View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0024078 | AI War 2 | Bug - Gameplay | Nov 7, 2020 4:57 pm | Dec 14, 2020 3:17 pm | |
Reporter | crawlers | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.627 Hotfix | ||||
Fixed in Version | 2.704 MP Notifications And Mapgen | ||||
Summary | 0024078: Multiplayer two players are hacking an outguard beacon at the same time | ||||
Description | In the Atherstone system, two hacks are going on vs the same beacon. | ||||
Tags | No tags attached. | ||||
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Thanks! * The game is meant to only have a single hack going on at a planet at once, and has previously just been enforcing this for you personally (assuming single-player by accident). ** Now the game checks for all factions, meaning that if an ally is hacking at a planet you have to wait until they are done there. ** The message now specifies if it is one of your ships doing a hack, or if it is an allied ship. |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 7, 2020 4:57 pm | crawlers | New Issue | |
Nov 7, 2020 4:57 pm | crawlers | File Added: 1_2_outguardhack.save | |
Nov 7, 2020 4:57 pm | crawlers | File Added: 1_2_outguardhack.savemet | |
Dec 14, 2020 3:17 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Dec 14, 2020 3:17 pm | Chris_McElligottPark | Status | new => resolved |
Dec 14, 2020 3:17 pm | Chris_McElligottPark | Resolution | open => fixed |
Dec 14, 2020 3:17 pm | Chris_McElligottPark | Fixed in Version | => 2.704 MP Notifications And Mapgen |
Dec 14, 2020 3:17 pm | Chris_McElligottPark | Note Added: 0059967 |