View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0024055 | AI War 2 | Crash/Exception | Nov 1, 2020 9:10 pm | Nov 1, 2020 9:10 pm | |
Reporter | Ovalcircle | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | Beta 2.624 Revised Resource Bar | ||||
Summary | 0024055: UpdateVisualObj at debugStage 900. Error: System.NullReferenceException: Object reference not set to an instance of an object | ||||
Description | 11/1/2020 9:07:32 PM UpdateVisualObj at debugStage 900. Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Shot.GetIsVisibleTo (Arcen.AIW2.Core.Faction Faction) [0x00001] in <1f31a57afdf046d89fb31f157590960a>:0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x0011f] in <1f31a57afdf046d89fb31f157590960a>:0 | ||||
Tags | No tags attached. | ||||
|
ArcenDebugLog.txt (68,039 bytes)
10/31/2020 12:28:04 AM loading as template 10/31/2020 12:28:04 AM Added the faction AIReserves. 10/31/2020 12:28:04 AM Added the faction AntiAIZombie. 10/31/2020 12:28:04 AM Added the faction AntiEveryoneZombie. 10/31/2020 12:28:04 AM Added the faction AntiPlayerZombie. 10/31/2020 12:28:04 AM Added the faction CPALogic. 10/31/2020 12:28:04 AM Added the faction Mercenary. 10/31/2020 12:28:04 AM Finish load save in 233.5ms 10/31/2020 12:28:04 AM Start Generate Partial Map with Clusters and seed 1011209503 and planet count 60 and 26 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/31/2020 12:28:05 AM PlayerAccount Ovalcircle has now been put in control of faction 1. 10/31/2020 12:28:05 AM Fixed 1560 missing planet factions. 10/31/2020 12:28:05 AM Generate Partial Map Complete 271ms 10/31/2020 12:28:37 AM Start Generate FULL Map with Clusters and seed 1011209503 and planet count 60 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/31/2020 12:28:38 AM Generate FULL Map Complete 423ms 10/31/2020 12:29:49 AM BUG: too many tokens in ParseOneMetaDataLine; next was 853257796 (index 7) 10/31/2020 12:29:49 AM BUG: too many tokens in ParseOneMetaDataLine; next was 21 (index 8) 10/31/2020 12:29:49 AM BUG: too many tokens in ParseOneMetaDataLine; next was 7 v 8 v 10 civ war (index 9) 10/31/2020 12:29:49 AM BUG: too many tokens in ParseOneMetaDataLine; next was Adaptive (index 10) 10/31/2020 12:29:49 AM BUG: too many tokens in ParseOneMetaDataLine; next was Difficulty 7 (index 11) 10/31/2020 12:29:49 AM BUG: too many tokens in ParseOneMetaDataLine; next was 0 (index 12) 10/31/2020 12:29:50 AM BUG: too many tokens in ParseOneMetaDataLine; next was 853257796 (index 7) 10/31/2020 12:29:50 AM BUG: too many tokens in ParseOneMetaDataLine; next was 21 (index 8) 10/31/2020 12:29:50 AM BUG: too many tokens in ParseOneMetaDataLine; next was 7 v 8 v 10 civ war (index 9) 10/31/2020 12:29:50 AM BUG: too many tokens in ParseOneMetaDataLine; next was Adaptive (index 10) 10/31/2020 12:29:50 AM BUG: too many tokens in ParseOneMetaDataLine; next was Difficulty 7 (index 11) 10/31/2020 12:29:50 AM BUG: too many tokens in ParseOneMetaDataLine; next was 0 (index 12) 10/31/2020 12:30:01 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/7 v 8 v 10 civ war\Autosave at 1h 0m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 10/31/2020 12:30:02 AM Finish load save in 767.2ms 10/31/2020 12:30:41 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/31/2020 12:30:41 AM PlayerAccount Ovalcircle has now been put in control of faction 1. 10/31/2020 12:30:41 AM Clear out factions that should not be in UI based on savegame: 11 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Fallen Spire Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/31/2020 12:30:41 AM loading as template 10/31/2020 12:30:41 AM Added the faction AIReserves. 10/31/2020 12:30:41 AM Added the faction AntiAIZombie. 10/31/2020 12:30:41 AM Added the faction AntiEveryoneZombie. 10/31/2020 12:30:41 AM Added the faction AntiPlayerZombie. 10/31/2020 12:30:41 AM Added the faction CPALogic. 10/31/2020 12:30:41 AM Added the faction Mercenary. 10/31/2020 12:30:41 AM Finish load save in 430.9ms 10/31/2020 12:30:41 AM Start Generate Partial Map with Clusters and seed 306614926 and planet count 60 and 26 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/31/2020 12:30:41 AM PlayerAccount Ovalcircle has now been put in control of faction 1. 10/31/2020 12:30:41 AM Fixed 1560 missing planet factions. 10/31/2020 12:30:41 AM Generate Partial Map Complete 315ms 10/31/2020 12:30:42 AM Start Generate FULL Map with Clusters and seed 306614926 and planet count 60 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/31/2020 12:30:43 AM Generate FULL Map Complete 465ms 10/31/2020 12:31:02 AM BUG: too many tokens in ParseOneMetaDataLine; next was 306614926 (index 7) 10/31/2020 12:31:02 AM BUG: too many tokens in ParseOneMetaDataLine; next was 17 (index 8) 10/31/2020 12:31:02 AM BUG: too many tokens in ParseOneMetaDataLine; next was test (index 9) 10/31/2020 12:31:02 AM BUG: too many tokens in ParseOneMetaDataLine; next was Adaptive (index 10) 10/31/2020 12:31:02 AM BUG: too many tokens in ParseOneMetaDataLine; next was Difficulty 7 (index 11) 10/31/2020 12:31:02 AM BUG: too many tokens in ParseOneMetaDataLine; next was 0 (index 12) 10/31/2020 12:31:18 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/7 v 8 v 10 civ war\Autosave at 1h 0m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 10/31/2020 12:31:18 AM Finish load save in 507.4ms 10/31/2020 12:31:35 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/31/2020 12:31:35 AM PlayerAccount Ovalcircle has now been put in control of faction 1. 10/31/2020 12:31:35 AM Clear out factions that should not be in UI based on savegame: 11 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Fallen Spire Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/31/2020 12:31:35 AM loading as template 10/31/2020 12:31:35 AM Added the faction AIReserves. 10/31/2020 12:31:35 AM Added the faction AntiAIZombie. 10/31/2020 12:31:35 AM Added the faction AntiEveryoneZombie. 10/31/2020 12:31:35 AM Added the faction AntiPlayerZombie. 10/31/2020 12:31:35 AM Added the faction CPALogic. 10/31/2020 12:31:35 AM Added the faction Mercenary. 10/31/2020 12:31:35 AM Finish load save in 291.9ms 10/31/2020 12:31:36 AM Start Generate Partial Map with Clusters and seed 1146134298 and planet count 60 and 26 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/31/2020 12:31:36 AM PlayerAccount Ovalcircle has now been put in control of faction 1. 10/31/2020 12:31:36 AM Fixed 1560 missing planet factions. 10/31/2020 12:31:36 AM Generate Partial Map Complete 138ms 10/31/2020 12:31:40 AM Start Generate FULL Map with Clusters and seed 1146134298 and planet count 60 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/31/2020 12:31:40 AM Generate FULL Map Complete 270ms 10/31/2020 12:32:34 AM BUG: too many tokens in ParseOneMetaDataLine; next was 306614926 (index 7) 10/31/2020 12:32:34 AM BUG: too many tokens in ParseOneMetaDataLine; next was 17 (index 8) 10/31/2020 12:32:34 AM BUG: too many tokens in ParseOneMetaDataLine; next was test (index 9) 10/31/2020 12:32:34 AM BUG: too many tokens in ParseOneMetaDataLine; next was Adaptive (index 10) 10/31/2020 12:32:34 AM BUG: too many tokens in ParseOneMetaDataLine; next was Difficulty 7 (index 11) 10/31/2020 12:32:34 AM BUG: too many tokens in ParseOneMetaDataLine; next was 0 (index 12) 10/31/2020 12:32:43 AM ----------- GameObjects can not be made active when they are being destroyed. Stack Trace: at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0 at UnityEngine.GameObject.SetActive (System.Boolean value) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0 at Slate.ActionClips.SetActorActiveState.OnReverse () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 at Slate.ActionClip.Slate.IDirectable.Reverse () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 at Slate.StartTimePointer.Slate.IDirectableTimePointer.TriggerBackward (System.Single currentTime, System.Single previousTime) [0x00000] in <6e8a919815984ad183025bead7d157af>:0 at Slate.Cutscene.Internal_SamplePointers (System.Single currentTime, System.Single previousTime) [0x00000] in <6e8a919815984ad183025bead7d157af>:0 at Slate.Cutscene.Sample (System.Single time) [0x00000] in <6e8a919815984ad183025bead7d157af>:0 at Slate.Cutscene.Stop (Slate.Cutscene+StopMode stopMode) [0x00000] in <6e8a919815984ad183025bead7d157af>:0 at Slate.Cutscene.OnDestroy () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 10/31/2020 12:32:43 AM ErrorsReportedByEngine: ----------- GameObjects can not be made active when they are being destroyed. Stack Trace: at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0 at UnityEngine.GameObject.SetActive (System.Boolean value) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0 at Slate.ActionClips.SetActorActiveState.OnReverse () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 at Slate.ActionClip.Slate.IDirectable.Reverse () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 at Slate.StartTimePointer.Slate.IDirectableTimePointer.TriggerBackward (System.Single currentTime, System.Single previousTime) [0x00000] in <6e8a919815984ad183025bead7d157af>:0 at Slate.Cutscene.Internal_SamplePointers (System.Single currentTime, System.Single previousTime) [0x00000] in <6e8a919815984ad183025bead7d157af>:0 at Slate.Cutscene.Sample (System.Single time) [0x00000] in <6e8a919815984ad183025bead7d157af>:0 at Slate.Cutscene.Stop (Slate.Cutscene+StopMode stopMode) [0x00000] in <6e8a919815984ad183025bead7d157af>:0 at Slate.Cutscene.OnDestroy () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 10/31/2020 12:44:28 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/31/2020 12:44:28 AM Boot up FleetOS (0.6921s) 10/31/2020 12:44:29 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/31/2020 12:44:29 AM Check System Logs For Rogue Intelligence (0.5141s) 10/31/2020 12:44:30 AM Game Version: 2.624 10/31/2020 12:44:30 AM Eject Trash Into Hyperspace (0.9046s) 10/31/2020 12:44:30 AM Check For Extra Modules (0.1244s) 10/31/2020 12:44:30 AM Bring Cloaking Systems Online (0.2164s) 10/31/2020 12:44:30 AM Recalculate Speed Of Light (0.1141s) 10/31/2020 12:44:30 AM Optimize Comfort On Command Decks (0.0680s) 10/31/2020 12:44:30 AM Generating Framerates (0.0330s) 10/31/2020 12:44:30 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 10/31/2020 12:44:30 AM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 10/31/2020 12:44:31 AM Check Nearby Stellar Masses (0.5637s) 10/31/2020 12:44:31 AM Remembering Alamo (0.1448s) 10/31/2020 12:44:31 AM Boot Audio Comms (0.0424s) 10/31/2020 12:44:31 AM Establish Individual Audio Links (0.0500s) 10/31/2020 12:44:31 AM Prepare Explosions and Crackles (0.1319s) 10/31/2020 12:44:31 AM No resolution change was required. 10/31/2020 12:44:31 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/31/2020 12:44:31 AM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 10/31/2020 12:44:31 AM Refresh Optical Lensing (0.0220s) 10/31/2020 12:44:31 AM Revise Fundamental Physical Laws (0.0280s) 10/31/2020 12:44:32 AM Calculate Odds Of Success (0.4339s) 10/31/2020 12:44:44 AM Briefly Panic (12.1148s) 10/31/2020 12:44:44 AM Install Confidence Routines (0.4724s) 10/31/2020 12:44:44 AM Bring Commander Interface Online (0.1985s) 10/31/2020 12:44:44 AM Motivate All Crews (0.0965s) 10/31/2020 12:44:45 AM Locating Available Networks (0.1471s) 10/31/2020 12:44:45 AM Externalizing Patterns (0.0852s) 10/31/2020 12:44:45 AM Hooking Externals (0.0313s) 10/31/2020 12:44:45 AM Handlizing Hooks (0.0380s) 10/31/2020 12:44:45 AM Disengaging Constants (0.2354s) 10/31/2020 12:44:46 AM Late Axionic Computations (0.6013s) 10/31/2020 12:44:46 AM Sentinel Alertness Diagnostic (0.0260s) 10/31/2020 12:44:46 AM Connecting to Fleet Command (0.0498s) 10/31/2020 12:44:46 AM Thinking Of Advice (0.0180s) 10/31/2020 12:44:46 AM Degaussing Advice (0.2600s) 10/31/2020 12:44:46 AM Reading Alien Diaries (0.3221s) 10/31/2020 12:44:46 AM Naming All Known Planets (0.0341s) 10/31/2020 12:44:46 AM Remembering Speeds (0.0431s) 10/31/2020 12:44:46 AM Prioritizing Targets (0.0391s) 10/31/2020 12:44:46 AM Rebooting Sensor Arrays (0.0241s) 10/31/2020 12:44:46 AM Unloading Prismatic Grid (0.0280s) 10/31/2020 12:44:46 AM Thinking Of Objectives (0.0300s) 10/31/2020 12:44:47 AM Inhibiting Visual Scans (0.0693s) 10/31/2020 12:44:47 AM Synthesizing Vocals (0.0301s) 10/31/2020 12:44:47 AM Investigating Map Signatures (0.0976s) 10/31/2020 12:44:47 AM Ventilating Scenarios (0.0240s) 10/31/2020 12:44:47 AM Decontaminating Targeting Systems (0.0380s) 10/31/2020 12:44:47 AM Ejecting Tactical Core (0.0290s) 10/31/2020 12:44:47 AM Calibrating Formations (0.0210s) 10/31/2020 12:44:47 AM Intercepting Galactic Maps (0.0705s) 10/31/2020 12:44:47 AM Discharging Colored Ions (0.0542s) 10/31/2020 12:44:47 AM Replicating Ion Colors (0.0401s) 10/31/2020 12:44:47 AM Faction Diagnostics (0.0922s) 10/31/2020 12:44:47 AM Buffering Hackers (0.0702s) 10/31/2020 12:44:47 AM Inverting Death (0.0420s) 10/31/2020 12:44:47 AM Linear Field Variance (0.0822s) 10/31/2020 12:44:47 AM Charging Marks (0.0220s) 10/31/2020 12:44:47 AM Guarding The Posts (0.1692s) 10/31/2020 12:44:47 AM Range Manifolds (0.0300s) 10/31/2020 12:44:47 AM Purging ROFs (0.0250s) 10/31/2020 12:44:47 AM Manipulating Speeds (0.0300s) 10/31/2020 12:44:48 AM Detecting Projectiles (0.0261s) 10/31/2020 12:44:48 AM Grouping Flow Fields (0.0602s) 10/31/2020 12:44:48 AM Modulating Flow Field Groups (0.0896s) 10/31/2020 12:44:48 AM Designing Fleets (0.1346s) 10/31/2020 12:44:48 AM Thinking Of Technologies (0.0321s) 10/31/2020 12:44:48 AM Categorizing Starboard Sensors (0.0391s) 10/31/2020 12:44:48 AM Injecting Galactic Variables (0.0642s) 10/31/2020 12:44:48 AM Miming Starfields (0.1341s) 10/31/2020 12:44:51 AM Mopping Up Distant Planets (2.7266s) 10/31/2020 12:44:51 AM Categorizing All Planets (0.0110s) 10/31/2020 12:44:51 AM Organizing Commands (0.0804s) 10/31/2020 12:44:51 AM Calculating Firing Cones (0.0541s) 10/31/2020 12:44:53 AM Finding Old Ship Parts (2.0143s) 10/31/2020 12:44:53 AM Re-Aligning Objectives (0.1184s) 10/31/2020 12:44:53 AM Sterilizing Test Chamber (0.1986s) 10/31/2020 12:45:07 AM Collecting Solar Wind (13.7339s) 10/31/2020 12:45:07 AM Issuing Orders (0.0342s) 10/31/2020 12:45:07 AM Augmenting Infusers (0.0354s) 10/31/2020 12:45:07 AM Infusing (0.2603s) 10/31/2020 12:45:07 AM Post-Proton Surge (0.0110s) 10/31/2020 12:45:07 AM Stimulate Modulation (0.0821s) 10/31/2020 12:45:09 AM ArcenAssetBundleCache.InstantiatedObjects: 695 10/31/2020 12:45:09 AM Load Surrogates (1.1631s) 10/31/2020 12:45:11 AM Final Checks (2.7855s) 10/31/2020 12:45:11 AM Load Historical Documents (0.0121s) 10/31/2020 12:45:11 AM 43.9 seconds total load time. Boot up FleetOS (0.7s) Check System Logs For Rogue Intelligence (0.5s) Eject Trash Into Hyperspace (0.9s) Check Nearby Stellar Masses (0.6s) Calculate Odds Of Success (0.4s) Briefly Panic (12.1s) Install Confidence Routines (0.5s) Late Axionic Computations (0.6s) Degaussing Advice (0.3s) Reading Alien Diaries (0.3s) Mopping Up Distant Planets (2.7s) Finding Old Ship Parts (2.0s) Collecting Solar Wind (13.7s) Infusing (0.3s) Load Surrogates (1.2s) Final Checks (2.8s) 10/31/2020 12:45:12 AM Hello Steam user 'Ovalcircle' 10/31/2020 12:45:43 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/31/2020 12:45:44 AM PlayerAccount Ovalcircle has now been put in control of faction 1. 10/31/2020 12:45:44 AM Clear out factions that should not be in UI based on savegame: 11 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Fallen Spire Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/31/2020 12:45:44 AM loading as template 10/31/2020 12:45:44 AM Added the faction AIReserves. 10/31/2020 12:45:44 AM Added the faction AntiAIZombie. 10/31/2020 12:45:44 AM Added the faction AntiEveryoneZombie. 10/31/2020 12:45:44 AM Added the faction AntiPlayerZombie. 10/31/2020 12:45:44 AM Added the faction CPALogic. 10/31/2020 12:45:44 AM Added the faction Mercenary. 10/31/2020 12:45:44 AM Finish load save in 482.8ms 10/31/2020 12:45:44 AM Start Generate Partial Map with Clusters and seed 1977675345 and planet count 60 and 26 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/31/2020 12:45:44 AM PlayerAccount Ovalcircle has now been put in control of faction 1. 10/31/2020 12:45:44 AM Fixed 1560 missing planet factions. 10/31/2020 12:45:44 AM Generate Partial Map Complete 484ms 10/31/2020 12:46:01 AM Start Generate FULL Map with Clusters and seed 1977675345 and planet count 60 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/31/2020 12:46:02 AM Generate FULL Map Complete 529ms 10/31/2020 12:46:39 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/test/test.save Source1: AnythingElse Source3: LoadingSaveGame 10/31/2020 12:46:39 AM Finish load save in 286.0ms 10/31/2020 12:46:48 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/31/2020 12:46:48 AM PlayerAccount Ovalcircle has now been put in control of faction 1. 10/31/2020 12:46:48 AM Clear out factions that should not be in UI based on savegame: 12 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Fallen Spire Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/31/2020 12:46:48 AM loading as template 10/31/2020 12:46:48 AM Added the faction AIReserves. 10/31/2020 12:46:48 AM Added the faction AntiAIZombie. 10/31/2020 12:46:48 AM Added the faction AntiEveryoneZombie. 10/31/2020 12:46:48 AM Added the faction AntiPlayerZombie. 10/31/2020 12:46:48 AM Added the faction CPALogic. 10/31/2020 12:46:48 AM Added the faction Mercenary. 10/31/2020 12:46:48 AM Finish load save in 178.3ms 10/31/2020 12:46:48 AM Start Generate Partial Map with Clusters and seed 122075548 and planet count 60 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/31/2020 12:46:49 AM PlayerAccount Ovalcircle has now been put in control of faction 1. 10/31/2020 12:46:49 AM Fixed 1320 missing planet factions. 10/31/2020 12:46:49 AM Generate Partial Map Complete 293ms 10/31/2020 12:46:50 AM Start Generate FULL Map with Clusters and seed 122075548 and planet count 60 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/31/2020 12:46:51 AM Generate FULL Map Complete 285ms 10/31/2020 11:12:43 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/31/2020 11:12:43 PM Boot up FleetOS (0.6477s) 10/31/2020 11:12:44 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/31/2020 11:12:44 PM Check System Logs For Rogue Intelligence (1.6912s) 10/31/2020 11:12:44 PM Game Version: 2.624 10/31/2020 11:12:44 PM Eject Trash Into Hyperspace (0.1958s) 10/31/2020 11:12:45 PM Check For Extra Modules (0.0670s) 10/31/2020 11:12:45 PM Bring Cloaking Systems Online (0.2802s) 10/31/2020 11:12:45 PM Recalculate Speed Of Light (0.0873s) 10/31/2020 11:12:45 PM Optimize Comfort On Command Decks (0.0481s) 10/31/2020 11:12:45 PM Generating Framerates (0.0162s) 10/31/2020 11:12:45 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 10/31/2020 11:12:45 PM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 10/31/2020 11:12:45 PM Check Nearby Stellar Masses (0.2905s) 10/31/2020 11:12:45 PM Remembering Alamo (0.0550s) 10/31/2020 11:12:45 PM Boot Audio Comms (0.0271s) 10/31/2020 11:12:45 PM Establish Individual Audio Links (0.0410s) 10/31/2020 11:12:45 PM Prepare Explosions and Crackles (0.1019s) 10/31/2020 11:12:45 PM No resolution change was required. 10/31/2020 11:12:45 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/31/2020 11:12:45 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 10/31/2020 11:12:45 PM Refresh Optical Lensing (0.0170s) 10/31/2020 11:12:46 PM Revise Fundamental Physical Laws (0.0370s) 10/31/2020 11:12:46 PM Calculate Odds Of Success (0.4116s) 10/31/2020 11:12:58 PM Briefly Panic (11.9618s) 10/31/2020 11:12:58 PM Install Confidence Routines (0.4539s) 10/31/2020 11:12:59 PM Bring Commander Interface Online (0.2091s) 10/31/2020 11:12:59 PM Motivate All Crews (0.0841s) 10/31/2020 11:12:59 PM Locating Available Networks (0.1031s) 10/31/2020 11:12:59 PM Externalizing Patterns (0.0718s) 10/31/2020 11:12:59 PM Hooking Externals (0.1096s) 10/31/2020 11:12:59 PM Handlizing Hooks (0.0356s) 10/31/2020 11:12:59 PM Disengaging Constants (0.2712s) 10/31/2020 11:13:00 PM Late Axionic Computations (0.4343s) 10/31/2020 11:13:00 PM Sentinel Alertness Diagnostic (0.0335s) 10/31/2020 11:13:00 PM Connecting to Fleet Command (0.0272s) 10/31/2020 11:13:00 PM Thinking Of Advice (0.0294s) 10/31/2020 11:13:00 PM Degaussing Advice (0.2177s) 10/31/2020 11:13:00 PM Reading Alien Diaries (0.2457s) 10/31/2020 11:13:00 PM Naming All Known Planets (0.0241s) 10/31/2020 11:13:00 PM Remembering Speeds (0.0352s) 10/31/2020 11:13:00 PM Prioritizing Targets (0.0354s) 10/31/2020 11:13:00 PM Rebooting Sensor Arrays (0.0450s) 10/31/2020 11:13:00 PM Unloading Prismatic Grid (0.0483s) 10/31/2020 11:13:00 PM Thinking Of Objectives (0.0180s) 10/31/2020 11:13:01 PM Inhibiting Visual Scans (0.0846s) 10/31/2020 11:13:01 PM Synthesizing Vocals (0.0191s) 10/31/2020 11:13:01 PM Investigating Map Signatures (0.1023s) 10/31/2020 11:13:01 PM Ventilating Scenarios (0.0292s) 10/31/2020 11:13:01 PM Decontaminating Targeting Systems (0.0485s) 10/31/2020 11:13:01 PM Ejecting Tactical Core (0.0200s) 10/31/2020 11:13:01 PM Calibrating Formations (0.0553s) 10/31/2020 11:13:01 PM Intercepting Galactic Maps (0.0642s) 10/31/2020 11:13:01 PM Discharging Colored Ions (0.0462s) 10/31/2020 11:13:01 PM Replicating Ion Colors (0.0263s) 10/31/2020 11:13:01 PM Faction Diagnostics (0.0854s) 10/31/2020 11:13:01 PM Buffering Hackers (0.0721s) 10/31/2020 11:13:01 PM Inverting Death (0.0501s) 10/31/2020 11:13:01 PM Linear Field Variance (0.0596s) 10/31/2020 11:13:01 PM Charging Marks (0.0301s) 10/31/2020 11:13:01 PM Guarding The Posts (0.1691s) 10/31/2020 11:13:01 PM Range Manifolds (0.0300s) 10/31/2020 11:13:01 PM Purging ROFs (0.0251s) 10/31/2020 11:13:01 PM Manipulating Speeds (0.0343s) 10/31/2020 11:13:02 PM Detecting Projectiles (0.0222s) 10/31/2020 11:13:02 PM Grouping Flow Fields (0.0632s) 10/31/2020 11:13:02 PM Modulating Flow Field Groups (0.1011s) 10/31/2020 11:13:02 PM Designing Fleets (0.1458s) 10/31/2020 11:13:02 PM Thinking Of Technologies (0.0590s) 10/31/2020 11:13:02 PM Categorizing Starboard Sensors (0.0455s) 10/31/2020 11:13:02 PM Injecting Galactic Variables (0.0693s) 10/31/2020 11:13:02 PM Fearing Starfields (0.1167s) 10/31/2020 11:13:05 PM Rejecting Distant Planets (2.7290s) 10/31/2020 11:13:05 PM Categorizing All Planets (0.0211s) 10/31/2020 11:13:05 PM Organizing Commands (0.0926s) 10/31/2020 11:13:05 PM Calculating Firing Cones (0.0651s) 10/31/2020 11:13:07 PM Divulge Ship Part Schematics To Enemy (2.1143s) 10/31/2020 11:13:07 PM Re-Aligning Objectives (0.0821s) 10/31/2020 11:13:07 PM Sterilizing Test Chamber (0.1119s) 10/31/2020 11:13:22 PM Re-Route Anti-Matter (14.5123s) 10/31/2020 11:13:22 PM Issuing Orders (0.0350s) 10/31/2020 11:13:22 PM Augmenting Infusers (0.0563s) 10/31/2020 11:13:22 PM Infusing (0.2830s) 10/31/2020 11:13:22 PM Post-Proton Surge (0.0100s) 10/31/2020 11:13:22 PM Stimulate Modulation (0.0791s) 10/31/2020 11:13:24 PM ArcenAssetBundleCache.InstantiatedObjects: 681 10/31/2020 11:13:24 PM Load Surrogates (1.8328s) 10/31/2020 11:13:27 PM Final Checks (2.9190s) 10/31/2020 11:13:27 PM Load Historical Documents (0.0070s) 10/31/2020 11:13:27 PM 45.2 seconds total load time. Boot up FleetOS (0.6s) Check System Logs For Rogue Intelligence (1.7s) Bring Cloaking Systems Online (0.3s) Check Nearby Stellar Masses (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (12.0s) Install Confidence Routines (0.5s) Disengaging Constants (0.3s) Late Axionic Computations (0.4s) Rejecting Distant Planets (2.7s) Divulge Ship Part Schematics To Enemy (2.1s) Re-Route Anti-Matter (14.5s) Infusing (0.3s) Load Surrogates (1.8s) Final Checks (2.9s) 10/31/2020 11:13:30 PM Hello Steam user 'Ovalcircle' 10/31/2020 11:13:54 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/7 v 8 v 10 civ war\Autosave at 1h 0m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 10/31/2020 11:13:55 PM Finish load save in 898.6ms 10/31/2020 11:16:43 PM Moving nomad planet Nomad 1 previous galaxy location was (-194,445) and new location is (-154,460). old angle: 113.56 new angle: 108.56 angle change 355 distance moved 43 attempts 1 10/31/2020 11:16:43 PM Checking if fully connected 10/31/2020 11:20:51 PM Donating team Fireteam 20 has 5 units with strength 320. Status Assembling No target planet No lurk planet. Ships: Kalixa: 5 to hunter, path A 10/31/2020 11:22:34 PM Reconquest Seeding for Numos: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 10/31/2020 11:24:07 PM Moving nomad planet Nomad 2 previous galaxy location was (-918,-85) and new location is (-901,-196). old angle: 185.29 new angle: 192.29 angle change 7 distance moved 112 attempts 1 10/31/2020 11:24:07 PM Checking if fully connected 10/31/2020 11:24:50 PM Donating team Fireteam 20 has 53 units with strength 2608. Status Assembling No target planet No lurk planet. Ships: Nodowa: 4, Kalixa: 49 to hunter, path A 10/31/2020 11:25:25 PM Reconquest Seeding for Moler: guard post placer: GuardingWormholesHarshly scheduled: 6 actually seeded: 6 10/31/2020 11:25:27 PM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 10/31/2020 11:26:44 PM Donating team Fireteam 22 has 41 units with strength 1220. Status Assembling No target planet No lurk planet. Ships: Nodowa: 9, Kalixa: 32 to hunter, path A 10/31/2020 11:28:02 PM Reconquest Seeding for Kalixa: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 10/31/2020 11:28:36 PM Reconquest Seeding for Opal: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 10/31/2020 11:29:13 PM Moving nomad planet Nomad 1 previous galaxy location was (-152,451) and new location is (-104,464). old angle: 108.63 new angle: 102.63 angle change 354 distance moved 50 attempts 1 10/31/2020 11:29:13 PM Checking if fully connected 10/31/2020 11:33:36 PM Moving nomad planet Nomad 2 previous galaxy location was (-898,-193) and new location is (-878,-271). old angle: 192.13 new angle: 197.13 angle change 5 distance moved 81 attempts 1 10/31/2020 11:33:36 PM Checking if fully connected 10/31/2020 11:34:24 PM Donating team Fireteam 27 has 12 units with strength 606. Status Assembling No target planet No lurk planet. Ships: Nomad 2: 12 to hunter, path A 10/31/2020 11:35:13 PM Donating team Fireteam 28 has 2 units with strength 658. Status Assembling No target planet No lurk planet. Ships: Nomad 2: 2 to hunter, path A 10/31/2020 11:37:14 PM Reconquest Seeding for Nomad 2: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 10/31/2020 11:44:03 PM Reconquest Seeding for Kalixa: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 10/31/2020 11:46:37 PM Moving nomad planet Nomad 1 previous galaxy location was (-105,467) and new location is (-47,477). old angle: 102.67 new angle: 95.67 angle change 353 distance moved 59 attempts 1 10/31/2020 11:46:37 PM Checking if fully connected 10/31/2020 11:47:06 PM Reconquest Seeding for Geschke: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 10/31/2020 11:47:38 PM Donating team Fireteam 47 has 22 units with strength 1270. Status Assembling No target planet No lurk planet. Ships: Goguen: 3, Hadley: 19 to hunter, path A 10/31/2020 11:48:58 PM Reconquest Seeding for Leonis: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 10/31/2020 11:49:59 PM Reconquest Seeding for Opal: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 10/31/2020 11:50:31 PM Reconquest Seeding for Brinkkemper: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 10/31/2020 11:53:18 PM Moving nomad planet Nomad 2 previous galaxy location was (-874,-263) and new location is (-848,-338). old angle: 196.75 new angle: 201.75 angle change 5 distance moved 79 attempts 1 10/31/2020 11:53:18 PM Checking if fully connected 10/31/2020 11:54:58 PM Reconquest Seeding for Nodowa: guard post placer: OneSingleMasss scheduled: 4 actually seeded: 4 10/31/2020 11:55:23 PM Exception in entity tooltip text generation at stage 30533:System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.GetSpecificationForDisplay () [0x00033] in <648173c991014c5db7547784517ce13b>:0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo.GetTextForEntity (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.GameEntity_Base EntityBase, Arcen.AIW2.Core.Fleet+Membership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Byte OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailsInfo DetailsType) [0x05262] in <648173c991014c5db7547784517ce13b>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo.GetTextForEntity (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.GameEntity_Base EntityBase, Arcen.AIW2.Core.Fleet+Membership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Byte OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailsInfo DetailsType) [0x00000] in <648173c991014c5db7547784517ce13b>:0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo+bPanel.GetTextToRender (Arcen.Universal.ArcenDoubleCharacterBuffer buffer) [0x00000] in <648173c991014c5db7547784517ce13b>:0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo+bPanel.UpdateContentFromVolatile (Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup _SubImages, Arcen.Universal.SubTextGroup _SubTexts) [0x00000] in <648173c991014c5db7547784517ce13b>:0 at Arcen.Universal.ArcenUI_ImageButton.OnUpdateVolatileDataFromMainThread () [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <1f31a57afdf046d89fb31f157590960a>:0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/1/2020 12:03:10 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/1/2020 12:03:10 AM Boot up FleetOS (0.6426s) 11/1/2020 12:03:10 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/1/2020 12:03:10 AM Check System Logs For Rogue Intelligence (0.3596s) 11/1/2020 12:03:11 AM Game Version: 2.624 11/1/2020 12:03:11 AM Eject Trash Into Hyperspace (0.7871s) 11/1/2020 12:03:11 AM Check For Extra Modules (0.0622s) 11/1/2020 12:03:11 AM Bring Cloaking Systems Online (0.1311s) 11/1/2020 12:03:12 AM Recalculate Speed Of Light (0.2144s) 11/1/2020 12:03:12 AM Optimize Comfort On Command Decks (0.0792s) 11/1/2020 12:03:12 AM Generating Framerates (0.0629s) 11/1/2020 12:03:12 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 11/1/2020 12:03:12 AM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/1/2020 12:03:12 AM Check Nearby Stellar Masses (0.5960s) 11/1/2020 12:03:12 AM Remembering Alamo (0.0739s) 11/1/2020 12:03:12 AM Boot Audio Comms (0.0364s) 11/1/2020 12:03:12 AM Establish Individual Audio Links (0.0411s) 11/1/2020 12:03:12 AM Prepare Explosions and Crackles (0.0754s) 11/1/2020 12:03:13 AM No resolution change was required. 11/1/2020 12:03:13 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/1/2020 12:03:13 AM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 11/1/2020 12:03:13 AM Refresh Optical Lensing (0.0290s) 11/1/2020 12:03:13 AM Revise Fundamental Physical Laws (0.0440s) 11/1/2020 12:03:13 AM Calculate Odds Of Success (0.4097s) 11/1/2020 12:03:21 AM Briefly Panic (7.6283s) 11/1/2020 12:03:21 AM Install Confidence Routines (0.4866s) 11/1/2020 12:03:21 AM Bring Commander Interface Online (0.3779s) 11/1/2020 12:03:22 AM Motivate All Crews (0.0873s) 11/1/2020 12:03:22 AM Locating Available Networks (0.6077s) 11/1/2020 12:03:22 AM Externalizing Patterns (0.1063s) 11/1/2020 12:03:22 AM Hooking Externals (0.0312s) 11/1/2020 12:03:22 AM Handlizing Hooks (0.0400s) 11/1/2020 12:03:23 AM Disengaging Constants (0.4099s) 11/1/2020 12:03:23 AM Late Axionic Computations (0.4128s) 11/1/2020 12:03:23 AM Sentinel Alertness Diagnostic (0.0264s) 11/1/2020 12:03:23 AM Connecting to Fleet Command (0.0534s) 11/1/2020 12:03:23 AM Thinking Of Advice (0.0261s) 11/1/2020 12:03:24 AM Degaussing Advice (0.3932s) 11/1/2020 12:03:24 AM Reading Alien Diaries (0.2663s) 11/1/2020 12:03:24 AM Naming All Known Planets (0.0233s) 11/1/2020 12:03:24 AM Remembering Speeds (0.0873s) 11/1/2020 12:03:24 AM Prioritizing Targets (0.1170s) 11/1/2020 12:03:24 AM Rebooting Sensor Arrays (0.0355s) 11/1/2020 12:03:24 AM Unloading Prismatic Grid (0.0343s) 11/1/2020 12:03:24 AM Thinking Of Objectives (0.0140s) 11/1/2020 12:03:24 AM Inhibiting Visual Scans (0.1832s) 11/1/2020 12:03:24 AM Synthesizing Vocals (0.0372s) 11/1/2020 12:03:25 AM Investigating Map Signatures (0.0643s) 11/1/2020 12:03:25 AM Ventilating Scenarios (0.0330s) 11/1/2020 12:03:25 AM Decontaminating Targeting Systems (0.0352s) 11/1/2020 12:03:25 AM Ejecting Tactical Core (0.0224s) 11/1/2020 12:03:25 AM Calibrating Formations (0.0232s) 11/1/2020 12:03:25 AM Intercepting Galactic Maps (0.0573s) 11/1/2020 12:03:25 AM Discharging Colored Ions (0.0431s) 11/1/2020 12:03:25 AM Replicating Ion Colors (0.0150s) 11/1/2020 12:03:25 AM Faction Diagnostics (0.1281s) 11/1/2020 12:03:25 AM Buffering Hackers (0.0804s) 11/1/2020 12:03:25 AM Inverting Death (0.0424s) 11/1/2020 12:03:25 AM Linear Field Variance (0.0450s) 11/1/2020 12:03:25 AM Charging Marks (0.0342s) 11/1/2020 12:03:25 AM Guarding The Posts (0.1674s) 11/1/2020 12:03:25 AM Range Manifolds (0.0240s) 11/1/2020 12:03:25 AM Purging ROFs (0.0360s) 11/1/2020 12:03:25 AM Manipulating Speeds (0.0300s) 11/1/2020 12:03:25 AM Detecting Projectiles (0.0230s) 11/1/2020 12:03:25 AM Grouping Flow Fields (0.0768s) 11/1/2020 12:03:26 AM Modulating Flow Field Groups (0.0918s) 11/1/2020 12:03:26 AM Designing Fleets (0.1338s) 11/1/2020 12:03:26 AM Thinking Of Technologies (0.0403s) 11/1/2020 12:03:26 AM Categorizing Starboard Sensors (0.0431s) 11/1/2020 12:03:26 AM Injecting Galactic Variables (0.0917s) 11/1/2020 12:03:26 AM Stabbing Starfields (0.0789s) 11/1/2020 12:03:26 AM Mopping Up Distant Planets (0.1956s) 11/1/2020 12:03:26 AM Categorizing All Planets (0.0791s) 11/1/2020 12:03:26 AM Organizing Commands (0.1277s) 11/1/2020 12:03:26 AM Calculating Firing Cones (0.0140s) 11/1/2020 12:03:29 AM Breaking In New Ship Parts (2.2104s) 11/1/2020 12:03:29 AM Re-Aligning Objectives (0.2834s) 11/1/2020 12:03:29 AM Sterilizing Test Chamber (0.1602s) 11/1/2020 12:03:40 AM Balancing Thermals (11.2945s) 11/1/2020 12:03:40 AM Issuing Orders (0.0342s) 11/1/2020 12:03:40 AM Augmenting Infusers (0.0370s) 11/1/2020 12:03:41 AM Infusing (0.2110s) 11/1/2020 12:03:41 AM Post-Proton Surge (0.0110s) 11/1/2020 12:03:41 AM Stimulate Modulation (0.0811s) 11/1/2020 12:03:41 AM ArcenAssetBundleCache.InstantiatedObjects: 982 11/1/2020 12:03:41 AM Load Surrogates (0.7848s) 11/1/2020 12:03:44 AM Final Checks (2.5153s) 11/1/2020 12:03:44 AM Load Historical Documents (0.0090s) 11/1/2020 12:03:44 AM 34.7 seconds total load time. Boot up FleetOS (0.6s) Check System Logs For Rogue Intelligence (0.4s) Eject Trash Into Hyperspace (0.8s) Check Nearby Stellar Masses (0.6s) Calculate Odds Of Success (0.4s) Briefly Panic (7.6s) Install Confidence Routines (0.5s) Bring Commander Interface Online (0.4s) Locating Available Networks (0.6s) Disengaging Constants (0.4s) Late Axionic Computations (0.4s) Degaussing Advice (0.4s) Reading Alien Diaries (0.3s) Breaking In New Ship Parts (2.2s) Re-Aligning Objectives (0.3s) Balancing Thermals (11.3s) Load Surrogates (0.8s) Final Checks (2.5s) 11/1/2020 12:03:45 AM Hello Steam user 'Ovalcircle' 11/1/2020 12:03:58 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/7 v 8 v 10 civ war/home panet grayed out.save Source1: AnythingElse Source3: LoadingSaveGame 11/1/2020 12:04:00 AM Finish load save in 1,470.3ms 11/1/2020 12:04:08 AM Moving nomad planet Nomad 2 previous galaxy location was (-874,-263) and new location is (-836,-368). old angle: 196.75 new angle: 203.75 angle change 7 distance moved 112 attempts 1 11/1/2020 12:04:08 AM Checking if fully connected 11/1/2020 12:04:13 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/7 v 8 v 10 civ war/home panet grayed out.save Source1: AnythingElse Source3: LoadingSaveGame 11/1/2020 12:04:14 AM Finish load save in 976.9ms 11/1/2020 12:04:16 AM Thread 'specialFactionContext_48_HunterFleet_idx_16' is in state Running after 250 seconds, so killing it now 11/1/2020 12:04:25 AM Moving nomad planet Nomad 2 previous galaxy location was (-874,-263) and new location is (-842,-353). old angle: 196.75 new angle: 202.75 angle change 6 distance moved 96 attempts 1 11/1/2020 12:04:25 AM Checking if fully connected 11/1/2020 12:05:40 AM Reconquest Seeding for Nodowa: guard post placer: OneSingleMasss scheduled: 4 actually seeded: 4 11/1/2020 12:05:47 AM Donating team Fireteam 6 has 177 units with strength 21575. Status Staging No target planet No lurk planet. Ships: Nodowa: 149, Kalixa: 3, Presidio: 17, Nomad 2: 8 to hunter, path B 11/1/2020 12:05:47 AM Donating team Fireteam 51 has 54 units with strength 6864. Status Staging No target planet No lurk planet. Ships: Nodowa: 39, Krogstie: 7, Etzioni: 6, Nomad 2: 2 to hunter, path B 11/1/2020 12:05:47 AM Donating team Fireteam 50 has 20 units with strength 4483. Status Staging No target planet No lurk planet. Ships: Nodowa: 8, Krogstie: 4, Etzioni: 3, Nomad 2: 5 to hunter, path B 11/1/2020 12:05:47 AM Donating team Fireteam 47 has 89 units with strength 6272. Status Staging No target planet No lurk planet. Ships: Nodowa: 60, Presidio: 18, Nomad 2: 11 to hunter, path B 11/1/2020 12:05:47 AM Donating team Fireteam 36 has 126 units with strength 11423. Status Staging No target planet No lurk planet. Ships: Nodowa: 87, Presidio: 30, Nomad 2: 9 to hunter, path B 11/1/2020 12:05:47 AM Donating team Fireteam 13 has 125 units with strength 20653. Status Staging No target planet No lurk planet. Ships: Nodowa: 99, Presidio: 26 to hunter, path B 11/1/2020 12:06:24 AM Reconquest Seeding for Lawrence: guard post placer: TwelveSpreadOutGuardPosts scheduled: 10 actually seeded: 10 11/1/2020 12:07:03 AM Donating team Fireteam 75 has 1 units with strength 1442. Status Assembling No target planet No lurk planet. Ships: Nodowa: 1 to hunter, path A 11/1/2020 12:07:03 AM Donating team Fireteam 74 has 6 units with strength 3027. Status Staging No target planet No lurk planet. Ships: Nodowa: 6 to hunter, path B 11/1/2020 12:07:03 AM Donating team Fireteam 73 has 6 units with strength 2247. Status Staging No target planet No lurk planet. Ships: Nodowa: 6 to hunter, path B 11/1/2020 12:07:09 AM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 11/1/2020 12:07:31 AM Donating team Fireteam 81 has 19 units with strength 1039. Status Assembling No target planet No lurk planet. Ships: Magrath: 19 to hunter, path A 11/1/2020 12:07:31 AM Donating team Fireteam 82 has 11 units with strength 373. Status Assembling No target planet No lurk planet. Ships: Nomad 1: 11 to hunter, path A 11/1/2020 12:07:40 AM Donating team Fireteam 84 has 1 units with strength 53. Status Assembling No target planet No lurk planet. Ships: Magrath: 1 to hunter, path A 11/1/2020 12:07:40 AM Donating team Fireteam 85 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Nomad 1: 1 to hunter, path A 11/1/2020 12:07:43 AM Donating team Fireteam 87 has 1 units with strength 32. Status Assembling No target planet No lurk planet. Ships: Magrath: 1 to hunter, path A 11/1/2020 12:07:43 AM Donating team Fireteam 88 has 1 units with strength 1522. Status Assembling No target planet No lurk planet. Ships: Magrath: 1 to hunter, path A 11/1/2020 12:07:49 AM Donating team Fireteam 88 has 6 units with strength 318. Status Assembling No target planet No lurk planet. Ships: Nomad 1: 6 to hunter, path A 11/1/2020 12:07:52 AM Reconquest Seeding for Levchin: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 11/1/2020 12:07:55 AM Donating team Fireteam 92 has 9 units with strength 1224. Status Assembling No target planet No lurk planet. Ships: Nomad 1: 9 to hunter, path A 11/1/2020 12:08:13 AM Donating team Fireteam 94 has 13 units with strength 1412. Status Assembling No target planet No lurk planet. Ships: Finin: 13 to hunter, path A 11/1/2020 12:08:13 AM Donating team Fireteam 96 has 14 units with strength 2349. Status Assembling No target planet No lurk planet. Ships: Nomad 1: 14 to hunter, path A 11/1/2020 12:08:24 AM Reconquest Seeding for Tanenba: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 11/1/2020 12:08:31 AM Donating team Fireteam 97 has 3 units with strength 882. Status Assembling No target planet No lurk planet. Ships: Finin: 3 to hunter, path A 11/1/2020 12:10:42 AM Donating team Fireteam 114 has 34 units with strength 2168. Status Assembling No target planet No lurk planet. Ships: Goguen: 34 to hunter, path A 11/1/2020 12:10:42 AM Donating team Fireteam 115 has 4 units with strength 495. Status Assembling No target planet No lurk planet. Ships: Goguen: 4 to hunter, path A 11/1/2020 12:13:13 AM Reconquest Seeding for Lane: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 11/1/2020 12:13:21 AM Reconquest Seeding for Helior: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 11/1/2020 12:14:25 AM Reconquest Seeding for Moler: guard post placer: GuardingWormholesHarshly scheduled: 6 actually seeded: 6 11/1/2020 12:14:35 AM Donating team Fireteam 123 has 6 units with strength 1694. Status Assembling No target planet No lurk planet. Ships: Goguen: 6 to hunter, path A 11/1/2020 12:14:58 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/7 v 8 v 10 civ war/Autosave at 2h 0m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 11/1/2020 12:14:59 AM Finish load save in 1,426.3ms 11/1/2020 12:15:38 AM Reconquest Seeding for Moler: guard post placer: GuardingWormholesHarshly scheduled: 6 actually seeded: 6 11/1/2020 12:15:39 AM Donating team Fireteam 124 has 5 units with strength 252. Status Assembling No target planet No lurk planet. Ships: Goguen: 5 to hunter, path A 11/1/2020 12:16:09 AM Donating team Fireteam 124 has 7 units with strength 356. Status Assembling No target planet No lurk planet. Ships: Golumb: 7 to hunter, path A 11/1/2020 12:16:16 AM Moving nomad planet Nomad 1 previous galaxy location was (-46,478) and new location is (-4,480). old angle: 95.5 new angle: 90.5 angle change 355 distance moved 42 attempts 1 11/1/2020 12:16:16 AM Checking if fully connected 11/1/2020 12:17:04 AM Reconquest Seeding for Finin: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 11/1/2020 12:17:43 AM Reconquest Seeding for Goguen: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 11/1/2020 12:18:31 AM Donating team Fireteam 139 has 1 units with strength 102. Status Assembling No target planet No lurk planet. Ships: Tulev: 1 to hunter, path A 11/1/2020 12:18:54 AM Reconquest Seeding for Korell: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 11/1/2020 12:19:26 AM Moving nomad planet Nomad 2 previous galaxy location was (-845,-357) and new location is (-810,-429). old angle: 202.9 new angle: 207.9 angle change 5 distance moved 80 attempts 1 11/1/2020 12:19:26 AM Checking if fully connected 11/1/2020 12:19:40 AM Reconquest Seeding for Kayal: guard post placer: OneSingleMasss scheduled: 2 actually seeded: 2 11/1/2020 12:20:22 AM Donating team Fireteam 135 has 21 units with strength 1308. Status Assembling No target planet No lurk planet. Ships: Levant: 21 to hunter, path A 11/1/2020 12:20:59 AM Reconquest Seeding for Kalixa: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 11/1/2020 12:23:04 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/7 v 8 v 10 civ war/Autosave at 2h 10m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 11/1/2020 12:23:06 AM Finish load save in 2,059.0ms 11/1/2020 12:23:46 AM Reconquest Seeding for Murdoch: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 11/1/2020 12:26:27 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/7 v 8 v 10 civ war/CPA in 2 seconds.save Source1: AnythingElse Source3: LoadingSaveGame 11/1/2020 12:26:29 AM Finish load save in 1,667.6ms 11/1/2020 12:26:30 AM Thread 'specialFactionContext_129_HunterFleet_idx_4' is in state Running after 250 seconds, so killing it now 11/1/2020 12:26:30 AM Thread 'specialFactionContext_131_AntagonizedDysonSphere_idx_6' is in state Running after 250 seconds, so killing it now 11/1/2020 12:26:30 AM Thread 'specialFactionContext_133_EnragedMacrophage_idx_8' is in state Running after 250 seconds, so killing it now 11/1/2020 12:26:30 AM Thread 'specialFactionContext_144_AIReserves_idx_19' is in state Running after 250 seconds, so killing it now 11/1/2020 12:26:31 AM Thread 'specialFactionContext_148_CPALogic_idx_23' is in state Running after 250 seconds, so killing it now 11/1/2020 12:26:44 AM Reconquest Seeding for Murdoch: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 11/1/2020 12:28:51 AM Reconquest Seeding for Alexandria: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 11/1/2020 12:29:36 AM Reconquest Seeding for Hadley: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 11/1/2020 12:30:12 AM Reconquest Seeding for Tulev: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 11/1/2020 12:31:40 AM Reconquest Seeding for Hatton: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 11/1/2020 12:32:11 AM Reconquest Seeding for Nomad 1: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 11/1/2020 12:32:19 AM Reconquest Seeding for Taroa: guard post placer: GuardingWormholesGenerally scheduled: 3 actually seeded: 3 11/1/2020 12:32:57 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/7 v 8 v 10 civ war/CPA in 2 seconds.save Source1: AnythingElse Source3: LoadingSaveGame 11/1/2020 12:32:58 AM Finish load save in 1,613.3ms 11/1/2020 12:33:08 AM Reconquest Seeding for Murdoch: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 11/1/2020 12:33:50 AM Reconquest Seeding for Hadley: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 11/1/2020 12:33:50 AM Reconquest Seeding for Alexandria: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 11/1/2020 12:34:02 AM Reconquest Seeding for Tulev: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 11/1/2020 12:34:43 AM Reconquest Seeding for Nomad 1: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 11/1/2020 8:52:24 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/1/2020 8:52:24 PM Boot up FleetOS (0.7392s) 11/1/2020 8:52:28 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/1/2020 8:52:28 PM Check System Logs For Rogue Intelligence (3.6650s) 11/1/2020 8:52:28 PM Game Version: 2.624 11/1/2020 8:52:28 PM Eject Trash Into Hyperspace (0.8633s) 11/1/2020 8:52:29 PM Check For Extra Modules (0.1403s) 11/1/2020 8:52:29 PM Bring Cloaking Systems Online (0.2227s) 11/1/2020 8:52:29 PM Recalculate Speed Of Light (0.2226s) 11/1/2020 8:52:29 PM Optimize Comfort On Command Decks (0.0694s) 11/1/2020 8:52:29 PM Generating Framerates (0.0636s) 11/1/2020 8:52:29 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 11/1/2020 8:52:29 PM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/1/2020 8:52:30 PM Check Nearby Stellar Masses (0.3708s) 11/1/2020 8:52:30 PM Remembering Alamo (0.2731s) 11/1/2020 8:52:30 PM Boot Audio Comms (0.0312s) 11/1/2020 8:52:30 PM Establish Individual Audio Links (0.0799s) 11/1/2020 8:52:30 PM Prepare Explosions and Crackles (0.1965s) 11/1/2020 8:52:30 PM No resolution change was required. 11/1/2020 8:52:30 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/1/2020 8:52:30 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 11/1/2020 8:52:30 PM Refresh Optical Lensing (0.0220s) 11/1/2020 8:52:30 PM Revise Fundamental Physical Laws (0.0692s) 11/1/2020 8:52:31 PM Calculate Odds Of Success (0.5086s) 11/1/2020 8:52:43 PM Briefly Panic (12.6051s) 11/1/2020 8:52:44 PM Install Confidence Routines (0.5010s) 11/1/2020 8:52:44 PM Bring Commander Interface Online (0.2788s) 11/1/2020 8:52:44 PM Motivate All Crews (0.1114s) 11/1/2020 8:52:45 PM Locating Available Networks (0.4490s) 11/1/2020 8:52:45 PM Externalizing Patterns (0.1516s) 11/1/2020 8:52:45 PM Hooking Externals (0.0300s) 11/1/2020 8:52:45 PM Handlizing Hooks (0.0501s) 11/1/2020 8:52:45 PM Disengaging Constants (0.4329s) 11/1/2020 8:52:46 PM Late Axionic Computations (0.6123s) 11/1/2020 8:52:46 PM Sentinel Alertness Diagnostic (0.0373s) 11/1/2020 8:52:46 PM Connecting to Fleet Command (0.0171s) 11/1/2020 8:52:46 PM Thinking Of Advice (0.0400s) 11/1/2020 8:52:47 PM Degaussing Advice (0.5969s) 11/1/2020 8:52:47 PM Reading Alien Diaries (0.2886s) 11/1/2020 8:52:47 PM Naming All Known Planets (0.0194s) 11/1/2020 8:52:47 PM Remembering Speeds (0.0610s) 11/1/2020 8:52:47 PM Prioritizing Targets (0.0382s) 11/1/2020 8:52:47 PM Rebooting Sensor Arrays (0.0183s) 11/1/2020 8:52:47 PM Unloading Prismatic Grid (0.0454s) 11/1/2020 8:52:47 PM Thinking Of Objectives (0.1068s) 11/1/2020 8:52:47 PM Inhibiting Visual Scans (0.0986s) 11/1/2020 8:52:47 PM Synthesizing Vocals (0.0405s) 11/1/2020 8:52:48 PM Investigating Map Signatures (0.1746s) 11/1/2020 8:52:48 PM Ventilating Scenarios (0.0394s) 11/1/2020 8:52:48 PM Decontaminating Targeting Systems (0.0332s) 11/1/2020 8:52:48 PM Ejecting Tactical Core (0.0191s) 11/1/2020 8:52:48 PM Calibrating Formations (0.0280s) 11/1/2020 8:52:48 PM Intercepting Galactic Maps (0.0722s) 11/1/2020 8:52:48 PM Discharging Colored Ions (0.0450s) 11/1/2020 8:52:48 PM Replicating Ion Colors (0.0240s) 11/1/2020 8:52:48 PM Faction Diagnostics (0.1720s) 11/1/2020 8:52:48 PM Buffering Hackers (0.1041s) 11/1/2020 8:52:48 PM Inverting Death (0.0444s) 11/1/2020 8:52:48 PM Linear Field Variance (0.0604s) 11/1/2020 8:52:48 PM Charging Marks (0.0411s) 11/1/2020 8:52:48 PM Guarding The Posts (0.1672s) 11/1/2020 8:52:48 PM Range Manifolds (0.0230s) 11/1/2020 8:52:48 PM Purging ROFs (0.0363s) 11/1/2020 8:52:48 PM Manipulating Speeds (0.0310s) 11/1/2020 8:52:48 PM Detecting Projectiles (0.0250s) 11/1/2020 8:52:49 PM Grouping Flow Fields (0.0672s) 11/1/2020 8:52:49 PM Modulating Flow Field Groups (0.1264s) 11/1/2020 8:52:49 PM Designing Fleets (0.2460s) 11/1/2020 8:52:49 PM Thinking Of Technologies (0.0642s) 11/1/2020 8:52:49 PM Categorizing Starboard Sensors (0.0605s) 11/1/2020 8:52:49 PM Injecting Galactic Variables (0.0986s) 11/1/2020 8:52:49 PM Sucking In Starfields (0.1560s) 11/1/2020 8:52:52 PM Dissolving Distant Planets (2.7620s) 11/1/2020 8:52:52 PM Categorizing All Planets (0.0805s) 11/1/2020 8:52:52 PM Organizing Commands (0.0876s) 11/1/2020 8:52:52 PM Calculating Firing Cones (0.1657s) 11/1/2020 8:52:55 PM Jailbreaking Favorite Ship Parts (2.8517s) 11/1/2020 8:52:55 PM Re-Aligning Objectives (0.2361s) 11/1/2020 8:52:56 PM Sterilizing Test Chamber (0.1549s) 11/1/2020 8:53:10 PM Wake Crew From Cryosleep (14.6341s) 11/1/2020 8:53:10 PM Issuing Orders (0.0362s) 11/1/2020 8:53:10 PM Augmenting Infusers (0.0630s) 11/1/2020 8:53:11 PM Infusing (0.3197s) 11/1/2020 8:53:11 PM Post-Proton Surge (0.0130s) 11/1/2020 8:53:11 PM Stimulate Modulation (0.0790s) 11/1/2020 8:53:13 PM ArcenAssetBundleCache.InstantiatedObjects: 792 11/1/2020 8:53:13 PM Load Surrogates (1.9074s) 11/1/2020 8:53:15 PM Final Checks (2.7931s) 11/1/2020 8:53:15 PM Load Historical Documents (0.0070s) 11/1/2020 8:53:16 PM 52.3 seconds total load time. Boot up FleetOS (0.7s) Check System Logs For Rogue Intelligence (3.7s) Eject Trash Into Hyperspace (0.9s) Check Nearby Stellar Masses (0.4s) Remembering Alamo (0.3s) Calculate Odds Of Success (0.5s) Briefly Panic (12.6s) Install Confidence Routines (0.5s) Bring Commander Interface Online (0.3s) Locating Available Networks (0.4s) Disengaging Constants (0.4s) Late Axionic Computations (0.6s) Degaussing Advice (0.6s) Reading Alien Diaries (0.3s) Dissolving Distant Planets (2.8s) Jailbreaking Favorite Ship Parts (2.9s) Wake Crew From Cryosleep (14.6s) Infusing (0.3s) Load Surrogates (1.9s) Final Checks (2.8s) 11/1/2020 8:53:19 PM Hello Steam user 'Ovalcircle' 11/1/2020 8:53:54 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/7 v 8 v 10 civ war\CPA in 2 seconds.save Source1: AnythingElse Source3: LoadingSaveGame 11/1/2020 8:53:56 PM Finish load save in 2,088.7ms 11/1/2020 8:54:09 PM No resolution change was required. 11/1/2020 8:54:09 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/1/2020 8:54:09 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 11/1/2020 8:54:09 PM Galaxy Option Change Requested: 'AIWar2GalaxySettingChanged_Int': GameCommand Details:DuringGameOnly_RequestGalaxySettingChanges RelatedFactionIndex:-1 RelatedString:AIWar2GalaxySettingChanged_Int RelatedString2:TsunamiCPA RelatedIntegers(1): 0 11/1/2020 8:55:05 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/7 v 8 v 10 civ war/CPA in 2 seconds.save Source1: AnythingElse Source3: LoadingSaveGame 11/1/2020 8:55:06 PM Finish load save in 1,369.1ms 11/1/2020 8:55:11 PM No resolution change was required. 11/1/2020 8:55:11 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/1/2020 8:55:11 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 11/1/2020 8:55:12 PM Galaxy Option Change Requested: 'AIWar2GalaxySettingChanged_Int': GameCommand Details:DuringGameOnly_RequestGalaxySettingChanges RelatedFactionIndex:-1 RelatedString:AIWar2GalaxySettingChanged_Int RelatedString2:TsunamiCPA RelatedIntegers(1): 0 11/1/2020 8:55:36 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/7 v 8 v 10 civ war/CPA in 2 seconds.save Source1: AnythingElse Source3: LoadingSaveGame 11/1/2020 8:55:38 PM Finish load save in 1,418.6ms 11/1/2020 8:56:01 PM Reconquest Seeding for Murdoch: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 11/1/2020 8:57:19 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/7 v 8 v 10 civ war\CPA greyed out soon.save Source1: AnythingElse Source3: LoadingSaveGame 11/1/2020 8:57:20 PM Finish load save in 1,392.9ms 11/1/2020 8:57:33 PM No resolution change was required. 11/1/2020 8:57:33 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/1/2020 8:57:33 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 11/1/2020 8:57:33 PM Galaxy Option Change Requested: 'AIWar2GalaxySettingChanged_Int': GameCommand Details:DuringGameOnly_RequestGalaxySettingChanges RelatedFactionIndex:-1 RelatedString:AIWar2GalaxySettingChanged_Int RelatedString2:TsunamiCPA RelatedIntegers(1): 0 11/1/2020 8:57:53 PM Reconquest Seeding for Moler: guard post placer: GuardingWormholesHarshly scheduled: 6 actually seeded: 6 11/1/2020 8:58:12 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/7 v 8 v 10 civ war\CPA in 2 seconds.save Source1: AnythingElse Source3: LoadingSaveGame 11/1/2020 8:58:13 PM Finish load save in 1,519.9ms 11/1/2020 8:58:17 PM No resolution change was required. 11/1/2020 8:58:17 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/1/2020 8:58:17 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 11/1/2020 8:58:18 PM Galaxy Option Change Requested: 'AIWar2GalaxySettingChanged_Int': GameCommand Details:DuringGameOnly_RequestGalaxySettingChanges RelatedFactionIndex:-1 RelatedString:AIWar2GalaxySettingChanged_Int RelatedString2:TsunamiCPA RelatedIntegers(1): 0 11/1/2020 8:59:49 PM Reconquest Seeding for Murdoch: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 11/1/2020 9:02:04 PM Reconquest Seeding for Alexandria: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 11/1/2020 9:02:10 PM Reconquest Seeding for Hadley: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 11/1/2020 9:02:26 PM Reconquest Seeding for Tulev: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 11/1/2020 9:03:21 PM <color=#f5fffa>Ovalcircle</color> used command on planet Golumb with result:</color> Searching for planet containing name 'unk', and found 0 match(es). 11/1/2020 9:03:39 PM Reconquest Seeding for Taroa: guard post placer: GuardingWormholesGenerally scheduled: 3 actually seeded: 3 11/1/2020 9:04:01 PM Donating team Fireteam 212 has 1 units with strength 1311. Status Assembling No target planet No lurk planet. Ships: Timbale: 1 to hunter, path A 11/1/2020 9:04:40 PM Reconquest Seeding for Nomad 1: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 11/1/2020 9:06:11 PM Donating team Fireteam 236 has 18 units with strength 1438. Status Assembling No target planet No lurk planet. Ships: Hatton: 16, Alexandria: 2 to hunter, path A 11/1/2020 9:07:32 PM UpdateVisualObj at debugStage 900. Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Shot.GetIsVisibleTo (Arcen.AIW2.Core.Faction Faction) [0x00001] in <1f31a57afdf046d89fb31f157590960a>:0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x0011f] in <1f31a57afdf046d89fb31f157590960a>:0 |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 1, 2020 9:10 pm | Ovalcircle | New Issue | |
Nov 1, 2020 9:10 pm | Ovalcircle | File Added: ArcenDebugLog.txt |