View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0024199 | AI War 2 | Crash/Exception | Dec 6, 2020 12:12 pm | Dec 6, 2020 2:41 pm | |
Reporter | CRCGamer | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.647 Planet Names, Notes, And Priorities | ||||
Fixed in Version | 2.701 Good Grief Hotfix Bonanza | ||||
Summary | 0024199: Getting exceptions in creating speed groups in sim step in multiplayer | ||||
Description | Hitting some interesting bugs multiplayer. Log included. | ||||
Tags | No tags attached. | ||||
|
ArcenDebugLog.txt (126,410 bytes)
11/16/2020 10:28:14 AM Current directory used: F:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 11/16/2020 10:28:14 AM Boot up FleetOS (0.3721s) 11/16/2020 10:28:14 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 graphicsDeviceID: 7297 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 1977 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3350P CPU @ 3.10GHz processorCount: 4 processorFrequency: 3110 systemMemorySize: 8159 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/16/2020 10:28:14 AM Check System Logs For Rogue Intelligence (0.2429s) 11/16/2020 10:28:14 AM Game Version: 2.631 11/16/2020 10:28:14 AM Eject Trash Into Hyperspace (0.2149s) 11/16/2020 10:28:14 AM Check For Extra Modules (0.0400s) 11/16/2020 10:28:14 AM Bring Cloaking Systems Online (0.0909s) 11/16/2020 10:28:14 AM Recalculate Speed Of Light (0.1499s) 11/16/2020 10:28:15 AM Optimize Comfort On Command Decks (0.0829s) 11/16/2020 10:28:15 AM Generating Framerates (0.0370s) 11/16/2020 10:28:15 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/16/2020 10:28:15 AM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Enabled!) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/16/2020 10:28:15 AM Check Nearby Stellar Masses (0.1099s) 11/16/2020 10:28:15 AM Remembering Alamo (0.0270s) 11/16/2020 10:28:15 AM Boot Audio Comms (0.0569s) 11/16/2020 10:28:15 AM Establish Individual Audio Links (0.0839s) 11/16/2020 10:28:15 AM Prepare Explosions and Crackles (0.0290s) 11/16/2020 10:28:15 AM No resolution change was required. 11/16/2020 10:28:15 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/16/2020 10:28:15 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/16/2020 10:28:15 AM Refresh Optical Lensing (0.0300s) 11/16/2020 10:28:15 AM Revise Fundamental Physical Laws (0.0260s) 11/16/2020 10:28:15 AM Calculate Odds Of Success (0.0689s) 11/16/2020 10:28:15 AM Briefly Panic (0.3450s) 11/16/2020 10:28:16 AM Install Confidence Routines (0.3317s) 11/16/2020 10:28:16 AM Bring Commander Interface Online (0.2616s) 11/16/2020 10:28:16 AM Motivate All Crews (0.0640s) 11/16/2020 10:28:16 AM Locating Available Networks (0.0381s) 11/16/2020 10:28:16 AM Externalizing Patterns (0.0371s) 11/16/2020 10:28:16 AM Hooking Externals (0.0299s) 11/16/2020 10:28:16 AM Handlizing Hooks (0.0219s) 11/16/2020 10:28:16 AM Disengaging Constants (0.1016s) 11/16/2020 10:28:16 AM Late Axionic Computations (0.0949s) 11/16/2020 10:28:16 AM Sentinel Alertness Diagnostic (0.0250s) 11/16/2020 10:28:16 AM Connecting to Fleet Command (0.0560s) 11/16/2020 10:28:16 AM Thinking Of Advice (0.0430s) 11/16/2020 10:28:17 AM Degaussing Advice (0.1229s) 11/16/2020 10:28:17 AM Reading Alien Diaries (0.0720s) 11/16/2020 10:28:17 AM Naming All Known Planets (0.0200s) 11/16/2020 10:28:17 AM Remembering Speeds (0.0120s) 11/16/2020 10:28:17 AM Prioritizing Targets (0.0479s) 11/16/2020 10:28:17 AM Rebooting Sensor Arrays (0.0200s) 11/16/2020 10:28:17 AM Unloading Prismatic Grid (0.0250s) 11/16/2020 10:28:17 AM Thinking Of Objectives (0.0110s) 11/16/2020 10:28:17 AM Inhibiting Visual Scans (0.0210s) 11/16/2020 10:28:17 AM Synthesizing Vocals (0.0250s) 11/16/2020 10:28:17 AM Investigating Map Signatures (0.0460s) 11/16/2020 10:28:17 AM Ventilating Scenarios (0.0120s) 11/16/2020 10:28:17 AM Decontaminating Targeting Systems (0.0200s) 11/16/2020 10:28:17 AM Ejecting Tactical Core (0.0120s) 11/16/2020 10:28:17 AM Calibrating Formations (0.0110s) 11/16/2020 10:28:17 AM Intercepting Galactic Maps (0.0350s) 11/16/2020 10:28:17 AM Discharging Colored Ions (0.0340s) 11/16/2020 10:28:17 AM Replicating Ion Colors (0.0366s) 11/16/2020 10:28:17 AM Faction Diagnostics (0.0339s) 11/16/2020 10:28:17 AM Buffering Hackers (0.0629s) 11/16/2020 10:28:17 AM Inverting Death (0.0330s) 11/16/2020 10:28:17 AM Linear Field Variance (0.0210s) 11/16/2020 10:28:17 AM Charging Marks (0.0180s) 11/16/2020 10:28:17 AM Guarding The Posts (0.1189s) 11/16/2020 10:28:17 AM Range Manifolds (0.0230s) 11/16/2020 10:28:17 AM Purging ROFs (0.0120s) 11/16/2020 10:28:17 AM Manipulating Speeds (0.0180s) 11/16/2020 10:28:17 AM Detecting Projectiles (0.0110s) 11/16/2020 10:28:17 AM Grouping Flow Fields (0.0230s) 11/16/2020 10:28:17 AM Modulating Flow Field Groups (0.0480s) 11/16/2020 10:28:18 AM Designing Fleets (0.1151s) 11/16/2020 10:28:18 AM Thinking Of Technologies (0.0470s) 11/16/2020 10:28:18 AM Categorizing Starboard Sensors (0.0130s) 11/16/2020 10:28:18 AM Injecting Galactic Variables (0.0340s) 11/16/2020 10:28:18 AM Eating Starfields (0.0531s) 11/16/2020 10:28:18 AM Mapping Distant Planets (0.3267s) 11/16/2020 10:28:18 AM Categorizing All Planets (0.0110s) 11/16/2020 10:28:18 AM Organizing Commands (0.0370s) 11/16/2020 10:28:18 AM Calculating Firing Cones (0.0140s) 11/16/2020 10:28:19 AM Ruining Perfectly Good Ship Parts (0.7942s) 11/16/2020 10:28:19 AM Re-Aligning Objectives (0.0290s) 11/16/2020 10:28:19 AM Sterilizing Test Chamber (0.0340s) 11/16/2020 10:28:48 AM Unscrewing Unessential Parts (28.5585s) 11/16/2020 10:28:48 AM Issuing Orders (0.1551s) 11/16/2020 10:28:48 AM Augmenting Infusers (0.0430s) 11/16/2020 10:28:48 AM Infusing (0.2709s) 11/16/2020 10:28:48 AM Post-Proton Surge (0.0110s) 11/16/2020 10:28:48 AM Stimulate Modulation (0.0410s) 11/16/2020 10:28:49 AM ArcenAssetBundleCache.InstantiatedObjects: 1058 11/16/2020 10:28:49 AM Load Surrogates (0.9231s) 11/16/2020 10:28:49 AM Final Checks (0.5352s) 11/16/2020 10:28:50 AM Load Historical Documents (0.0090s) 11/16/2020 10:28:50 AM 36.2 seconds total load time. Boot up FleetOS (0.4s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.3s) Mapping Distant Planets (0.3s) Ruining Perfectly Good Ship Parts (0.8s) Unscrewing Unessential Parts (28.6s) Infusing (0.3s) Load Surrogates (0.9s) Final Checks (0.5s) 11/16/2020 10:28:51 AM Hello Steam user 'CRCGamer' 11/16/2020 10:29:02 AM Start load save: F:/Games/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/16/2020 10:29:02 AM PlayerAccount CRCGamer has now been put in control of faction 1. 11/16/2020 10:29:03 AM Clear out factions that should not be in UI based on savegame: 12 Scourge Marauders Fallen Spire Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 11/16/2020 10:29:03 AM loading as template 11/16/2020 10:29:03 AM Added the faction AIReserves. 11/16/2020 10:29:03 AM Added the faction AntiAIZombie. 11/16/2020 10:29:03 AM Added the faction AntiEveryoneZombie. 11/16/2020 10:29:03 AM Added the faction AntiPlayerZombie. 11/16/2020 10:29:03 AM Added the faction CPALogic. 11/16/2020 10:29:03 AM Added the faction EnragedMacrophage. 11/16/2020 10:29:03 AM Added the faction Mercenary. 11/16/2020 10:29:03 AM Added the faction TamedMacrophage. 11/16/2020 10:29:03 AM Finish load save in 560.8ms 11/16/2020 10:29:03 AM Start Generate Partial Map with Simple and seed 799751985 and planet count 80 and 23 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 11/16/2020 10:29:03 AM PlayerAccount CRCGamer has now been put in control of faction 1. 11/16/2020 10:29:03 AM Fixed 1840 missing planet factions. 11/16/2020 10:29:03 AM Generate Partial Map Complete 208ms 11/16/2020 10:29:09 AM Start Generate Partial Map with Simple and seed 773519477 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/16/2020 10:29:09 AM PlayerAccount CRCGamer has now been put in control of faction 1. 11/16/2020 10:29:09 AM Fixed 1840 missing planet factions. 11/16/2020 10:29:09 AM Generate Partial Map Complete 52ms 11/16/2020 10:29:13 AM Start Generate Partial Map with Simple and seed 243738153 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/16/2020 10:29:13 AM PlayerAccount CRCGamer has now been put in control of faction 1. 11/16/2020 10:29:13 AM Fixed 1840 missing planet factions. 11/16/2020 10:29:13 AM Generate Partial Map Complete 56ms 11/16/2020 10:29:19 AM Start Generate Partial Map with Simple and seed 2156697 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/16/2020 10:29:19 AM PlayerAccount CRCGamer has now been put in control of faction 1. 11/16/2020 10:29:19 AM Fixed 1840 missing planet factions. 11/16/2020 10:29:19 AM Generate Partial Map Complete 54ms 11/16/2020 10:29:30 AM Start Generate Partial Map with Simple and seed 2156697 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/16/2020 10:29:30 AM PlayerAccount CRCGamer has now been put in control of faction 1. 11/16/2020 10:29:30 AM Fixed 1840 missing planet factions. 11/16/2020 10:29:30 AM Generate Partial Map Complete 58ms 11/16/2020 10:29:38 AM Start Generate FULL Map with Simple and seed 2156697 and planet count 80 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything) 11/16/2020 10:29:39 AM Generate FULL Map Complete 346ms 11/17/2020 1:11:36 AM Current directory used: F:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 11/17/2020 1:11:36 AM Boot up FleetOS (0.4757s) 11/17/2020 1:11:37 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 graphicsDeviceID: 7297 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 1977 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3350P CPU @ 3.10GHz processorCount: 4 processorFrequency: 3110 systemMemorySize: 8159 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/17/2020 1:11:37 AM Check System Logs For Rogue Intelligence (0.8379s) 11/17/2020 1:11:38 AM Game Version: 2.632 11/17/2020 1:11:38 AM Eject Trash Into Hyperspace (0.6306s) 11/17/2020 1:11:38 AM Check For Extra Modules (0.3300s) 11/17/2020 1:11:38 AM Bring Cloaking Systems Online (0.4557s) 11/17/2020 1:11:38 AM Recalculate Speed Of Light (0.0809s) 11/17/2020 1:11:39 AM Optimize Comfort On Command Decks (0.1281s) 11/17/2020 1:11:39 AM Generating Framerates (0.0290s) 11/17/2020 1:11:39 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/17/2020 1:11:39 AM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Enabled!) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/17/2020 1:11:39 AM Check Nearby Stellar Masses (0.2031s) 11/17/2020 1:11:39 AM Remembering Alamo (0.2267s) 11/17/2020 1:11:39 AM Boot Audio Comms (0.0294s) 11/17/2020 1:11:39 AM Establish Individual Audio Links (0.0514s) 11/17/2020 1:11:39 AM Prepare Explosions and Crackles (0.0923s) 11/17/2020 1:11:39 AM No resolution change was required. 11/17/2020 1:11:39 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/17/2020 1:11:39 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/17/2020 1:11:39 AM Refresh Optical Lensing (0.0609s) 11/17/2020 1:11:39 AM Revise Fundamental Physical Laws (0.1208s) 11/17/2020 1:11:40 AM Calculate Odds Of Success (0.2637s) 11/17/2020 1:11:43 AM Briefly Panic (2.9238s) 11/17/2020 1:11:43 AM Install Confidence Routines (0.3789s) 11/17/2020 1:11:43 AM Bring Commander Interface Online (0.2792s) 11/17/2020 1:11:43 AM Motivate All Crews (0.1511s) 11/17/2020 1:11:43 AM Locating Available Networks (0.0590s) 11/17/2020 1:11:44 AM Externalizing Patterns (0.1189s) 11/17/2020 1:11:44 AM Hooking Externals (0.0460s) 11/17/2020 1:11:44 AM Handlizing Hooks (0.0390s) 11/17/2020 1:11:44 AM Disengaging Constants (0.1382s) 11/17/2020 1:11:44 AM Late Axionic Computations (0.2629s) 11/17/2020 1:11:44 AM Sentinel Alertness Diagnostic (0.0361s) 11/17/2020 1:11:44 AM Connecting to Fleet Command (0.0230s) 11/17/2020 1:11:44 AM Thinking Of Advice (0.0350s) 11/17/2020 1:11:44 AM Degaussing Advice (0.1751s) 11/17/2020 1:11:44 AM Reading Alien Diaries (0.1000s) 11/17/2020 1:11:44 AM Naming All Known Planets (0.0230s) 11/17/2020 1:11:44 AM Remembering Speeds (0.0130s) 11/17/2020 1:11:44 AM Prioritizing Targets (0.0463s) 11/17/2020 1:11:45 AM Rebooting Sensor Arrays (0.0530s) 11/17/2020 1:11:45 AM Unloading Prismatic Grid (0.0337s) 11/17/2020 1:11:45 AM Thinking Of Objectives (0.0130s) 11/17/2020 1:11:45 AM Inhibiting Visual Scans (0.0230s) 11/17/2020 1:11:45 AM Synthesizing Vocals (0.0201s) 11/17/2020 1:11:45 AM Investigating Map Signatures (0.0480s) 11/17/2020 1:11:45 AM Ventilating Scenarios (0.0130s) 11/17/2020 1:11:45 AM Decontaminating Targeting Systems (0.0180s) 11/17/2020 1:11:45 AM Ejecting Tactical Core (0.0130s) 11/17/2020 1:11:45 AM Calibrating Formations (0.0130s) 11/17/2020 1:11:45 AM Intercepting Galactic Maps (0.0160s) 11/17/2020 1:11:45 AM Discharging Colored Ions (0.0340s) 11/17/2020 1:11:45 AM Replicating Ion Colors (0.0280s) 11/17/2020 1:11:45 AM Faction Diagnostics (0.0420s) 11/17/2020 1:11:45 AM Buffering Hackers (0.0720s) 11/17/2020 1:11:45 AM Inverting Death (0.0574s) 11/17/2020 1:11:45 AM Linear Field Variance (0.0531s) 11/17/2020 1:11:45 AM Charging Marks (0.0190s) 11/17/2020 1:11:45 AM Guarding The Posts (0.1440s) 11/17/2020 1:11:45 AM Range Manifolds (0.0490s) 11/17/2020 1:11:45 AM Purging ROFs (0.0120s) 11/17/2020 1:11:45 AM Manipulating Speeds (0.0170s) 11/17/2020 1:11:45 AM Detecting Projectiles (0.0120s) 11/17/2020 1:11:45 AM Grouping Flow Fields (0.0401s) 11/17/2020 1:11:45 AM Modulating Flow Field Groups (0.0550s) 11/17/2020 1:11:46 AM Designing Fleets (0.1905s) 11/17/2020 1:11:46 AM Thinking Of Technologies (0.0460s) 11/17/2020 1:11:46 AM Categorizing Starboard Sensors (0.0338s) 11/17/2020 1:11:46 AM Injecting Galactic Variables (0.0481s) 11/17/2020 1:11:46 AM Gazing Into Starfields (0.0792s) 11/17/2020 1:11:49 AM Destroying Distant Planets (3.5941s) 11/17/2020 1:11:49 AM Categorizing All Planets (0.0160s) 11/17/2020 1:11:49 AM Organizing Commands (0.1241s) 11/17/2020 1:11:50 AM Calculating Firing Cones (0.0150s) 11/17/2020 1:11:51 AM Breaking In New Ship Parts (1.3215s) 11/17/2020 1:11:51 AM Re-Aligning Objectives (0.1050s) 11/17/2020 1:11:51 AM Sterilizing Test Chamber (0.1593s) 11/17/2020 1:12:33 AM Dreaming Of Quantum Computers (41.5998s) 11/17/2020 1:12:33 AM Issuing Orders (0.1061s) 11/17/2020 1:12:33 AM Augmenting Infusers (0.0391s) 11/17/2020 1:12:33 AM Infusing (0.0921s) 11/17/2020 1:12:33 AM Post-Proton Surge (0.0120s) 11/17/2020 1:12:33 AM Stimulate Modulation (0.0440s) 11/17/2020 1:12:34 AM ArcenAssetBundleCache.InstantiatedObjects: 1058 11/17/2020 1:12:34 AM Load Surrogates (0.7709s) 11/17/2020 1:12:34 AM Final Checks (0.5637s) 11/17/2020 1:12:34 AM Load Historical Documents (0.0210s) 11/17/2020 1:12:34 AM 58.8 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (0.8s) Eject Trash Into Hyperspace (0.6s) Check For Extra Modules (0.3s) Bring Cloaking Systems Online (0.5s) Calculate Odds Of Success (0.3s) Briefly Panic (2.9s) Install Confidence Routines (0.4s) Bring Commander Interface Online (0.3s) Late Axionic Computations (0.3s) Destroying Distant Planets (3.6s) Breaking In New Ship Parts (1.3s) Dreaming Of Quantum Computers (41.6s) Load Surrogates (0.8s) Final Checks (0.6s) 11/17/2020 1:12:35 AM Hello Steam user 'CRCGamer' 11/17/2020 1:12:48 AM Start load save: F:/Games/Steam/steamapps/common/AI War 2/PlayerData/Save/Testbed Run\In Progress.save Source1: AnythingElse Source3: LoadingSaveGame 11/17/2020 1:12:49 AM Finish load save in 453.1ms 11/17/2020 1:20:51 AM Start load save: F:/Games/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/17/2020 1:20:51 AM PlayerAccount CRCGamer has now been put in control of faction 1. 11/17/2020 1:20:51 AM Clear out factions that should not be in UI based on savegame: 12 Scourge Marauders Fallen Spire Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 11/17/2020 1:20:51 AM loading as template 11/17/2020 1:20:51 AM Added the faction AIReserves. 11/17/2020 1:20:51 AM Added the faction AntiAIZombie. 11/17/2020 1:20:51 AM Added the faction AntiEveryoneZombie. 11/17/2020 1:20:51 AM Added the faction AntiPlayerZombie. 11/17/2020 1:20:51 AM Added the faction CPALogic. 11/17/2020 1:20:51 AM Added the faction EnragedMacrophage. 11/17/2020 1:20:51 AM Added the faction Mercenary. 11/17/2020 1:20:51 AM Added the faction TamedMacrophage. 11/17/2020 1:20:51 AM Finish load save in 419.6ms 11/17/2020 1:20:51 AM Start Generate Partial Map with Simple and seed 164665023 and planet count 80 and 23 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 11/17/2020 1:20:51 AM PlayerAccount CRCGamer has now been put in control of faction 1. 11/17/2020 1:20:51 AM Fixed 1840 missing planet factions. 11/17/2020 1:20:51 AM Generate Partial Map Complete 157ms 11/17/2020 1:21:07 AM Start Generate Partial Map with Simple and seed 561481454 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/17/2020 1:21:07 AM PlayerAccount CRCGamer is controlling faction 1 already. 11/17/2020 1:21:07 AM Fixed 1840 missing planet factions. 11/17/2020 1:21:07 AM Generate Partial Map Complete 52ms 11/17/2020 1:21:09 AM Start Generate Partial Map with Simple and seed 471380638 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/17/2020 1:21:09 AM PlayerAccount CRCGamer is controlling faction 1 already. 11/17/2020 1:21:09 AM Fixed 1840 missing planet factions. 11/17/2020 1:21:09 AM Generate Partial Map Complete 51ms 11/17/2020 1:21:10 AM Start Generate Partial Map with Simple and seed 652637006 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/17/2020 1:21:10 AM PlayerAccount CRCGamer is controlling faction 1 already. 11/17/2020 1:21:10 AM Fixed 1840 missing planet factions. 11/17/2020 1:21:10 AM Generate Partial Map Complete 55ms 11/17/2020 1:21:15 AM Start Generate Partial Map with Simple and seed 409194481 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/17/2020 1:21:15 AM PlayerAccount CRCGamer is controlling faction 1 already. 11/17/2020 1:21:15 AM Fixed 1840 missing planet factions. 11/17/2020 1:21:15 AM Generate Partial Map Complete 54ms 11/17/2020 1:21:17 AM Start Generate Partial Map with Simple and seed 267139253 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/17/2020 1:21:17 AM PlayerAccount CRCGamer is controlling faction 1 already. 11/17/2020 1:21:17 AM Fixed 1840 missing planet factions. 11/17/2020 1:21:17 AM Generate Partial Map Complete 50ms 11/17/2020 1:21:19 AM Start Generate Partial Map with Simple and seed 734372862 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/17/2020 1:21:19 AM PlayerAccount CRCGamer is controlling faction 1 already. 11/17/2020 1:21:19 AM Fixed 1840 missing planet factions. 11/17/2020 1:21:19 AM Generate Partial Map Complete 52ms 11/17/2020 1:21:20 AM Start Generate Partial Map with Simple and seed 735210009 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/17/2020 1:21:20 AM PlayerAccount CRCGamer is controlling faction 1 already. 11/17/2020 1:21:20 AM Fixed 1840 missing planet factions. 11/17/2020 1:21:20 AM Generate Partial Map Complete 50ms 11/17/2020 1:21:22 AM Start Generate Partial Map with Simple and seed 6989114 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/17/2020 1:21:22 AM PlayerAccount CRCGamer is controlling faction 1 already. 11/17/2020 1:21:22 AM Fixed 1840 missing planet factions. 11/17/2020 1:21:22 AM Generate Partial Map Complete 52ms 11/17/2020 1:21:25 AM Start Generate Partial Map with Simple and seed 776176424 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/17/2020 1:21:25 AM PlayerAccount CRCGamer is controlling faction 1 already. 11/17/2020 1:21:25 AM Fixed 1840 missing planet factions. 11/17/2020 1:21:25 AM Generate Partial Map Complete 50ms 11/17/2020 1:21:29 AM Start Generate Partial Map with Simple and seed 429231648 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/17/2020 1:21:29 AM PlayerAccount CRCGamer is controlling faction 1 already. 11/17/2020 1:21:29 AM Fixed 1840 missing planet factions. 11/17/2020 1:21:29 AM Generate Partial Map Complete 53ms 11/17/2020 1:21:32 AM Start Generate Partial Map with Simple and seed 361942216 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/17/2020 1:21:32 AM PlayerAccount CRCGamer is controlling faction 1 already. 11/17/2020 1:21:32 AM Fixed 1840 missing planet factions. 11/17/2020 1:21:32 AM Generate Partial Map Complete 55ms 11/17/2020 1:21:35 AM Start Generate Partial Map with Simple and seed 169915914 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/17/2020 1:21:35 AM PlayerAccount CRCGamer is controlling faction 1 already. 11/17/2020 1:21:35 AM Fixed 1840 missing planet factions. 11/17/2020 1:21:35 AM Generate Partial Map Complete 50ms 11/17/2020 1:21:42 AM Start Generate Partial Map with Simple and seed 939258013 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/17/2020 1:21:42 AM PlayerAccount CRCGamer is controlling faction 1 already. 11/17/2020 1:21:42 AM Fixed 1840 missing planet factions. 11/17/2020 1:21:42 AM Generate Partial Map Complete 57ms 11/17/2020 1:21:53 AM Start Generate Partial Map with Simple and seed 33211484 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/17/2020 1:21:53 AM PlayerAccount CRCGamer is controlling faction 1 already. 11/17/2020 1:21:53 AM Fixed 1840 missing planet factions. 11/17/2020 1:21:53 AM Generate Partial Map Complete 55ms 11/17/2020 1:21:54 AM Start Generate Partial Map with Simple and seed 146776319 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/17/2020 1:21:54 AM PlayerAccount CRCGamer is controlling faction 1 already. 11/17/2020 1:21:54 AM Fixed 1840 missing planet factions. 11/17/2020 1:21:54 AM Generate Partial Map Complete 52ms 11/17/2020 1:21:56 AM Start Generate Partial Map with Simple and seed 513018735 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/17/2020 1:21:56 AM PlayerAccount CRCGamer is controlling faction 1 already. 11/17/2020 1:21:56 AM Fixed 1840 missing planet factions. 11/17/2020 1:21:56 AM Generate Partial Map Complete 53ms 11/17/2020 1:22:00 AM Start Generate Partial Map with Simple and seed 807298015 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/17/2020 1:22:00 AM PlayerAccount CRCGamer is controlling faction 1 already. 11/17/2020 1:22:00 AM Fixed 1840 missing planet factions. 11/17/2020 1:22:00 AM Generate Partial Map Complete 51ms 11/17/2020 1:22:08 AM Start Generate Partial Map with Simple and seed 807298015 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/17/2020 1:22:08 AM PlayerAccount CRCGamer is controlling faction 1 already. 11/17/2020 1:22:08 AM Fixed 1840 missing planet factions. 11/17/2020 1:22:08 AM Generate Partial Map Complete 51ms 11/17/2020 1:22:20 AM Start Generate FULL Map with Simple and seed 807298015 and planet count 80 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything) 11/17/2020 1:22:20 AM Generate FULL Map Complete 351ms 12/1/2020 8:19:34 AM Current directory used: F:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 12/1/2020 8:19:34 AM Boot up FleetOS (0.4554s) 12/1/2020 8:19:36 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 graphicsDeviceID: 7297 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 1977 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3350P CPU @ 3.10GHz processorCount: 4 processorFrequency: 3110 systemMemorySize: 8159 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/1/2020 8:19:36 AM Check System Logs For Rogue Intelligence (2.5364s) 12/1/2020 8:19:37 AM Game Version: 2.638 12/1/2020 8:19:37 AM Eject Trash Into Hyperspace (0.5173s) 12/1/2020 8:19:37 AM Check For Extra Modules (0.2402s) 12/1/2020 8:19:37 AM Bring Cloaking Systems Online (0.3148s) 12/1/2020 8:19:38 AM Recalculate Speed Of Light (0.0979s) 12/1/2020 8:19:38 AM Optimize Comfort On Command Decks (0.0499s) 12/1/2020 8:19:38 AM Generating Framerates (0.0310s) 12/1/2020 8:19:38 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 12/1/2020 8:19:38 AM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Enabled!) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 12/1/2020 8:19:38 AM Check Nearby Stellar Masses (0.3277s) 12/1/2020 8:19:39 AM Remembering Alamo (0.7813s) 12/1/2020 8:19:39 AM Boot Audio Comms (0.0541s) 12/1/2020 8:19:39 AM Establish Individual Audio Links (0.1140s) 12/1/2020 8:19:39 AM Prepare Explosions and Crackles (0.2650s) 12/1/2020 8:19:39 AM No resolution change was required. 12/1/2020 8:19:39 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/1/2020 8:19:39 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 12/1/2020 8:19:39 AM Refresh Optical Lensing (0.0719s) 12/1/2020 8:19:39 AM Revise Fundamental Physical Laws (0.1682s) 12/1/2020 8:19:40 AM Calculate Odds Of Success (0.3148s) 12/1/2020 8:19:48 AM Briefly Panic (7.7534s) 12/1/2020 8:19:48 AM Install Confidence Routines (0.4478s) 12/1/2020 8:19:48 AM Bring Commander Interface Online (0.2628s) 12/1/2020 8:19:48 AM Motivate All Crews (0.1370s) 12/1/2020 8:19:48 AM Locating Available Networks (0.1199s) 12/1/2020 8:19:49 AM Externalizing Patterns (0.0980s) 12/1/2020 8:19:49 AM Hooking Externals (0.0240s) 12/1/2020 8:19:49 AM Handlizing Hooks (0.0290s) 12/1/2020 8:19:49 AM Disengaging Constants (0.2389s) 12/1/2020 8:19:49 AM Late Axionic Computations (0.4651s) 12/1/2020 8:19:49 AM Sentinel Alertness Diagnostic (0.0341s) 12/1/2020 8:19:49 AM Connecting to Fleet Command (0.0310s) 12/1/2020 8:19:49 AM Thinking Of Advice (0.0431s) 12/1/2020 8:19:50 AM Degaussing Advice (0.3341s) 12/1/2020 8:19:50 AM Reading Alien Diaries (0.2751s) 12/1/2020 8:19:50 AM Naming All Known Planets (0.0539s) 12/1/2020 8:19:50 AM Remembering Speeds (0.0210s) 12/1/2020 8:19:50 AM Prioritizing Targets (0.0500s) 12/1/2020 8:19:50 AM Rebooting Sensor Arrays (0.0280s) 12/1/2020 8:19:50 AM Unloading Prismatic Grid (0.0410s) 12/1/2020 8:19:50 AM Thinking Of Objectives (0.0310s) 12/1/2020 8:19:50 AM Inhibiting Visual Scans (0.0639s) 12/1/2020 8:19:50 AM Synthesizing Vocals (0.0280s) 12/1/2020 8:19:50 AM Investigating Map Signatures (0.0560s) 12/1/2020 8:19:50 AM Ventilating Scenarios (0.0190s) 12/1/2020 8:19:50 AM Decontaminating Targeting Systems (0.0210s) 12/1/2020 8:19:50 AM Ejecting Tactical Core (0.0190s) 12/1/2020 8:19:51 AM Calibrating Formations (0.0190s) 12/1/2020 8:19:51 AM Intercepting Galactic Maps (0.0400s) 12/1/2020 8:19:51 AM Discharging Colored Ions (0.0540s) 12/1/2020 8:19:51 AM Replicating Ion Colors (0.0471s) 12/1/2020 8:19:51 AM Faction Diagnostics (0.0660s) 12/1/2020 8:19:51 AM Buffering Hackers (0.1140s) 12/1/2020 8:19:51 AM Inverting Death (0.0490s) 12/1/2020 8:19:51 AM Linear Field Variance (0.0490s) 12/1/2020 8:19:51 AM Charging Marks (0.0320s) 12/1/2020 8:19:51 AM Guarding The Posts (0.1929s) 12/1/2020 8:19:51 AM Range Manifolds (0.0570s) 12/1/2020 8:19:51 AM Purging ROFs (0.0190s) 12/1/2020 8:19:51 AM Manipulating Speeds (0.0360s) 12/1/2020 8:19:51 AM Detecting Projectiles (0.0180s) 12/1/2020 8:19:51 AM Grouping Flow Fields (0.0960s) 12/1/2020 8:19:51 AM Modulating Flow Field Groups (0.0691s) 12/1/2020 8:19:52 AM Designing Fleets (0.2894s) 12/1/2020 8:19:52 AM Thinking Of Technologies (0.0879s) 12/1/2020 8:19:52 AM Categorizing Starboard Sensors (0.0420s) 12/1/2020 8:19:52 AM Injecting Galactic Variables (0.0480s) 12/1/2020 8:19:52 AM Wiping Down Starfields (0.1731s) 12/1/2020 8:19:56 AM Resizing Distant Planets (3.4668s) 12/1/2020 8:19:56 AM Categorizing All Planets (0.0160s) 12/1/2020 8:19:56 AM Organizing Commands (0.0811s) 12/1/2020 8:19:56 AM Calculating Firing Cones (0.0150s) 12/1/2020 8:19:58 AM Developing New Ship Parts (1.9899s) 12/1/2020 8:19:58 AM Re-Aligning Objectives (0.1309s) 12/1/2020 8:19:58 AM Sterilizing Test Chamber (0.1250s) 12/1/2020 8:20:39 AM EXTERMINATE! EXTERMINATE! (41.4442s) 12/1/2020 8:20:40 AM Issuing Orders (0.1481s) 12/1/2020 8:20:40 AM Augmenting Infusers (0.0210s) 12/1/2020 8:20:40 AM Infusing (0.1640s) 12/1/2020 8:20:40 AM Post-Proton Surge (0.0130s) 12/1/2020 8:20:40 AM Stimulate Modulation (0.0420s) 12/1/2020 8:20:40 AM ArcenAssetBundleCache.InstantiatedObjects: 1063 12/1/2020 8:20:40 AM Load Surrogates (0.5823s) 12/1/2020 8:20:41 AM Final Checks (0.6136s) 12/1/2020 8:20:41 AM Load Historical Documents (0.0100s) 12/1/2020 8:20:41 AM 67.5 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (2.5s) Eject Trash Into Hyperspace (0.5s) Bring Cloaking Systems Online (0.3s) Check Nearby Stellar Masses (0.3s) Remembering Alamo (0.8s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.3s) Briefly Panic (7.8s) Install Confidence Routines (0.4s) Bring Commander Interface Online (0.3s) Late Axionic Computations (0.5s) Degaussing Advice (0.3s) Reading Alien Diaries (0.3s) Designing Fleets (0.3s) Resizing Distant Planets (3.5s) Developing New Ship Parts (2.0s) EXTERMINATE! EXTERMINATE! (41.4s) Load Surrogates (0.6s) Final Checks (0.6s) 12/1/2020 8:20:42 AM Hello Steam user 'CRCGamer' 12/1/2020 8:22:06 AM Start load save: F:/Games/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 12/1/2020 8:22:06 AM PlayerAccount CRCGamer has now been put in control of faction 1. 12/1/2020 8:22:06 AM Clear out factions that should not be in UI based on savegame: 12 Scourge Marauders Fallen Spire Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 12/1/2020 8:22:06 AM loading as template 12/1/2020 8:22:06 AM Added the faction AIReserves. 12/1/2020 8:22:06 AM Added the faction AntiAIZombie. 12/1/2020 8:22:06 AM Added the faction AntiEveryoneZombie. 12/1/2020 8:22:06 AM Added the faction AntiPlayerZombie. 12/1/2020 8:22:06 AM Added the faction CPALogic. 12/1/2020 8:22:06 AM Added the faction EnragedMacrophage. 12/1/2020 8:22:06 AM Added the faction Mercenary. 12/1/2020 8:22:06 AM Added the faction TamedMacrophage. 12/1/2020 8:22:06 AM Finish load save in 462.5ms 12/1/2020 8:22:06 AM Start Generate Partial Map with Simple and seed 1732399217 and planet count 80 and 23 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 12/1/2020 8:22:07 AM PlayerAccount CRCGamer has now been put in control of faction 1. 12/1/2020 8:22:07 AM Fixed 1840 missing planet factions. 12/1/2020 8:22:07 AM Generate Partial Map Complete 151ms 12/1/2020 8:22:45 AM Start Generate Partial Map with Simple and seed 1732399217 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/1/2020 8:22:45 AM PlayerAccount CRCGamer is controlling faction 1 already. 12/1/2020 8:22:45 AM Fixed 1840 missing planet factions. 12/1/2020 8:22:45 AM Generate Partial Map Complete 76ms 12/1/2020 8:23:35 AM Start Generate Partial Map with Simple and seed 1732399217 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/1/2020 8:23:36 AM PlayerAccount CRCGamer is controlling faction 1 already. 12/1/2020 8:23:36 AM Fixed 1840 missing planet factions. 12/1/2020 8:23:36 AM Generate Partial Map Complete 74ms 12/1/2020 8:23:37 AM Start Generate Partial Map with Simple and seed 431138172 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/1/2020 8:23:37 AM PlayerAccount CRCGamer is controlling faction 1 already. 12/1/2020 8:23:37 AM Fixed 1840 missing planet factions. 12/1/2020 8:23:37 AM Generate Partial Map Complete 51ms 12/1/2020 8:23:39 AM Start Generate Partial Map with Simple and seed 902705598 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/1/2020 8:23:39 AM PlayerAccount CRCGamer is controlling faction 1 already. 12/1/2020 8:23:39 AM Fixed 1840 missing planet factions. 12/1/2020 8:23:39 AM Generate Partial Map Complete 52ms 12/1/2020 8:23:42 AM Start Generate Partial Map with Simple and seed 609574637 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/1/2020 8:23:42 AM PlayerAccount CRCGamer is controlling faction 1 already. 12/1/2020 8:23:42 AM Fixed 1840 missing planet factions. 12/1/2020 8:23:42 AM Generate Partial Map Complete 62ms 12/1/2020 8:24:01 AM Start Generate Partial Map with Simple and seed 609574637 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/1/2020 8:24:01 AM PlayerAccount CRCGamer is controlling faction 1 already. 12/1/2020 8:24:01 AM Fixed 1840 missing planet factions. 12/1/2020 8:24:01 AM Generate Partial Map Complete 58ms 12/1/2020 8:24:15 AM Start Generate FULL Map with Simple and seed 609574637 and planet count 80 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything) 12/1/2020 8:24:15 AM Generate FULL Map Complete 305ms 12/3/2020 6:10:50 AM Current directory used: F:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 12/3/2020 6:10:50 AM Boot up FleetOS (0.5044s) 12/3/2020 6:10:53 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 graphicsDeviceID: 7297 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 1977 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3350P CPU @ 3.10GHz processorCount: 4 processorFrequency: 3110 systemMemorySize: 8159 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/3/2020 6:10:53 AM Check System Logs For Rogue Intelligence (2.7345s) 12/3/2020 6:10:53 AM Game Version: 2.644 12/3/2020 6:10:53 AM Eject Trash Into Hyperspace (0.6424s) 12/3/2020 6:10:54 AM Check For Extra Modules (0.1369s) 12/3/2020 6:10:54 AM Bring Cloaking Systems Online (0.6530s) 12/3/2020 6:10:54 AM Recalculate Speed Of Light (0.2410s) 12/3/2020 6:10:55 AM Optimize Comfort On Command Decks (0.0839s) 12/3/2020 6:10:55 AM Generating Framerates (0.1308s) 12/3/2020 6:10:55 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 12/3/2020 6:10:55 AM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Enabled!) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 12/3/2020 6:10:55 AM Check Nearby Stellar Masses (0.4030s) 12/3/2020 6:10:56 AM Remembering Alamo (0.6248s) 12/3/2020 6:10:56 AM Boot Audio Comms (0.1090s) 12/3/2020 6:10:56 AM Establish Individual Audio Links (0.2313s) 12/3/2020 6:10:57 AM Prepare Explosions and Crackles (0.6034s) 12/3/2020 6:10:57 AM No resolution change was required. 12/3/2020 6:10:57 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/3/2020 6:10:57 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 12/3/2020 6:10:57 AM Refresh Optical Lensing (0.0709s) 12/3/2020 6:10:57 AM Revise Fundamental Physical Laws (0.3751s) 12/3/2020 6:10:58 AM Calculate Odds Of Success (0.5261s) 12/3/2020 6:11:13 AM Briefly Panic (15.1063s) 12/3/2020 6:11:13 AM Install Confidence Routines (0.5519s) 12/3/2020 6:11:14 AM Bring Commander Interface Online (0.3919s) 12/3/2020 6:11:14 AM Motivate All Crews (0.1140s) 12/3/2020 6:11:14 AM Locating Available Networks (0.1190s) 12/3/2020 6:11:14 AM Externalizing Patterns (0.0960s) 12/3/2020 6:11:14 AM Hooking Externals (0.0410s) 12/3/2020 6:11:14 AM Handlizing Hooks (0.0789s) 12/3/2020 6:11:14 AM Disengaging Constants (0.3462s) 12/3/2020 6:11:15 AM Late Axionic Computations (0.4661s) 12/3/2020 6:11:15 AM Suppressing Bad Thoughts (0.0450s) 12/3/2020 6:11:15 AM Sentinel Alertness Diagnostic (0.0450s) 12/3/2020 6:11:15 AM Connecting to Fleet Command (0.0340s) 12/3/2020 6:11:15 AM Thinking Of Advice (0.0680s) 12/3/2020 6:11:16 AM Degaussing Advice (0.5000s) 12/3/2020 6:11:16 AM Reading Alien Diaries (0.3671s) 12/3/2020 6:11:16 AM Naming All Known Planets (0.0290s) 12/3/2020 6:11:16 AM Remembering Speeds (0.0450s) 12/3/2020 6:11:16 AM Prioritizing Targets (0.0340s) 12/3/2020 6:11:16 AM Rebooting Sensor Arrays (0.0280s) 12/3/2020 6:11:16 AM Unloading Prismatic Grid (0.0250s) 12/3/2020 6:11:16 AM Thinking Of Objectives (0.0190s) 12/3/2020 6:11:16 AM Inhibiting Visual Scans (0.0850s) 12/3/2020 6:11:16 AM Synthesizing Vocals (0.0351s) 12/3/2020 6:11:16 AM Investigating Map Signatures (0.0560s) 12/3/2020 6:11:16 AM Ventilating Scenarios (0.0560s) 12/3/2020 6:11:16 AM Decontaminating Targeting Systems (0.0340s) 12/3/2020 6:11:16 AM Ejecting Tactical Core (0.0330s) 12/3/2020 6:11:16 AM Calibrating Formations (0.0180s) 12/3/2020 6:11:17 AM Intercepting Galactic Maps (0.0560s) 12/3/2020 6:11:17 AM Discharging Colored Ions (0.0480s) 12/3/2020 6:11:17 AM Replicating Ion Colors (0.0610s) 12/3/2020 6:11:17 AM Faction Diagnostics (0.1060s) 12/3/2020 6:11:17 AM Buffering Hackers (0.1059s) 12/3/2020 6:11:17 AM Inverting Death (0.0969s) 12/3/2020 6:11:17 AM Linear Field Variance (0.1490s) 12/3/2020 6:11:17 AM Charging Marks (0.0320s) 12/3/2020 6:11:17 AM Guarding The Posts (0.1349s) 12/3/2020 6:11:17 AM Range Manifolds (0.0320s) 12/3/2020 6:11:17 AM Purging ROFs (0.0200s) 12/3/2020 6:11:17 AM Manipulating Speeds (0.0300s) 12/3/2020 6:11:17 AM Detecting Projectiles (0.0180s) 12/3/2020 6:11:17 AM Grouping Flow Fields (0.0550s) 12/3/2020 6:11:17 AM Modulating Flow Field Groups (0.0640s) 12/3/2020 6:11:18 AM Designing Fleets (0.2361s) 12/3/2020 6:11:18 AM Thinking Of Technologies (0.1000s) 12/3/2020 6:11:18 AM Categorizing Starboard Sensors (0.0590s) 12/3/2020 6:11:18 AM Injecting Galactic Variables (0.0560s) 12/3/2020 6:11:18 AM Wishing On Starfields (0.1321s) 12/3/2020 6:11:22 AM Destroying Distant Planets (3.5922s) 12/3/2020 6:11:22 AM Categorizing All Planets (0.0650s) 12/3/2020 6:11:22 AM Organizing Commands (0.0900s) 12/3/2020 6:11:22 AM Calculating Firing Cones (0.0150s) 12/3/2020 6:11:24 AM Fumbling With Ship Parts (2.1100s) 12/3/2020 6:11:24 AM Re-Aligning Objectives (0.1180s) 12/3/2020 6:11:24 AM Sterilizing Test Chamber (0.2431s) 12/3/2020 6:12:08 AM Eject And Reinsert Warp Cores (43.6596s) 12/3/2020 6:12:08 AM Issuing Orders (0.2062s) 12/3/2020 6:12:08 AM Augmenting Infusers (0.0680s) 12/3/2020 6:12:08 AM Infusing (0.1751s) 12/3/2020 6:12:08 AM Post-Proton Surge (0.0140s) 12/3/2020 6:12:08 AM Stimulate Modulation (0.0420s) 12/3/2020 6:12:09 AM ArcenAssetBundleCache.InstantiatedObjects: 1068 12/3/2020 6:12:09 AM Load Surrogates (0.7071s) 12/3/2020 6:12:10 AM Final Checks (0.6757s) 12/3/2020 6:12:10 AM Load Historical Documents (0.0489s) 12/3/2020 6:12:10 AM 80.4 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (2.7s) Eject Trash Into Hyperspace (0.6s) Bring Cloaking Systems Online (0.7s) Check Nearby Stellar Masses (0.4s) Remembering Alamo (0.6s) Prepare Explosions and Crackles (0.6s) Revise Fundamental Physical Laws (0.4s) Calculate Odds Of Success (0.5s) Briefly Panic (15.1s) Install Confidence Routines (0.6s) Bring Commander Interface Online (0.4s) Disengaging Constants (0.3s) Late Axionic Computations (0.5s) Degaussing Advice (0.5s) Reading Alien Diaries (0.4s) Destroying Distant Planets (3.6s) Fumbling With Ship Parts (2.1s) Eject And Reinsert Warp Cores (43.7s) Load Surrogates (0.7s) Final Checks (0.7s) 12/3/2020 6:12:13 AM Hello Steam user 'CRCGamer' 12/3/2020 6:13:07 AM Start load save: F:/Games/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 12/3/2020 6:13:08 AM PlayerAccount CRCGamer has now been put in control of faction 1. 12/3/2020 6:13:08 AM Clear out factions that should not be in UI based on savegame: 11 (Beacon) Scourge (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 12/3/2020 6:13:08 AM loading as template 12/3/2020 6:13:08 AM Added the faction AIReserves. 12/3/2020 6:13:08 AM Added the faction AntiAIZombie. 12/3/2020 6:13:08 AM Added the faction AntiEveryoneZombie. 12/3/2020 6:13:08 AM Added the faction AntiPlayerZombie. 12/3/2020 6:13:08 AM Added the faction CPALogic. 12/3/2020 6:13:08 AM Added the faction EnragedMacrophage. 12/3/2020 6:13:08 AM Added the faction Mercenary. 12/3/2020 6:13:08 AM Added the faction TamedMacrophage. 12/3/2020 6:13:08 AM Finish load save in 721.4ms 12/3/2020 6:13:08 AM Start Generate Partial Map with Simple and seed 1333993564 and planet count 80 and 23 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 12/3/2020 6:13:09 AM PlayerAccount CRCGamer has now been put in control of faction 1. 12/3/2020 6:13:09 AM Fixed 1840 missing planet factions. 12/3/2020 6:13:09 AM Generate Partial Map Complete 173ms 12/3/2020 6:13:16 AM Start Generate Partial Map with Simple and seed 649278582 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/3/2020 6:13:16 AM PlayerAccount CRCGamer is controlling faction 1 already. 12/3/2020 6:13:16 AM Fixed 1840 missing planet factions. 12/3/2020 6:13:16 AM Generate Partial Map Complete 70ms 12/3/2020 6:13:17 AM Start Generate Partial Map with Simple and seed 60593466 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/3/2020 6:13:17 AM PlayerAccount CRCGamer is controlling faction 1 already. 12/3/2020 6:13:17 AM Fixed 1840 missing planet factions. 12/3/2020 6:13:17 AM Generate Partial Map Complete 105ms 12/3/2020 6:13:20 AM Start Generate Partial Map with Simple and seed 247855129 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/3/2020 6:13:20 AM PlayerAccount CRCGamer is controlling faction 1 already. 12/3/2020 6:13:20 AM Fixed 1840 missing planet factions. 12/3/2020 6:13:20 AM Generate Partial Map Complete 53ms 12/3/2020 6:13:30 AM Start Generate Partial Map with Simple and seed 671998614 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/3/2020 6:13:30 AM PlayerAccount CRCGamer is controlling faction 1 already. 12/3/2020 6:13:30 AM Fixed 1840 missing planet factions. 12/3/2020 6:13:30 AM Generate Partial Map Complete 67ms 12/3/2020 6:13:56 AM Start Generate Partial Map with Simple and seed 671998614 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/3/2020 6:13:56 AM PlayerAccount CRCGamer is controlling faction 1 already. 12/3/2020 6:13:56 AM Fixed 1840 missing planet factions. 12/3/2020 6:13:56 AM Generate Partial Map Complete 55ms 12/3/2020 6:14:10 AM Start Generate FULL Map with Simple and seed 671998614 and planet count 80 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything) 12/3/2020 6:14:11 AM Generate FULL Map Complete 324ms 12/3/2020 6:59:50 AM Start load save: F:/Games/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 12/3/2020 6:59:50 AM PlayerAccount CRCGamer has now been put in control of faction 1. 12/3/2020 6:59:50 AM Clear out factions that should not be in UI based on savegame: 11 (Beacon) Scourge (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 12/3/2020 6:59:50 AM loading as template 12/3/2020 6:59:50 AM Added the faction AIReserves. 12/3/2020 6:59:50 AM Added the faction AntiAIZombie. 12/3/2020 6:59:50 AM Added the faction AntiEveryoneZombie. 12/3/2020 6:59:50 AM Added the faction AntiPlayerZombie. 12/3/2020 6:59:50 AM Added the faction CPALogic. 12/3/2020 6:59:50 AM Added the faction EnragedMacrophage. 12/3/2020 6:59:50 AM Added the faction Mercenary. 12/3/2020 6:59:50 AM Added the faction TamedMacrophage. 12/3/2020 6:59:50 AM Finish load save in 198.9ms 12/3/2020 6:59:50 AM Start Generate Partial Map with Simple and seed 1603305438 and planet count 80 and 23 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 12/3/2020 6:59:50 AM PlayerAccount CRCGamer has now been put in control of faction 1. 12/3/2020 6:59:50 AM Fixed 1840 missing planet factions. 12/3/2020 6:59:50 AM Generate Partial Map Complete 62ms 12/3/2020 6:59:52 AM Start Generate Partial Map with Simple and seed 221749269 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/3/2020 6:59:52 AM PlayerAccount CRCGamer is controlling faction 1 already. 12/3/2020 6:59:52 AM Fixed 1840 missing planet factions. 12/3/2020 6:59:52 AM Generate Partial Map Complete 53ms 12/3/2020 6:59:53 AM Start Generate Partial Map with Simple and seed 797836697 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/3/2020 6:59:54 AM PlayerAccount CRCGamer is controlling faction 1 already. 12/3/2020 6:59:54 AM Fixed 1840 missing planet factions. 12/3/2020 6:59:54 AM Generate Partial Map Complete 56ms 12/3/2020 6:59:55 AM Start Generate Partial Map with Simple and seed 98601121 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/3/2020 6:59:55 AM PlayerAccount CRCGamer is controlling faction 1 already. 12/3/2020 6:59:55 AM Fixed 1840 missing planet factions. 12/3/2020 6:59:55 AM Generate Partial Map Complete 76ms 12/3/2020 6:59:56 AM Start Generate Partial Map with Simple and seed 851709216 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/3/2020 6:59:56 AM PlayerAccount CRCGamer is controlling faction 1 already. 12/3/2020 6:59:56 AM Fixed 1840 missing planet factions. 12/3/2020 6:59:56 AM Generate Partial Map Complete 54ms 12/3/2020 6:59:59 AM Start Generate Partial Map with Simple and seed 749198551 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/3/2020 6:59:59 AM PlayerAccount CRCGamer is controlling faction 1 already. 12/3/2020 6:59:59 AM Fixed 1840 missing planet factions. 12/3/2020 6:59:59 AM Generate Partial Map Complete 53ms 12/3/2020 7:00:00 AM Start Generate Partial Map with Simple and seed 287582251 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/3/2020 7:00:00 AM PlayerAccount CRCGamer is controlling faction 1 already. 12/3/2020 7:00:00 AM Fixed 1840 missing planet factions. 12/3/2020 7:00:00 AM Generate Partial Map Complete 53ms 12/3/2020 7:00:02 AM Start Generate Partial Map with Simple and seed 616914013 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/3/2020 7:00:02 AM PlayerAccount CRCGamer is controlling faction 1 already. 12/3/2020 7:00:02 AM Fixed 1840 missing planet factions. 12/3/2020 7:00:02 AM Generate Partial Map Complete 60ms 12/3/2020 7:00:04 AM Start Generate Partial Map with Simple and seed 146293290 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/3/2020 7:00:04 AM PlayerAccount CRCGamer is controlling faction 1 already. 12/3/2020 7:00:04 AM Fixed 1840 missing planet factions. 12/3/2020 7:00:04 AM Generate Partial Map Complete 65ms 12/3/2020 7:00:05 AM Start Generate Partial Map with Simple and seed 710904310 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/3/2020 7:00:05 AM PlayerAccount CRCGamer is controlling faction 1 already. 12/3/2020 7:00:05 AM Fixed 1840 missing planet factions. 12/3/2020 7:00:05 AM Generate Partial Map Complete 114ms 12/3/2020 7:00:12 AM Start Generate Partial Map with Simple and seed 628005281 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/3/2020 7:00:12 AM PlayerAccount CRCGamer is controlling faction 1 already. 12/3/2020 7:00:12 AM Fixed 1840 missing planet factions. 12/3/2020 7:00:12 AM Generate Partial Map Complete 53ms 12/3/2020 7:00:26 AM Start Generate Partial Map with Simple and seed 287327492 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/3/2020 7:00:26 AM PlayerAccount CRCGamer is controlling faction 1 already. 12/3/2020 7:00:26 AM Fixed 1840 missing planet factions. 12/3/2020 7:00:26 AM Generate Partial Map Complete 54ms 12/3/2020 7:00:28 AM Start Generate Partial Map with Simple and seed 812374806 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/3/2020 7:00:28 AM PlayerAccount CRCGamer is controlling faction 1 already. 12/3/2020 7:00:28 AM Fixed 1840 missing planet factions. 12/3/2020 7:00:28 AM Generate Partial Map Complete 55ms 12/3/2020 7:00:43 AM Start Generate Partial Map with Simple and seed 33446340 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/3/2020 7:00:43 AM PlayerAccount CRCGamer is controlling faction 1 already. 12/3/2020 7:00:43 AM Fixed 1840 missing planet factions. 12/3/2020 7:00:43 AM Generate Partial Map Complete 82ms 12/3/2020 7:00:52 AM Start Generate Partial Map with Simple and seed 630166857 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/3/2020 7:00:52 AM PlayerAccount CRCGamer is controlling faction 1 already. 12/3/2020 7:00:52 AM Fixed 1840 missing planet factions. 12/3/2020 7:00:52 AM Generate Partial Map Complete 55ms 12/3/2020 7:01:33 AM Start Generate Partial Map with Simple and seed 630166857 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/3/2020 7:01:33 AM PlayerAccount CRCGamer is controlling faction 1 already. 12/3/2020 7:01:33 AM Fixed 1840 missing planet factions. 12/3/2020 7:01:33 AM Generate Partial Map Complete 127ms 12/3/2020 7:01:44 AM Start Generate FULL Map with Simple and seed 630166857 and planet count 80 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything) 12/3/2020 7:01:44 AM Generate FULL Map Complete 217ms 12/3/2020 8:47:49 AM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 12/6/2020 6:01:08 AM Current directory used: F:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 12/6/2020 6:01:08 AM Boot up FleetOS (0.6124s) 12/6/2020 6:01:11 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 graphicsDeviceID: 7297 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 1977 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3350P CPU @ 3.10GHz processorCount: 4 processorFrequency: 3110 systemMemorySize: 8159 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/6/2020 6:01:11 AM Check System Logs For Rogue Intelligence (2.5537s) 12/6/2020 6:01:11 AM Game Version: 2.647 12/6/2020 6:01:11 AM Eject Trash Into Hyperspace (0.5316s) 12/6/2020 6:01:12 AM Check For Extra Modules (0.1359s) 12/6/2020 6:01:12 AM Bring Cloaking Systems Online (0.3047s) 12/6/2020 6:01:12 AM Recalculate Speed Of Light (0.1409s) 12/6/2020 6:01:12 AM Optimize Comfort On Command Decks (0.1009s) 12/6/2020 6:01:12 AM Generating Framerates (0.0889s) 12/6/2020 6:01:12 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 12/6/2020 6:01:12 AM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Enabled!) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 12/6/2020 6:01:13 AM Check Nearby Stellar Masses (0.3657s) 12/6/2020 6:01:13 AM Remembering Alamo (0.7076s) 12/6/2020 6:01:13 AM Boot Audio Comms (0.0790s) 12/6/2020 6:01:14 AM Establish Individual Audio Links (0.1829s) 12/6/2020 6:01:14 AM Prepare Explosions and Crackles (0.5471s) 12/6/2020 6:01:14 AM No resolution change was required. 12/6/2020 6:01:14 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/6/2020 6:01:14 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 12/6/2020 6:01:14 AM Refresh Optical Lensing (0.0340s) 12/6/2020 6:01:14 AM Revise Fundamental Physical Laws (0.2040s) 12/6/2020 6:01:15 AM Calculate Odds Of Success (0.4178s) 12/6/2020 6:01:19 AM Briefly Panic (4.4911s) 12/6/2020 6:01:20 AM Install Confidence Routines (0.8059s) 12/6/2020 6:01:21 AM Bring Commander Interface Online (0.8155s) 12/6/2020 6:01:21 AM Motivate All Crews (0.2689s) 12/6/2020 6:01:21 AM Locating Available Networks (0.1759s) 12/6/2020 6:01:22 AM Externalizing Patterns (0.4649s) 12/6/2020 6:01:22 AM Hooking Externals (0.1288s) 12/6/2020 6:01:22 AM Handlizing Hooks (0.0460s) 12/6/2020 6:01:23 AM Disengaging Constants (1.2036s) 12/6/2020 6:01:25 AM Late Axionic Computations (2.3170s) 12/6/2020 6:01:26 AM Suppressing Bad Thoughts (0.1190s) 12/6/2020 6:01:26 AM Sentinel Alertness Diagnostic (0.1558s) 12/6/2020 6:01:26 AM Connecting to Fleet Command (0.1139s) 12/6/2020 6:01:26 AM Thinking Of Advice (0.1519s) 12/6/2020 6:01:27 AM Degaussing Advice (0.6984s) 12/6/2020 6:01:27 AM Reading Alien Diaries (0.5432s) 12/6/2020 6:01:27 AM Naming All Known Planets (0.0559s) 12/6/2020 6:01:27 AM Remembering Speeds (0.0869s) 12/6/2020 6:01:27 AM Prioritizing Targets (0.1070s) 12/6/2020 6:01:28 AM Rebooting Sensor Arrays (0.0460s) 12/6/2020 6:01:28 AM Unloading Prismatic Grid (0.0330s) 12/6/2020 6:01:28 AM Thinking Of Objectives (0.0300s) 12/6/2020 6:01:28 AM Inhibiting Visual Scans (0.2978s) 12/6/2020 6:01:28 AM Synthesizing Vocals (0.0450s) 12/6/2020 6:01:28 AM Investigating Map Signatures (0.3310s) 12/6/2020 6:01:28 AM Ventilating Scenarios (0.2078s) 12/6/2020 6:01:29 AM Decontaminating Targeting Systems (0.0559s) 12/6/2020 6:01:29 AM Ejecting Tactical Core (0.0499s) 12/6/2020 6:01:29 AM Calibrating Formations (0.0370s) 12/6/2020 6:01:29 AM Intercepting Galactic Maps (0.0929s) 12/6/2020 6:01:29 AM Discharging Colored Ions (0.0509s) 12/6/2020 6:01:29 AM Replicating Ion Colors (0.0571s) 12/6/2020 6:01:29 AM Faction Diagnostics (0.2089s) 12/6/2020 6:01:29 AM Buffering Hackers (0.1715s) 12/6/2020 6:01:29 AM Inverting Death (0.0740s) 12/6/2020 6:01:29 AM Linear Field Variance (0.0919s) 12/6/2020 6:01:30 AM Charging Marks (0.2611s) 12/6/2020 6:01:30 AM Guarding The Posts (0.1629s) 12/6/2020 6:01:30 AM Range Manifolds (0.0909s) 12/6/2020 6:01:30 AM Purging ROFs (0.0460s) 12/6/2020 6:01:30 AM Manipulating Speeds (0.0580s) 12/6/2020 6:01:30 AM Detecting Projectiles (0.0190s) 12/6/2020 6:01:30 AM Grouping Flow Fields (0.0829s) 12/6/2020 6:01:30 AM Modulating Flow Field Groups (0.1469s) 12/6/2020 6:01:31 AM Designing Fleets (0.6614s) 12/6/2020 6:01:31 AM Thinking Of Technologies (0.4081s) 12/6/2020 6:01:32 AM Categorizing Starboard Sensors (0.2179s) 12/6/2020 6:01:32 AM Injecting Galactic Variables (0.2330s) 12/6/2020 6:01:32 AM Ignoring Starfields (0.4816s) 12/6/2020 6:01:39 AM Blowing Up Distant Planets (7.2572s) 12/6/2020 6:01:40 AM Categorizing All Planets (0.3499s) 12/6/2020 6:01:41 AM Organizing Commands (0.6699s) 12/6/2020 6:01:41 AM Calculating Firing Cones (0.2489s) 12/6/2020 6:01:45 AM Breaking In New Ship Parts (4.1631s) 12/6/2020 6:01:45 AM Re-Aligning Objectives (0.3678s) 12/6/2020 6:01:46 AM Sterilizing Test Chamber (0.2908s) 12/6/2020 6:04:12 AM Investigating Parabolic Thrust (145.9742s) 12/6/2020 6:04:16 AM Issuing Orders (4.0621s) 12/6/2020 6:04:17 AM Augmenting Infusers (1.3571s) 12/6/2020 6:04:18 AM Infusing (1.3532s) 12/6/2020 6:04:18 AM Post-Proton Surge (0.1252s) 12/6/2020 6:04:19 AM Stimulate Modulation (0.1070s) 12/6/2020 6:04:22 AM ArcenAssetBundleCache.InstantiatedObjects: 1068 12/6/2020 6:04:23 AM Load Surrogates (4.0063s) 12/6/2020 6:04:33 AM Final Checks (10.5359s) 12/6/2020 6:04:34 AM Load Historical Documents (0.9214s) 12/6/2020 6:04:34 AM 206.3 seconds total load time. Boot up FleetOS (0.6s) Check System Logs For Rogue Intelligence (2.6s) Eject Trash Into Hyperspace (0.5s) Bring Cloaking Systems Online (0.3s) Check Nearby Stellar Masses (0.4s) Remembering Alamo (0.7s) Prepare Explosions and Crackles (0.5s) Calculate Odds Of Success (0.4s) Briefly Panic (4.5s) Install Confidence Routines (0.8s) Bring Commander Interface Online (0.8s) Motivate All Crews (0.3s) Externalizing Patterns (0.5s) Disengaging Constants (1.2s) Late Axionic Computations (2.3s) Degaussing Advice (0.7s) Reading Alien Diaries (0.5s) Inhibiting Visual Scans (0.3s) Investigating Map Signatures (0.3s) Charging Marks (0.3s) Designing Fleets (0.7s) Thinking Of Technologies (0.4s) Ignoring Starfields (0.5s) Blowing Up Distant Planets (7.3s) Categorizing All Planets (0.3s) Organizing Commands (0.7s) Breaking In New Ship Parts (4.2s) Re-Aligning Objectives (0.4s) Sterilizing Test Chamber (0.3s) Investigating Parabolic Thrust (146.0s) Issuing Orders (4.1s) Augmenting Infusers (1.4s) Infusing (1.4s) Load Surrogates (4.0s) Final Checks (10.5s) Load Historical Documents (0.9s) 12/6/2020 6:04:58 AM Hello Steam user 'CRCGamer' 12/6/2020 6:06:59 AM Current directory used: F:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 12/6/2020 6:06:59 AM Boot up FleetOS (0.5759s) 12/6/2020 6:06:59 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 graphicsDeviceID: 7297 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 1977 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3350P CPU @ 3.10GHz processorCount: 4 processorFrequency: 3110 systemMemorySize: 8159 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/6/2020 6:06:59 AM Check System Logs For Rogue Intelligence (0.3247s) 12/6/2020 6:07:00 AM Game Version: 2.647 12/6/2020 6:07:00 AM Eject Trash Into Hyperspace (0.6389s) 12/6/2020 6:07:00 AM Check For Extra Modules (0.0559s) 12/6/2020 6:07:00 AM Bring Cloaking Systems Online (0.3479s) 12/6/2020 6:07:00 AM Recalculate Speed Of Light (0.2899s) 12/6/2020 6:07:01 AM Optimize Comfort On Command Decks (0.0969s) 12/6/2020 6:07:01 AM Generating Framerates (0.0270s) 12/6/2020 6:07:01 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 12/6/2020 6:07:01 AM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Enabled!) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 12/6/2020 6:07:01 AM Check Nearby Stellar Masses (0.1270s) 12/6/2020 6:07:01 AM Remembering Alamo (0.1361s) 12/6/2020 6:07:01 AM Boot Audio Comms (0.0550s) 12/6/2020 6:07:01 AM Establish Individual Audio Links (0.4100s) 12/6/2020 6:07:01 AM Prepare Explosions and Crackles (0.1372s) 12/6/2020 6:07:02 AM No resolution change was required. 12/6/2020 6:07:02 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/6/2020 6:07:02 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 12/6/2020 6:07:02 AM Refresh Optical Lensing (0.0699s) 12/6/2020 6:07:02 AM Revise Fundamental Physical Laws (0.4999s) 12/6/2020 6:07:02 AM Calculate Odds Of Success (0.1189s) 12/6/2020 6:07:07 AM Briefly Panic (4.8619s) 12/6/2020 6:07:07 AM Install Confidence Routines (0.4337s) 12/6/2020 6:07:08 AM Bring Commander Interface Online (0.2020s) 12/6/2020 6:07:08 AM Motivate All Crews (0.0979s) 12/6/2020 6:07:08 AM Locating Available Networks (0.0740s) 12/6/2020 6:07:08 AM Externalizing Patterns (0.0580s) 12/6/2020 6:07:08 AM Hooking Externals (0.0320s) 12/6/2020 6:07:08 AM Handlizing Hooks (0.0390s) 12/6/2020 6:07:08 AM Disengaging Constants (0.1463s) 12/6/2020 6:07:08 AM Late Axionic Computations (0.3213s) 12/6/2020 6:07:08 AM Suppressing Bad Thoughts (0.0380s) 12/6/2020 6:07:08 AM Sentinel Alertness Diagnostic (0.0230s) 12/6/2020 6:07:09 AM Connecting to Fleet Command (0.0480s) 12/6/2020 6:07:09 AM Thinking Of Advice (0.0350s) 12/6/2020 6:07:09 AM Degaussing Advice (0.1582s) 12/6/2020 6:07:09 AM Reading Alien Diaries (0.0999s) 12/6/2020 6:07:09 AM Naming All Known Planets (0.0380s) 12/6/2020 6:07:09 AM Remembering Speeds (0.0220s) 12/6/2020 6:07:09 AM Prioritizing Targets (0.0310s) 12/6/2020 6:07:09 AM Rebooting Sensor Arrays (0.0451s) 12/6/2020 6:07:09 AM Unloading Prismatic Grid (0.0250s) 12/6/2020 6:07:09 AM Thinking Of Objectives (0.0120s) 12/6/2020 6:07:09 AM Inhibiting Visual Scans (0.0370s) 12/6/2020 6:07:09 AM Synthesizing Vocals (0.0330s) 12/6/2020 6:07:09 AM Investigating Map Signatures (0.0630s) 12/6/2020 6:07:09 AM Ventilating Scenarios (0.0130s) 12/6/2020 6:07:09 AM Decontaminating Targeting Systems (0.0270s) 12/6/2020 6:07:09 AM Ejecting Tactical Core (0.0410s) 12/6/2020 6:07:09 AM Calibrating Formations (0.0130s) 12/6/2020 6:07:09 AM Intercepting Galactic Maps (0.0400s) 12/6/2020 6:07:09 AM Discharging Colored Ions (0.0569s) 12/6/2020 6:07:09 AM Replicating Ion Colors (0.0280s) 12/6/2020 6:07:09 AM Faction Diagnostics (0.0500s) 12/6/2020 6:07:09 AM Buffering Hackers (0.0650s) 12/6/2020 6:07:10 AM Inverting Death (0.0480s) 12/6/2020 6:07:10 AM Linear Field Variance (0.0450s) 12/6/2020 6:07:10 AM Charging Marks (0.0440s) 12/6/2020 6:07:10 AM Guarding The Posts (0.1269s) 12/6/2020 6:07:10 AM Range Manifolds (0.0320s) 12/6/2020 6:07:10 AM Purging ROFs (0.0120s) 12/6/2020 6:07:10 AM Manipulating Speeds (0.0341s) 12/6/2020 6:07:10 AM Detecting Projectiles (0.0120s) 12/6/2020 6:07:10 AM Grouping Flow Fields (0.0310s) 12/6/2020 6:07:10 AM Modulating Flow Field Groups (0.0720s) 12/6/2020 6:07:10 AM Designing Fleets (0.1430s) 12/6/2020 6:07:10 AM Thinking Of Technologies (0.0611s) 12/6/2020 6:07:10 AM Categorizing Starboard Sensors (0.0420s) 12/6/2020 6:07:10 AM Injecting Galactic Variables (0.0560s) 12/6/2020 6:07:10 AM Gesticulating Starfields (0.0800s) 12/6/2020 6:07:14 AM Milking Distant Planets (3.7206s) 12/6/2020 6:07:14 AM Categorizing All Planets (0.0150s) 12/6/2020 6:07:14 AM Organizing Commands (0.0680s) 12/6/2020 6:07:14 AM Calculating Firing Cones (0.0150s) 12/6/2020 6:07:15 AM Scrapping Extra Ship Parts (0.9846s) 12/6/2020 6:07:15 AM Re-Aligning Objectives (0.0800s) 12/6/2020 6:07:15 AM Sterilizing Test Chamber (0.0511s) 12/6/2020 6:07:53 AM Issue Sufficient Warnings (37.6442s) 12/6/2020 6:07:53 AM Issuing Orders (0.1880s) 12/6/2020 6:07:53 AM Augmenting Infusers (0.0250s) 12/6/2020 6:07:53 AM Infusing (0.0981s) 12/6/2020 6:07:53 AM Post-Proton Surge (0.0170s) 12/6/2020 6:07:53 AM Stimulate Modulation (0.0539s) 12/6/2020 6:07:54 AM ArcenAssetBundleCache.InstantiatedObjects: 1068 12/6/2020 6:07:54 AM Load Surrogates (0.3928s) 12/6/2020 6:07:54 AM Final Checks (0.5834s) 12/6/2020 6:07:54 AM Load Historical Documents (0.0110s) 12/6/2020 6:07:54 AM 56.0 seconds total load time. Boot up FleetOS (0.6s) Check System Logs For Rogue Intelligence (0.3s) Eject Trash Into Hyperspace (0.6s) Bring Cloaking Systems Online (0.3s) Recalculate Speed Of Light (0.3s) Establish Individual Audio Links (0.4s) Revise Fundamental Physical Laws (0.5s) Briefly Panic (4.9s) Install Confidence Routines (0.4s) Late Axionic Computations (0.3s) Milking Distant Planets (3.7s) Scrapping Extra Ship Parts (1.0s) Issue Sufficient Warnings (37.6s) Load Surrogates (0.4s) Final Checks (0.6s) 12/6/2020 6:07:56 AM Hello Steam user 'CRCGamer' 12/6/2020 6:08:24 AM Start load save: F:/Games/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 12/6/2020 6:08:24 AM PlayerAccount CRCGamer has now been put in control of faction 1. 12/6/2020 6:08:24 AM Clear out factions that should not be in UI based on savegame: 11 (Beacon) Scourge (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 12/6/2020 6:08:24 AM loading as template 12/6/2020 6:08:24 AM Added the faction AIReserves. 12/6/2020 6:08:24 AM Added the faction AntiAIZombie. 12/6/2020 6:08:24 AM Added the faction AntiEveryoneZombie. 12/6/2020 6:08:24 AM Added the faction AntiPlayerZombie. 12/6/2020 6:08:24 AM Added the faction CPALogic. 12/6/2020 6:08:24 AM Added the faction EnragedMacrophage. 12/6/2020 6:08:24 AM Added the faction Mercenary. 12/6/2020 6:08:24 AM Added the faction TamedMacrophage. 12/6/2020 6:08:24 AM Finish load save in 681.6ms 12/6/2020 6:08:25 AM Start Generate Partial Map with Simple and seed 1711324818 and planet count 80 and 23 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 12/6/2020 6:08:25 AM PlayerAccount CRCGamer has now been put in control of faction 1. 12/6/2020 6:08:25 AM Fixed 1840 missing planet factions. 12/6/2020 6:08:25 AM Generate Partial Map Complete 232ms 12/6/2020 6:08:29 AM Start Generate Partial Map with Simple and seed 642492206 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/6/2020 6:08:29 AM PlayerAccount CRCGamer is controlling faction 1 already. 12/6/2020 6:08:29 AM Fixed 1840 missing planet factions. 12/6/2020 6:08:29 AM Generate Partial Map Complete 65ms 12/6/2020 6:08:31 AM Skipped an extra mapgen call that was substantially the same as one that was run 2.70 seconds ago. 12/6/2020 6:08:35 AM Start Generate FULL Map with Simple and seed 642492206 and planet count 80 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything) 12/6/2020 6:08:35 AM Generate FULL Map Complete 441ms 12/6/2020 8:34:41 AM Current directory used: F:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 12/6/2020 8:34:41 AM Boot up FleetOS (0.3749s) 12/6/2020 8:34:41 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 graphicsDeviceID: 7297 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 1977 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3350P CPU @ 3.10GHz processorCount: 4 processorFrequency: 3110 systemMemorySize: 8159 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/6/2020 8:34:41 AM Check System Logs For Rogue Intelligence (0.2871s) 12/6/2020 8:34:41 AM Game Version: 2.647 12/6/2020 8:34:41 AM Eject Trash Into Hyperspace (0.2949s) 12/6/2020 8:34:41 AM Check For Extra Modules (0.0460s) 12/6/2020 8:34:41 AM Bring Cloaking Systems Online (0.1229s) 12/6/2020 8:34:42 AM Recalculate Speed Of Light (0.0570s) 12/6/2020 8:34:42 AM Optimize Comfort On Command Decks (0.0709s) 12/6/2020 8:34:42 AM Generating Framerates (0.0630s) 12/6/2020 8:34:42 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 12/6/2020 8:34:42 AM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Enabled!) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 12/6/2020 8:34:42 AM Check Nearby Stellar Masses (0.1629s) 12/6/2020 8:34:42 AM Remembering Alamo (0.2740s) 12/6/2020 8:34:42 AM Boot Audio Comms (0.0410s) 12/6/2020 8:34:42 AM Establish Individual Audio Links (0.1660s) 12/6/2020 8:34:42 AM Prepare Explosions and Crackles (0.0659s) 12/6/2020 8:34:42 AM No resolution change was required. 12/6/2020 8:34:42 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/6/2020 8:34:42 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 12/6/2020 8:34:42 AM Last Save File appears to have been deleted! Name was: F:/Games/Steam/steamapps/common/AI War 2/PlayerData/Save/test/Autosave at 1h 20m 0s.save 12/6/2020 8:34:42 AM Refresh Optical Lensing (0.0819s) 12/6/2020 8:34:43 AM Revise Fundamental Physical Laws (0.2668s) 12/6/2020 8:34:43 AM Calculate Odds Of Success (0.1738s) 12/6/2020 8:34:47 AM Briefly Panic (4.4656s) 12/6/2020 8:34:48 AM Install Confidence Routines (0.4960s) 12/6/2020 8:34:48 AM Bring Commander Interface Online (0.1948s) 12/6/2020 8:34:48 AM Motivate All Crews (0.0769s) 12/6/2020 8:34:48 AM Locating Available Networks (0.0561s) 12/6/2020 8:34:48 AM Externalizing Patterns (0.0581s) 12/6/2020 8:34:48 AM Hooking Externals (0.0230s) 12/6/2020 8:34:48 AM Handlizing Hooks (0.0230s) 12/6/2020 8:34:48 AM Disengaging Constants (0.0961s) 12/6/2020 8:34:49 AM Late Axionic Computations (0.2770s) 12/6/2020 8:34:49 AM Suppressing Bad Thoughts (0.0240s) 12/6/2020 8:34:49 AM Sentinel Alertness Diagnostic (0.0230s) 12/6/2020 8:34:49 AM Connecting to Fleet Command (0.0230s) 12/6/2020 8:34:49 AM Thinking Of Advice (0.0260s) 12/6/2020 8:34:49 AM Degaussing Advice (0.1180s) 12/6/2020 8:34:49 AM Reading Alien Diaries (0.1170s) 12/6/2020 8:34:49 AM Naming All Known Planets (0.0719s) 12/6/2020 8:34:49 AM Remembering Speeds (0.0280s) 12/6/2020 8:34:49 AM Prioritizing Targets (0.0410s) 12/6/2020 8:34:49 AM Rebooting Sensor Arrays (0.0190s) 12/6/2020 8:34:49 AM Unloading Prismatic Grid (0.0260s) 12/6/2020 8:34:49 AM Thinking Of Objectives (0.0120s) 12/6/2020 8:34:49 AM Inhibiting Visual Scans (0.0280s) 12/6/2020 8:34:49 AM Synthesizing Vocals (0.0240s) 12/6/2020 8:34:49 AM Investigating Map Signatures (0.0470s) 12/6/2020 8:34:49 AM Ventilating Scenarios (0.0140s) 12/6/2020 8:34:49 AM Decontaminating Targeting Systems (0.0183s) 12/6/2020 8:34:49 AM Ejecting Tactical Core (0.0130s) 12/6/2020 8:34:49 AM Calibrating Formations (0.0120s) 12/6/2020 8:34:49 AM Intercepting Galactic Maps (0.0180s) 12/6/2020 8:34:49 AM Discharging Colored Ions (0.0410s) 12/6/2020 8:34:49 AM Replicating Ion Colors (0.0280s) 12/6/2020 8:34:49 AM Faction Diagnostics (0.0420s) 12/6/2020 8:34:50 AM Buffering Hackers (0.0470s) 12/6/2020 8:34:50 AM Inverting Death (0.0320s) 12/6/2020 8:34:50 AM Linear Field Variance (0.0290s) 12/6/2020 8:34:50 AM Charging Marks (0.0180s) 12/6/2020 8:34:50 AM Guarding The Posts (0.1218s) 12/6/2020 8:34:50 AM Range Manifolds (0.0290s) 12/6/2020 8:34:50 AM Purging ROFs (0.0140s) 12/6/2020 8:34:50 AM Manipulating Speeds (0.0250s) 12/6/2020 8:34:50 AM Detecting Projectiles (0.0152s) 12/6/2020 8:34:50 AM Grouping Flow Fields (0.0519s) 12/6/2020 8:34:50 AM Modulating Flow Field Groups (0.0719s) 12/6/2020 8:34:50 AM Designing Fleets (0.1259s) 12/6/2020 8:34:50 AM Thinking Of Technologies (0.1029s) 12/6/2020 8:34:50 AM Categorizing Starboard Sensors (0.0140s) 12/6/2020 8:34:50 AM Injecting Galactic Variables (0.0509s) 12/6/2020 8:34:50 AM Viewing Starfields (0.0710s) 12/6/2020 8:34:54 AM Fondly Remembering Distant Planets (3.4570s) 12/6/2020 8:34:54 AM Categorizing All Planets (0.0280s) 12/6/2020 8:34:54 AM Organizing Commands (0.0539s) 12/6/2020 8:34:54 AM Calculating Firing Cones (0.0150s) 12/6/2020 8:34:55 AM Divulge Ship Part Schematics To Enemy (1.1072s) 12/6/2020 8:34:55 AM Re-Aligning Objectives (0.0729s) 12/6/2020 8:34:55 AM Sterilizing Test Chamber (0.0929s) 12/6/2020 8:35:32 AM Download Extra RAM (36.4331s) 12/6/2020 8:35:32 AM Issuing Orders (0.2299s) 12/6/2020 8:35:32 AM Augmenting Infusers (0.0150s) 12/6/2020 8:35:32 AM Infusing (0.1474s) 12/6/2020 8:35:32 AM Post-Proton Surge (0.0260s) 12/6/2020 8:35:32 AM Stimulate Modulation (0.0470s) 12/6/2020 8:35:33 AM ArcenAssetBundleCache.InstantiatedObjects: 1068 12/6/2020 8:35:33 AM Load Surrogates (1.0495s) 12/6/2020 8:35:34 AM Final Checks (0.5100s) 12/6/2020 8:35:34 AM Load Historical Documents (0.0140s) 12/6/2020 8:35:34 AM 53.3 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.3s) Eject Trash Into Hyperspace (0.3s) Remembering Alamo (0.3s) Revise Fundamental Physical Laws (0.3s) Briefly Panic (4.5s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Fondly Remembering Distant Planets (3.5s) Divulge Ship Part Schematics To Enemy (1.1s) Download Extra RAM (36.4s) Load Surrogates (1.0s) Final Checks (0.5s) 12/6/2020 8:35:35 AM Hello Steam user 'CRCGamer' 12/6/2020 8:36:24 AM Current directory used: F:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 12/6/2020 8:36:24 AM Boot up FleetOS (0.4807s) 12/6/2020 8:36:25 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 graphicsDeviceID: 7297 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 1977 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3350P CPU @ 3.10GHz processorCount: 4 processorFrequency: 3110 systemMemorySize: 8159 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/6/2020 8:36:25 AM Check System Logs For Rogue Intelligence (0.5377s) 12/6/2020 8:36:25 AM Game Version: 2.647 12/6/2020 8:36:25 AM Eject Trash Into Hyperspace (0.2388s) 12/6/2020 8:36:25 AM Check For Extra Modules (0.0695s) 12/6/2020 8:36:25 AM Bring Cloaking Systems Online (0.2809s) 12/6/2020 8:36:26 AM Recalculate Speed Of Light (0.0809s) 12/6/2020 8:36:26 AM Optimize Comfort On Command Decks (0.0490s) 12/6/2020 8:36:26 AM Generating Framerates (0.0250s) 12/6/2020 8:36:26 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 12/6/2020 8:36:26 AM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 12/6/2020 8:36:26 AM Check Nearby Stellar Masses (0.1399s) 12/6/2020 8:36:26 AM Remembering Alamo (0.1979s) 12/6/2020 8:36:26 AM Boot Audio Comms (0.3886s) 12/6/2020 8:36:26 AM Establish Individual Audio Links (0.0699s) 12/6/2020 8:36:26 AM Prepare Explosions and Crackles (0.0609s) 12/6/2020 8:36:26 AM No resolution change was required. 12/6/2020 8:36:26 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/6/2020 8:36:26 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 12/6/2020 8:36:26 AM Refresh Optical Lensing (0.0350s) 12/6/2020 8:36:27 AM Revise Fundamental Physical Laws (0.5032s) 12/6/2020 8:36:27 AM Calculate Odds Of Success (0.1099s) 12/6/2020 8:36:32 AM Briefly Panic (4.8958s) 12/6/2020 8:36:32 AM Install Confidence Routines (0.4106s) 12/6/2020 8:36:33 AM Bring Commander Interface Online (0.2598s) 12/6/2020 8:36:33 AM Motivate All Crews (0.1449s) 12/6/2020 8:36:33 AM Locating Available Networks (0.0571s) 12/6/2020 8:36:33 AM Externalizing Patterns (0.0599s) 12/6/2020 8:36:33 AM Hooking Externals (0.0300s) 12/6/2020 8:36:33 AM Handlizing Hooks (0.0220s) 12/6/2020 8:36:33 AM Disengaging Constants (0.1103s) 12/6/2020 8:36:33 AM Late Axionic Computations (0.3139s) 12/6/2020 8:36:33 AM Suppressing Bad Thoughts (0.0240s) 12/6/2020 8:36:33 AM Sentinel Alertness Diagnostic (0.0310s) 12/6/2020 8:36:33 AM Connecting to Fleet Command (0.0310s) 12/6/2020 8:36:34 AM Thinking Of Advice (0.0350s) 12/6/2020 8:36:34 AM Degaussing Advice (0.1340s) 12/6/2020 8:36:34 AM Reading Alien Diaries (0.1159s) 12/6/2020 8:36:34 AM Naming All Known Planets (0.0300s) 12/6/2020 8:36:34 AM Remembering Speeds (0.0130s) 12/6/2020 8:36:34 AM Prioritizing Targets (0.0490s) 12/6/2020 8:36:34 AM Rebooting Sensor Arrays (0.0190s) 12/6/2020 8:36:34 AM Unloading Prismatic Grid (0.0260s) 12/6/2020 8:36:34 AM Thinking Of Objectives (0.0120s) 12/6/2020 8:36:34 AM Inhibiting Visual Scans (0.0360s) 12/6/2020 8:36:34 AM Synthesizing Vocals (0.0326s) 12/6/2020 8:36:34 AM Investigating Map Signatures (0.0810s) 12/6/2020 8:36:34 AM Ventilating Scenarios (0.0300s) 12/6/2020 8:36:34 AM Decontaminating Targeting Systems (0.0270s) 12/6/2020 8:36:34 AM Ejecting Tactical Core (0.0190s) 12/6/2020 8:36:34 AM Calibrating Formations (0.0130s) 12/6/2020 8:36:34 AM Intercepting Galactic Maps (0.0360s) 12/6/2020 8:36:34 AM Discharging Colored Ions (0.0400s) 12/6/2020 8:36:34 AM Replicating Ion Colors (0.0200s) 12/6/2020 8:36:34 AM Faction Diagnostics (0.0920s) 12/6/2020 8:36:34 AM Buffering Hackers (0.0560s) 12/6/2020 8:36:34 AM Inverting Death (0.0480s) 12/6/2020 8:36:34 AM Linear Field Variance (0.0460s) 12/6/2020 8:36:35 AM Charging Marks (0.0350s) 12/6/2020 8:36:35 AM Guarding The Posts (0.1359s) 12/6/2020 8:36:35 AM Range Manifolds (0.0320s) 12/6/2020 8:36:35 AM Purging ROFs (0.0110s) 12/6/2020 8:36:35 AM Manipulating Speeds (0.0350s) 12/6/2020 8:36:35 AM Detecting Projectiles (0.0120s) 12/6/2020 8:36:35 AM Grouping Flow Fields (0.0315s) 12/6/2020 8:36:35 AM Modulating Flow Field Groups (0.0720s) 12/6/2020 8:36:35 AM Designing Fleets (0.1519s) 12/6/2020 8:36:35 AM Thinking Of Technologies (0.0600s) 12/6/2020 8:36:35 AM Categorizing Starboard Sensors (0.0420s) 12/6/2020 8:36:35 AM Injecting Galactic Variables (0.0470s) 12/6/2020 8:36:35 AM Wishing On Starfields (0.0879s) 12/6/2020 8:36:39 AM Screening Distant Planets (3.7717s) 12/6/2020 8:36:39 AM Categorizing All Planets (0.0260s) 12/6/2020 8:36:39 AM Organizing Commands (0.0420s) 12/6/2020 8:36:39 AM Calculating Firing Cones (0.0150s) 12/6/2020 8:36:40 AM Holding Ship Parts For Comfort (0.9929s) 12/6/2020 8:36:40 AM Re-Aligning Objectives (0.0799s) 12/6/2020 8:36:40 AM Sterilizing Test Chamber (0.1414s) 12/6/2020 8:37:05 AM Eject And Reinsert Warp Cores (24.5225s) 12/6/2020 8:37:05 AM Issuing Orders (0.1761s) 12/6/2020 8:37:05 AM Augmenting Infusers (0.0150s) 12/6/2020 8:37:05 AM Infusing (0.1090s) 12/6/2020 8:37:05 AM Post-Proton Surge (0.0190s) 12/6/2020 8:37:05 AM Stimulate Modulation (0.0430s) 12/6/2020 8:37:06 AM ArcenAssetBundleCache.InstantiatedObjects: 1068 12/6/2020 8:37:06 AM Load Surrogates (0.4579s) 12/6/2020 8:37:06 AM Final Checks (0.5659s) 12/6/2020 8:37:06 AM Load Historical Documents (0.0200s) 12/6/2020 8:37:06 AM 42.4 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (0.5s) Bring Cloaking Systems Online (0.3s) Boot Audio Comms (0.4s) Revise Fundamental Physical Laws (0.5s) Briefly Panic (4.9s) Install Confidence Routines (0.4s) Bring Commander Interface Online (0.3s) Late Axionic Computations (0.3s) Screening Distant Planets (3.8s) Holding Ship Parts For Comfort (1.0s) Eject And Reinsert Warp Cores (24.5s) Load Surrogates (0.5s) Final Checks (0.6s) 12/6/2020 8:37:07 AM Hello Steam user 'CRCGamer' 12/6/2020 8:48:36 AM Current directory used: F:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 12/6/2020 8:48:37 AM Boot up FleetOS (1.1651s) 12/6/2020 8:48:37 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 graphicsDeviceID: 7297 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 1977 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3350P CPU @ 3.10GHz processorCount: 4 processorFrequency: 3110 systemMemorySize: 8159 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/6/2020 8:48:37 AM Check System Logs For Rogue Intelligence (0.2497s) 12/6/2020 8:48:37 AM Game Version: 2.647 12/6/2020 8:48:37 AM Eject Trash Into Hyperspace (0.1269s) 12/6/2020 8:48:37 AM Check For Extra Modules (0.0580s) 12/6/2020 8:48:38 AM Bring Cloaking Systems Online (0.6429s) 12/6/2020 8:48:38 AM Recalculate Speed Of Light (0.2218s) 12/6/2020 8:48:38 AM Optimize Comfort On Command Decks (0.0809s) 12/6/2020 8:48:38 AM Generating Framerates (0.0529s) 12/6/2020 8:48:38 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 12/6/2020 8:48:38 AM Mods: AMU (Enabled!) ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) KaizersMarauders (Enabled!) MicroModCollection (Enabled!) MoreStartingOptions (Enabled!) MoreSystemDefenders (Enabled!) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!) 12/6/2020 8:48:38 AM Check Nearby Stellar Masses (0.1488s) 12/6/2020 8:48:38 AM Remembering Alamo (0.0250s) 12/6/2020 8:48:38 AM Boot Audio Comms (0.0759s) 12/6/2020 8:48:39 AM Establish Individual Audio Links (0.1798s) 12/6/2020 8:48:39 AM Prepare Explosions and Crackles (0.1065s) 12/6/2020 8:48:39 AM No resolution change was required. 12/6/2020 8:48:39 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/6/2020 8:48:39 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 12/6/2020 8:48:39 AM Refresh Optical Lensing (0.0699s) 12/6/2020 8:48:40 AM Revise Fundamental Physical Laws (1.0719s) 12/6/2020 8:48:40 AM Calculate Odds Of Success (0.1259s) 12/6/2020 8:48:46 AM Briefly Panic (5.7443s) 12/6/2020 8:48:46 AM Install Confidence Routines (0.3976s) 12/6/2020 8:48:46 AM Bring Commander Interface Online (0.2328s) 12/6/2020 8:48:46 AM Motivate All Crews (0.0789s) 12/6/2020 8:48:46 AM Locating Available Networks (0.0559s) 12/6/2020 8:48:47 AM Externalizing Patterns (0.4805s) 12/6/2020 8:48:47 AM Hooking Externals (0.0340s) 12/6/2020 8:48:47 AM Handlizing Hooks (0.0220s) 12/6/2020 8:48:47 AM Disengaging Constants (0.1239s) 12/6/2020 8:48:47 AM Late Axionic Computations (0.2999s) 12/6/2020 8:48:47 AM Suppressing Bad Thoughts (0.0251s) 12/6/2020 8:48:47 AM Sentinel Alertness Diagnostic (0.0220s) 12/6/2020 8:48:47 AM Connecting to Fleet Command (0.0230s) 12/6/2020 8:48:48 AM Thinking Of Advice (0.0260s) 12/6/2020 8:48:48 AM Degaussing Advice (0.1159s) 12/6/2020 8:48:48 AM Reading Alien Diaries (0.1304s) 12/6/2020 8:48:48 AM Naming All Known Planets (0.0250s) 12/6/2020 8:48:48 AM Remembering Speeds (0.0140s) 12/6/2020 8:48:48 AM Prioritizing Targets (0.0400s) 12/6/2020 8:48:48 AM Rebooting Sensor Arrays (0.0200s) 12/6/2020 8:48:48 AM Unloading Prismatic Grid (0.0250s) 12/6/2020 8:48:48 AM Thinking Of Objectives (0.0130s) 12/6/2020 8:48:48 AM Inhibiting Visual Scans (0.0270s) 12/6/2020 8:48:48 AM Synthesizing Vocals (0.0250s) 12/6/2020 8:48:48 AM Investigating Map Signatures (0.0470s) 12/6/2020 8:48:48 AM Ventilating Scenarios (0.0130s) 12/6/2020 8:48:48 AM Decontaminating Targeting Systems (0.0190s) 12/6/2020 8:48:48 AM Ejecting Tactical Core (0.0130s) 12/6/2020 8:48:48 AM Calibrating Formations (0.0120s) 12/6/2020 8:48:48 AM Intercepting Galactic Maps (0.0180s) 12/6/2020 8:48:48 AM Discharging Colored Ions (0.0450s) 12/6/2020 8:48:48 AM Replicating Ion Colors (0.0240s) 12/6/2020 8:48:48 AM Faction Diagnostics (0.0819s) 12/6/2020 8:48:48 AM Buffering Hackers (0.0959s) 12/6/2020 8:48:48 AM Inverting Death (0.0619s) 12/6/2020 8:48:48 AM Linear Field Variance (0.0509s) 12/6/2020 8:48:48 AM Charging Marks (0.0280s) 12/6/2020 8:48:49 AM Guarding The Posts (0.1349s) 12/6/2020 8:48:49 AM Range Manifolds (0.0240s) 12/6/2020 8:48:49 AM Purging ROFs (0.0140s) 12/6/2020 8:48:49 AM Manipulating Speeds (0.0240s) 12/6/2020 8:48:49 AM Detecting Projectiles (0.0210s) 12/6/2020 8:48:49 AM Grouping Flow Fields (0.0210s) 12/6/2020 8:48:49 AM Modulating Flow Field Groups (0.0480s) 12/6/2020 8:48:49 AM Designing Fleets (0.2358s) 12/6/2020 8:48:49 AM Thinking Of Technologies (0.0510s) 12/6/2020 8:48:49 AM Categorizing Starboard Sensors (0.0410s) 12/6/2020 8:48:49 AM Injecting Galactic Variables (0.0540s) 12/6/2020 8:48:49 AM Listening To Starfields (0.0740s) 12/6/2020 8:48:52 AM Breaking Distant Planets (3.1375s) 12/6/2020 8:48:52 AM Categorizing All Planets (0.0150s) 12/6/2020 8:48:53 AM Organizing Commands (0.2800s) 12/6/2020 8:48:53 AM Calculating Firing Cones (0.0130s) 12/6/2020 8:48:54 AM Kicking Ship Parts Down Elevator Shaft (1.6590s) 12/6/2020 8:48:54 AM Re-Aligning Objectives (0.1689s) 12/6/2020 8:48:55 AM Sterilizing Test Chamber (0.0879s) 12/6/2020 8:49:32 AM Flex All Capacitors (37.6327s) 12/6/2020 8:49:32 AM Issuing Orders (0.2148s) 12/6/2020 8:49:32 AM Augmenting Infusers (0.0160s) 12/6/2020 8:49:33 AM Infusing (0.1049s) 12/6/2020 8:49:33 AM Post-Proton Surge (0.0130s) 12/6/2020 8:49:33 AM Stimulate Modulation (0.0489s) 12/6/2020 8:49:33 AM ArcenAssetBundleCache.InstantiatedObjects: 1081 12/6/2020 8:49:33 AM Load Surrogates (0.4086s) 12/6/2020 8:49:34 AM Final Checks (0.6434s) 12/6/2020 8:49:34 AM Load Historical Documents (0.0529s) 12/6/2020 8:49:34 AM 58.2 seconds total load time. Boot up FleetOS (1.2s) Bring Cloaking Systems Online (0.6s) Revise Fundamental Physical Laws (1.1s) Briefly Panic (5.7s) Install Confidence Routines (0.4s) Externalizing Patterns (0.5s) Late Axionic Computations (0.3s) Breaking Distant Planets (3.1s) Organizing Commands (0.3s) Kicking Ship Parts Down Elevator Shaft (1.7s) Flex All Capacitors (37.6s) Load Surrogates (0.4s) Final Checks (0.6s) 12/6/2020 8:49:34 AM Hello Steam user 'CRCGamer' 12/6/2020 8:50:58 AM Attempting Steam P2P connection to Sir Limbo. 12/6/2020 8:50:58 AM STEAM NETWORKING: P2P connection attempt with Sir Limbo 12/6/2020 8:50:59 AM Asking to join hosted game with the name 'CRCGamer' 12/6/2020 8:50:59 AM STEAM NETWORKING: P2P connection success to Sir Limbo 12/6/2020 8:51:01 AM Start loading the world (client PlayerAccount ID will be 2) 12/6/2020 8:51:02 AM Accounts in this MP game: <color=#318ce7>Arex (Host - Faction #1, Arex)</color> <color=#1f11fa>CRCGamer (You)</color> 12/6/2020 8:51:02 AM Loaded the world in charge of a faction. Letting the host know that worked. 12/6/2020 8:51:02 AM Multiplayer Connection Time Taken: Establishing_Connection - 1.2s 12/6/2020 8:51:02 AM Multiplayer Connection Time Taken: Sending_Profile_Name_Expansions_And_Mods - 1.8s 12/6/2020 8:51:02 AM Start loading the world (client PlayerAccount ID will be 2) 12/6/2020 8:51:02 AM Accounts in this MP game: <color=#318ce7>Arex (Host - Faction #1, Arex)</color> <color=#1f11fa>CRCGamer (You)</color> 12/6/2020 8:51:02 AM Loaded the world in charge of a faction. Letting the host know that worked. 12/6/2020 8:51:06 AM Start loading the world (client PlayerAccount ID will be 2) 12/6/2020 8:51:06 AM Accounts in this MP game: <color=#318ce7>Arex (Host - Faction #1, Arex)</color> <color=#1f11fa>CRCGamer (You)</color> 12/6/2020 8:51:06 AM Loaded the world in charge of a faction. Letting the host know that worked. 12/6/2020 8:51:08 AM Start loading the world (client PlayerAccount ID will be 2) 12/6/2020 8:51:08 AM Accounts in this MP game: <color=#318ce7>Arex (Host - Faction #1, Arex)</color> <color=#1f11fa>CRCGamer (You)</color> 12/6/2020 8:51:08 AM Loaded the world in charge of a faction. Letting the host know that worked. 12/6/2020 8:51:55 AM Start loading the world (client PlayerAccount ID will be 2) 12/6/2020 8:51:55 AM Accounts in this MP game: <color=#318ce7>Arex (Host - Faction #1, Arex)</color> <color=#1f11fa>CRCGamer (You)</color> <color=#007fff>Scott (Open - Faction #18, Scott)</color> 12/6/2020 8:51:55 AM Loaded the world in charge of a faction. Letting the host know that worked. 12/6/2020 8:51:55 AM Start loading the world (client PlayerAccount ID will be 2) 12/6/2020 8:51:55 AM Accounts in this MP game: <color=#318ce7>Arex (Host - Faction #1, Arex)</color> <color=#1f11fa>CRCGamer (You)</color> <color=#007fff>Scott (Open - Faction #18, Scott)</color> 12/6/2020 8:51:55 AM Loaded the world in charge of a faction. Letting the host know that worked. 12/6/2020 8:52:02 AM Start loading the world (client PlayerAccount ID will be 2) 12/6/2020 8:52:02 AM Accounts in this MP game: <color=#318ce7>Arex (Host - Faction #1, Arex)</color> <color=#1f11fa>CRCGamer (You)</color> <color=#007fff>Scott (Open - Faction #18, Scott)</color> 12/6/2020 8:52:02 AM Loaded the world in charge of a faction. Letting the host know that worked. 12/6/2020 8:52:11 AM Start loading the world (client PlayerAccount ID will be 2) 12/6/2020 8:52:11 AM Accounts in this MP game: <color=#318ce7>Arex (Host - Faction #1, Arex)</color> <color=#1f11fa>CRCGamer (You)</color> <color=#007fff>Scott (Open - Faction #18, Scott)</color> 12/6/2020 8:52:11 AM Loaded the world in charge of a faction. Letting the host know that worked. 12/6/2020 8:52:17 AM Start loading the world (client PlayerAccount ID will be 2) 12/6/2020 8:52:17 AM Accounts in this MP game: <color=#318ce7>Arex (Host - Faction #1, Arex)</color> <color=#1f11fa>CRCGamer (You)</color> <color=#007fff>Scott (Open - Faction #18, Scott)</color> 12/6/2020 8:52:17 AM Loaded the world in charge of a faction. Letting the host know that worked. 12/6/2020 8:52:31 AM Start loading the world (client PlayerAccount ID will be 2) 12/6/2020 8:52:31 AM Accounts in this MP game: <color=#318ce7>Arex (Host - Faction #1, Arex)</color> <color=#1f11fa>CRCGamer (You)</color> <color=#007fff>Scott (Open - Faction #18, Scott)</color> 12/6/2020 8:52:31 AM Loaded the world in charge of a faction. Letting the host know that worked. 12/6/2020 8:53:33 AM Start loading the world (client PlayerAccount ID will be 2) 12/6/2020 8:53:33 AM Accounts in this MP game: <color=#318ce7>Arex (Host - Faction #1, Arex)</color> <color=#1f11fa>CRCGamer (You)</color> <color=#007fff>Scott (Open - Faction #18, Scott)</color> 12/6/2020 8:53:33 AM Loaded the world in charge of a faction. Letting the host know that worked. 12/6/2020 8:54:12 AM Start loading the world (client PlayerAccount ID will be 2) 12/6/2020 8:54:12 AM Accounts in this MP game: <color=#318ce7>Arex (Host - Faction #1, Arex)</color> <color=#1f11fa>CRCGamer (You)</color> <color=#636363>Scott (Open - Faction #18, Scott)</color> 12/6/2020 8:54:12 AM Loaded the world in charge of a faction. Letting the host know that worked. 12/6/2020 8:54:32 AM Start loading the world (client PlayerAccount ID will be 2) 12/6/2020 8:54:32 AM Accounts in this MP game: <color=#318ce7>Arex (Host - Faction #1, Arex)</color> <color=#1f11fa>CRCGamer (You)</color> <color=#7d12b3>Scott (Open - Faction #18, Scott)</color> 12/6/2020 8:54:32 AM Loaded the world in charge of a faction. Letting the host know that worked. 12/6/2020 8:54:39 AM Start loading the world (client PlayerAccount ID will be 2) 12/6/2020 8:54:39 AM Accounts in this MP game: <color=#318ce7>Arex (Host - Faction #1, Arex)</color> <color=#1f11fa>CRCGamer (You)</color> <color=#7d12b3>Scott (Open - Faction #18, Scott)</color> 12/6/2020 8:54:39 AM Loaded the world in charge of a faction. Letting the host know that worked. 12/6/2020 8:56:14 AM Start loading the world (client PlayerAccount ID will be 2) 12/6/2020 8:56:14 AM Accounts in this MP game: <color=#7fff00>Arex (Host - Faction #1, Arex)</color> <color=#1f11fa>CRCGamer (You)</color> <color=#7d12b3>Scott (Open - Faction #18, Scott)</color> 12/6/2020 8:56:14 AM Loaded the world in charge of a faction. Letting the host know that worked. 12/6/2020 8:56:26 AM Start loading the world (client PlayerAccount ID will be 2) 12/6/2020 8:56:26 AM Accounts in this MP game: <color=#7fff00>Arex (Host - Faction #1, Arex)</color> <color=#ffba00>CRCGamer (You)</color> <color=#7d12b3>Scott (Open - Faction #18, Scott)</color> 12/6/2020 8:56:26 AM Loaded the world in charge of a faction. Letting the host know that worked. 12/6/2020 8:59:20 AM Start loading the world (client PlayerAccount ID will be 2) 12/6/2020 8:59:20 AM Accounts in this MP game: <color=#7fff00>Arex (Host - Faction #1, Arex)</color> <color=#ffba00>CRCGamer (You)</color> <color=#7d12b3>Scott (Open - Faction #18, Scott)</color> 12/6/2020 8:59:20 AM Loaded the world in charge of a faction. Letting the host know that worked. 12/6/2020 8:59:28 AM Start loading the world (client PlayerAccount ID will be 2) 12/6/2020 8:59:28 AM Accounts in this MP game: <color=#7fff00>Arex (Host - Faction #1, Arex)</color> <color=#ffba00>CRCGamer (You)</color> <color=#7d12b3>Scott (Open - Faction #18, Scott)</color> 12/6/2020 8:59:28 AM Loaded the world in charge of a faction. Letting the host know that worked. 12/6/2020 8:59:36 AM Start loading the world (client PlayerAccount ID will be 2) 12/6/2020 8:59:36 AM Accounts in this MP game: <color=#7fff00>Arex (Host - Faction #1, Arex)</color> <color=#ffba00>CRCGamer (You)</color> <color=#7d12b3>Scott (Open - Faction #18, Scott)</color> 12/6/2020 8:59:36 AM Loaded the world in charge of a faction. Letting the host know that worked. 12/6/2020 8:59:41 AM Start loading the world (client PlayerAccount ID will be 2) 12/6/2020 8:59:41 AM Accounts in this MP game: <color=#7fff00>Arex (Host - Faction #1, Arex)</color> <color=#ffba00>CRCGamer (You)</color> <color=#7d12b3>Scott (Open - Faction #18, Scott)</color> 12/6/2020 8:59:41 AM Loaded the world in charge of a faction. Letting the host know that worked. 12/6/2020 8:59:54 AM Start loading the world (client PlayerAccount ID will be 2) 12/6/2020 8:59:54 AM Accounts in this MP game: <color=#7fff00>Arex (Host - Faction #1, Arex)</color> <color=#ffba00>CRCGamer (You)</color> <color=#7d12b3>Scott (Open - Faction #18, Scott)</color> 12/6/2020 8:59:54 AM Loaded the world in charge of a faction. Letting the host know that worked. 12/6/2020 9:00:37 AM Start loading the world (client PlayerAccount ID will be 2) 12/6/2020 9:00:37 AM Accounts in this MP game: <color=#7fff00>Arex (Host - Faction #1, Arex)</color> <color=#ffba00>CRCGamer (You)</color> <color=#7d12b3>Scott (Open - Faction #18, Scott)</color> 12/6/2020 9:00:37 AM Loaded the world in charge of a faction. Letting the host know that worked. 12/6/2020 9:02:46 AM Could not find EntitySystem with name (InternalName) of 'TectonicWarhead'. Note that if you renamed a GameEntity, you'll also need to make a LookupSwaps configuration entry for this system. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.GameEntity_Squad.DeserializeFromForNetworkSync (System.Int32 PrimaryKeyID, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at AIWar2NetworkSync.Client_TrulyProcessFastBlastDataOfCreatedObjects (Arcen.Universal.ArcenDeserializationBuffer buffer, System.Int64 messageNumber, System.Boolean WasDoneOnDelay) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at AIWar2NetworkSync.Client_ProcessAnyDelayedFastBlastDataOfCreatedObjects () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <df43a2a3b1744f09a9ef99672afca987>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0 12/6/2020 9:02:47 AM Could not find EntitySystem with name (InternalName) of 'Railcannon1'. Note that if you renamed a GameEntity, you'll also need to make a LookupSwaps configuration entry for this system. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.GameEntity_Squad.DeserializeFromForNetworkSync (System.Int32 PrimaryKeyID, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at AIWar2NetworkSync.Client_TrulyProcessFastBlastDataOfCreatedObjects (Arcen.Universal.ArcenDeserializationBuffer buffer, System.Int64 messageNumber, System.Boolean WasDoneOnDelay) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at AIWar2NetworkSync.Client_ProcessAnyDelayedFastBlastDataOfCreatedObjects () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <df43a2a3b1744f09a9ef99672afca987>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0 12/6/2020 9:02:47 AM Could not find EntitySystem with name (InternalName) of 'Distractor_Cloaker'. Note that if you renamed a GameEntity, you'll also need to make a LookupSwaps configuration entry for this system. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.GameEntity_Squad.DeserializeFromForNetworkSync (System.Int32 PrimaryKeyID, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at AIWar2NetworkSync.Client_TrulyProcessFastBlastDataOfCreatedObjects (Arcen.Universal.ArcenDeserializationBuffer buffer, System.Int64 messageNumber, System.Boolean WasDoneOnDelay) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at AIWar2NetworkSync.Client_ProcessAnyDelayedFastBlastDataOfCreatedObjects () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <df43a2a3b1744f09a9ef99672afca987>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0 12/6/2020 9:02:47 AM Could not find EntitySystem with name (InternalName) of 'NULL'. Note that if you renamed a GameEntity, you'll also need to make a LookupSwaps configuration entry for this system. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.GameEntity_Squad.DeserializeFromForNetworkSync (System.Int32 PrimaryKeyID, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at AIWar2NetworkSync.Client_TrulyProcessFastBlastDataOfCreatedObjects (Arcen.Universal.ArcenDeserializationBuffer buffer, System.Int64 messageNumber, System.Boolean WasDoneOnDelay) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at AIWar2NetworkSync.Client_ProcessAnyDelayedFastBlastDataOfCreatedObjects () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <df43a2a3b1744f09a9ef99672afca987>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0 12/6/2020 9:02:47 AM Could not find EntitySystem with name (InternalName) of 'GravityTorpedo'. Note that if you renamed a GameEntity, you'll also need to make a LookupSwaps configuration entry for this system. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.GameEntity_Squad.DeserializeFromForNetworkSync (System.Int32 PrimaryKeyID, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at AIWar2NetworkSync.Client_TrulyProcessFastBlastDataOfCreatedObjects (Arcen.Universal.ArcenDeserializationBuffer buffer, System.Int64 messageNumber, System.Boolean WasDoneOnDelay) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at AIWar2NetworkSync.Client_ProcessAnyDelayedFastBlastDataOfCreatedObjects () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <df43a2a3b1744f09a9ef99672afca987>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0 12/6/2020 9:08:00 AM DoActualSimStep exception at debugStage 7900, exception: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_CreateSpeedGroup.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0024e] in <df43a2a3b1744f09a9ef99672afca987>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000cb] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x008ca] in <df43a2a3b1744f09a9ef99672afca987>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <df43a2a3b1744f09a9ef99672afca987>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0 12/6/2020 9:08:00 AM DoActualSimStep exception at debugStage 7900, exception: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_CreateSpeedGroup.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0024e] in <df43a2a3b1744f09a9ef99672afca987>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000cb] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x008ca] in <df43a2a3b1744f09a9ef99672afca987>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <df43a2a3b1744f09a9ef99672afca987>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0 12/6/2020 9:08:00 AM DoActualSimStep exception at debugStage 7900, exception: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_CreateSpeedGroup.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0024e] in <df43a2a3b1744f09a9ef99672afca987>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000cb] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x008ca] in <df43a2a3b1744f09a9ef99672afca987>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <df43a2a3b1744f09a9ef99672afca987>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0 12/6/2020 9:08:00 AM DoActualSimStep exception at debugStage 7900, exception: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_CreateSpeedGroup.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0024e] in <df43a2a3b1744f09a9ef99672afca987>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000cb] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x008ca] in <df43a2a3b1744f09a9ef99672afca987>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <df43a2a3b1744f09a9ef99672afca987>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <623b5b3cf184470695e16d2943a4ec71>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <4a00f3e016b24bc480d944d54d35f3a0>:0 at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0 |
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Thanks! * Previously it was possible to hit an exception in GameCommand_CreateSpeedGroup that would cause the entire execution to stop in multiplayer. We're not sure exactly what was happening there, but now two things are true: ** Firstly it will no longer block the rest of everything. It also has some code in there to prevent a few possible causes of this. ** Secondly it will now give a more detailed report on what went wrong if something does go wrong in here again in the future. |
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Thanks! * Fixed an issue that was probably not a real issue, but if it does come up again it will at least give a more visible error and also ask about missing mods. ** Essentially this was probably due to the compile bug, but was entity systems not being found via fast blast data sometimes. |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 6, 2020 12:12 pm | CRCGamer | New Issue | |
Dec 6, 2020 12:12 pm | CRCGamer | File Added: ArcenDebugLog.txt | |
Dec 6, 2020 2:38 pm | Chris_McElligottPark | Note Added: 0059872 | |
Dec 6, 2020 2:41 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Dec 6, 2020 2:41 pm | Chris_McElligottPark | Status | new => resolved |
Dec 6, 2020 2:41 pm | Chris_McElligottPark | Resolution | open => fixed |
Dec 6, 2020 2:41 pm | Chris_McElligottPark | Fixed in Version | => 2.701 Good Grief Hotfix Bonanza |
Dec 6, 2020 2:41 pm | Chris_McElligottPark | Note Added: 0059873 |