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IDProjectCategoryLast Update
0024041AI War 2Bug - OtherOct 27, 2020 6:51 pm
ReporterCRCGamer Assigned To 
Status newResolutionopen 
Product Version2.618 Astro Reserve Tuning 
Summary0024041: Oddities in self-damage on shoot execution.
DescriptionSo from designing a "disposable" rocket pod turret as part of a mod I've been working on it has come to my attention that the self damage on shot mechanic is a little wonky.

Namely the health_change_by_max_health_divided_by_this_per_attack property takes shields into account for determining max health but only pulls from hull health. Which leads to dramatically lower life expectancy on a per-shot basis than expected.

So in the meantime I've band-aid fixed my stuff to have a proper shot count before going boom short of being shot to pieces by enemy forces a bit early... but perhaps that effect might be better looked at to perhaps only consider maximum hull health if it only pulls from hull health on a per shot basis.
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Activities

BadgerBadger

Oct 27, 2020 6:05 pm

manager   ~0059396

So this is a request for better modding support?

CRCGamer

Oct 27, 2020 6:14 pm

developer   ~0059397

Its me pointing out an oddity in how the effect works versus what it says on the tin.
I can design around it if it isn't fixed... but it definitely is something of a monkey wrench I had to actively band-aid around.
If the effect only deals damage direct to hull for each shot fired it might be best if it only considered hull health in the first place rather than hull+shield combined health.
As is I had use a number three time what I expected to for it to "work" correctly from a design standpoint for a shield heavy entity.

RocketAssistedPuffin

Oct 27, 2020 6:36 pm

reporter   ~0059399

This was my thing long ago, pre-DLC 1. I have a faint memory of running into this, but could never figure it out. It was just a slightly altered version of normal self damage/vampirism, using the units own total health to determine the self damage/healing instead of the damage the unit did.

Thing is...it does actually use both hull and shield in the calculation, to get how much damage to take, then should apply that. But it's just going straight to hull...

Since most of this is similar to normal self damage/vampirism, I'd suspect a similar bug to occur with that too, if you put self damage on a unit with shields.

RocketAssistedPuffin

Oct 27, 2020 6:51 pm

reporter   ~0059400

Tested it myself there. All self damage goes straight to Hull, not just my thing.

Don't really understand why though, looking at...what I think is the cause.

Issue History

Date Modified Username Field Change
Oct 27, 2020 5:25 pm CRCGamer New Issue
Oct 27, 2020 6:05 pm BadgerBadger Note Added: 0059396
Oct 27, 2020 6:14 pm CRCGamer Note Added: 0059397
Oct 27, 2020 6:36 pm RocketAssistedPuffin Note Added: 0059399
Oct 27, 2020 6:51 pm RocketAssistedPuffin Note Added: 0059400