source1: AnythingElse Source3: LoadingSaveGame
10/25/2020 2:39:05 AM	Finish load save in 128.0ms
10/25/2020 2:42:25 AM	Donating team Fireteam 40 has 24 units with strength 2698. Status Staging	 No target planet No lurk planet. Ships: Cavalos: 24 to hunter, path B
10/25/2020 2:42:25 AM	Donating team Fireteam 42 has 29 units with strength 2838. Status Staging	 No target planet No lurk planet. Ships: Murra: 1, Cavalos: 28 to hunter, path B
10/25/2020 2:42:25 AM	Donating team Fireteam 41 has 71 units with strength 2979. Status Staging	 No target planet No lurk planet. Ships: Murra: 1, Cavalos: 70 to hunter, path B
10/25/2020 2:42:25 AM	Donating team Fireteam 43 has 50 units with strength 2688. Status Staging	 No target planet No lurk planet. Ships: Murra: 1, Cavalos: 49 to hunter, path B
10/25/2020 2:52:50 AM	Donating team Fireteam 34 has 27 units with strength 2694. Status Assembling	 No target planet No lurk planet. Ships: Alaspin: 1, Zanzibar: 23, Helicon: 3 to hunter, path A
10/25/2020 2:52:50 AM	Donating team Fireteam 31 has 48 units with strength 3214. Status Staging	 No target planet No lurk planet. Ships: Traal: 1, Alaspin: 3, Zanzibar: 43, Murra: 1 to hunter, path B
10/25/2020 2:52:50 AM	Donating team Fireteam 36 has 53 units with strength 3055. Status Staging	 No target planet No lurk planet. Ships: Heinl: 1, Alaspin: 6, Zanzibar: 26, Murra: 9, Timbale: 4, Gamont: 2, Titan: 3, Helicon: 2 to hunter, path B
10/25/2020 2:52:50 AM	Donating team Fireteam 40 has 23 units with strength 2192. Status Staging	 No target planet No lurk planet. Ships: Zanzibar: 23 to hunter, path B
10/25/2020 2:52:50 AM	Donating team Fireteam 39 has 44 units with strength 2375. Status Staging	 No target planet No lurk planet. Ships: Alaspin: 5, Zanzibar: 36, Helicon: 3 to hunter, path B
10/25/2020 2:52:54 AM	Donating team Fireteam 45 has 37 units with strength 1151. Status Assembling	 No target planet No lurk planet. Ships: Zanzibar: 37 to hunter, path A
10/25/2020 2:57:59 AM	Donating team Fireteam 51 has 3 units with strength 339. Status Assembling	 No target planet No lurk planet. Ships: Dahl: 3 to hunter, path A
10/25/2020 2:57:59 AM	Donating team Fireteam 50 has 33 units with strength 2376. Status Staging	 No target planet No lurk planet. Ships: Dahl: 33 to hunter, path B
10/25/2020 2:57:59 AM	Donating team Fireteam 49 has 39 units with strength 2730. Status Staging	 No target planet No lurk planet. Ships: Dahl: 39 to hunter, path B
10/25/2020 2:58:03 AM	Donating team Fireteam 53 has 63 units with strength 5139. Status Staging	 No target planet No lurk planet. Ships: Moler: 10, Dahl: 53 to hunter, path B
10/25/2020 2:58:03 AM	Donating team Fireteam 52 has 73 units with strength 5063. Status Staging	 No target planet No lurk planet. Ships: Moler: 7, Dahl: 66 to hunter, path B
10/25/2020 2:58:03 AM	Donating team Fireteam 51 has 93 units with strength 4707. Status Staging	 No target planet No lurk planet. Ships: Moler: 22, Dahl: 71 to hunter, path B
10/25/2020 2:58:03 AM	Donating team Fireteam 54 has 107 units with strength 5512. Status Staging	 No target planet No lurk planet. Ships: Moler: 23, Dahl: 84 to hunter, path B
10/25/2020 2:58:05 AM	Donating team Fireteam 51 has 10 units with strength 680. Status Assembling	 No target planet No lurk planet. Ships: Dahl: 10 to hunter, path A
10/25/2020 3:05:57 AM	Reconquest Seeding for Zanzibar: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6
10/25/2020 3:08:35 AM
Exception in entity tooltip text generation at stage 5461:System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.Window_InGameHoverEntityInfo.GetTextForEntity (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.GameEntity_Base EntityBase, Arcen.AIW2.Core.Fleet+Membership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Byte OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailsInfo DetailsType) [0x0a260] in <6a1490466ede407489a7c5c14b3e722b>:0 

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <53638ad4d0054663b0a62c2aaff11252>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <53638ad4d0054663b0a62c2aaff11252>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <53638ad4d0054663b0a62c2aaff11252>:0 
  at Arcen.AIW2.External.Window_InGameHoverEntityInfo.GetTextForEntity (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.GameEntity_Base EntityBase, Arcen.AIW2.Core.Fleet+Membership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Byte OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailsInfo DetailsType) [0x00000] in <6a1490466ede407489a7c5c14b3e722b>:0 
  at Arcen.AIW2.External.Window_InGameHoverEntityInfo+bPanel.GetTextToRender (Arcen.Universal.ArcenDoubleCharacterBuffer buffer) [0x00000] in <6a1490466ede407489a7c5c14b3e722b>:0 
  at Arcen.AIW2.External.Window_InGameHoverEntityInfo+bPanel.UpdateContentFromVolatile (Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup _SubImages, Arcen.Universal.SubTextGroup _SubTexts) [0x00000] in <6a1490466ede407489a7c5c14b3e722b>:0 
  at Arcen.Universal.ArcenUI_ImageButton.OnUpdateVolatileDataFromMainThread () [0x00000] in <53638ad4d0054663b0a62c2aaff11252>:0 
  at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in <53638ad4d0054663b0a62c2aaff11252>:0 
  at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <53638ad4d0054663b0a62c2aaff11252>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <53638ad4d0054663b0a62c2aaff11252>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5cce5bd643c243c19859670b94931ba5>:0 
  at ArcenGameController.Update () [0x00000] in <4c4e830c76004c9aaa0c85c9eba75a91>:0 

ArcenDebugLog.txt (70,542 bytes)   

Issue History

Date Modified Username Field Change
Oct 24, 2020 7:16 pm UFO New Issue
Oct 24, 2020 7:16 pm UFO File Added: 20201025030907_1.jpg
Oct 24, 2020 7:16 pm UFO File Added: ArcenDebugLog.txt